VUPShion紫音 cards

NameImageRarityTypeCostDescription
Ace in StoreBasicPower1 (0) Grave. vup_shion_mod:Activate vup_shion_mod:Auto Funnel. Choose 1 Power to add into your hand. it cost 0 in this turn.
Action and ReactionBasicAttack2 (1) vup_shion_mod:Activate all vup_shion_mod:Funnels and trigger their active damage. If the enemy intends to attack, you gain 10 vup_shion_mod:Shield, otherwise deal 10 damage to the enemy.
Calibrated DeploymentBasicSkill0 Retain. vup_shion_mod:Return. This card can NOT be Upgraded. vup_shion_mod:Activate current vup_shion_mod:Funnel and trigger its active damage. Change Minami's vup_shion_mod:Funnel in current use.
Deploy FunnelBasicSkill2Innate. Retain. vup_shion_mod:Return. Deploy a vup_shion_mod:Funnel of Minami with 1 (3) sychronization. It spends [E] at the start of your turn.
Funnel UpgradeBasicSkill2 (1) Innate. Gain 2 vup_shion_mod:Hyperlink. Choose 1 of 4 Funnel Upgrade Tasks. Funnels can be improved maximum ONCE per combat. Purge.
Gravity FieldBasicSkill1vup_shion_mod:Activate Gravity vup_shion_mod:Funnel to an enemy (for !M! times). Gain 2 vup_shion_mod:Shield. Gain 2 vup_shion_mod:Matrix Charge.
SnipeBasicAttack1Trigger the active damage of Pursuing vup_shion_mod:Funnel to an enemy (for !M! times). Gain 2 vup_shion_mod:Matrix Charge.
StrafeBasicAttack1 (0)vup_shion_mod:Fire vup_shion_mod:Funnel. Deal 9 damage to ALL enemies. Gain 3 vup_shion_mod:Matrix Charge .
Tactical LinkBasicSkill1vup_shion_mod:Activate your vup_shion_mod:Funnel to an enemy. Gain 2 vup_shion_mod:Hyperlink. Shuffle 1 Quick Attack (and 1 Quick Defense) to your draw pile.
CrucifixionSpecialAttack2Deal damage equal to 7+ vup_shion_mod:Hyperlink 1 (2) times. Gain 1 (2) vup_shion_mod:Hyperlink. Can be Upgraded any number of times.
Dissecting UpgradeSpecialSkillvup_shion_mod:Task: Play 5 vup_shion_mod:Funnel cards. Reward: Improve synchronization with Dissecting Funnel by 1.
Funnel MatrixSpecialSkill0vup_shion_mod:Activate all vup_shion_mod:Funnels to an enemy. Exhaust.
Funnel PursuitSpecialStatusUnplayable. At the end of your turn, take 30 damage and Exhaust.
Gravity UpgradeSpecialSkillvup_shion_mod:Task: Play 5 vup_shion_mod:Funnel cards. Reward: Improve synchronization with Gravity Funnel by 1.
Matrix UpgradeSpecialSkillvup_shion_mod:Task: Play 5 vup_shion_mod:Funnel cards during this combat. Reward: Matrix Funnel is upgraded by 1.
Pursuing UpgradeSpecialSkillvup_shion_mod:Task: Play 5 vup_shion_mod:Funnel cards. Reward: Improve synchronization with Pursuing Funnel by 1.
Quick AttackSpecialAttack0vup_shion_mod:Quick Boot. Deal 1 damage. Activate 2 (3) random vup_shion_mod:Funnels . Exhaust.
Quick DefenseSpecialSkill0vup_shion_mod:Quick Boot. Gain 2 (3) Block. vup_shion_mod:Activate Gravity vup_shion_mod:Funnel 2 (3) times. Exhaust.
Quick SkimSpecialSkill0vup_shion_mod:Quick Boot. Scry 5 (7). Draw 4 (5) card. vup_shion_mod:Activate Dissecting vup_shion_mod:Funnel 2 (4) times. Exhaust.
Analysis PreloadCommonSkill1Lose 2 vup_shion_mod:Hyperlink. Shuffle 1 Quick Skim (*Skim+) into your draw pile.
AoE TargetingCommonSkill1 (0)Retain. vup_shion_mod:Return. Lose 1 vup_shion_mod:Hyperlink. The next vup_shion_mod:auto funnel attack from full vup_shion_mod:Matrix Charge hits ALL enemies.
CloseCommonAttack0Deal 8 (12) damage to ALL enemies. Gain 4 vup_shion_mod:Hyperlink. Exhaustive 2.
CushionCommonSkill0vup_shion_mod:Quick Boot. Gain 2 (3) Block. vup_shion_mod:Activate Gravity vup_shion_mod:Funnel. Shuffle 1 Quick Defense into your discard pile. Exhaustive 3.
Divine RedemptionCommonSkill1Gain 2 vup_shion_mod:Hyperlink. Gain 9 (12) Block. Exhaust 2 random Status or Curse cards.
FeintCommonAttack2Shuffle 1 (2) Quick Attack into your draw pile. Gain 12 (18) Block.
Gravity ImpactCommonAttack1Lose 2 vup_shion_mod:Hyperlink. Deal 7 (10) damage. Fire Gravity vup_shion_mod:Funnel to an enemy 3 (4) times.
Gravity RechargeCommonSkill3Retain. Every time you trigger vup_shion_mod:Quick Boot, reduce the cost by 1. vup_shion_mod:Activate Gravity vup_shion_mod:Funnel 3 (4) times.
Hoarse ChargingCommonSkill0Lose 2 (1) vup_shion_mod:Hyperlink. Gain 3 Strength and Dexterity. Gain [E].
Initiative StrikeCommonAttack0Deal 14 (18) damage. Costs 1 additional [E] for each time it is played during this combat. Exhaustive 2.
LamentCommonAttack1 (0)Deal 5 fixed damage to ALL ENTITIES. Apply 1 (2) Vulnerable. Gain 3 Regen.
Lock OnCommonSkill1Retain. (vup_shion_mod:Return.) Target takes 2 (6) additional damage from Attacks this turn. Whenever the target takes damage, gain 1 vup_shion_mod:Hyperlink.
Minute HandCommonAttack0Deal 7 (10) damage. Shuffle 1 Quick Attack into your discard pile. Exhaustive 3.
Power ShieldCommonSkill0Gain 2 (4) vup_shion_mod:Shield. vup_shion_mod:Activate Gravity vup_shion_mod:Funnel. If the last card played this combat was a vup_shion_mod:Funnel card, return to your hand.
Ready PostureCommonSkill1Retain your hand. Gain [E] [E] ([E]) next turn.
RevelationCommonSkill1Lose 3 (2) vup_shion_mod:Hyperlink. Gain [E] [E] ([E]). Put a card from your draw pile into your hand.
Sacred LungeCommonAttack2Retain. Gain 3 (4) vup_shion_mod:Hyperlink, gain additional 1 for each time it is played during this combat. Whenever it is Retained, reduce the cost by 1. Deal damage equal to 3 + vup_shion_mod:Hyperlink.
SalvoCommonSkill0vup_shion_mod:Activate all the four vup_shion_mod:Funnels to an enemy. Gain 3 vup_shion_mod:matrix charge. Exhaust. (not Exhaust.)
Second HandCommonAttack0vup_shion_mod:Quick Boot. Deal 2 damage to random enemies 2 (3) times. Shuffle this card into your draw pile. Exhaustive 3.
SequenceCommonSkill1 (0)Gain 2 vup_shion_mod:Hyperlink. The 2 times when vup_shion_mod:Quick Boot cards are created, trigger them at once.
Silencing AllegoryCommonAttack1Deal 9 (13) damage. Apply 1 (2) Weak. ALL enemies lose 5 Strength this turn. Gain 2 vup_shion_mod:Hyperlink.
Speed SlashCommonAttack1Deal 2 damage 5 (6) times. Gain 2 vup_shion_mod:Hyperlink.
ZealCommonSkill1 Retain. Gain 4 (6) vup_shion_mod:Hyperlink. Gain 1 (2) strength
Zero GravityCommonSkill0vup_shion_mod:Activate Gravity vup_shion_mod:Funnel for each enemy presents. Apply 1 (2) Weak to ALL enemies. Exhaustive 2.
AmbushUncommonSkill1Trigger vup_shion_mod:Pursued on ALL enemies 1 (2) times.
AnestheticsUncommonSkill2Lose 7 HP. Gain 1 Intangible. Exhaustive 1 (2).
Azure BladeUncommonAttack1 (0)(Retain.)Deal 6 (8) damage. Deal damage 2 times of vup_shion_mod:Hyperlink to ALL enemies. Lose 3 vup_shion_mod:Hyperlink.
Battlefield HeritageUncommonSkill1Gain 3 vup_shion_mod:Hyperlink. Put 2 (3) Attacks from your discard pile into your hand. Reduce the cost of them by 1 this turn.
BombardUncommonAttackXvup_shion_mod:activate vup_shion_mod:Funnel. Deal damage equal to vup_shion_mod:Total Sychro X+1 (X+2) times.(Gain [E].)
Boot UpUncommonSkill1 (0)Shuffle 1 copy of your hand into your draw pile. End your turn.
CrossUncommonSkill1Gain 2 vup_shion_mod:Hyperlink. Gain Block 2 (3) times of vup_shion_mod:Hyperlink.
Defense CommandUncommonSkill1Retain. Gain Block equal to 2 times of your vup_shion_mod:Total Sychro. Set vup_shion_mod:Total Sychro to 0 this turn. (not Set vup_shion_mod:Total Sychro to 0 this turn.)
Defensive PreloadUncommonSkill1Lose 2 vup_shion_mod:Hyperlink. Shuffle 2 Quick Defense (*Defense+) into your draw pile.
Delayed ExplosionUncommonAttack2vup_shion_mod:Quick Boot. Deal 20 (28) damage to ALL enemies. Exhaust. Grave.
Dimension SplitUncommonAttack1Retain. Grave. Deal damage 2 (3) times of the number of vup_shion_mod:Quick Boot trigger in this combat to all enemies.
EndureUncommonSkill2Create 1 copy (2 copies) of the chosen card and shuffle it (one each) into your draw pile (and discard pile). Grant it (both) vup_shion_mod:Quick Boot and Exhaust. Exhaust.
Energy ReserveUncommonSkill0 vup_shion_mod:Quick Boot. Gain [E]. Draw 2 (3) cards. Exhaust Grave.
Enhanced SupportUncommonSkillXvup_shion_mod:Activate your vup_shion_mod:Funnel to an enemy X+1 (X+2) times. Gain X vup_shion_mod:Hyperlink.
Fissure in TimeUncommonPower1Whenever you trigger vup_shion_mod:Quick Boot, gain 2 (3) Block.
Fuunel ReinforcementUncommonSkill1vup_shion_mod:Activate and trigger the active damage of all your vup_shion_mod:Funnels to an enemy. Draw 2 (3) cards.
GravitoniumUncommonPower2(Innate.)Block gained from Gravity vup_shion_mod:Funnel is now converted into vup_shion_mod:Shield.
Hour HandUncommonSkill0 Retain. Lose 1 vup_shion_mod:Hyperlink. Gain 12 (18) Block. Shuffle 1 Quick Skim into your discard pile. Exhaustive 2.
InitializeUncommonSkill0For the next 2 (3) cards this turn, draw 1 card whenever you play a card.
LureUncommonSkill2Deploy a Lure with 3 (5) HP. It deals 3 (5) damage 5 times to ALL enemies upon being destroyed. Exhaust.
Offensive PreloadUncommonSkill1Lose 2 vup_shion_mod:Hyperlink. Shuffle 2 (3) Quick Attack (*Attack+) into your discard pile. Draw a card.
OverdriveUncommonSkill1Retain. Trigger the ability of Gravity vup_shion_mod:Funnel for 7 (12) times. Lose 2 Gravity vup_shion_mod:Funnel upgrade in this combat.
Overload TimeUncommonSkill0Gain 3 vup_shion_mod:Hyperlink. Gain [E] [E] [E]. Lose [E] [E] (not [E])next turn.
Phalanx UnfoldUncommonSkill1 (0)Whenever you play a card this turn, gain 4 vup_shion_mod:Shield and 2 vup_shion_mod:Hyperlink.
PlunderUncommonAttack1Deal damage equal to (4+) vup_shion_mod:Total Sychro. If Fatal, gain 20 (25) gold.
PrayerUncommonSkill0Gain 3 vup_shion_mod:Hyperlink. Draw 2 (3) cards. Reduce the cost of random 1 card drawn this way to 0 this turn. Exhaust.
ReadUncommonSkill1 (0)(Retain.)Lose 2 vup_shion_mod:Hyperlink. Choose 5 exhausted vup_shion_mod:Quick Boot cards to put them into your hand. Exhaust.
RebootUncommonSkill1 (0)Discard your hand, then draw that many cards.
Reverse TimeUncommonSkill0Draw 1 cards. Gain [E] ([E]) next turn.
Sapphire RoseUncommonSkill2(Retain.)Lose 5 vup_shion_mod:Hyperlink. Gain 20 vup_shion_mod:Hyperlink. Exhaust.
Tactical LayoutUncommonSkill1 (0)(Innate.)Lose 1 vup_shion_mod:Hyperlink. Grant vup_shion_mod:Quick Boot and Exhaust effect on up to 2 cards in your draw pile. (NL) vup_shion_mod:Activate your vup_shion_mod:Funnel to a random enemy 2 times.
Time WarpUncommonAttack0Lose 3 vup_shion_mod:Hyperlink. Deal 6 damage to random enemies 4 (6) times. Apply 2 Weak and vup_shion_mod:Bleeding.
AccelerateRarePower1(Innate.)Whenever you trigger vup_shion_mod:Quick Boot, draw 1 card.
Anastasia CoreRareSkill1 (0)Whenever you play a vup_shion_mod:Funnel card this turn, gain [E] and draw 1 card. Exhaust.
Anastasia ProgramRareSkill1 (0)Your next 1 cards is played twice.
BellicosityRarePower2 (1)Gain Strength equal to 2 times of vup_shion_mod:Hyperlink. Lose all vup_shion_mod:Hyperlink.
Black PointerRareSkill1 (0)Gain 4 vup_shion_mod:Hyperlink. Lose 5 HP. Draw 3 cards. Cards drawn this way cost 0 this turn. Exhaust.
Eislu Ren FormRarePower1 (0)This power does not increase in effect when played more than once. Whenever you trigger vup_shion_mod:Quick Boot 5 times,gain [E].
Enough!RareAttack1 (0)Retain. Grave. Exhaust your hand. Play 3 copies of random Attacks. Exhaust. (not Exhaust.)
Gravity RepressionRarePower3 (2)Whenever you vup_shion_mod:Activate Gravity vup_shion_mod:Funnel, vup_shion_mod:Activate Pursuing vup_shion_mod:Funnel as well. This power does not increase in effect even if played more than once.
Holy CoffinRarePower2Whenever you gain or lose vup_shion_mod:Hyperlink, gain 3 (5) Block.
Hyperdimensional MatrixRarePower1Retain. Lose all vup_shion_mod:Hyperlink. For every 5 (4) of that lost, current Funnel are upgraded by 1 in this combat.
HypervelocityRareSkill3Gain 4 vup_shion_mod:Hyperlink. Draw 2 (4) cards, then reduce the cost of all cards in your hand to 0 this turn. Lose [E] [E] next turn. Exhaust.
Kuroisu FormRarePower2 (1) Every 3 cards you play, gain 1 vup_shion_mod:Hyperlink. This power does not increase in effect even if played more than once.
LiberationRarePower3 (2)Whenever you trigger vup_shion_mod:Quick Boot, gain 2 (3) vup_shion_mod:Hyperlink.
Liyezhu FormRarePower3Gain 2 vup_shion_mod:Hyperlink, gain again at the start of each of your turn. At the end of your turn, deal damage equal to 1 (10) + vup_shion_mod:Hyperlink to ALL enemies. This power does not increase in effect when played more than once.
Minami FormRarePower2 (1)Ethereal. (not Ethereal.)Whenever you vup_shion_mod:Activate your vup_shion_mod:Funnels by cards, increase the effect by 50%. This power does not increase in effect when played more than once.
Order: AmplifyingRarePower1 (0)Double the effect of vup_shion_mod:auto funnel. Incompatible with other Orders. This power does not increase in effect when played more than once.
Order: AoE AnalysisRarePower1 (0) Dissecting vup_shion_mod:Funnel now affects ALL enemies. Incompatible with other Orders. This power does not increase in effect even if played more than once.
Order: Chain PursuitRarePower1 (0)Whenever you vup_shion_mod:Activate Pursuing vup_shion_mod:Funnel, draw 1 card and gain 1 vup_shion_mod:Hyperlink. Incompatible with other Orders. This power does not increase in effect even if played more than once.
Order: Gravity VortexRarePower1 (0)Whenever you vup_shion_mod:Activate Gravity vup_shion_mod:Funnel, Gain 6 time of enemies number of block. Incompatible with other Orders. This power does not increase in effect even if played more than once.
PauseRareSkill1Prevent an enemy from acting this turn. Shuffle (Put) all vup_shion_mod:Quick Boot cards from your discard pile into (on the top of) your draw pile. Exhaust.
PenetrateRareSkill1 (0)Lose 3 vup_shion_mod:Hyperlink. Trigger vup_shion_mod:Orbital Strike.
ResuscitateRareSkill2 (1)Retain. Heal HP 3 times of vup_shion_mod:Hyperlink. Lose all vup_shion_mod:Hyperlink. Exhaust.
SHOW Hand!RareAttack2Shoot a massive blast with vup_shion_mod:Funnel. Deal damage 3 (5) times as much as vup_shion_mod:Total Sychro to ALL enemies. Set vup_shion_mod:Total Sychro to 0 this turn.
TeamworkRareSkill3 (2)Gain 4 vup_shion_mod:Hyperlink. Choose 3 cards from Kuroisu, Anastasia, Minami and Liyezhu cards to add into your hand. They cost 0 this turn and Exhaust upon being played. Exhaustive -1.
Tracking AnalysisRarePower3 (2)Whenever you vup_shion_mod:Activate Pursuing vup_shion_mod:Funnel, vup_shion_mod:Activate Dissecting vup_shion_mod:Funnel as well. This power does not increase in effect even if played more than once.
Glans MagicaBasicAttack0Retain. Deal 13 (19) damage. Gain 1 vup_shion_mod:Magiam Obruor.
Hilt BashBasicAttack1Deal 4 damage (twice). Gain 1 (2) vup_shion_mod:Cor Gladii.
SheatheBasicSkill1Gain Block equal to vup_shion_mod:Cor Gladii. Lose 3 vup_shion_mod:Stiffness. Put an Attack from your draw pile into your hand. It costs 1 less this turn and deals additional damage equal to vup_shion_mod:Cor Gladii (twice).
SlideBasicSkill1Gain 2 (3) Block twice (thrice). Gain 1 (2) vup_shion_mod:Cor Gladii. Gain 1 temporary Dexterity.
WarpBasicSkill0Gain 7 (11) Block. Gain 1 (2) vup_shion_mod:Cor Gladii . Put an Attack from discard pile into your hand.
Anima VirtutisSpecialPower2Whenever you trigger vup_shion_mod:Magiam Obruor, you no longer lose energy but gain 3 (5) vup_shion_mod:Cor Gladii instead. Upgrade a random card in your deck.
ExileSpecialAttack0Ethereal. Set an enemy's HP to 0. Exhaust.
Bombarda MagicaCommonAttack0 Retain. Deal 5 (7) damage. If left unplayed in your hand at the end of turn, add a copy of this card into your hand. Exhaust.
Break FormationCommonAttack1Can only be played if the enemy intends to attack. Deal damage equal to 1+ (9+) enemy intent damage. Apply Weak 1 (2) time(s). (not.)NL Whenever you gain vup_shion_mod:Cor Gladii, put this card from discard pile into your hand.
Cirrocumulus SwayCommonAttack1Deal damage equal to 8+ (12+) Dexterity. Draw 1 (2) cards. Lose 1 (2) vup_shion_mod:Magiam Obruor and vup_shion_mod:Stiffness.
Corona SolisCommonAttack2Deal 20 (25) damage. Exhaust 1 random (not random)card. Deal damage equal to vup_shion_mod:Cor Gladii next turn. Gain 8 vup_shion_mod:Cor Gladii. Gain 3 vup_shion_mod:Stiffness.
Cut AnkleCommonAttack1 (0)Deal 8 (11) damage. Apply 1 Vulnerable 3 times. Draw 1 card. Exhaust.
Cut WristCommonAttack1 (0)Deal 12 damage. It lose 1 Strength 3 times. Draw 1 card. Exhaust.
Defensive StanceCommonSkill1(Retain.)Gain 22 Block. Lose 3 vup_shion_mod:Stiffness. Lose 3 vup_shion_mod:Cor Gladii.
Firmitas VitaeCommonSkill0Gain 5 (8) vup_shion_mod:Shield. Gain 1 (2) vup_shion_mod:Blur. Gain 1 vup_shion_mod:Magiam Obruor.
Melt DownerCommonAttack1Lose 10 HP. Deal damage equal to 4 (6) times of vup_shion_mod:Cor Gladii to ALL enemies. Gain 1 vup_shion_mod:Magiam Obruor.
MoonbathCommonSkill1 (0)Gain 2 Block. Gain [E] [E]. (Gain 5 vup_shion_mod:Cor Gladii.)Lose 5 vup_shion_mod:Stiffness and vup_shion_mod:Magiam Obruor.
Onrushing TipCommonAttack0Gain 8 vup_shion_mod:Cor Gladii. Deal damage equal to 3 (5) + vup_shion_mod:Cor Gladii. Gain 3 vup_shion_mod:Stiffness. (Damage received this turn is decreased by 30%.)Exhaust.
Phantom SlashCommonAttack1Retain. Deal 3 (5) damage. While in hand, whenever you play an Attack, play 1 copy of this card.
ReflectCommonSkill2 (1) Retain. Gain Block equal to 8 + vup_shion_mod:Cor Gladii. Whenever attacked this turn, deal 7 damage back.
Sever PetalCommonAttack1Gain 8 (10) vup_shion_mod:Cor Gladii. Deal damage equal to 4 (6) + vup_shion_mod:Cor Gladii. Gain 3 vup_shion_mod:Stiffness. Draw 1 card.
SharpenCommonSkill0Gain 6 (12) vup_shion_mod:Cor Gladii. Draw a random Attack. Exhaust.
SkipCommonSkill0(Scry !VUPShionSecondM!.)Draw 3 cards. Gain 1 vup_shion_mod:Magiam Obruor.
Stride SlashCommonAttack1Deal 10 (8) damage (twice). Gain 3 (5) vup_shion_mod:Cor Gladii. Draw a card.
SuperloaderCommonPower0(Innate.)For the next 3 times you gain vup_shion_mod:Magiam Obruor, draw 1 card. Gain ([E] [E]. Gain) 1 vup_shion_mod:Magiam Obruor.
AcceleratorUncommonPower0Whenever you gain vup_shion_mod:Magiam Obruor, gain 2 temporary Dexterity. Gain (2 Dexterity. Gain) 1 vup_shion_mod:Magiam Obruor.
Afflictio BelliUncommonAttack1Ethereal. Deal 15 (19) damage and apply 1 Vulnerable to ALL enemies. Exhaust a card. Gain 1 vup_shion_mod:Magiam Obruor 2 (not 2).
AlleviatorUncommonPower0(Innate.) For every first time you trigger vup_shion_mod:Magiam Obruor each turn, gain [E]. Gain 1 vup_shion_mod:Magiam Obruor.
Block This!UncommonSkill0Retain. Gain 14 (18) Block. Exhaust.
Ebb and FlowUncommonPower2 (1)At the start of your turn, draw 2 additional cards.
Elysium SpeiUncommonSkill0Gain 4 (6) Plated Armor. Gain 1 vup_shion_mod:Magiam Obruor. Exhaust.
Flawless ParryUncommonAttack1Deal 9 damage. (Deal damage equal to vup_shion_mod:Cor Gladii.)Gain 1 vup_shion_mod:Parry. Gain 1 vup_shion_mod:Stiffness. Draw 1 card.
FocusUncommonPower0At the start of your turn, gain 4 (6) vup_shion_mod:Cor Gladii.
Gens BombardaeUncommonSkillXAdd X+2 Bombarda Magica (*Magica+) into your hand. Gain 1 vup_shion_mod:Magiam Obruor. Exhaust.
GravitaterUncommonPower0Whenever you gain vup_shion_mod:Magiam Obruor, gain 3 vup_shion_mod:Shield. Gain (!VUPShionSecondM! vup_shion_mod:Shield. Gain) 1 vup_shion_mod:Magiam Obruor.
Magic ProjectionUncommonSkill1Add 2 (upgraded) Attacks that exhaust into your hand. They cost 0. Gain 1 vup_shion_mod:Magiam Obruor. Exhaust.
Mental CutlassUncommonAttack0(Retain.)Deal damage equal to 1+ vup_shion_mod:Cor Gladii for 4 times. Lose all vup_shion_mod:Cor Gladii and vup_shion_mod:Magiam Obruor. Gain 1 (not Gain 1)vup_shion_mod:Stiffness.
MoonstriderUncommonSkill1 (0)Gain Block equal to 1+ 1 + vup_shion_mod:Cor Gladii. Lose 1 vup_shion_mod:Stiffness. Gain 1 vup_shion_mod:Cor Gladii whenever attacked this turn. Draw a random Attack.
Mother RosarioUncommonAttack1Deal damage equal to 4+ (3+) Dexterity for 4 (8) times to random enemies. Gain 3 vup_shion_mod:Stiffness. Gain 1 vup_shion_mod:Magiam Obruor.
Oculus OcciditUncommonPower0At the start of your turn, apply 1 Vulnerable to a random enemy (all enemies). Gain 1 vup_shion_mod:Magiam Obruor.
Offensive MoveUncommonPower1 (0)At the start of your turn, gain 1 Strength.
Pre-ExecutionUncommonSkill0Gain 2 Block. Gain 2 vup_shion_mod:Cor Gladii. Gain [E]. Gain vup_shion_mod:Pre Execution (and vup_shion_mod:Intention).(Gain [E].)
RechargerUncommonPower0Whenever you gain vup_shion_mod:Magiam Obruor, gain 3 vup_shion_mod:Cor Gladii. Gain (!VUPShionSecondM! Strength. Gain) 1 vup_shion_mod:Magiam Obruor.
RecoilerUncommonPower0Whenever you gain vup_shion_mod:Magiam Obruor, deal 3 damage to ALL enemies. (Apply !VUPShionSecondM! Weak and Vulnerable to ALL enemies.)Gain 1 vup_shion_mod:Magiam Obruor.
ReplenishUncommonSkill1 (0)Heal 9 HP. Exhaust.
Rip SpaceUncommonAttack1Deal 12 (18) damage. Apply 1 vup_shion_mod:Rupture. Gain 2 vup_shion_mod:Stiffness. Gain 1 vup_shion_mod:Magiam Obruor.
Sever CurrentUncommonSkill1 (0)Draw 5 cards. Gain 5 vup_shion_mod:Cor Gladii. Exhaust.
Shion's AssistUncommonAttack0Deal 12 (18) damage to ALL enemies. Exhaust.
Solacium AuraeUncommonSkill0(Retain.)Remove ALL Debuffs. Gain 5 Regen. Exhaust.
Spina RosaeUncommonSkillXEthereal. Gain 4X (5X) Block. Apply 6X (9X) vup_shion_mod:Constricted and 2 Weak to ALL enemies. Gain 1 vup_shion_mod:Magiam Obruor.
Suppressing BladeUncommonAttack0Deal damage equal to 1 (2) times of vup_shion_mod:Cor Gladii. Convert every 1 vup_shion_mod:Stiffness into 4 vup_shion_mod:Cor Gladii.
Vertex GladiiUncommonAttack2 (3)Deal damage equal to 3 (4) + vup_shion_mod:Cor Gladii for twice (thrice). Gain 10 (not 10)Block (equal to 9 + vup_shion_mod:Cor Gladii). Gain 3 vup_shion_mod:Stiffness. Draw a card.
Weather EyeUncommonPower1Whenever you play an Attack, gain 1 (2) temporary Dexterity.
Aethere ScindoRareAttack1 (0)Deal damage equal to the damage dealt last time for 3 times. Gain 5 (4) vup_shion_mod:Stiffness.
AntisequencerRarePower0At the start of your turn, gain 1 vup_shion_mod:Magiam Obruor, play the top 2 (3) cards in your draw pile. Gain 1 vup_shion_mod:Magiam Obruor.
Artificium MundiRareSkill1Reduce (Draw !M! cards. Then reduce) all cards in your hand to 0 cost this turn. Gain 1 vup_shion_mod:Magiam Obruor whenever you play any of them. Gain 1 vup_shion_mod:Magiam Obruor.
BloomRarePower1Lose 3 (2) Max HP. At the start of your turn, gain 3 (4) [E] .
Gladii InfinitiRareAttack6 (5)Retain, Exhaust. Gain 1 vup_shion_mod:Intensa. Whenever Retained, reduce its cost by 1. Deal damage equal to 3+ (5+) vup_shion_mod:Cor Gladii for 8 times. Gain 5 vup_shion_mod:Cor Gladii. Gain 4 vup_shion_mod:Stiffness. Stun the enemy for 1 turn.
In the BlinkRareAttack1Can be Upgraded several times. Deal damage equal to 6 (8) + vup_shion_mod:Cor Gladii. Lose 1 vup_shion_mod:Cor Gladii. Gain 3 vup_shion_mod:Stiffness.
Lapis CordisRareSkill1Innate. Gain (!B! Block. Gain) 2 (3) vup_shion_mod:Buffer. Gain 1 vup_shion_mod:Magiam Obruor. Exhaust.
Lux HeliiRareAttack2At the start of next turn, deal 40 (50) damage to ALL enemies. Gain 3 (2) vup_shion_mod:Magiam Obruor.
Mors UniversiRarePower0Retain. Grave. At the start of your turn, gain 3 vup_shion_mod:Magiam Obruor. You can no longer play any Skill. Eliminate ALL enemies in 4 (3) turns.
Nihil ImmensumRarePower0Whenever you gain vup_shion_mod:Magiam Obruor 15 (10) times, gain 1 vup_shion_mod:Nihil. Gain 5 vup_shion_mod:Magiam Obruor.
Petals FallRarePower3Whenever you lose vup_shion_mod:Cor Gladii, lost block equals to 2 (3) times of vup_shion_mod:Cor Gladii. deal damages equals to 2 (3) times of vup_shion_mod:Cor Gladii.
PoiseRarePower3 (2)Whenever you play an Attack, draw 1 card. Whenever you gain vup_shion_mod:Stiffness, gain 1 less. Gain 2 (3) vup_shion_mod:Ease.
Sub LunaRareSkill2(Retain.)Gain 1 vup_shion_mod:Nihil. Gain 1 vup_shion_mod:Sub Luna. Lose 2 vup_shion_mod:Stiffness. Gain [E] [E] next turn. End your turn. Exhaust.
Vampire FormRarePower2 (1)Whenever you deal unblocked damage with Attacks, heal 2 HP.
Viatrix AbsensRarePower0Whenever you gain vup_shion_mod:Magiam Obruor, gain 1 (2) Plated Armor. Gain 1 vup_shion_mod:Magiam Obruor.
Codex AquaeCommonSkill1 (0)Next turn, gain 4 [E] (and draw Draw !VUPShionSecondM! cards). (Draw 1 card.)Exhaust.
Codex AquaeCommonSkill1Next turn, gain 4 [E]. (Draw 1 card.)Exhaust. (vup_shion_mod:Recursive.)
Codex LigniCommonSkill0 (1)Retain your hand for 2 (5) turns. Exhaust. (Ethereal.)
Codex LigniCommonSkill0Retain your hand for 2 turns. Exhaust. (vup_shion_mod:Recursive.)
Codex CaeliUncommonSkill1Your next Attack deals 2 times of damage. Exhaust. (vup_shion_mod:Recursive.)
Codex CaeliUncommonSkill1Your next Attack deals 2 (4) times of damage. Exhaust (Ethereal).
Codex CaliginisUncommonSkill0Next turn, your Attacks deal double damage. (Next turn, draw !M! Attacks.)Exhaust.
Codex CaliginisUncommonSkill0Next turn, your Attacks deal double damage. Exhaust. (vup_shion_mod:Recursive.)
Codex HominisUncommonSkill1Your next Power is played 2 (3) times. Exhaust. (Ethereal.)
Codex HominisUncommonSkill1 (0)Your next Power is played 2 times. Exhaust.
Codex IgnisUncommonSkill1Your next 1 (2) cards cost 0 and Exhaust upon being played. Exhaust.
Codex IgnisUncommonSkill1 (2)Your next 1 (4) cards cost 0 and Exhaust upon being played. Exhaust. (Ethereal.)
Codex TerraeUncommonSkill1Your next Skill is played 2 (4) times. Exhaust. (Ethereal.)
Codex TerraeUncommonSkill1Your next Skill is played 2 times. Exhaust. (vup_shion_mod:Recursive.)
Codex VentiUncommonPower1Gain 3 (At the start of your turn, gain !VUPShionSecondM!) Dexterity.
Codex VentiUncommonPower1 (0)Gain 3 Dexterity.
Codex AuriRareSkill0Upgrade (Choose) 2 cards in (from) your (draw pile and discard pile as well as your) hand (to upgrade) for the rest of the combat. Exhaust.
Codex AuriRareSkill0Upgrade 2 (all) cards in your hand for the rest of the combat. Exhaust. (Ethereal.)
Codex ChaiRareSkill1Draw 3 (4) cards. Exhaust 1 card. Discard 1 card.
Codex ChaiRareSkill1 (2)Draw 3 (not 3)cards (until your hand is full). Exhaust 1 (any number of) card(s). Discard 1 card (Exhaust). (Ethereal.)
Codex LucisRareSkill2 (1)Stun ALL enemies for 1 turn. Exhaust. Ethereal.
Codex LucisRareSkill2Stun ALL enemies for 1 turn. Exhaust. Ethereal.
Codex TonitrusRareSkill1 (0)Gain 3 [E]. (Draw !VUPShionSecondM! cards.)Exhaust.
Codex TonitrusRareSkill1 (0)Gain 3 [E]. (Ethereal.)Exhaust. (vup_shion_mod:Recursive.)
BarrierBasicSkill1Gain 4 vup_shion_mod:Shield.(Draw a card.)
Holy LightBasicAttack1Deal 2 (3) damage. Heal 2 (3) HP.
Judgement of SinsBasicPower1Innate. Retain. Enter vup_shion_mod:Judging Stance. Gain 3 vup_shion_mod:Psychic (and !VUPShionSecondM! Regen). Lose 3 (Take 25 damage and gain 5 Max) HP at the start of your turn (not at the start of your turn).
SentenceBasicAttack1 (0)Retain. Can not played when vup_shion_mod:Praying Stance. Deal 7 (11) damage. Apply 1 (2) vup_shion_mod:Sinful.
Tranquil PrayerBasicSkill1(Retain.) vup_shion_mod:Prayer 2 (3) : ALL enemies gain 1 vup_shion_mod:Sinful. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Edge of Squall (*Squall+). Exhaust.
Beingless MomentSpecialSkill0(Retain.)Gain 1 Vulnerable. Whenever you deal damage by attack, heal equal to that many.
Burnished RazorSpecialAttack2Deal damage equal to 25% of max HP. (Heal HP equal to half of that.)vup_shion_mod:Punitive. vup_shion_mod:Psychic: Damage increases to 33% of max HP.
CalamitySpecialPower1 (0)Innate, vup_shion_mod:Soul Wearing. Gain 3 Strength. At the start of your turn, gain [E] , apply 2 vup_shion_mod:Sinful to ALL ENTITIES and vup_shion_mod:Punitive 3.
Chaste ReflectionSpecialSkill1(Retain.)At the start of the next turn, (gain [E] and) deal damage equal to that received this turn to ALL enemies. Heal HP when your next Attack deal damage equal to that many.
Cor CrucisSpecialSkill0Can not be Upgraded. Lose 10 HP. Draw 2 cards. Shuffle Cor Crucis into your discard pile.
Edge of SquallSpecialAttack1Deal 3 (8) damage to ALL enemies. Add 1 Ripsoul Shrilling into your hand. vup_shion_mod:Psychic 1: Add 1 more.
Emanation of IreSpecialAttack1Lose 2 Sanity. Deal 7 (14) damage. Apply 99 Vulnerable. vup_shion_mod:Psychic 1: Deal 7 (14) damage. Exhaust.
Exitium MaerorisSpecialSkill1 (0)Retain. Exhaust Miracle , Miseriam Voco and all cards it can create. Lose HP equal to 100-5x(number of cards exhausted). Draw cards until your hand is full. Gain 5 (8) [E] and Strength. Exhaust.
Flay the EvilSpecialAttack2 (1)Deal 5 damage. Finish any non-Boss enemy with at least 10 (15) vup_shion_mod:Sinful. (Draw 1 card.)vup_shion_mod:Punitive 3 (2).
Flickering TipSpecialAttack1(Retain.)Deal 14 (19) damage. On kill non-boss,Gain 3 Sanity and 3 max HP.
Heaven's DecreeSpecialAttack1 (0)Deal 1 damage. Apply 1 vup_shion_mod:Divine Will. Exhuast.
IdentifySpecialSkill0Apply (!M! vup_shion_mod:Sinful. Apply) 3 Weak and Vulnerable. Exhaust.
Limpid HeartSpecialSkill1Heal 3 (7) HP. Apply 1 (2) vup_shion_mod:Sinful to ALL enemies. Remove a random Debuff. vup_shion_mod:Psychic: Restore 1 Sanity.
Raving ExcoriationSpecialSkill1 (0)Apply 2 (3) Weak and Vulnerable to ALL enemies. Apply 2 (3) vup_shion_mod:Sinful to ALL ENTITIES.
Ripsoul ShrillingSpecialAttack0Retain. Can not be Upgraded. Deal 2 damage. Apply 1 vup_shion_mod:Sinful. The enemy loses 1 Strength. Exhaust.
Via AfflictionisSpecialSkill0Can not be Upgraded. Lose 10 HP. Gain 1 Strength. Draw 1 cards. Shuffle Via Afflictionis into your discard pile.
Voluntas DolorisSpecialSkill0Can not be Upgraded. Lose 10 HP. Gain [E] . Draw 1 cards. Shuffle Voluntas Doloris into your discard pile.
Blind DevotionCommonSkill2 (1)(Retain.) vup_shion_mod:Prayer 2 : Gain 6 Thorn. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Limpid Heart (*Heart+). Exhaust.
ConductCommonSkill0Heal 4 HP. Lose 1 vup_shion_mod:Sinful. Gain 2 (3) vup_shion_mod:Exempted. Apply 1 vup_shion_mod:Sinful Mark.
Cruel SwordCommonAttack1Lose 1 Sanity. Lose 5 HP. Deal 6 (9) damage. Exhaust ALL Status and Curse in your hand. For each card you exhausted,deal damage once more and apply 2 Weak and vup_shion_mod:Sinful.
MarchCommonSkill0Draw 1 (2) cards. Upon drawing any: Attack: Deal 10 damage to a random enemy. Skill: Heal 10 HP. Power: Draw 1 card. Exhaust.
Pious PhraseCommonSkill1(Retain.) vup_shion_mod:Prayer 5 : Add 1 Miracle (*Miracle+) into your hand. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Raving Excoriation (*Excoriation+). Exhaust.
PrecastingCommonSkill1 (0)Innate. Your next 3 (4) vup_shion_mod:Prayer takes effect all at once immediately. Exhaust.
Realizing CanticleCommonSkill0(Retain.) Gain 1 Artificial. (NL) vup_shion_mod:Prayer 1 (2) : gain 1 Artificial. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Beingless Moment (*Moment+). Exhaust.
Sacred ChopCommonAttack1Deal damage equal to your vup_shion_mod:Psychic. Gain 1 (2) vup_shion_mod:Psychic. Remove a random Debuff. Add a Miracle to your hand.(Draw a card.)
Savage SeriesCommonAttack2 (1)Deal 3 (4) damage 2 times. Gain 1 (2) vup_shion_mod:Psychic. Draw a card. If the last card played this combat was an Attack, gain [E] [E].
Soothing ScriptureCommonSkill2(Retain.) vup_shion_mod:Prayer 3 (4) :Gain 1 Sanity,Heal 5 HP. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Emanation of Ire (*Ire+). Exhaust.
AsceticismUncommonPower2Gain 2 Sanity. Everytime you lose HP, heal 2 HP.(Every 2 times you lose HP, draw a card.)
Avaricious MottoUncommonSkill2 (0)(Retain.) vup_shion_mod:Prayer 4 :Draw a card and gain [E]. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Burnished Razor (*Razor+). Exhaust.
Broken SanctuaryUncommonPower2(Innate.)ALL vup_shion_mod:Prayer cards cost 0. Whenever you play a vup_shion_mod:Prayer card, draw 1 cards.
ClubUncommonSkill0vup_shion_mod:Punitive. Apply 1 (2) Weak. Gain 1 (2) vup_shion_mod:Psychic.(Draw 1 card.)
ConsultUncommonSkill0Draw 2 cards. Upon drawing any vup_shion_mod:Prayer card, add 1 Identify (*Identify+) into your hand.
Cruciform PenanceUncommonAttack2Retain. Deal damage equal to twice of your vup_shion_mod:Psychic. Gain 2 vup_shion_mod:Psychic. Exhaust ALL your Miracle. Heal 6 (9) HP,deal an additional damage and vup_shion_mod:Punitive (2) for each card you Exhausted.
EnchantUncommonAttack0Deal 6 (10) damage. Gain 1 (2) temporary Strength. vup_shion_mod:Psychic: Add 1 copy of this card into your hand. Exhaust.
Ensanguined FigureUncommonPower1 (0)Lose 2 Sanity. Lose 5 HP. Whenever attacked, apply 1 vup_shion_mod:Sinful to ALL ENTITIES (enemies).
Hallowed CaseUncommonPower2 (0)(Gain 1 vup_shion_mod:Psychic.)At the end of your turn, add a Miracle into your discard pile and gain 1 vup_shion_mod:Psychic. Whenever you Exhaust Miracle,draw a card and gain 1 vup_shion_mod:Psychic.
Haul SoulUncommonSkill1Put 2 (3) cards from your discard pile into your hand. vup_shion_mod:Psychic: Gain [E] (Draw 2 cards).
Inordinate AdmonitionUncommonSkill2(Retain.)vup_shion_mod:Prayer 2 : Deal 6 (10) damage to ALL enemies, heal HP equal to unblocked damage dealt. Gain 1 vup_shion_mod:Sinful. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Chaste Reflection (*Reflection+). Exhaust.
LiRebootUncommonSkill1 (0)Discard your hand, then draw that many cards. Gain [E].
Principled ThieveryUncommonSkill1(Retain.)vup_shion_mod:Prayer 3 : Gain gold 3 (4) times the number of enemies. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Heaven's Decree (*Decree+). Exhaust.
Prophecy of SalvationUncommonPower1 (0)Gain 2 Sanity. Whenever you play vup_shion_mod:Prayer card, heal 3 (5) HP. Healing is 80% more effective in this combat.
Reap the SinfulUncommonAttack1Apply your vup_shion_mod:Sinful ALL enemies. A Deal 3 (6) damage to ALL enemies. (vup_shion_mod:Punitive.)vup_shion_mod:Psychic 1: apply 2 (3) vup_shion_mod:Sinful to ALL ENTITIES.
Shion DollUncommonSkill2Deploy a Lure with 3 (5) HP. It deals 3 (5) damage 5 times to ALL enemies upon being destroyed. Exhaust.
Sole AnthemUncommonSkill2(Retain.)vup_shion_mod:Prayer 4 : gain 2 (3) Strength. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold : Flay the Evil (*Evil+). Exhaust.
Spirit ImpactUncommonAttack1Deal 3 (5) damage. For every vup_shion_mod:Psychic you have, it deals 3 (5) more damage. Gain 1 vup_shion_mod:Psychic.
Tainted EyesUncommonSkill0(Innate.) Lose 2 Sanity. Lose 5 HP. Siphon 1 (2) Strength, Dexterity and 10 HP. Put a Skill from discard pile into your hand. Exhaust.
Verdict upon HeartUncommonSkill2(Retain.) vup_shion_mod:Punitive 5 (6). Gain vup_shion_mod:Psychic and heal HP equal to vup_shion_mod:Sinful ALL ENTITIES have. Exhaust.
Woe into CasketUncommonSkill1 (0)Exhaust all Curses and Status cards. vup_shion_mod:Psychic X(X<=7): Gain X [E] . Draw X cards. Grave. Exhaust.
Annihilating ChoirRareAttack2Deal 10 damage to ALL ENTITIES. vup_shion_mod:Psychic X: Deal 10X (15X) damage to ALL enemies, heal 10X HP (gain X vup_shion_mod:Psychic).
ArbitratusRarePower3 (2)Whenever you deal unblocked damage (trigger vup_shion_mod:Punitive), apply 1 vup_shion_mod:Sinful (to ALL ENTITIES, heal !VUPShionSecondM! HP).
Celestial IncarnationRarePower1 (0)(Retain.)Enter vup_shion_mod:Wordpower Stance.
Crimson DelugeRarePower3 (2)Lose 2 Sanity. Lose 5 HP. Any HP healed beyond your Max HP is converted into vup_shion_mod:Shield half that much. Whenever you play an Attack, heal 2 (3) HP.
Etch into HeartRareSkill1 (0)Retain. Grave. Gain 1 vup_shion_mod:Promise. Clear all debuff. For each cleared, lose 10 HP and gain 10 vup_shion_mod:Psychic. Exhaust.
Evil on MeRareSkill2 (1)Can (Retain.Can) play if vup_shion_mod:Sinful ALL ENTITIES have are more than 3. ALL ENTITIES lose their vup_shion_mod:Sinful. Gain max HP equal to 3% of current. Exhaust.
ExtremisRareAttack2 (0)Retain. Grave. Gain 1 vup_shion_mod:Promise. Lose half of Max HP. Deal damage equal your max HP. vup_shion_mod:Punitive 6 ,Exhaust.
Higher AvatarRareSkill1 (0)(Retain.)Exhaust 3 Miracle in your hand. Otherwise lose 3 max HP. Choose (no more than) 1 card from your deck to Upgrade. Exhaust.
Miseriam VocoRareSkill1Add random 2 cards from (not random 2 cards from)*Cor Crucis, Voluntas Doloris and Via Afflictionis into your hand. Add Exitium Maeroris into your hand.
Prophecy of DemiseRarePower2 (1)Lose 2 Sanity. Whenever you play vup_shion_mod:Prayer card, deal 3 (5) damage to a random enemy. At start of your turn,you can exhaust a card to apply 1 vup_shion_mod:Sinful to ALL enemies.
Sanguinary PreceptRareSkill1(Reatin.)vup_shion_mod:Prayer 4 :Lose 1 Sanity, ALL enemies lose HP equal to 10% of its max HP. vup_shion_mod:Judging Stance: vup_shion_mod:Unfold: Flickering Tip (*Tip+). Exhaust.
Shining LieRareSkill3 (2)Retain. Gain 5 (7) max HP. Heal 12 HP. Exhaust.
Transcend SoulRarePower1 (0)Gain 2 Sanity. At the end of your turn, heal HP 1 times of your vup_shion_mod:Psychic.(Whenever you lose HP,deal that much to ALL enemies.)
AssaultBasicAttack1Deal 2 damage 2 (3) times.
Catapult VinesBasicSkill0Apply 3 vup_shion_mod:Constricted (to ALL enemies). vup_shion_mod:Collaborative.
ChannelsongBasicPower2 (1)(Innate. Remove ALL your Debuffs.)Summon vup_shion_mod:Lesser Elf. Decrease the cost by 1 if Interwoven Lives or Sychrochannel has been played.
StationBasicSkill1 (0)Damage received this turn is decreased by 10%. (Gain !VUPShionSecondM! vup_shion_mod:Shield.)vup_shion_mod:Impact Absorption 1. vup_shion_mod:Cover.
Wind ArrowBasicAttack0(50+ ((70+) Dexterity)% chance to deal damage equal to 12+ Dexterity. When it does, it has another 50% (60%) chance to decrease the enemy's Strength by 2. vup_shion_mod:Collaborative.
Circlet of ThornsCommonSkill1 (0)Lose 1 vup_shion_mod:Construct Recharge. (not Lose 1 vup_shion_mod:Construct Recharge.) Gain 3 Thorn. Apply 1 Weak to ALL enemies for 3 times. Apply 3 vup_shion_mod:Constricted to ALL enemies.
Culture of the GrownCommonSkill0Exhaust up to 1 card in your discard pile.(Gain !M! vup_shion_mod:Recycle.)
Detach the GraftedCommonAttack1 (0)Deal 2 damage and apply 1 Weak, Vulnerable or vup_shion_mod:Bleeding for 4 times to random enemies. The enemy loses 1 Strength. vup_shion_mod:Collaborative.
Magia TransformationCommonSkillXGain 3X+1 (4X+3) vup_shion_mod:Recycle.
Magic Punch!CommonAttack0(Retain.)Deal 9 (12) damage. (Strength /10)% chance to Stun the enemy. vup_shion_mod:Collaborative. If the enemy does not intend to attack, draw 1 (2) card(s) and gain [E].
March of ShieldsCommonAttack1 (0)Lose 1 vup_shion_mod:Construct Recharge. Deal 4 damage 3 times. vup_shion_mod:Collaborative. Gain -1 vup_shion_mod:Shield 3 times. (Gain 5 temporary Dexterity.)vup_shion_mod:Cover. vup_shion_mod:Impact Absorption 2.
Rain of BoltsCommonAttack1 (0)Lose 1 vup_shion_mod:Construct Recharge. Deal 3 damage to ALL enemies for 3 times.(Double this damage if there is only one enemy.)
Remnant SealsCommonSkill050% (70%) chance to gain 21 vup_shion_mod:Shield. When you do, you have another 50% (70%) chance to gain 9 vup_shion_mod:Recycle. Always trigger if last card you played in this combat is Power.
Retaliating CannonCommonAttack2 (1)Retain. (Grave.) Lose 1 vup_shion_mod:Construct Recharge. Deal damage equal to that absorbed with vup_shion_mod:Construct Recharge to ALL enemies. Reset this damage.
Rotor CutterCommonAttack3 (2)Lose 2 vup_shion_mod:Construct Recharge. Deal 2 (3) damage 12 times. Apply 1 Vulnerable 12 times.
Shield BashCommonAttack0Can only be played if the last card played this combat was an Attack. Deal 4 (6) damage twice. vup_shion_mod:Collaborative. Draw 1 (2) cards.(Gain !VUPShionSecondM! vup_shion_mod:Recycle.)
Shield ProjectionCommonSkill1 (0)Retain. vup_shion_mod:Return. Transfer your vup_shion_mod:Shield to Elf. Gain 7 vup_shion_mod:Shield. Lose vup_shion_mod:Cover.
Warm UpCommonSkill1 (0)Gain 4 vup_shion_mod:Recycle (Lose !VUPShionSecondM! vup_shion_mod:Construct Recharge). Your next Attack deals 100% damage. Draw 1 (2) card(s).
WindfallCommonAttack1 (0)Deal 21 damage. vup_shion_mod:Collaborative. (Gain [E].)25% chance to Stun the enemy. Exhaust.
Directed SnipingUncommonAttack1 (0)Finish an enemy with less than 33 HP. Deal 20 damage. (Draw 2 cards.)Exhaust.
DragonlanceUncommonAttack1 (0)Lose 1 vup_shion_mod:Construct Recharge. (Exhaust up to 1 card.)The target receives 2 more damage from Attacks. Deal 3 damage 5 times.
ElevateUncommonPower3 (2)Remove ALL your Debuffs. The Elf gains 30 Max HP (and 1 Buffer). Upgrade it into vup_shion_mod:High Elf. Decrease the cost by 1 if Interwoven Lives or Sychrochannel has been played.
Engulfed in GreenUncommonSkill1 (0)Draw 1 card. Card drawn this way costs 0 until played. ( Dexterity /5)% chance to gain 1 Intangible. vup_shion_mod:Collaborative. Exhaustive 10 .
Gaea's BreathUncommonSkill2 (1)Grave. Heal 7 HP for both you and the Elf. (*Elf gain !VUPShionSecondM! max HP.)Remove ALL your Debuff.
Gaea's RevelationUncommonSkill1 (0)Put 1 card from draw pile into your hand. Scry 1- 15 (18) cards. Gain vup_shion_mod:Recycle equal to you Scry.
Heart Of NatureUncommonPower2 (1)At the start of your turn, gain [E].(Remove ALL Debuffs.)
Helix RazorUncommonPower1 (0)Retain. Lose 2 vup_shion_mod:Construct Recharge. (not Lose 2 vup_shion_mod:Construct Recharge.)NL Transform Winged Construct into vup_shion_mod:Helix Razor.
HyperactionUncommonSkill3 (2)Gain Dexterity /5 vup_shion_mod:Recycle. Gain [E] [E] [E] [E]. Gain 5 temporary Dexterity.
Interwoven LivesUncommonPower2 (0)Gain vup_shion_mod:Spiritual Corridor. Elf gain 12 max HP. Remove ALL your Debuffs.
Iron WallUncommonSkill0Lose 3 (1) vup_shion_mod:Construct Recharge. Gain vup_shion_mod:Rampart. Gain 7 vup_shion_mod:Shield. vup_shion_mod:Cover.
Law of AttractionUncommonPower1 (0)Gain 1 vup_shion_mod:Gravity Amplifier. Gain 5 temporary (not temporary)Dexterity. Gain 1 Flight.
MoonflyUncommonAttack0Lose 2 vup_shion_mod:Construct Recharge. Deal Dexterity damage to ALL enemies for 2 times. Gain Dexterity /5 [E].(Draw a card.)
Mould the TerrainUncommonSkillXGain 6 X vup_shion_mod:Shield. (Deal !D! X damage to ALL enemies that intend to attack.)vup_shion_mod:Cover.
Myriad SlicerUncommonPower1 (0)Retain. Lose 2 vup_shion_mod:Construct Recharge. (not Lose 2 vup_shion_mod:Construct Recharge.)NL Transform Winged Construct into vup_shion_mod:Myriad Slicer.
PandoraUncommonAttackXLose 4 (2) vup_shion_mod:Construct Recharge. Apply X+2 (X+3) vup_shion_mod:Pursued to ALL enemies for 8 times.
Reverberating TimeUncommonAttack4 (2)(Innate.) Retain. Deal 1-3 damage 3 times. Whenever Retained, reduce the cost by 1 and increase the hit by 1.
Royal WatchUncommonSkill1 (0)For every 7 damage received from enemy Attacks this turn, gain 1 vup_shion_mod:Recycle. vup_shion_mod:Impact Absorption 3. vup_shion_mod:Cover.
Scale the TimeUncommonSkill1 (0)Discard (up to) 5 cards. (Gain temporary Dexterity equal to 3 times of cards you discard.)Draw cards until you have 5 cards in your hand. Gain temporary Dexterity equal to 3 times of cards you draw.
Sea of BrambleUncommonSkill1Apply 2 (3) vup_shion_mod:Constricted to ALL enemies for 2 (3) times. Gain 1 (2) Artifact.
SqueezeUncommonPower1 (0)Full vup_shion_mod:Construct Recharge. Gain 5 temporary (not temporary)Dexterity. Gain 3 (2) vup_shion_mod:Overburdened. Exhaust.
Sword of DamoclesUncommonAttack0(Retain.) Lose 1 vup_shion_mod:Construct Recharge. Deal 18 damage. Whenever Retained, gain 1 Strength. Exhaust.
SychrochannelUncommonPower2 (0)(Innate.)Gain 2 vup_shion_mod:Synchrochannel.
Take RootUncommonSkill2Lose 0 vup_shion_mod:Construct Recharge. Double your vup_shion_mod:Impact Absorption. You can't play Attack in this turn. (not You can't play Attack in this turn.) vup_shion_mod:Cover.
TornadoUncommonSkill2 (1)At the start of the next 3 (4) turns, deal damage equal to Dexterity to ALL enemies and apply 1 Weak.
TrampleUncommonAttack1 (0)Lose 1 vup_shion_mod:Construct Recharge. Deal damage equal to vup_shion_mod:Shield + Block you have. Gain vup_shion_mod:Shield equal to 1/3 (1/2) damage you dealt.
VegetateUncommonPower2 (0)Gain 1 vup_shion_mod:Vegetated.
Ashes to AshesRareSkill1 (0)(Retain.)Remove all Curses. Exhaust all Curses and Status cards. Remove all debuffs. Exhaust.
Bloodthirsty LotusRarePower1 (0)Retain. Lose 2 vup_shion_mod:Construct Recharge. (not Lose 2 vup_shion_mod:Construct Recharge.) Transform Winged Construct into vup_shion_mod:Bloodthirsty Lotus.
Bright ArmorRarePower1 (0)Retain. Lose 2 vup_shion_mod:Construct Recharge. (not Lose 2 vup_shion_mod:Construct Recharge.) Transform Winged Construct into vup_shion_mod:Bright Armor.
CanopysongRarePower1 (0)Gain (7 vup_shion_mod:Shield. Gain) 5 vup_shion_mod:Recycle. vup_shion_mod:Impact Absorption 3.
CleaverRareAttackXCan be Upgraded any number of times. Lose 2 vup_shion_mod:Construct Recharge. Deal 7 damage to ALL enemies for 1 (2) times.
Earth's BlessingRarePower1 (0)Gain 2 Strength and Dexterity. Gain 10 Max HP. Gain 10 temporary (not temporary)Dexterity.
Eternal EchoRarePower3 (1)Gain 1 vup_shion_mod:Echo.
Final SparkRareAttack1 (0)(Retain.) Grave. No less than 10 vup_shion_mod:Construct Recharge is required to play this card. Lose all vup_shion_mod:Construct Recharge, deal 3 (8) damage to ALL enemies for each loss.
Fluctuating ChronicleRarePower1Gain 1 (2) vup_shion_mod:Actuated. vup_shion_mod:Cover.
Garden of Avalon RarePower2 (1)Grave. Lose 7 (6) vup_shion_mod:Construct Recharge. Gain (7 vup_shion_mod:Shield. Gain) 2 Intangible. (Heal you and ally to full HP.)vup_shion_mod:Cover.
Leap of FaithRarePower1 (0)Gain an addtional turn after this turn. End your turn. 35% (25%) chance to take 15 attack damage, otherwise 2% (1%) chance to decrease your HP to 1.
PromoteRarePower6Retain. Remove ALL your Debuffs. Thw Elf gains 30 Max HP and 2 (4) Intangible. Upgrade it into vup_shion_mod:Elf Knight. Decrease the cost by 1 if Interwoven Lives or Sychrochannel has been played.
PsycheRareSkill0This turn, Attacks deal 200 % more damage. Gain ([E]. Gain) 200 vup_shion_mod:Overburdened.
Rho AiasRarePower1 (0)Lose 4 (3) vup_shion_mod:Construct Recharge. Gain (7 vup_shion_mod:Shield. Gain) 7 Buffer. vup_shion_mod:Cover.
Ruin WardenRarePower1 (0)Retain. Lose 2 vup_shion_mod:Construct Recharge. (not Lose 2 vup_shion_mod:Construct Recharge.) Transform Winged Construct into vup_shion_mod:Ruin Warden.
StonehengeRarePower3 (2)Lose 4 (3) vup_shion_mod:Construct Recharge. Gain (7 vup_shion_mod:Shield. Gain) 1 vup_shion_mod:Stonehenge.
Troy the InvincibleRarePower2 (1)Lose 4 (3) vup_shion_mod:Construct Recharge. Gain 6 vup_shion_mod:Shield 4 times. Gain vup_shion_mod:Troy. vup_shion_mod:Cover.
Warm RestartRareSkill1(Gain !M! vup_shion_mod:Recycle.)Draw Dexterity /5 cards. Gain vup_shion_mod:Impact Absorption equal to cards your drawn.
Wings of DaedalusRarePower3 (2)Lose 4 (3) vup_shion_mod:Construct Recharge. Gain (7 vup_shion_mod:Shield. Gain) 5 Flight. Gain vup_shion_mod:Wings of Daedalus.
Worldtree ChannelRarePower5 (4)Gain (!M! vup_shion_mod:Shield. Gain) 1 vup_shion_mod:Worldtree Channel.
Decompose AetherBasicAttack1 (0)Deal 2 damage. Apply 1 vup_shion_mod:Electrocute.
Dial AnticlockwiseBasicSkill1Gain 1 (2) Block. Gain 4 (5) Block next turn.
Dial ClockwiseBasicAttack1Deal 2 damage. Deal 2 (4) damage next turn.
Dilate TimeBasicSkill0Draw 1 (3) cards. Gain [E] [E] [E]. (not) Apply 2 vup_shion_mod:Inhibition to ALL enemies. Exhaust.
IncinerateBasicAttack0 vup_shion_mod:Tho'om. Retain. vup_shion_mod:Return. Deal 2 (3) damage. Gain 1 vup_shion_mod:Fusion.
ParadoxSpecialAttack0Gain 1 vup_shion_mod:Absolute Zero. Deal damage equal to 2+10% of the targets' Max HP to ALL enemies. Gain 1 vup_shion_mod:Inhibition. Exhaust.
Time RiftSpecialAttack0Deal 5 damage. Gain 1 vup_shion_mod:Proposition and 1 vup_shion_mod:Cooldown. Exhaust.
Aether BlastCommonAttack0Deal 6 damage and remove all Artifact. Apply 1 vup_shion_mod:Electrocute. Exhaust. (not Exhaust.)
Coronal EjectionCommonAttack0This card costs 0 if you have 3 or more vup_shion_mod:Fusion. For each vup_shion_mod:Fusion you have, deal 2 (3) damage twice. vup_shion_mod:Tho'om.
Dismaying ShoutCommonAttack0Deal 5 damage to ALL enemies. Send ALL Minions fleeing in terror. (Draw !M! cards.)vup_shion_mod:Tho'om.
E-M ConversionCommonSkill1 (0) vup_shion_mod:Singularity. Exhaust a card. Gain vup_shion_mod:Fusion equal to the cost of the card exhausted.
EMP ShieldCommonSkill0Gain vup_shion_mod:Shield equal to 2 times of the damage that the enemy would take from vup_shion_mod:Electrocute.(Th enemy loses temporary Strength equal to its vup_shion_mod:Electrocute.)
Fire BreathCommonAttack4 (3) vup_shion_mod:Recursive. Retain. Deal 6 damage. Gain 2 vup_shion_mod:Fusion. Exhaust. vup_shion_mod:Tho'om.
Inverse CausalityCommonAttack1Deal 16 (21) damage. Apply 3 (5) vup_shion_mod:Inhibition.
Magia ReloadCommonSkill1 (0)Gain [E] [E]. Draw an Attack. Exhaust.
MeltdownCommonSkill2Gain 3 vup_shion_mod:Fusion. For each vup_shion_mod:Absolute Zero you have, gain [E]. You can not gain any vup_shion_mod:Fusion this turn. (not You can not gain any vup_shion_mod:Fusion this turn.)
Physical Magic!CommonAttack1Deal 6 (9) damage. The target lose 1 Strength. (Strength/10)% Chance to Stun the target. Draw 1 Attacks.
Predetermined HarmCommonAttack1Apply 1 (2) vup_shion_mod:Electrocute. Deal 12 damage next turn.
RuinCommonSkill1 (0)Apply 2 vup_shion_mod:Signum Ruinae to ALL enemies. (Gain vup_shion_mod:Inhibition.)Exhaust.
SanctuaryCommonSkill0Gain 7 vup_shion_mod:Shield. Exhaust all Status and Curse cards. (Draw !VUPShionSecondM! cards.)Exhaust.
SingularityCommonAttack0 vup_shion_mod:Singularity. Exhaust 1 cards. Deal 1 damage 2 (3) times.
Time FenceCommonSkill1(Retain.)Reduce damage the target would deal for 40%~60%, this effect can individual enemy for only once.
Triple ChantCommonSkill0 (1)(Draw !M! cards.)Decrease the cost of random 3 cards in your hand by 1 this turn. Exhaust.
TurbulanceCommonAttack0Deal 2 (6) damage and apply 1 vup_shion_mod:Electrocute. For each vup_shion_mod:Inhibition you have, repeat the effect.
Vacuum TransitionCommonSkill0Gain 1 vup_shion_mod:Absolute Zero. Gain 1 (2) Dexterity.
Wheel of FortuneCommonSkill0Gain temporary Strength half the number of the cards in your discard pile. Gain 1 vup_shion_mod:Inhibition.(Draw a card.)
Auxiliary PropellerUncommonSkill0Gain 3 Block. Draw 2 cards. Gain 1 vup_shion_mod:Blur. Exhaustive 2 (3).
Blitz ChantUncommonSkill1 (0)Draw 1 card. The next card you play this turn costs 0. Exhaust. vup_shion_mod:Recursive.
Butterfly EffectUncommonPower2 (1)Whenever you play an Attack, deal 1~3 damage to a random enemy. Whenever you play a Skill, gain 1~3 Block.(Whenever you play a Power, play a random common non-Power card.)
CongelationUncommonSkill1For each vup_shion_mod:Absolute Zero you have, gain 2 (3) Block twice. Gain 1 vup_shion_mod:Absolute Zero.
Coulombic AttractionUncommonSkill1(Retain.)If the target has vup_shion_mod:Electrocute, draw 4 cards. Trigger vup_shion_mod:Electrocute.
Dragon ScalesUncommonPower3 (2)Gain 4 (6) Metallicize. Gain 2 Max HP.
Event HorizonUncommonSkill1 vup_shion_mod:Singularity. Exhaust up to a card in your hand. Gain 1 Block 2 (3) times.
Finite ProphecyUncommonSkill1Retain. Choose (Draw) 1 card (and choose 1 card) from your draw pile to add into your hand. Exhaust up to 1 card in your draw pile.
Frost BreathUncommonSkill2(Retain.)Gain 2 vup_shion_mod:Absolute Zero. Cost 0 if your have 3 or more vup_shion_mod:Fusion.
Future BankUncommonSkill1Gain 5 (3) Block. Lose 5 (3) HP. ALL ENTITIES gain 2 (3) vup_shion_mod:Inhibition.
HeartscuteUncommonPower2 (1)When you would die from taking damage, neutralize that damage and lose this effect.(Gain !M! vup_shion_mod:Shield.)
History LoopUncommonPower1Whenever you shuffle your draw pile, gain 1 (2) vup_shion_mod:Inhibition.
Intercept FutureUncommonSkill1Discard all cards in your draw pile. Gain 1 vup_shion_mod:Inhibition. Gain [E] [E] ([E]).
Manipulate SequenceUncommonSkill1Choose 1 non-Power cards in your hand and play their duplications. Exhaust.
Moment MarkerUncommonSkill3Retain. (vup_shion_mod:Recursive.) Gain Block equal to your Max HP. Whenever retained, gain 1 Artifact. Exhaust.
Sagitta HoraeUncommonAttack1 (0)Apply 1 vup_shion_mod:Signum Ruinae. Deal 2 damage 3 times.
SalvoUncommonAttack1Deal 2 (5) damage to ALL enemies 4 times. Gain 4 Block 4 times. (Draw a card.) Exhaust.
Stagnation ZoneUncommonPower1Draw 3 (At the start of your turn, draw !VUPShionSecondM!) cards. Apply (and apply) 1 Weak to ALL enemies 3 times (not 3 times).
UnleashUncommonAttack2Ethereal. Deal 10 damage to ALL enemies. Apply 4 vup_shion_mod:Electrocute. Star Wand does not funtion for 2 turns.
Accumulating OrbRareAttack0Retain. Deal 3 damage to ALL enemies. Whenever retained, apply 1 vup_shion_mod:Electrocute to ALL enemies and increase the damage of this card by 50 (100) % and lose [E] next turn. Exhaust.
Anti-Magia WardRarePower2 (1)Gain 6 (12) vup_shion_mod:Shield. Gain 3 (6) Artifact. Gain 1 Buffer.
Causal BalanceRareSkill2 (1)Lose 10 (7) HP. Gain 2 vup_shion_mod:Proposition. Remove All Debuffs. Exhaust. vup_shion_mod:Recursive.
Chaotic LogicRarePower1 (0)ALL enemies would deal damage to themselves this turn. Apply 4 vup_shion_mod:Inhibition to ALL enemies next turn.
CollapseRareSkillXGain 2 (4) Block 2X times. Gain X vup_shion_mod:Fusion. vup_shion_mod:Singularity X.
Deja VuRarePower3 (2)This power can not be stacked. Whenever you play a card, you have 25% chance to gain Energy of its cost.
Die Already!RareAttackXDeal 2 (3) damage to ALL enemies 2X times. Damage increases by 100 (200) % if there is only one enemy. vup_shion_mod:Fusion does not increase the cost of this card. vup_shion_mod:Tho'om.
EternityRareSkill1 (0)Gain 1 vup_shion_mod:Signum Gratiae. Exhaust.
Foxy's Got You!RarePower2 (1)At the start of your turn, add a Magia Reload (*Reload+) into your hand.
Into OblivionRareSkill2 (1)(Retain.) Gain 1 Vulnerable. Gain vup_shion_mod:Absolute Zero. In 1 turns, whenever you play an Attack, draw a card. Exhaust. vup_shion_mod:Recursive.
Kyne's PeaceRarePower2 (1)At the start of your turn, ALL enemies lose 50% of their Strength. This power can not be stacked.
Lightspeed ZoneRarePower1Gain 3 (At the start of your turn, gain) [E] (and 1 Dexterity). Draw cards until your hand is full. (not Draw cards until your hand is full.)
Ode of ImmortalityRarePower2 (1)At the end of your turn, heal 6 HP and exhaust all Status cards. This power can not be stacked. Incompatible with Ode of Obliteration.
Ode of ObliterationRarePower2 (1)At the end of your turn, ALL enemies lose 7 % Max HP. This power can not be stacked. Incompatible with Ode of Immortality.
Particle ProjectionRareAttack0Can be Upgraded any number of times. Deal 1 damage 2 (3) times. vup_shion_mod:Singularity. vup_shion_mod:Tho'om.
Phase CutRareAttack0Deal 8 (12) damage. Deal damage 10% of the enemy's Max HP next turn. Exhaust. vup_shion_mod:Recursive.
ReverseRarePower1 (0)Grave. If you die in this combat, heal to your starting HP and apply 5 vup_shion_mod:Inhibition to ALL enemies.
Ruffle ScalesRareSkill2Gain 2 (3) Block. Gain 2 (3) Metallicize. Gain vup_shion_mod:Ruffled Scales. 30 (50) % of your Max HP. Exhaust. vup_shion_mod:Recursive.
SlackenRareSkill1 (0)Apply 1 Slack. Gain 1 (2) Dexterity. Exhaust. vup_shion_mod:Recursive.
Solar WindRarePower2 (1)Whenever you gain 1 vup_shion_mod:Fusion, apply 1 vup_shion_mod:Electrocute to ALL enemies.(Apply !VUPShionSecondM! vup_shion_mod:Electrocute to ALL enemies.)
SuspendRarePower5 (4)*Stun ALL enemies for 3 turns. Ignore Artifact. Your HP is set to 1 in 3 turns.
Trace BackRareAttack1Apply 3 vup_shion_mod:Inhibition (Remove 2 random buffs from an enemy twice), this effect can individual enemy for only once. Apply 3 vup_shion_mod:Inhibition next turn. Exhaust.
Unrelenting ForceRareAttack2 (1)Stun the enemy and deal 9 damage. 5% Chance to dispatch of the target immediately. Exhaust. vup_shion_mod:Tho'om.
Whirlwind SprintRareSkill2Gain 3 vup_shion_mod:Blur. (Retain your hand.)Take an extra turn after this one. End your turn. Exhaust.
Ruin ImpactRareAttack2Deal 3 damage 6 (8) times. You will not take any damage except for damage from enemy Attacks.

VUPShion紫音 relics

NameImageTierPoolDescriptionFlavor
Blue GiantStarterVup_shion_limeAt the start of your turn, lose [E] and add FunnelMatrix into your hand.Potent ranged firepower in exchange of mobility.
Chant ResonanceStarterLiyezhu_limeWhenever you play any PrayerCard in PrayerStance, gain 1Sanity and Psychic, then add a Miracle into your draw pile.Whenever you play any PrayerCard in JudgingStance, ALL enemies take damage equal to 5% of their max HP.Anastasia amplifier prototype that sadates the mind. "Audi decretum stellae, canta cum corde poemae."
Concord: ArrayStarterVup_shion_limeAll funnel upgrades by 1.Time&SpaceSynchro.MatrixSynchro .Leg-wearing gear that corrdinates parameters among universes to promote environmental adaptability.
Concord: CompanionStarterVup_shion_limeYou can only have 9HyperdimensionalLink. Increase your max Funnel amount by 2 . Gain [E] [E] and 6HyperdimensionalLink at start of each combat. Play copies of DeployFunnel in your deck.Why would Minami, a civilian, need combat training...
Concord: RechargeStarterVup_shion_limeAt the start of each combat, gain [E] [E] . Time&SpaceSynchro.MatrixSynchro .Leg-wearing gear that corrdinates parameters among universes to promote environmental adaptability.
Concord: SnipeStarterVup_shion_limeAt each start of turn, make one enemy damage received increase 1 ,unstackable. Time&SpaceSynchro.MatrixSynchro .Leg-wearing gear that corrdinates parameters among universes to promote environmental adaptability.
Dimension Splitter: AriaStarterVup_shion_limeCurrent charge 0/4 . You can RightClick to act OrbitalStrike . If Fatal, repeats and gain [E] . Gain 1 charge each turn."Your existence is futile." says the otherworldly light portends impending destruction.
Magia Sword: DanyingkeStarterWangchuan_limeYou no longer gain Stiffness. Whenever you play an Attack, gain 1 MagiamObruor. Whenever you deal damage with Attacks, deal 4Non-attack damage to a random enemy. Lose half of your CorGladii each turn.Magia-driven armament in the form of a flying sword that demands massive magia to motivate, but it frees your hand of the hilt.
Martyr VesselStarterLiyezhu_limeAt the start of combat,Enter PrayingStance . At the start of combat,add 2Miracle to your discard pile.The weapon weighs heavily with things which commons can not afford to bear, but yet beaconed a trail throughout the maid's life.
NebulaStarterWangchuan_limeAt the start of your turn, gain 3Block. Lose 3Stiffness each turn.Universal type of support equipment from Anastasia, includes elementary thrusters and energy shields.
Overloaded SupernovaStarterVup_shion_limeAt the start of each combat, shuffle 4Dazed into draw pile. At the start of each turn ,gain 1 Frail. Right Click: SupernovaOutburst. (once per combat)Experimental overload protector that can overload all equipments for a short period of time, somehow fabricated in a shape of swimming costume.(Incidence of risks occur due to excessive energy draining.)
Power Core Type: ZY-1StarterVup_shion_limeUpon pickup,gain a Potion slot . Lose 5Dexterity and gain a MagiaMagazine at start of each combat. Gain [E] [E] at the start of your turn.Why is Minami always carrying luggage...
Prototype: Empty GobletStarterWangchuan_limeAt the start of your turn, lose [E] . At the end of your turn, lose 5MagiamObruor.Semi-permanent energy source that linked to your inner Magia circuit. It damages acting faculty in exchange of enormous output of Magia.
Prototype: Pure HeartStarterWangchuan_limeLose [E] and add OnrushingTip with Ethereal to your hand at start of your turn. Whenever you play a card, gain 2CodGladii. At the end of your turn, lose 50% of CorGladii.Specialized type of support equipment from Anastasia, powerful blade cumbered by excessive magia that surges within.
Shield HR Type: ZY-1StarterEisluren_limeMaintains charge of ConstructedWingShield. Reduce damage lose at out of combat by 50%. Reduce damage lose at out of combat by 50%. Gain 5Dexterity at start of each combat. Gain 1ConstructRecharge at the start of your turn except start of combat. Whenever you change Stance ,gain 4ConstructRecharge.In order to compensate for the fragile defense of the elves, equipped with a shape-shifting energy shield.
Spiritual NucleusStarterEisluren_limeWhenever you obtain CodexLigni, upgrade it. When you use WorldtreeLeaf, gain 9Strength. When FairyinaBottle triggered,it heals you and Elf to max HP.It is the source of Elven power, the extension of Gaea's will.
Star WandStarterKuroisu_limeAt the start of your turn, gain 1 AbsoluteZero.Kuroisu's favorite wand. Tucked away in the core subspace is a brilliant star in its prime.
StarquakeStarterWangchuan_limeWhenever you play an Attack, gain 2CorGladii. At the end of your turn, lose 33% of CorGladii.Universal type of support equipment from Anastasia, tachi blade driven by magia.
Support System: The RippleStarterWangchuan_limeAt the start of combat, shuffle 2Void into your draw pile. Start each combat with 2Dexterity. At the start of your turn, gain Frail.Individual teleporting equipment that greatly supplements mobility, somehow fabricated in a shape of swimming costume. (Incidence of risks occur due to discrepant universe parameters.)
Time EmblemStarterKuroisu_limeAt start of each combat, gain 1SignumGratiae. When Spawn an enemy, apply 1SignumRuinae to it.The emblem of the dragon's descent. It has an impenetrable bearing on the way time and space constitute the fabric of the world.
Wave SlasherStarterWangchuan_limeWhenever you play a Skill, lose 1Stiffness. The first Attack played each turn costs 0. Lose 50%CorGladii each turn.Blade motivated by spacial currents.
White RoseStarterWangchuan_limeWhenever attacked, gain 2PlatedArmor.Universal support equipment from Anastasia, analyzing module is implanted to tackle threats.
Blank MapCommonWhenever you enter a ? room, gain 18 gold.The legend says: Embrace the unknown, for the variables are the only things we can count on.
Clergy's WingCommonStart each combat with 3Regen.It has never flied, for those walking on earth should not covet the sky.
Dragon ScalesCommonWhenever you lose HP during combat, gain 3Block.A torn-off scale from a...dragon? Haven't expected the planes are so much intertwined...
Minami's NotesCommonIn normal combat, gain [E] at the start of your turn.A bestiary on all kinds of the enemies in the Spire, written by someone's own hands.
Old New OmamoriCommonUpon pickup, remove 2 starter Attacks.You find the following on the back side: Now it may not be as disappointing as its kin.
Training PropellerCommonStart each combat with -3Dexterity. After any Elite or Boss fight, increase this effect by 1.A piece of equipment from Anastasia training ground, but why is it here?
Training SaberCommonStart each combat with -3Strength. After any Elite or Boss fight, increase this effect by 1.A piece of equipment from Anastasia training ground, but why is it here?
Training ScabbardCommonAfter any Elite or Boss fight, Upgrade 1 random Attack in your deck.A piece of equipment from Anastasia training ground, but why is it here?
Worn FunnelCommonAt the start of each turn, deal 4 damage to a random enemy and gain 4Block.Should be one from Shion's collection, pretty old but unpredictably functional.
Emergency Medical CollarUncommonWhenever you draw 1 Status or Curse card, draw a card.A piece of equipment from Anastasia training ground, but why is it here?
Fishing RodUncommonWhenever you enter a Restsite, obtain 0-2 random potion.Someone's fishing rod, but the hook does not seem to mean for fishing.
Happy Pod BotUncommonAt the start of each turn, apply 1Weak to a random enemy.A micro supporting robot made by Anastasia, but why is it here?
Offensive CircuitUncommonUpon pickup, remove an Attack. At the start of each combat, play 1 copy of this Attack.Modifying module from Anastasia, but why is it here?
Deck TrackerRareIf you play no less than 6 cards in a single turn, draw 3 additional cards at the start of the next turn.The pointer is trembling and twirling.
Versatile CircuitRareUpon pickup, remove a card. At the start of each combat, play 1 copy of this card.Advanced modifying module from Anastasia, but why is it here?
Abyssal CruxSpecialLiyezhu_limeYou can no longer rest at rest sites. You can not longer gain Sanity. Whenever you lose HP, heal HP 20% as much. ALL your card no longer require Sanity.It is not her standing in front of her, not any longer.
Anastasia DropletSpecialVup_shion_limeStart each combat with Barricade.Within which all the power beyond your wield is concentrated.
CroissantSpecialVup_shion_limeUpon pickup, heal 30 HP.You just won't bother to notice the void of something on your friend's head, will you?
Fragments of FaithSpecialAt the end of each combat, gain 5 Max HP. Upon entering Act 3, it is converted into HaloofFaith.The line is reversed. NL Hope you may see what is true.
Fruit CakeSpecialUpon pickup,heal all of your HP. Gain 25% max HP.(25 at least)The stall... What on earth is wrong with it?
Infinite SushiSpecialVup_shion_limeOnce per turn, gain [E] when you have none.Eureka! It's a digital world and I don't have a virtual stomach...I can tuck into a good meal without worrying about getting fat, or the bills...Lucky!
Inhibitor Prototype 03SpecialLiyezhu_limeWhenever you lose Sanity, lose 1 less.In the endless, stifling, dark corridor, it marks the starting point of the line.
Optical CamouflageSpecialVup_shion_limeStart each combat with 1Intangible.Semblance outweighs existence.
Reversed BulletSpecialLiyezhu_limePrevent the next time you would die and heal 1 HP. Kill ALL non-Boss enemies. It works only once.This is all that she can provide her little good sister to put up the last fight back.
Sapphire Rose NecklaceSpecialWangchuan_limeAt the end of combat, gain 2 Max HP.A simply embellished, discreet pendant. Every passing moment of the past in eyes of the sisters has been recorded and engraved in the soul dwelling within.
SniperscopeSpecialVup_shion_limeAt the start of each combat, apply 1Vulnerable to the enemy with the least HP. Enemies with Vulnerable take 75% more damage rather than 50%.Heard the ticking of your remaining time? Fear not, it will be quick, it will not hurt.
SquealSpecialOnce per combat, you may right-click this relic to active ClearConscience.A very talkative seal you rescued from the nets. It takes a pat on its belly to stop its constant twittering.
Thetis ShieldSpecialLiyezhu_limeWhenever you receive damage, gain 6Block.This is all the protection she can offer to her naive sister to stave off those to come.
Time CrystalSpecialKuroisu_limeCrystallization of Kuroisu's power over the years. It gives your finger a touch of silt in a shallow sea.
Tracking BeaconSpecialWangchuan_limeCoordinates have been sent out to your comrades.
Umbra of the SwordSpecialLiyezhu_limeWhenever you deal damage with Attacks, gain 1 temporary Strength.This is all the assistance she can offer to her helpless sister to...
Unknown DustSpecialLiyezhu_lime
WarpathSpecialEisluren_limeWhenever you gain Strength, gain 1 additional Strength. Whenever you gain Dexterity, gain 1 additional Dexterity.Let's go all out for this end of all.
Blue SupergiantBossVup_shion_limeReplace Blue Giant. At the start of your turn, add a FunnelMatrix into your hand.Improved model of the Blue Giant that manifests an enhanced level of output.
Confetti of the TimeBossAt the start of your turn, lose [E] . Start each combat with the effect of EchoForm.Isn't it comical to call it such a name? We try our best to gloss over the cruelty of the time.
Hallowed CaseBossLiyezhu_limeReplace Martyr Vessel. Gain [E] at start of your turn. At the start of combat,Enter PrayingStance . At the start of combat,add 2Miracle to your discard pile. Gain 1Psychic at the end of your turn.Blaze. Blaze. Blaze is shed in confronting greater misery.
Kuroisu's DeterminationBossVup_shion_limeRightClick: Take an extra turn after this turn, end your turn. (works 3 times)Future is a scattering illusion of time that is not ours to foretell. Push through with determination, and this is all we can do.
Magia Sword: ZhushazhuiBossWangchuan_limeReplace Magia Sword: Danyingke. You no longer gain Stiffness. Whenever you play an Attack, gain 1 MagiamObruor and play it for an additional time. Lose half of your CorGladii each turn.Improved model of Magia Sword: Danyingke to specialize in dealing damage at the cost of more Magia consumption.
Momento MoriBossAt the start of your turn, gain [E] and lose 2 HP.It seems to be real, this realized prayer...but still too contorted to be understood.
Power Core Type: ZY-2BossVup_shion_limeReplacePowerCoreType:ZY-1 . Lose 5Dexterity at start of each combat. Gain [E] [E] and a MagiaMagazine at the start of your turn.Minami decides to use up all your ammunition.
ProtostarBossWangchuan_limeAt the start of each combat, gain 2Buffer and Dexterity. Lose 3Stiffness each turn.Improved model of Nebula with greater thruster power and extra magia barrier generators.
Prototype: White PurityBossWangchuan_limeReplace Prototype: Pure Heart. Add OnrushingTip with Ethereal to your hand at start of your turn. Whenever you play a card, gain 5CodGladii. At the end of your turn, lose 33% of CorGladii.Improved model of Prototype: Pure Heart that is installed with a modified energy inhibitor.
Shield HR Type: ZY-2BossEisluren_limeMaintains charge of ConstructedWingShield.ConstructedWingShield can stack 7 additional charge. Reduce damage lose at out of combat by 50%. Gain 5Dexterity at start of each combat. Gain 2ConstructRecharge at the start of your turn except start of combat. Whenever you change Stance ,gain 4ConstructRecharge. Whenever ConstructedWingShield lose charge,gain Recycle equal to you lost.Based on the Shield HR Type: ZY-1,the kinetic energy recovery device has been added. Increased range.
Shredded Blade.BossAt the start of each combat, lose [E] and play to Exhaust all starter cards equivalent to Strike.It was an edge to cut the whirlwind into two, it is now a heap of powder to be sent away by the breeze.
Stainless RoseBossWangchuan_limeReplace White Rose. Whenever you receive Attack damage, gain 4PlatedArmor.AI module is implanted to improve analyzing performance.
Star BreakerBossWangchuan_limeWhenever you play an Attack, gain 4CorGladii. At the end of your turn, lose 15% of CorGladii.Based on the Starquake, the energy constraint is upgraded, which greatly reduces the magic energy dissipation
Star Wand ZY01ABossKuroisu_limeReplace Star Wand. At the start of your turn, gain 2 Fusion.The improved model with a better energy output module.
SupernovaBossVup_shion_limeReplace Overloaded Supernova. Right Click: SupernovaOutburst. (once per combat)Zero point energy capacitor is implanted to alleviate burden of the equiper.
Support System: Placid AquaBossWangchuan_limeReplace Support System: The Ripple. Gain [E] at the start of your turn. Start each combat with 3Dexterity.Incidence of risks is now mostly averted for the local data gathered.
Time Emblem ZY01ABossKuroisu_limeReplace Time Emblem. At the start of your turn, apply 1 SignumRuinae to ALL enemies. At start of your turn, apply 1SignumGratiae to All Enemies.Shion fails to get a clear idea of how it works, but still she manages to strengthen its effect. Let's hope this persists.
Vacuum GobletBossWangchuan_limeReplace Prototype: Empty Goblet. At the end of your turn, lose 5Magiambruor.The structure of peripheral Magia circuit has been optimized for the body to suit.
Wave BreakerBossWangchuan_limeWhenever you play a Skill, lose 2Stiffness. The first Attack played each turn costs 0. Lose 33%CorGladii each turn.Subspace stabilizer is implanted to add stability.

VUPShion紫音 potions

NameImageRarityDescription
Claymore MineCommonThe next time you receive attack damage, deal 33 damage back.
ColaCommonGain 1Strength , Dexterity and [E] .
Magia MagazineCommonGain 1 [E] . Draw 2 cards.
Minami's ReserveCommonObtain 3 random Skills. They cost 0 this combat and Exhaust.
Transition GeneratorCommonYou may ignore paths to choose the next room to travel to. When you do, this potion is discarded.
UAVCommonApply 2Weak and Vulnerable to ALL enemies.
Flash BangUncommonStun ALL enemies.
Holy WaterUncommonRemove ALL Curses. Heal 10 HP.
LunchboxUncommonHeal 9 HP. Obtain 1 potions.
Worldtree LeafUncommonHeal HP to 50% of Max HP.
Fragment of EnergyRareGain 12ConstructRecharge.
Fragment of PrayerRareChoose to Upgrade2Prayer cards in your deck.
Fragment of SteelRareChoose to Upgrade1Attacks in your deck.
Minami's Final CardRareChoose a Power from the Power Pool. Add 1 copies of the chosen card into your hand.
Minami's InventoryRareGain 1 potion slots. Obtain 1 random potions.
Planed ModificationRareUpgrade current Funnel by 1.

VUPShion紫音 keywords

NameDescription
vup_shion_mod:absolute zeroWhenever you play a Tho'om card, gain [E], draw a card and lose this effect by 1. This effect can not be stacked beyond 3.
ActivateTrigger the passive ability of the selected Funnel.
vup_shion_mod:actuatedIn a few turns, you do not lose any ConstructRecharge.
Auto FunnelRandom replica of your Non-MatrixFunnels.
vup_shion_mod:bleedingBleeding creatures take additional damage equal to Bleeding from Attacks. It halves at the end of turn.
Bloodthirsty LotusStance. At the start of your turn, gain [E], 1Strength and Dexterity.
vup_shion_mod:blurBlock does not fade at the end of turn.
vup_shion_mod:bright armorStance. Lose 2ConstructRecharge each turn. When you enter this Stance,Exhaust up to 2Attacks. At the start of your turn, play 1 copy of each Attack that was then exhausted. You take 30% less damage from enemy attacks.
vup_shion_mod:bufferPrevents the next time you would lose HP.
vup_shion_mod:clarityWhenever you gain Corladii this turn, gain 25% equal Block.
vup_shion_mod:collaborativeEnables your ally to perform an action.
vup_shion_mod:constrictedCreatures with Constricted take damage that much at the end of turn.
Construct RechargeEach charge blocks 7 damage. You may lose 7ConstructRecharge at most from one single attack.
vup_shion_mod:cooldownTho'om cards cost 0 and deal 50% less damage. Whenever you gain Fusion, lose this effect.
Cor GladiiEnhances and powers certain Attacks.
vup_shion_mod:coverThis turn, your ally does not take any damage.
vup_shion_mod:divine judgmentThis turn, Punitive deals 100% more damage.
vup_shion_mod:divine willEnemies with DivineWill attack themselves this turn.
vup_shion_mod:easeYour turn is not ended until you gain %d more Stiffness above the threshold of 4.
vup_shion_mod:echoWhenever you lose Energy, gain 1Recycle.
vup_shion_mod:electrocuteAt the end of turn, receive damage 2 times of this effect and lose this effect by 1. Stacks lost do not reduce the damage would deal.
Elf KnightMinion. Each turn, it deals 20 damage to a random enemy and grants you 2Recycle.
vup_shion_mod:exemptedWhenever you take damage from Punitive this turn, heal HP equal to 120% of that damage. Upon entering WordpowerStance, convert this status into DivineJudgement.
FunnelFunnels attack at the start of each of your turns. For each Energy spent per turn, you may also switch Funnel.
vup_shion_mod:fusionTho'om cards cost 1 more and deal 80% more damage. This effect can be stacked 3 times and add 1 TimeRift into your hand when it does. Whenever you gain Cooldown, lose this effect.
Gravity AmplifierFor every 5ConstructRecharge you gain, gain 1Strength and Dexterity.
Helix RazorStance. Lose 3ConstructRecharge each turn. Deal 6 damage to ALL enemies and apply 4Bleeding.
High ElfMinion. Each turn, it deals 10 damage to a random enemy and grants you 2Recycle.
HyperlinkWhenever you end combat with 10 or more Hyperlink,upgrade a random card.
vup_shion_mod:impact absorptionThis turn, increase the amount of damage that can be blocked by each ConstructRecharge.
vup_shion_mod:inhibitionAt the end of turn, gain 1Strength and heal 5% Max HP and lose this effect. This effect is removed if received 10 or more unblocked damage this turn.
IntensaAt the start of your next turn, regain 50%CorGladii that you have lost in this turn. 100% of CorGladii may be regained in this way at most.
Judging StanceStance. When you play an Attack, trigger Punitive. Damage from Punitive reduce by 50% .
Lesser ElfMinion.HP:8. Each turn, it deals 5 damage to a random enemy and grants you 1Recycle.
Magiam ObruorLose [E] next turn.
Matrix ChargeUpon reaching 16, lose 16 charge and summon 8AutoFunnels to launch an attack and trigger their passive ability.
Myriad SlicerStance. Lose 3ConstructRecharge each turn. Whenever you play an Attack, you may lose 1 additional ConstructRecharge and play the Attack for an additional time.
NihilAny damage taken is reduced to 0 this turn. This power does not last longer even if gained more than once.
Orbital StrikeDeal damage equal to TotalUpgrade + 10% of its max HP to ALL enemies.
vup_shion_mod:overburdenedAt the start of the turn, lose half of ConstructRecharge.
vup_shion_mod:parryPrevents the next time you would take damage in this turn.
vup_shion_mod:prayerWhenever played while in PrayingStance, trigger its effect at the start of the next several turns.
Praying StanceStance. While in this Stance, deal 50% less damage. Healing is 50% more effective. At the end of your turn,heal 2 HP.
vup_shion_mod:pre executionThis turn, you gain 25% more CorGladii.
PromiseUntil the start of your next turn, your HP will not drop below 1. Heal HP equal to 10% of your max HP when this effect wears out.
vup_shion_mod:propositionFor every 2 Propositions you gain, add 1 Paradox into your hand.
vup_shion_mod:psychicSome cards cost Psychic to activate additional effects.
PunitiveALL ENTITIES take damage equal to their Sinful.
vup_shion_mod:pursuedPursuingFunnel deals damage to Pursued enemies at the start of the their turn.
Quick BootWill be played without any cost when drawn. Draw a card upon being played.
RampartDamage taken from enemy attacks is decreased by 50%. This effect does not become more effective even if applied more than once.
vup_shion_mod:recursiveThis card is returned from exhausted pile into your hand after 3 turns.
vup_shion_mod:recycleFor every 3Recycle you have, gain 1ConstructRecharge.
vup_shion_mod:resonanceWhenever you play InterwovenLives or Sychrochannel, reduce the cost of this card by 1.
ReturnReturn to your hand after being played. This turn, the effect is not applied to any other same cards that you play afterwards.
Ruffled ScalesBlocks damage. Does not fade at the end of turn. Whenever broken, gain 1Proposition.
Ruin WardenStance. Gain 1ConstructRecharge each turn. When you enter this Stance,Exhaust up to 1Skill. At the start of your turn, play 1 copy of each Skill that was then exhausted.
vup_shion_mod:ruptureUpon reaching 18, add 1 Exile into your hand.
vup_shion_mod:shieldPrevents damage. Does not fade at the end of turn.
Signum GratiaeThe damage that the entity would take is postponed to the end of turn and is decreased by 5%. This effect can not be stacked beyond 9.
Signum RuinaeThe damage that the entity would take is postponed to the end of turn and is increased by 10%. This effect can not be stacked beyond 9.
vup_shion_mod:sinfulMarker that activates some particular effects.
vup_shion_mod:sinful markCreatures with SinfulMark gain 1 additional Sinful whenever they gain it.
vup_shion_mod:singularityWhenever you exhaust any other cards, increase effects of all Singularity cards by the cost of exhausted cards. Exhausting Status and Curse cards increases effects by 1.
Soul WearingIf you end your turn with this card in your hand, it is Exhausted and costs you 10 Sanity.
Spiritual CorridorDamage dealt by the Elf increases as your Strength increases. Heal 1 HP to the Elf while its HP reaches 0. It no longer takes any damage while its HP remains 0.
vup_shion_mod:stiffnessUpon adding up to 4, end your turn.
StonehengeWhen you play: Attack: Gain 1Recycle.Skill: Gain 7Shield.Power: Gain [E].
Sub LunaThis turn, you do not lose yCorGladii.
SynchrochannelWhile the Elf's HP is above 0, you gain 4Strength at the start of your turn.
vup_shion_mod:taskYou are rewarded upon completing tasks during combat.
vup_shion_mod:tho'omThis card is affected by certain effects.
Total SychroSum of the improvements on all your Funnels.
TroyWhenever you lose or gain ConstructRecharge, gain Shield equal to 5 times of that amount.
vup_shion_mod:unfoldAdd a card into your hand. It costs 0 this turn.
vup_shion_mod:vegetatedAt the start of your turn, gain Shield equal to half of Constricted that you have applied this combat. Apply 1Constricted to ALL enemies for 3 times.
Wings of DaedalusWhenever you gain Dexterity or temporaryDexterity , gain 2 times of that much Strength or temporaryStrength.
Wordpower StanceStance. Regarded as in both JudgingStance and PrayingStance. Can not enter JudgingStance. When you play an Attack, trigger Punitive. Gain 5 max HP at the end of combat. Whenever you lose HP,gain Shield equal to half of that amount. Punitive will not damage you.
Worldtree ChannelAt the start of your turn, draw cards until your hand is full. Increase your hand size by 1.

VUPShion紫音 creatures

NameImageTypeHP
Eislu RenPlayer30
KuroisuPlayer60
LiyezhuPlayer100
ShionPlayer70
WangchuanPlayer50
EisluRen-Biyuki GiftBoss350
Liyezhu-Priestess DutyBoss400
Minami-Keeper of ArsenalElite500
Plaga MundiBoss2000
Rita BernsteinElite500
Shion-Aggressive ArmamentBoss350
Shion-Conqueror's AttireBoss350
Shion-Midsummer SwimsuitBoss1000
Wangchuan-Midsummer SwimsuitBoss350
Wangchuan-Sapor PeregrinusBoss500
Wangchuan-Spectre DanceBoss500
Wangchuan-Vampire's ShroudBoss250