Name | Image | Rarity | Type | Cost | Description |
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Defend | | Basic | Skill | 1 | Gain 5 (8) block. |
Priming Punch | | Basic | Attack | 1 | Deal 7 (10) damage. Upgrade a random (not random)card in your hand. |
Quick Nap | | Basic | Skill | 1 (0) | Draw 1 card. Add a Dream to your discard pile, and shuffle a Nightmare into your draw pile. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Dream | | Special | Skill | 3 | Ethereal (Retain). Fill your hand with random cards. They cost 0 this turn. |
Nightmare | | Special | Skill | 1 | Retain. Apply 1 Poison.(Exhaust.) |
Bad Idea | | Common | Attack | 1 | Deal 6 (8) damage to ALL enemies. If you have a Nightmare in hand, also apply 3 (4) Poison. |
Blink | | Common | Skill | 0 | Ethereal. Add 1 (2) Dream(s) to your discard pile. |
Bruise | | Common | Attack | 1 | Deal 4 (7) damage and apply 1 Weak to ALL enemies. |
Cower | | Common | Skill | 1 | Gain 11 (13) block. Apply 2 (1) Weak to yourself. |
Harden | | Common | Skill | 1 | Draw 1 (2) card(s). Gain block equal to the number of cards in your hand. |
Head Smack | | Common | Attack | 1 | Deal 8 (11) damage. Apply 1 (2) Vulnerable. |
Heavy Lids | | Common | Skill | 2 | Gain 14 (18) block. This costs 0 if you have a Dream in hand. |
Horrific Thought | | Common | Skill | 0 | Draw 3 (4) cards. Shuffle 2 Nightmares into your draw pile. Exhaust. |
Leech Fears | | Common | Skill | 1 | Apply 2 (4) Vulnerable to ALL enemies and draw 2 cards. |
Mind Wave | | Common | Attack | 1 | Gain block equal to the number of cards in hand. Deal 4 (8) damage. |
Nosebleed | | Common | Skill | 1 | Apply 4 (5) Poison and draw a card. |
Pinch | | Common | Attack | 0 | Deal 2 damage 2 (3) times. |
Recurring Dream | | Common | Attack | 0 | Deal 6 (8) damage. Shuffle a copy of this card into your draw pile. Add a Dazed to your hand. Exhaust. |
Repression | | Common | Skill | 1 | Gain 8 (11) block. Discard 1 (2) card(s) from your draw pile. |
Sleepyhead | | Common | Skill | 0 | Enemy loses 3 (4) Strength this turn. |
Snuggle Up | | Common | Skill | 1 | Gain 6 (8) block. Whenever you draw this card, gain 2 (3) block. |
Stumble | | Common | Attack | 1 | Deal 7 (10) damage and draw 2 cards. |
Trauma | | Common | Attack | 1 | Deal 13 (17) damage. Shuffle a Nightmare into your draw pile. |
Trepanning Blow | | Common | Attack | 1 | Deal 10 (13) damage. Exhaust a card in your hand. |
Unknow | | Common | Skill | 0 | Gain 6 (9) block. Discard 2 cards at random. |
Unmake | | Common | Attack | 2 | Deal 14 (17) damage to ALL enemies. Add your discard pile to the top of your draw pile in random order. |
All For Nothing | | Uncommon | Skill | 0 | Retain. (not) Exhaust your hand (, then draw a card). Exhaust. |
Bloom | | Uncommon | Skill | 1 | Discard the top 2 (4) cards from your draw pile. Put a card from your discard pile into your hand. |
Brain Feeder | | Uncommon | Skill | 2 | Gain 16 (20) block. Whenever you are attacked this turn, add 1 Dream to your discard pile. |
Darkening Mind | | Uncommon | Power | 2 (1) | Whenever you draw a Nightmare, gain 2 Strength. |
Deeper Sleep | | Uncommon | Power | 2 | (Add a Dream to your discard pile.) Whenever you draw a Dream, gain 2 Dexterity. |
Dream Big | | Uncommon | Skill | X | Add X Dreams to your discard pile (2 times). Exhaust. |
Extract | | Uncommon | Skill | X | Apply 5 (7) Poison X times. Draw a (X) card(s). Exhaust. |
Happy Thoughts | | Uncommon | Skill | 0 | Apply 2 (3) Weak. Discard a card. |
Hush | | Uncommon | Power | 0 | Whenever you draw this card, exhaust it and draw 2 cards. At the start of your turn, shuffle 1 (2) Hush into your draw pile. |
Impenetrable Mind | | Uncommon | Power | 2 (1) | Ethereal. Whenever you draw a card, gain 1 block. |
In Limbo | | Uncommon | Power | 1 (0) | Whenever you play your fourth card in a turn, add your discard pile to the top of your draw pile in random order. |
Layered Defense | | Uncommon | Skill | 1 | Whenever you draw this card, add a copy of it to your hand. Gain 4 (5) Mental Barrier. Exhaust. |
Light Sleeper | | Uncommon | Power | 1 | Dreams and Nightmares cost 1 less.(Add a Dream to your discard pile.) |
Muscle Memory | | Uncommon | Skill | 1 | Ethereal. Exhaust a card in your hand. Gain 3 (4) Strength. |
Nightmare Fuel | | Uncommon | Attack | X | Deal 6 (9) damage to ALL enemies X times. Shuffle X Nightmares into your draw pile. |
Opening Up | | Uncommon | Attack | 3 | Deal 32 (38) damage. Whenever you draw this card, shuffle a Nightmare into your draw pile. |
Overshare | | Uncommon | Skill | 2 | Apply 6 (8) Poison to a random enemy. Repeat for each Nightmare in your hand. |
Pillow Fort | | Uncommon | Skill | 1 | Ethereal. Gain 9 (12) block. Add 2 copies of this card into your discard pile. |
Pour It Out | | Uncommon | Attack | 1 | Ethereal. (not Ethereal.)NL Deal 2 damage for each card played this turn. |
Racing Thoughts | | Uncommon | Attack | 1 | Deal 0 damage. Whenever you draw this card, increase its damage by 5 (7). |
Reject | | Uncommon | Skill | 1 | Retain. Exhaust ALL Nightmares in your hand. Gain 7 block for each card exhausted this way. Exhaust. (not Exhaust.) |
Relive | | Uncommon | Skill | 0 | Shuffle 2 (3) copies into your draw pile of the next card you play this turn. Shuffle a Nightmare into your draw pile. Exhaust. |
Remember | | Uncommon | Attack | 1 | Deal 12 (16) damage. Put a card from your exhaust pile on top of your draw pile. Exhaust. |
Shimmering Veil | | Uncommon | Power | 1 | Block is not removed at the start of your next 5 (8) turns. |
Shower Thought | | Uncommon | Attack | 2 | Deal damage equal to your Block. Gain 8 (11) block. |
Sickening Swathe | | Uncommon | Skill | 1 | Apply 6 (8) Poison to ALL enemies. Shuffle a Nightmare into your draw pile. |
Sleeping Body | | Uncommon | Power | 1 | Whenever you draw a Dream or Nightmare, gain 5 (7) Block. |
Stimulus | | Uncommon | Attack | 0 | Deal 7 damage. If the target is attacking, add a Nightmare to your draw pile (and a Dream to your discard pile). |
Time Compression | | Uncommon | Attack | 2 | Deal 18 damage. Gain [G] for each Nightmare in your hand. Exhaust. (not Exhaust.) |
Unthought Known | | Uncommon | Attack | 2 | Deal 16 damage. Whenevever you exhaust this card, permanently increase its damage by 2 (4). |
Viral Idea | | Uncommon | Attack | 1 | Whenever you draw this card, add 2 copies of it to your hand. Deal 7 (10) damage to ALL enemies. Exhaust. |
Wake | | Uncommon | Skill | 0 | Exhaust ALL Nightmares and Dreams (not and Dreams)from your hand and draw pile. Draw a card for each card exhausted. Exhaust. |
Amnausea | | Rare | Skill | 2 | Exhaust ALL cards in your hand. Apply 2 (3) Poison to ALL enemies for each Exhausted card. Exhaust. |
Damping | | Rare | Skill | 1 (0) | Ethereal. All enemies lose 1 Strength. Gain 1 Dexterity. |
Galaxy Brain | | Rare | Power | 2 (1) | Whenever you play a Dream, exhaust ALL cards in your hand. |
Ignorance | | Rare | Skill | 1 (0) | Whenever you exhaust a card this turn, gain [G]. You cannot draw additional cards this turn. Exhaust. |
Inspiration | | Rare | Skill | 0 | Gain [G] and draw a card for each Nightmare in your hand. Exhaust. (not Exhaust.) |
Lose Form | | Rare | Power | 3 | At the start of your turn, play a random (not random)card from your discard pile and exhaust it. |
Lost Mind | | Rare | Power | 1 (0) | At the start of your turn, gain [G] and add a Nightmare to your draw pile. |
Lucidity | | Rare | Power | 2 (1) | At the end of your turn, add 1 Dream to your discard pile. All cards exhaust when played. |
Mindlessness | | Rare | Power | 1 (0) | Whenever you exhaust a card, add a random attack to your hand. |
Narcolepsy | | Rare | Skill | 1 | Ethereal. (not Ethereal.) Stun an enemy. Add 2 Nightmares to your draw pile. Exhaust. |
New Dawn | | Rare | Skill | 2 (1) | Retain. Exhaust your draw pile. Exhaust. |
Night Haunts | | Rare | Attack | 1 | Deal 8 damage. Whenever you exhaust a card this turn, apply 2 (3) poison. Exhaust. |
Refracture | | Rare | Power | 1 | Whenever you exhaust a card, deal 3 (5) damage to a random enemy. |
Reinterpret | | Rare | Skill | 1 | Draw 3 cards. Upgrade ALL cards in your hand. Exhaust. (not Exhaust.) |
Ruthless Study | | Rare | Skill | 1 | Whenever you draw a card this turn, gain 2 (3) Mental Barrier. |
Sleep Paralysis | | Rare | Skill | 0 | Add a (an upgraded) Dream and Nightmare to your hand. Apply 1 Vulnerable to yourself. Exhaust. |
Unburden | | Rare | Skill | 0 | (Retain.)Exhaust ALL Nightmares in your hand. Gain 1 Dexterity for each Nightmare exhausted. |
Withdraw | | Rare | Skill | 3 | Gain 18 (24) Mental Barrier. Whenever you draw this card, draw a card.Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Dream Journal | | Starter | Somnambulant_gray | Whenever you rest at a campsite, raise your Max HP by 2 and upgrade a random card in your deck. | Write it when you wake. |
Memory House | | Common | Somnambulant_gray | At the beginning of combat, add 2 Dreams to your discard pile. | A place to keep them safe. |
Memoir of Another | | Uncommon | Somnambulant_gray | Whenever you rest, you may add a card of another color to your deck. If you have a 'Dream Catcher', add a Somnambulant card to the options and upgrade them. | Proper literature for a dream out of bounds. |
Runic Strip | | Uncommon | Somnambulant_gray | Whenever an enemy gains strength, gain 3 Mental Barrier. | Infinite objects can be somewhat tiring. |
Sleeping Pills | | Uncommon | Somnambulant_gray | Cards created from Dreams cost 0 until end of combat. | To build a cavernous mind. |
Cipher's Pen | | Rare | Somnambulant_gray | Whenever you create a Dream or Nightmare, upgrade it. | The pen writes its meaning true. |
Private Pocket | | Rare | Somnambulant_gray | Whenever a card is exhausted, gain 1 Mental Barrier. | Everyone has the right to their private pocket. |
Broken Timepiece | | Boss | Somnambulant_gray | Whenever a Dream is exhausted, gain 3 Strength. | Trust no other to wake you but a working timepiece. |
Glued Mask | | Boss | Somnambulant_gray | At the start of your turn, gain [E] . At the beginning of combat, add 2 Nightmares to your draw pile. Nightmares can not be played. | It helps you see things as they should be. |
Dementing Veil | | Shop | Somnambulant_gray | At the end of your turn, exhaust all cards in your hand. | Everything spirals into dream. |