TheChaser cards

NameImageRarityTypeCostDescription
Bloody WindSpecialSkill1Apply 3 (4) thechaser:Bleeding to ALL enemies.
CamouflageSpecialSkill1Gain 1 thechaser:Proxy 3 (4) times.
Followup SlashSpecialAttack0Ethereal. Deal 2 (3) damage twice. Exhaust.
Knife ThrowSpecialSkill1Trigger thechaser:Targeting 3 (4) times.
Sequence FlowSpecialAttack0Ethereal. Deal 2 (3) damage. Exhaust.
Throwing KnifeSpecialAttack0Ethereal. Deal 3 (5) damage to a random enemy. Enemies affected by thechaser:Targeting are prioritized. Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
Flawed StealthBasicSkill1Gain 8 (11) Block. Gain 1 Frail.
Reactive ShotBasicAttack0Deal 3 (4) damage and apply 2 (3) thechaser:Targeting to a random enemy.
StrikeBasicAttack1Deal 6 (9) damage.
AggravateCommonSkill1Gain 8 (11) Block. Trigger thechaser:Bleeding once on all enemies affected by thechaser:Bleeding.
AlertnessCommonSkill1Gain 9 (12) Block. Gain thechaser:Proxy 1 (2) times. thechaser:Quickstep 1 (2).
BlitzkriegCommonAttack0Deal 5 (6) damage. Apply 1 (2) thechaser:Blindsided.
Brass TacksCommonSkill1Apply 7 (10) thechaser:Bleeding.
Continuous SlashCommonAttack0Deal 2 (3) damage twice. thechaser:Swift: Add 1 Followup Slash (*Slash+) into your hand.
Draw KnivesCommonSkill1Add 3 (4) Throwing Knife into your hand.
Fatal BlitzCommonAttack2Deal 15 (17) damage. Apply 5 (7) thechaser:Bleeding.
Illusionary StrikeCommonAttack2Deal 15 (20) damage. If you are Weak, gain [E] [E].
Inertial StrikeCommonAttack1Deal 7 (10) damage. Deals additional damage equal to the amount of cards played this turn.
Leave a MarkCommonAttack1Deal 6 (9) damage and apply 1 thechaser:Targeting to ALL enemies.
Malicious TrickCommonSkill1Gain 8 (10) Block. Trigger thechaser:Targeting 2 (3) times.
Nullify DefensesCommonSkill0Apply 1 (2) thechaser:Blindsided and thechaser:Targeting to ALL enemies.
Open VeinCommonAttack1Deal 6 (8) damage. Apply 4 (5) thechaser:Bleeding.
Pass ThroughCommonSkill1Gain 7 (10) Block. If you have played an Attack on an enemy affected by thechaser:Targeting this turn, draw 2 cards.
PreparationCommonSkill1Draw 2 (3) cards. If this card is the first card you play this turn, draw 1 more card.
PursuitCommonAttack1Deal 8 (11) damage. Draw 1 card for each enemy affected by thechaser:Targeting.
StallingCommonAttack1Deal 9 (12) damage. Gain thechaser:Proxy 1 (2) times. thechaser:Quickstep 1 (2).
ThornmailCommonSkill1Gain 8 (10) Block. Apply 3 (4) thechaser:Bleeding to ALL enemies.
WatchCommonSkill0Apply 5 (8) thechaser:Targeting. Exhaust.
ArmorslayerUncommonSkill1Remove ALL stacks of thechaser:Targeting on the enemy. (not Remove ALL stacks of thechaser:Targeting on the enemy.)Apply Vulnerable, Weak, and thechaser:Bleeding equal to the amount removed (of thechaser:Targeting on the enemy). Exhaust.
Blade GenesisUncommonPower2 (1)Whenever you play a Skill that doesn't cost 0, add 1 Throwing Knife to your hand.
Chaser's LuckUncommonSkill0Gain 4 (7) Block. thechaser:Swift: Reduce the cost of a random card in your hand to 0 this turn.
Chaser's TrickUncommonSkill0Draw 1 card. If it's an Attack, trigger thechaser:Targeting 2 (3) times.
Combat SpacingUncommonPower1Whenever you trigger thechaser:Targeting, gain 1 (2) Block.
Counter ManoeuvreUncommonSkillXGain 6 (8) Block X times. Trigger thechaser:Targeting X times.
Deceptive DefenseUncommonSkill1Gain 9 Block. If you are Frail, triple (quadruple) the amount of Block gained.
Deceptive StrikeUncommonAttack1Deal 9 damage. If you are Weak, deal triple (quadruple) damage.
DisguiseUncommonSkill2Gain 8 (10) Block. Repeat for each unique debuff on you.
Evasive FallUncommonSkill1Gain 15 (18) Block. Gain 2 (1) Weak.
FlexibilityUncommonSkill2Choose two: Trigger thechaser:Targeting 3 (4) times; gain thechaser:Proxy 3 (4) times; apply 3 (4) thechaser:Bleeding to ALL enemies. Exhaust.
Gale StrikeUncommonAttackXDeal 3 (6) damage X times to ALL enemies. Trigger thechaser:Targeting X times.
Gore ScarsUncommonAttack1Deal 7 (10) damage. If the enemy has thechaser:Bleeding, trigger it once (twice).
Grand PlanUncommonPower1Whenever you apply a debuff to yourself, gain 1 (2) Strength.
Hack AwayUncommonAttack2Deal 2 (3) damage 6 times.
Hidden DaggerUncommonSkill0Gain 3 Block. Add 1 (2) Throwing Knife into your hand. thechaser:Swift: Upgrade ALL Throwing Knife cards in your hand.
Internal HemorrhageUncommonSkill2Apply 6 (9) thechaser:Bleeding and 2 Weak to ALL enemies. Exhaust.
Open SoreUncommonPower1At the start of your turn, apply 3 (5) thechaser:Bleeding to ALL enemies.
ParalyzeUncommonSkill1 (0)Enemy loses Strength equal to the amount of unique debuffs on them. Exhaust.
PenetrateUncommonAttack1Deal 7 (9) damage and apply 2 (3) Vulnerable. If the enemy is already Vulnerable, apply 2 (3) thechaser:Blindsided instead.
Piercing BlowsUncommonPower1Whenever you deal damage by triggering thechaser:Targeting, deal 2 (3) additional damage.
Pluck Out DaggersUncommonAttack3Costs 1 [E] less for each time you have triggered thechaser:Targeting this turn. Deal 5 (7) damage 3 times.
Replicating DaggersUncommonPower1(Innate.)At the start of your turn, add a Throwing Knife into your hand and apply 1 thechaser:Targeting to a random enemy.
Slash SequenceUncommonAttack0Deal 3 damage. Add 1 (2) Sequence Flow into your hand. thechaser:Swift: Deal 3 damage 2 times.
Spirit of ConquestUncommonSkill1Gain Strength equal to the cumulative stacks of ALL debuffs you have. Exhaust. (not Exhaust.)
Strong BulwarkUncommonPower1Gain 1 (2) Strength. Gain 1 (2) Dexterity.
Take InitiativeUncommonSkill0Gain [E] [E]. At the start of your next turn, draw 2 (1) less card.
Test the WatersUncommonAttack2Deal 10 (12) damage and apply 2 (3) Vulnerable to ALL enemies.
Throes of RageUncommonAttack1Deal 12 (16) damage and apply 3 (4) thechaser:Blindsided. Gain 1 Vulnerable.
Unstable DefenseUncommonSkill2Gain 30 Block and 1 Vulnerable (thechaser:Blindsided).
Weakpoint StrikeUncommonAttack1Deal 4 (6) damage. Repeat for each unique debuff on the enemy.
Win the ExchangeUncommonAttack1Deal 5 (8) damage. If the enemy has thechaser:Blindsided, gain [E] and draw 1 card.
Winds of FuryUncommonSkill1 (0)Trigger thechaser:Targeting 1 times. Permanently increase this card's thechaser:Targeting trigger amount by 1. Exhaust.
WitherUncommonSkill1 (0)Apply 99 Weak. Exhaust.
Absolute EdgeRareSkill0Gain [E] ([E]). Draw 1 card for each unique debuff on ALL enemies. Exhaust.
AccelerationRarePower2 (1)Whenever you play an Attack, gain 1 temporary Strength.
BloodhoundRareAttack0Deal 3 (8) damage to ALL enemies. Trigger thechaser:Targeting equal to the amount of cards played this turn. End your turn.
Chaser's GuardRareSkill1Gain 4 (6) Block for each unique debuff on ALL enemies.
Confounding AssaultRarePower2 (1)Dealing damage by triggering thechaser:Targeting also applies thechaser:Blindsided.
Cruel RuinRareAttack2Deal 16 (20) damage. Apply 2 (3) Vulnerable, Weak, and thechaser:Blindsided.
Dual WieldingRareSkill1 (0)Whenever you trigger thechaser:Targeting this turn, trigger it twice.
High-Speed AdvanceRareSkill0(Retain.) thechaser:Quickstep 10. Apply 10 thechaser:Bleeding to ALL enemies. Exhaust.
Lust for PowerRarePower2 (1)All your buffs count as debuffs, for the purposes of effects which check for debuffs on you.
NeckcutterRareAttack0Ethereal. Deal 14 (19) damage. Exhaust.
Perfected StealthRareSkill3thechaser:Hide for 2 (3) turns. Exhaust.
PhrenitisRareSkill1 (0)Apply 1 Weak, Vulnerable, Frail, Poison, thechaser:Bleeding, thechaser:Targeting, thechaser:Proxy, and thechaser:Blindsided. Exhaust.
Preemptive OffenseRarePower1 (0)At the start of your turn, draw 1 additional card and trigger thechaser:Targeting once.
PrepayRareSkillXThis turn, your next X cards cost 0. (Draw X cards.) Exhaust.
SawbladesRarePower3(Innate.) Whenever you play a card, apply 1 thechaser:Bleeding to ALL enemies.
ShakedownRareAttack1Deal 10 (15) damage. Gain 10 (15) Gold. Exhaust.
Spectre FormRarePower3At the start of your turn, increase damage dealt when triggering thechaser:Targeting by 2 (3).
VibrancyRareSkill0(Retain.)Heal HP equal to the amount of times you have triggered thechaser:Targeting this turn. Exhaust.

TheChaser relics

NameImageTierPoolDescriptionFlavor
Shadowed NecklaceStarterColor_chaserAt the start of each combat, apply 2Targeting to a random enemy.A necklace with a small glass bottle, created from the abyssal darkness.
Scotch StoneCommonColor_chaserWhenever you deal damage by triggering Targeting, deal 1 additional damage.A fine-grained grey stone used for sharpening weapons.
Box CutterUncommonColor_chaserYour first Attack that triggers Targeting each turn triggers it twice.A very peculiar sword. So peculiar, that its purpose is unknown.
R-B0-7UncommonColor_chaserAt the start of each turn, enemies which have debuffs lose 5HP.A dangerous secret weapon. Its lethality is complemented with an infamous drug.
Acid SolutionRareColor_chaserWhenever you play an Attack, if you are Weak, apply 1Weak to the enemy. If you are Frail, remove all Block from the enemy.Extremely corrosive. Hopefully no one else carelessly sprinkles this on something...or someone.
Assassin's CloakRareColor_chaserAt the start of each combat, Hide for 2 turns.This mass-produced cloak boasts the most reliable camouflage.
Rusty HelmetRareColor_chaserAt the start of each turn, apply 1Blindsided to ALL enemies.An old helmet used in wars of the past. It's unlikely to see use today.
Broken TickerBossColor_chaserAt the start of each combat, apply Slow to ALL enemies.It is already broken, yet a faint ticking can still be heard.
Masked ShadowsBossColor_chaserReplaces ShadowedNecklace. At the start of your turn, apply 1Targeting to ALL enemies and trigger Targeting once.Behind a mask, nobody can see the abyss.
Pocket KnifeBossColor_chaserAfter Target is triggered for the fourth time each turn, gain [E] .A portable knife used to cut ropes.
Letter of RequestShopColor_chaserAt the start of each combat, apply 3Targeting to ALL enemies.A letter of request from an unknown client.

TheChaser potions

NameImageRarityDescription
Bottled HemorrhageCommonApply 8Bleeding to an enemy.
Target PotionUncommonTrigger Targeting5 times.
Shadow in a JarRareHide for 1 turn.

TheChaser keywords

NameDescription
BleedingBleeding creatures lose HP at the start of their turn, then reduce Bleeding by half. Whenever you play an Attack, increase Bleeding by 1.
BlindsidedTarget receives 15% more damage for each stack of Blindsided (up to a maximum of 4.)
HideALL enemies become Stunned. Fades away after an Attack is played or Targeting is triggered.
ProxyTarget receives 5% more damage for each stack of Proxy.
QuickstepSimulate playing cards, for use with Swift effects.
SwiftIf you have played 4 or more cards this turn, trigger an additional effect.
TargetingAfter a player or monster attacks, all creatures with Targeting take 2 damage.

TheChaser creatures

NameImageTypeHP
the ChaserPlayer67-74