Name | Image | Rarity | Type | Cost | Description |
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Defend |  | Basic | Skill | 1 | Gain 5 (8) block. |
Priming Punch |  | Basic | Attack | 1 | Deal 7 (10) damage. Upgrade a random (not random)card in your hand. |
Quick Nap |  | Basic | Skill | 1 (0) | Draw 1 card. Add a Dream to your discard pile, and shuffle a Nightmare into your draw pile. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Dream |  | Special | Skill | 3 | Ethereal (Retain). Fill your hand with random cards. They cost 0 this turn. |
Nightmare |  | Special | Skill | 1 | Retain. Apply 1 Poison.(Exhaust.) |
Bad Idea |  | Common | Attack | 1 | Deal 6 (8) damage to ALL enemies. If you have a Nightmare in hand, also apply 3 (4) Poison. |
Blink |  | Common | Skill | 0 | Ethereal. Add 1 (2) Dream(s) to your discard pile. |
Bruise |  | Common | Attack | 1 | Deal 4 (7) damage and apply 1 Weak to ALL enemies. |
Cower |  | Common | Skill | 1 | Gain 11 (13) block. Apply 2 (1) Weak to yourself. |
Harden |  | Common | Skill | 1 | Draw 1 (2) card(s). Gain block equal to the number of cards in your hand. |
Head Smack |  | Common | Attack | 1 | Deal 8 (11) damage. Apply 1 (2) Vulnerable. |
Heavy Lids |  | Common | Skill | 2 | Gain 14 (18) block. This costs 0 if you have a Dream in hand. |
Horrific Thought |  | Common | Skill | 0 | Draw 3 (4) cards. Shuffle 2 Nightmares into your draw pile. Exhaust. |
Leech Fears |  | Common | Skill | 1 | Apply 2 (4) Vulnerable to ALL enemies and draw 2 cards. |
Mind Wave |  | Common | Attack | 1 | Gain block equal to the number of cards in hand. Deal 4 (8) damage. |
Nosebleed |  | Common | Skill | 1 | Apply 4 (5) Poison and draw a card. |
Pinch |  | Common | Attack | 0 | Deal 2 damage 2 (3) times. |
Recurring Dream |  | Common | Attack | 0 | Deal 6 (8) damage. Shuffle a copy of this card into your draw pile. Add a Dazed to your hand. Exhaust. |
Repression |  | Common | Skill | 1 | Gain 8 (11) block. Discard 1 (2) card(s) from your draw pile. |
Sleepyhead |  | Common | Skill | 0 | Enemy loses 3 (4) Strength this turn. |
Snuggle Up |  | Common | Skill | 1 | Gain 6 (8) block. Whenever you draw this card, gain 2 (3) block. |
Stumble |  | Common | Attack | 1 | Deal 7 (10) damage and draw 2 cards. |
Trauma |  | Common | Attack | 1 | Deal 13 (17) damage. Shuffle a Nightmare into your draw pile. |
Trepanning Blow |  | Common | Attack | 1 | Deal 10 (13) damage. Exhaust a card in your hand. |
Unknow |  | Common | Skill | 0 | Gain 6 (9) block. Discard 2 cards at random. |
Unmake |  | Common | Attack | 2 | Deal 14 (17) damage to ALL enemies. Add your discard pile to the top of your draw pile in random order. |
All For Nothing |  | Uncommon | Skill | 0 | Retain. (not) Exhaust your hand (, then draw a card). Exhaust. |
Bloom |  | Uncommon | Skill | 1 | Discard the top 2 (4) cards from your draw pile. Put a card from your discard pile into your hand. |
Brain Feeder |  | Uncommon | Skill | 2 | Gain 16 (20) block. Whenever you are attacked this turn, add 1 Dream to your discard pile. |
Darkening Mind |  | Uncommon | Power | 2 (1) | Whenever you draw a Nightmare, gain 2 Strength. |
Deeper Sleep |  | Uncommon | Power | 2 | (Add a Dream to your discard pile.) Whenever you draw a Dream, gain 2 Dexterity. |
Dream Big |  | Uncommon | Skill | X | Add X Dreams to your discard pile (2 times). Exhaust. |
Extract |  | Uncommon | Skill | X | Apply 5 (7) Poison X times. Draw a (X) card(s). Exhaust. |
Happy Thoughts |  | Uncommon | Skill | 0 | Apply 2 (3) Weak. Discard a card. |
Hush |  | Uncommon | Power | 0 | Whenever you draw this card, exhaust it and draw 2 cards. At the start of your turn, shuffle 1 (2) Hush into your draw pile. |
Impenetrable Mind |  | Uncommon | Power | 2 (1) | Ethereal. Whenever you draw a card, gain 1 block. |
In Limbo |  | Uncommon | Power | 1 (0) | Whenever you play your fourth card in a turn, add your discard pile to the top of your draw pile in random order. |
Layered Defense |  | Uncommon | Skill | 1 | Whenever you draw this card, add a copy of it to your hand. Gain 4 (5) Mental Barrier. Exhaust. |
Light Sleeper |  | Uncommon | Power | 1 | Dreams and Nightmares cost 1 less.(Add a Dream to your discard pile.) |
Muscle Memory |  | Uncommon | Skill | 1 | Ethereal. Exhaust a card in your hand. Gain 3 (4) Strength. |
Nightmare Fuel |  | Uncommon | Attack | X | Deal 6 (9) damage to ALL enemies X times. Shuffle X Nightmares into your draw pile. |
Opening Up |  | Uncommon | Attack | 3 | Deal 32 (38) damage. Whenever you draw this card, shuffle a Nightmare into your draw pile. |
Overshare |  | Uncommon | Skill | 2 | Apply 6 (8) Poison to a random enemy. Repeat for each Nightmare in your hand. |
Pillow Fort |  | Uncommon | Skill | 1 | Ethereal. Gain 9 (12) block. Add 2 copies of this card into your discard pile. |
Pour It Out |  | Uncommon | Attack | 1 | Ethereal. (not Ethereal.)NL Deal 2 damage for each card played this turn. |
Racing Thoughts |  | Uncommon | Attack | 1 | Deal 0 damage. Whenever you draw this card, increase its damage by 5 (7). |
Reject |  | Uncommon | Skill | 1 | Retain. Exhaust ALL Nightmares in your hand. Gain 7 block for each card exhausted this way. Exhaust. (not Exhaust.) |
Relive |  | Uncommon | Skill | 0 | Shuffle 2 (3) copies into your draw pile of the next card you play this turn. Shuffle a Nightmare into your draw pile. Exhaust. |
Remember |  | Uncommon | Attack | 1 | Deal 12 (16) damage. Put a card from your exhaust pile on top of your draw pile. Exhaust. |
Shimmering Veil |  | Uncommon | Power | 1 | Block is not removed at the start of your next 5 (8) turns. |
Shower Thought |  | Uncommon | Attack | 2 | Deal damage equal to your Block. Gain 8 (11) block. |
Sickening Swathe |  | Uncommon | Skill | 1 | Apply 6 (8) Poison to ALL enemies. Shuffle a Nightmare into your draw pile. |
Sleeping Body |  | Uncommon | Power | 1 | Whenever you draw a Dream or Nightmare, gain 5 (7) Block. |
Stimulus |  | Uncommon | Attack | 0 | Deal 7 damage. If the target is attacking, add a Nightmare to your draw pile (and a Dream to your discard pile). |
Time Compression |  | Uncommon | Attack | 2 | Deal 18 damage. Gain [G] for each Nightmare in your hand. Exhaust. (not Exhaust.) |
Unthought Known |  | Uncommon | Attack | 2 | Deal 16 damage. Whenevever you exhaust this card, permanently increase its damage by 2 (4). |
Viral Idea |  | Uncommon | Attack | 1 | Whenever you draw this card, add 2 copies of it to your hand. Deal 7 (10) damage to ALL enemies. Exhaust. |
Wake |  | Uncommon | Skill | 0 | Exhaust ALL Nightmares and Dreams (not and Dreams)from your hand and draw pile. Draw a card for each card exhausted. Exhaust. |
Amnausea |  | Rare | Skill | 2 | Exhaust ALL cards in your hand. Apply 2 (3) Poison to ALL enemies for each Exhausted card. Exhaust. |
Damping |  | Rare | Skill | 1 (0) | Ethereal. All enemies lose 1 Strength. Gain 1 Dexterity. |
Galaxy Brain |  | Rare | Power | 2 (1) | Whenever you play a Dream, exhaust ALL cards in your hand. |
Ignorance |  | Rare | Skill | 1 (0) | Whenever you exhaust a card this turn, gain [G]. You cannot draw additional cards this turn. Exhaust. |
Inspiration |  | Rare | Skill | 0 | Gain [G] and draw a card for each Nightmare in your hand. Exhaust. (not Exhaust.) |
Lose Form |  | Rare | Power | 3 | At the start of your turn, play a random (not random)card from your discard pile and exhaust it. |
Lost Mind |  | Rare | Power | 1 (0) | At the start of your turn, gain [G] and add a Nightmare to your draw pile. |
Lucidity |  | Rare | Power | 2 (1) | At the end of your turn, add 1 Dream to your discard pile. All cards exhaust when played. |
Mindlessness |  | Rare | Power | 1 (0) | Whenever you exhaust a card, add a random attack to your hand. |
Narcolepsy |  | Rare | Skill | 1 | Ethereal. (not Ethereal.) Stun an enemy. Add 2 Nightmares to your draw pile. Exhaust. |
New Dawn |  | Rare | Skill | 2 (1) | Retain. Exhaust your draw pile. Exhaust. |
Night Haunts |  | Rare | Attack | 1 | Deal 8 damage. Whenever you exhaust a card this turn, apply 2 (3) poison. Exhaust. |
Refracture |  | Rare | Power | 1 | Whenever you exhaust a card, deal 3 (5) damage to a random enemy. |
Reinterpret |  | Rare | Skill | 1 | Draw 3 cards. Upgrade ALL cards in your hand. Exhaust. (not Exhaust.) |
Ruthless Study |  | Rare | Skill | 1 | Whenever you draw a card this turn, gain 2 (3) Mental Barrier. |
Sleep Paralysis |  | Rare | Skill | 0 | Add a (an upgraded) Dream and Nightmare to your hand. Apply 1 Vulnerable to yourself. Exhaust. |
Unburden |  | Rare | Skill | 0 | (Retain.)Exhaust ALL Nightmares in your hand. Gain 1 Dexterity for each Nightmare exhausted. |
Withdraw |  | Rare | Skill | 3 | Gain 18 (24) Mental Barrier. Whenever you draw this card, draw a card.Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Dream Journal |  | Starter | Somnambulant_gray | Whenever you rest at a campsite, raise your Max HP by 2 and upgrade a random card in your deck. | Write it when you wake. |
Memory House |  | Common | Somnambulant_gray | At the beginning of combat, add 2 Dreams to your discard pile. | A place to keep them safe. |
Memoir of Another |  | Uncommon | Somnambulant_gray | Whenever you rest, you may add a card of another color to your deck. If you have a 'Dream Catcher', add a Somnambulant card to the options and upgrade them. | Proper literature for a dream out of bounds. |
Runic Strip |  | Uncommon | Somnambulant_gray | Whenever an enemy gains strength, gain 3 Mental Barrier. | Infinite objects can be somewhat tiring. |
Sleeping Pills |  | Uncommon | Somnambulant_gray | Cards created from Dreams cost 0 until end of combat. | To build a cavernous mind. |
Cipher's Pen |  | Rare | Somnambulant_gray | Whenever you create a Dream or Nightmare, upgrade it. | The pen writes its meaning true. |
Private Pocket |  | Rare | Somnambulant_gray | Whenever a card is exhausted, gain 1 Mental Barrier. | Everyone has the right to their private pocket. |
Broken Timepiece |  | Boss | Somnambulant_gray | Whenever a Dream is exhausted, gain 3 Strength. | Trust no other to wake you but a working timepiece. |
Glued Mask |  | Boss | Somnambulant_gray | At the start of your turn, gain [E] . At the beginning of combat, add 2 Nightmares to your draw pile. Nightmares can not be played. | It helps you see things as they should be. |
Dementing Veil |  | Shop | Somnambulant_gray | At the end of your turn, exhaust all cards in your hand. | Everything spirals into dream. |