Name | Image | Rarity | Type | Cost | Description |
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Bloody Wind | | Special | Skill | 1 | Apply 3 (4) thechaser:Bleeding to ALL enemies. |
Camouflage | | Special | Skill | 1 | Gain 1 thechaser:Proxy 3 (4) times. |
Followup Slash | | Special | Attack | 0 | Ethereal. Deal 2 (3) damage twice. Exhaust. |
Knife Throw | | Special | Skill | 1 | Trigger thechaser:Targeting 3 (4) times. |
Sequence Flow | | Special | Attack | 0 | Ethereal. Deal 2 (3) damage. Exhaust. |
Throwing Knife | | Special | Attack | 0 | Ethereal. Deal 3 (5) damage to a random enemy. Enemies affected by thechaser:Targeting are prioritized. Exhaust. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Flawed Stealth | | Basic | Skill | 1 | Gain 8 (11) Block. Gain 1 Frail. |
Reactive Shot | | Basic | Attack | 0 | Deal 3 (4) damage and apply 2 (3) thechaser:Targeting to a random enemy. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Aggravate | | Common | Skill | 1 | Gain 8 (11) Block. Trigger thechaser:Bleeding once on all enemies affected by thechaser:Bleeding. |
Alertness | | Common | Skill | 1 | Gain 9 (12) Block. Gain thechaser:Proxy 1 (2) times. thechaser:Quickstep 1 (2). |
Blitzkrieg | | Common | Attack | 0 | Deal 5 (6) damage. Apply 1 (2) thechaser:Blindsided. |
Brass Tacks | | Common | Skill | 1 | Apply 7 (10) thechaser:Bleeding. |
Continuous Slash | | Common | Attack | 0 | Deal 2 (3) damage twice. thechaser:Swift: Add 1 Followup Slash (*Slash+) into your hand. |
Draw Knives | | Common | Skill | 1 | Add 3 (4) Throwing Knife into your hand. |
Fatal Blitz | | Common | Attack | 2 | Deal 15 (17) damage. Apply 5 (7) thechaser:Bleeding. |
Illusionary Strike | | Common | Attack | 2 | Deal 15 (20) damage. If you are Weak, gain [E] [E]. |
Inertial Strike | | Common | Attack | 1 | Deal 7 (10) damage. Deals additional damage equal to the amount of cards played this turn. |
Leave a Mark | | Common | Attack | 1 | Deal 6 (9) damage and apply 1 thechaser:Targeting to ALL enemies. |
Malicious Trick | | Common | Skill | 1 | Gain 8 (10) Block. Trigger thechaser:Targeting 2 (3) times. |
Nullify Defenses | | Common | Skill | 0 | Apply 1 (2) thechaser:Blindsided and thechaser:Targeting to ALL enemies. |
Open Vein | | Common | Attack | 1 | Deal 6 (8) damage. Apply 4 (5) thechaser:Bleeding. |
Pass Through | | Common | Skill | 1 | Gain 7 (10) Block. If you have played an Attack on an enemy affected by thechaser:Targeting this turn, draw 2 cards. |
Preparation | | Common | Skill | 1 | Draw 2 (3) cards. If this card is the first card you play this turn, draw 1 more card. |
Pursuit | | Common | Attack | 1 | Deal 8 (11) damage. Draw 1 card for each enemy affected by thechaser:Targeting. |
Stalling | | Common | Attack | 1 | Deal 9 (12) damage. Gain thechaser:Proxy 1 (2) times. thechaser:Quickstep 1 (2). |
Thornmail | | Common | Skill | 1 | Gain 8 (10) Block. Apply 3 (4) thechaser:Bleeding to ALL enemies. |
Watch | | Common | Skill | 0 | Apply 5 (8) thechaser:Targeting. Exhaust. |
Armorslayer | | Uncommon | Skill | 1 | Remove ALL stacks of thechaser:Targeting on the enemy. (not Remove ALL stacks of thechaser:Targeting on the enemy.)Apply Vulnerable, Weak, and thechaser:Bleeding equal to the amount removed (of thechaser:Targeting on the enemy). Exhaust. |
Blade Genesis | | Uncommon | Power | 2 (1) | Whenever you play a Skill that doesn't cost 0, add 1 Throwing Knife to your hand. |
Chaser's Luck | | Uncommon | Skill | 0 | Gain 4 (7) Block. thechaser:Swift: Reduce the cost of a random card in your hand to 0 this turn. |
Chaser's Trick | | Uncommon | Skill | 0 | Draw 1 card. If it's an Attack, trigger thechaser:Targeting 2 (3) times. |
Combat Spacing | | Uncommon | Power | 1 | Whenever you trigger thechaser:Targeting, gain 1 (2) Block. |
Counter Manoeuvre | | Uncommon | Skill | X | Gain 6 (8) Block X times. Trigger thechaser:Targeting X times. |
Deceptive Defense | | Uncommon | Skill | 1 | Gain 9 Block. If you are Frail, triple (quadruple) the amount of Block gained. |
Deceptive Strike | | Uncommon | Attack | 1 | Deal 9 damage. If you are Weak, deal triple (quadruple) damage. |
Disguise | | Uncommon | Skill | 2 | Gain 8 (10) Block. Repeat for each unique debuff on you. |
Evasive Fall | | Uncommon | Skill | 1 | Gain 15 (18) Block. Gain 2 (1) Weak. |
Flexibility | | Uncommon | Skill | 2 | Choose two: Trigger thechaser:Targeting 3 (4) times; gain thechaser:Proxy 3 (4) times; apply 3 (4) thechaser:Bleeding to ALL enemies. Exhaust. |
Gale Strike | | Uncommon | Attack | X | Deal 3 (6) damage X times to ALL enemies. Trigger thechaser:Targeting X times. |
Gore Scars | | Uncommon | Attack | 1 | Deal 7 (10) damage. If the enemy has thechaser:Bleeding, trigger it once (twice). |
Grand Plan | | Uncommon | Power | 1 | Whenever you apply a debuff to yourself, gain 1 (2) Strength. |
Hack Away | | Uncommon | Attack | 2 | Deal 2 (3) damage 6 times. |
Hidden Dagger | | Uncommon | Skill | 0 | Gain 3 Block. Add 1 (2) Throwing Knife into your hand. thechaser:Swift: Upgrade ALL Throwing Knife cards in your hand. |
Internal Hemorrhage | | Uncommon | Skill | 2 | Apply 6 (9) thechaser:Bleeding and 2 Weak to ALL enemies. Exhaust. |
Open Sore | | Uncommon | Power | 1 | At the start of your turn, apply 3 (5) thechaser:Bleeding to ALL enemies. |
Paralyze | | Uncommon | Skill | 1 (0) | Enemy loses Strength equal to the amount of unique debuffs on them. Exhaust. |
Penetrate | | Uncommon | Attack | 1 | Deal 7 (9) damage and apply 2 (3) Vulnerable. If the enemy is already Vulnerable, apply 2 (3) thechaser:Blindsided instead. |
Piercing Blows | | Uncommon | Power | 1 | Whenever you deal damage by triggering thechaser:Targeting, deal 2 (3) additional damage. |
Pluck Out Daggers | | Uncommon | Attack | 3 | Costs 1 [E] less for each time you have triggered thechaser:Targeting this turn. Deal 5 (7) damage 3 times. |
Replicating Daggers | | Uncommon | Power | 1 | (Innate.)At the start of your turn, add a Throwing Knife into your hand and apply 1 thechaser:Targeting to a random enemy. |
Slash Sequence | | Uncommon | Attack | 0 | Deal 3 damage. Add 1 (2) Sequence Flow into your hand. thechaser:Swift: Deal 3 damage 2 times. |
Spirit of Conquest | | Uncommon | Skill | 1 | Gain Strength equal to the cumulative stacks of ALL debuffs you have. Exhaust. (not Exhaust.) |
Strong Bulwark | | Uncommon | Power | 1 | Gain 1 (2) Strength. Gain 1 (2) Dexterity. |
Take Initiative | | Uncommon | Skill | 0 | Gain [E] [E]. At the start of your next turn, draw 2 (1) less card. |
Test the Waters | | Uncommon | Attack | 2 | Deal 10 (12) damage and apply 2 (3) Vulnerable to ALL enemies. |
Throes of Rage | | Uncommon | Attack | 1 | Deal 12 (16) damage and apply 3 (4) thechaser:Blindsided. Gain 1 Vulnerable. |
Unstable Defense | | Uncommon | Skill | 2 | Gain 30 Block and 1 Vulnerable (thechaser:Blindsided). |
Weakpoint Strike | | Uncommon | Attack | 1 | Deal 4 (6) damage. Repeat for each unique debuff on the enemy. |
Win the Exchange | | Uncommon | Attack | 1 | Deal 5 (8) damage. If the enemy has thechaser:Blindsided, gain [E] and draw 1 card. |
Winds of Fury | | Uncommon | Skill | 1 (0) | Trigger thechaser:Targeting 1 times. Permanently increase this card's thechaser:Targeting trigger amount by 1. Exhaust. |
Wither | | Uncommon | Skill | 1 (0) | Apply 99 Weak. Exhaust. |
Absolute Edge | | Rare | Skill | 0 | Gain [E] ([E]). Draw 1 card for each unique debuff on ALL enemies. Exhaust. |
Acceleration | | Rare | Power | 2 (1) | Whenever you play an Attack, gain 1 temporary Strength. |
Bloodhound | | Rare | Attack | 0 | Deal 3 (8) damage to ALL enemies. Trigger thechaser:Targeting equal to the amount of cards played this turn. End your turn. |
Chaser's Guard | | Rare | Skill | 1 | Gain 4 (6) Block for each unique debuff on ALL enemies. |
Confounding Assault | | Rare | Power | 2 (1) | Dealing damage by triggering thechaser:Targeting also applies thechaser:Blindsided. |
Cruel Ruin | | Rare | Attack | 2 | Deal 16 (20) damage. Apply 2 (3) Vulnerable, Weak, and thechaser:Blindsided. |
Dual Wielding | | Rare | Skill | 1 (0) | Whenever you trigger thechaser:Targeting this turn, trigger it twice. |
High-Speed Advance | | Rare | Skill | 0 | (Retain.) thechaser:Quickstep 10. Apply 10 thechaser:Bleeding to ALL enemies. Exhaust. |
Lust for Power | | Rare | Power | 2 (1) | All your buffs count as debuffs, for the purposes of effects which check for debuffs on you. |
Neckcutter | | Rare | Attack | 0 | Ethereal. Deal 14 (19) damage. Exhaust. |
Perfected Stealth | | Rare | Skill | 3 | thechaser:Hide for 2 (3) turns. Exhaust. |
Phrenitis | | Rare | Skill | 1 (0) | Apply 1 Weak, Vulnerable, Frail, Poison, thechaser:Bleeding, thechaser:Targeting, thechaser:Proxy, and thechaser:Blindsided. Exhaust. |
Preemptive Offense | | Rare | Power | 1 (0) | At the start of your turn, draw 1 additional card and trigger thechaser:Targeting once. |
Prepay | | Rare | Skill | X | This turn, your next X cards cost 0. (Draw X cards.) Exhaust. |
Sawblades | | Rare | Power | 3 | (Innate.) Whenever you play a card, apply 1 thechaser:Bleeding to ALL enemies. |
Shakedown | | Rare | Attack | 1 | Deal 10 (15) damage. Gain 10 (15) Gold. Exhaust. |
Spectre Form | | Rare | Power | 3 | At the start of your turn, increase damage dealt when triggering thechaser:Targeting by 2 (3). |
Vibrancy | | Rare | Skill | 0 | (Retain.)Heal HP equal to the amount of times you have triggered thechaser:Targeting this turn. Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Shadowed Necklace | | Starter | Color_chaser | At the start of each combat, apply 2Targeting to a random enemy. | A necklace with a small glass bottle, created from the abyssal darkness. |
Scotch Stone | | Common | Color_chaser | Whenever you deal damage by triggering Targeting, deal 1 additional damage. | A fine-grained grey stone used for sharpening weapons. |
Box Cutter | | Uncommon | Color_chaser | Your first Attack that triggers Targeting each turn triggers it twice. | A very peculiar sword. So peculiar, that its purpose is unknown. |
R-B0-7 | | Uncommon | Color_chaser | At the start of each turn, enemies which have debuffs lose 5HP. | A dangerous secret weapon. Its lethality is complemented with an infamous drug. |
Acid Solution | | Rare | Color_chaser | Whenever you play an Attack, if you are Weak, apply 1Weak to the enemy. If you are Frail, remove all Block from the enemy. | Extremely corrosive. Hopefully no one else carelessly sprinkles this on something...or someone. |
Assassin's Cloak | | Rare | Color_chaser | At the start of each combat, Hide for 2 turns. | This mass-produced cloak boasts the most reliable camouflage. |
Rusty Helmet | | Rare | Color_chaser | At the start of each turn, apply 1Blindsided to ALL enemies. | An old helmet used in wars of the past. It's unlikely to see use today. |
Broken Ticker | | Boss | Color_chaser | At the start of each combat, apply Slow to ALL enemies. | It is already broken, yet a faint ticking can still be heard. |
Masked Shadows | | Boss | Color_chaser | Replaces ShadowedNecklace. At the start of your turn, apply 1Targeting to ALL enemies and trigger Targeting once. | Behind a mask, nobody can see the abyss. |
Pocket Knife | | Boss | Color_chaser | After Target is triggered for the fourth time each turn, gain [E] . | A portable knife used to cut ropes. |
Letter of Request | | Shop | Color_chaser | At the start of each combat, apply 3Targeting to ALL enemies. | A letter of request from an unknown client. |