Name | Image | Rarity | Type | Cost | Description |
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Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Muddy Water | | Basic | Skill | 0 | Apply 4 (6) theconstrictor:Constricting to ALL. Gain 4 (6) Block. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Dusty Shiv | | Special | Attack | 0 | Apply 2 (3) theconstrictor:Constricting. Deal 2 (3) damage. Exhaust. |
Eldrich Blast | | Special | Attack | 1 | Deal 22 (30) Damage to all enemies. Exhaust. |
Bath Time | | Common | Skill | 1 (0) | Innate. Reduce your theconstrictor:Constricting by 4 (6). Exhaust. |
Blocky Block | | Common | Skill | 1 | Gain 9 (12) Block. |
Break Free | | Common | Attack | 1 | Deal 8 (11) damage. Reduce 4 (6) theconstrictor:Constricting. |
ClearHead | | Common | Attack | 0 | Deal 2 (4) damage. Exhaust a random (not random)card in your hand. |
Cold Shower | | Common | Skill | 0 | Reduce your theconstrictor:Constricting by 2 (4). Exhaust a random (not random)card in your hand. |
Constricting Strike | | Common | Attack | 1 | Deal 12 (14) damage. Apply 2 (4) theconstrictor:Constricting. Gain 2 theconstrictor:Constricting. |
Cool Off | | Common | Skill | 1 | Gain 7 (10) Block. Gain [E] next turn. |
Dam Slam | | Common | Attack | 1 | Deal 4 (6) damage. Gain 1 (2) theconstrictor:RisingWater. Exhaust. |
Envy | | Common | Skill | 0 | Innate. Draw 2 (3) cards. Gain 2 theconstrictor:Constricting. Exhaust. |
Faded Seal | | Common | Skill | | (*Retain.)Unplayable. On Exhaust Gain 10 (13) Block. |
Fishy Shield | | Common | Skill | 1 | Gain 2 (4) Block. Add 1 (2) Dusty Shiv To Your Hand. |
Ink Blast | | Common | Skill | 1 | Apply 1 Weak. Apply 1 Vulnerable. Draw 1 (2) Card(s). |
Into It | | Common | Skill | 1 | Gain 3 Block. If your theconstrictor:Constricting is positive gain 12 (15) block instead. |
Miscalculated | | Common | Skill | 0 | Gain 1 (2) [E]. Gain 2 theconstrictor:Constricting. |
Pacific Sailfish Strike | | Common | Attack | 1 | Deal 9 (11) damage. Draw 1 (2) Card(s). |
SharkSlap | | Common | Attack | 1 | Deal 3 (6) damage. Apply 2 (3) Vulnerable. |
Anchor Time | | Uncommon | Skill | 3 (2) | Gain 4 theconstrictor:Constricting. Reduce the cost of all cards in your hand to 0 this turn. |
Blood Bag | | Uncommon | Skill | 0 | Lose 4 HP. Gain 20 (25) Gold. Exhaust. |
Blurry Water | | Uncommon | Skill | 1 | Gain 5 (8) Block. Gain 1 theconstrictor:Blur. |
Buffered Slam | | Uncommon | Attack | 3 | Deal 15 (18) damage. Prevent the next time you would lose HP this combat. Exhaust. |
Chess | | Uncommon | Skill | 0 | Next turn draw 1 (2) extra card(s) and gain 1 extra [E]. |
Deadly Grip | | Uncommon | Skill | 1 | Apply 3 (4) theconstrictor:Constricting. Whenever you play a card this turn, the enemy loses 3 (4) HP. |
Dolfin Dance | | Uncommon | Power | 1 | Gain 1 Dexterity. Gain 1 (2) theconstrictor:Blur. |
Evil Eye | | Uncommon | Skill | 1 | Enemy loses 2 (3) Strength. Exhaust. |
Flood | | Uncommon | Power | 2 | Innate. Gain 3 (4) theconstrictor:RisingWater. |
Flow | | Uncommon | Skill | 1 | Gain 6 (9) Block. If your theconstrictor:Constricting is positive Gain [E] and draw a card. |
Froggy Mode | | Uncommon | Power | 2 | Gain 1 (2) Strength. Gain 1 (2) Dexterity. |
Glasses | | Uncommon | Power | 1 | Gain 2 (3) Dexterity. |
Headache | | Uncommon | Skill | | Unplayable. (Retain.)If this card is Exhausted add A Last Gasp to your hand. |
Hide In Helmet | | Uncommon | Power | 1 | At the end of your turn gain 3 (4) Block. |
Infinite Dust | | Uncommon | Power | 1 | At the start of your turn add a Dusty Shiv into your hand.(Add a Dusty Shiv into your hand.) |
Lil Hit | | Uncommon | Attack | 0 | Draw 1 (2). Gain 3 (5) Block. Deal 3 (5) damage. Exhaust. |
Load Off | | Uncommon | Power | 2 | At the end of your turn reduce your theconstrictor:Constricting by 6 (8). |
Memory | | Uncommon | Skill | 1 | Put 2 (3) cards from your discard pile into your hand. Exhaust. |
Mine | | Uncommon | Skill | 1 | (Innate.)Put a card from your draw pile into your hand. Exhaust. |
Not Into It | | Uncommon | Skill | 1 | Gain 8 (11) Block. Reduce 4 (6) theconstrictor:Constricting. |
Rest | | Uncommon | Skill | 1 | Put 2 (3) cards from your discard pile into your hand and Retain them. End your turn. |
Role Reversal | | Uncommon | Skill | 2 | Gain 11 (14) Block. Gain 2 (3) theconstrictor:RisingWater. Exhaust. |
RustyKnife | | Uncommon | Attack | 1 | Deal 8 damage. If Fatal, permanently increase this card's damage by 1 (2). Exhaust. |
Sadistic | | Uncommon | Power | 1 | Whenever you apply a debuff to an enemy, they take 4 (6) damage. |
Secret Cache | | Uncommon | Skill | 1 | Add 2 (3) Dusty Shiv To Your Hand. |
Shed Skin | | Uncommon | Skill | 1 | Draw 3 (4) Cards. Exhaust 1 card. |
Shield Slammer | | Uncommon | Attack | 1 (0) | Deal damage equal to your Block. |
Shiny Fish | | Uncommon | Skill | 1 | Draw 1 card. Upgrade a (ALL) card(s) in your hand for the rest of combat. |
Slack Tide | | Uncommon | Skill | 2 | Gain 8 (11) Block. The next Attack you play costs 0. |
Sludge Wave | | Uncommon | Attack | 1 | Deal 4 (7) damage and apply 1 Weak to ALL enemies. |
Smack Em' | | Uncommon | Attack | 1 | Deal 3 (4) damage 3 times. |
Smelly Fish | | Uncommon | Power | 1 | At the start of your turn apply 2 (3) theconstrictor:Constricting to all enemies. |
Smother | | Uncommon | Skill | 1 | Apply 2 (3) Weak. Apply 2 (3) theconstrictor:Constricting. |
Stare | | Uncommon | Skill | 1 | If the enemy has 24 (30) or less HP, set their HP to 0. |
StealAMid | | Uncommon | Attack | 1 | Deal 4 (6) Damage. Heal 4 (6). Exhaust. |
Strangled Strike | | Uncommon | Attack | 1 | (*Retain.)Deal 6 damage. The theconstrictor:AbsoluteValue of your theconstrictor:Constricting affects this card. Exhaust. |
Swept Away | | Uncommon | Attack | 1 | Deal 11 (14) damage to ALL enemies. |
Swordfish Slam | | Uncommon | Attack | X | Deal 9 (11) damage X times. |
Talk To The Tentacle | | Uncommon | Attack | 1 | Deal 5 (7) damage. Whenever you attack this enemy gain 2 (3) Block. Exhaust. |
Tasty Kelp | | Uncommon | Power | 1 | Gain 3 (4) Regen. |
Treasure Chest | | Uncommon | Skill | 1 | Gain 7 (10) Block. Gain 7 (10) Gold. Exhaust. |
Angel Fish Form | | Rare | Power | 3 | (Innate.)The first card you play each turn is played twice. |
Big Lil Hit | | Rare | Skill | 4 (3) | Add 5 Lil Hit to your hand. Exhaust. |
Chum In The Water | | Rare | Skill | 2 | Apply 6 (9) theconstrictor:Constricting. When The enemy dies, deal damage equal to its max HP to ALL enemies. |
Eldrich Form | | Rare | Power | 3 | (Innate.)At the start of your turn add an Eldrich Blast to your hand. |
Eldritch Anger | | Rare | Skill | 1 | Apply 15 (20) theconstrictor:Constricting to ALL. Gain 30 (40) Block. |
Evolution | | Rare | Power | 1 | (Innate.)At the start of your turn, draw one additional card. |
Fair Fight | | Rare | Attack | 2 | Gain 4 (6) theconstrictor:RisingWater. Deal damage = to theconstrictor:RisingWater. |
Freedom | | Rare | Skill | 1 (0) | Retain. Reduce your theconstrictor:Constricting by 20. Exhaust. |
Froggy Form | | Rare | Power | 3 | Ethereal. (not Ethereal.) At the end of your turn gain 1 Strength and 1 Dexterity. |
Golden Wave | | Rare | Attack | X | Deal 8 (10) damage to all X Times. Gain 8 (10) Block X Times. Exhaust. |
Hunger | | Rare | Skill | X | Gain 9 (11) Block X Times. Exhaust up to 1 (2) Card(s). |
Krill Shield | | Rare | Skill | 1 | Gain 7 (10) Block. Gain 3 (5) Thorns. Exhaust. |
Last Gasp | | Rare | Skill | 0 | (Innate.)Draw 2 Cards. Gain [E]. Exhaust. |
Master Fate | | Rare | Power | 1 | (Innate.)Whenever a card is created during combat, Upgrade it. |
Painless | | Rare | Power | 1 | Whenever a card is Exhausted, gain 3 (4) Block. |
Return Strike | | Rare | Attack | 1 | Deal 9 (12) damage. Put a card from your discard pile into your hand. Exhaust. (not Exhaust.) |
Shining Light | | Rare | Skill | 0 | Apply 2 (3) Weak. Apply 2 (3) Vulnerable. Draw 2 (3) cards. Exhaust. |
Sticky Penny | | Rare | Skill | 0 | (*Retain.)Gain 10 gold. If your theconstrictor:Constricting is positive draw 3 cards. Exhaust. |
Thirst | | Rare | Skill | 1 (0) | Obtain a Duplication Potion. Exhaust. |
Tidal Wave | | Rare | Attack | 2 | Deal 18 (24) damage to ALL enemies. |
Name | Image | Tier | Pool | Description | Flavor |
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Dusty Relic | | Starter | Theconstrictor_color | At the start of each combat, draw 1 additional card and heal 3 HP. | Seems familiar. |
Marine Biologist | | Common | Theconstrictor_color | At the start of combat gain 1 theconstrictor:Blur | Eyes the color of the ocean. They reminds me of home. |
Slimy Shield | | Common | Theconstrictor_color | At the start of each combat, reduce your theconstrictor:Constricting by 6. | Proof of victory in a hard fought battle. |
Smudged Stone | | Uncommon | Theconstrictor_color | Whenever you play 12 cards, Gain 1 theconstrictor:Blur. | Hard to eat, not that pretty. What's the point? |
Rockfish | | Rare | Theconstrictor_color | At the start of each combat, Gain 1 Strength and 1 Dexterity. | The Hardest and strongest of all fish. Nom nom nom. |
Lil Friend | | Boss | Theconstrictor_color | At the start of combat add 3 theconstrictor:LilHit to your hand. | Maybe I judged you too harshly. Tag along if you wish. |
Polished Relic | | Boss | Theconstrictor_color | At the start of each combat, draw 2 additional cards and heal 6 HP. | Well cared for by The Collector. |
StrangeRing | | Boss | Theconstrictor_color | Gain 1 Energy at the start of each turn. At the start of each combat, Gain 10 theconstrictor:Constricting. | Very hard to eat and tasteless. 0/10. |
Pollution | | Shop | Theconstrictor_color | At the start of each combat, apply 4 theconstrictor:Constricting to ALL enemies. | Yummy Black Liquid |