Name | Image | Rarity | Type | Cost | Description |
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Dash |  | Basic | Skill | 1 | Draw 1 (2) card(s). ori:Approach a random enemy. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Spirit Edge |  | Basic | Unknown | | Deal 5 damage (twice). |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Air Clash |  | Common | Attack | 0 | Can only be played if you are in ori:Air. Deal 16 (20) damage. |
All Out Escape |  | Common | Skill | 1 | Gain 12 (16) Block. Unload a random ori:Special. |
Blowing Sand |  | Common | Skill | 1 | Gain 6 (9) Block. Apply 1 Weak to ALL enemies. |
Critical Hit |  | Common | Attack | 1 | Deal 9 damage. Deals 3 (5) additional damage for each empty skill slot. |
Deflector |  | Common | Attack | 2 (1) | Retain. Deal damage equal to enemy's intent damage. |
Dodge And Roll |  | Common | Skill | 1 | Gain 5 (7) Block. If you are in ori:Air, draw 2 cards, otherwise gain 5 (7) Block. |
Edge Is Near |  | Common | Skill | 1 | Apply 1 Vulnerable for each next 1 (2) unblocked damage this enemy take. |
Ejection |  | Common | Skill | 1 | Draw 1 (2) card{1 (2)|>1=s}. If you are not in ori:Air, draw 2 additional cards. |
Eureka Moment |  | Common | Skill | 1 (0) | If this card made at least 1 ori:Special 's ori:Cooldown to 0, trigger these ori:Specials effect. |
Gliding |  | Common | Skill | 1 | Gain 2 ori:Slow-Descent. Draw 1 (2) card(s). |
Parry |  | Common | Skill | 0 | The effect of your next ori:Special will be changed to gain Block equal to twice its maximum ori:Cooldown.(Reduce the ori:Cooldown of all ori:Specials in skill slot by 2.) |
Quick Discharge |  | Common | Skill | 1 (0) | Trigger and unload the ori:Special with the fewest ori:Cooldown remaining in the skill slots. Exhaust. |
Spirit Arc |  | Common | Unknown | | Deal 2 damage to a random enemy 3 (4) times. If this card is still the last triggered ori:Special, reduce its ori:Cooldown by 2. |
Spirit Bash |  | Common | Unknown | | Deal 12 (16) damage. |
Torch Throw |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 1 (2) ori:Inflame. |
Weakness Strike |  | Common | Attack | 0 | Deal 3 (4) damage. Enemy loses 2 (3) Strength this turn. |
Yawn |  | Common | Skill | 1 | Shuffle 2 (3) cards from your discard pile into your draw pile. Draw 2 (3) cards. |
Ancient Force |  | Uncommon | Power | 1 | ori:Specials deal 3 (4) additional damage. |
Blaze |  | Uncommon | Unknown | | Apply 1 (2) ori:Inflame to ALL enemies. |
Blinding Flare |  | Uncommon | Skill | 1 | Apply 3 (4) Weak to ALL enemies. Exhaust. |
Blue Moss |  | Uncommon | Skill | 1 (0) | ori:Place a Blue Moss. Exhaust. |
Double Jump |  | Uncommon | Skill | 2 | Enter ori:Air ori:Approach.(Gain 1 ori:Slow-Descent.) |
Driftwood |  | Uncommon | Skill | 0 | Retain. If this card is discarded from your hand, return this to the left side of your hand. Exhaust after discarded 3 (5) times. |
Energy Crystal |  | Uncommon | Skill | 1 (0) | ori:Place an Energy Crystal. Exhaust. |
Excessive Energy Release |  | Uncommon | Skill | 0 | Gain [E] [E] ([E]). Add 5 Dazed into your hand. |
Free Trail |  | Uncommon | Skill | 1 (0) | Add a random ori:Special into your hand. Exhaust. |
Gallop |  | Uncommon | Skill | 1 | If you are in ori:Air, gain [E] ([E]), otherwise, draw 3 (4) cards. |
Go With The Flow |  | Uncommon | Skill | 1 | ori:Approach. Your next Attack deals 4 (6) additional damage. |
Gorlek Ore |  | Uncommon | Skill | 1 | Double (Triple) a creature's Max HP you ori:Placed. Exhaust. |
Grapple |  | Uncommon | Skill | 0 | Your next 1 (2) discard(s) will come from the bottom of the draw pile. |
Hand By Hand |  | Uncommon | Skill | 1 (0) | Exhaust 1 card. Start next combat with Exhausted card in your hand, and reduce its cost to 0 in next combat. Exhaust. |
Hang By A Hair |  | Uncommon | Attack | 1 | Deal 9 (10) damage. If you have no cards in hand, draw 4 (5) cards. |
Heal |  | Uncommon | Unknown | | Heal 4 HP. Double its Max ori:Cooldown this combat. |
Hold Breath |  | Uncommon | Skill | 1 | Draw 5 (6) cards. Retain your hand this turn. Skip draw at the start of next turn. |
Hoofkick |  | Uncommon | Attack | 1 | Deal 5 (8) damage. If you are in ori:Air, gain [E] and draw 1 card. |
Huge Rock |  | Uncommon | Skill | 1 | ori:Place a Huge Rock. (ori:Approach Huge Rock.)Exhaust. |
Infusion |  | Uncommon | Attack | 1 | Deal 8 damage. Enemy take 50% more damage from ori:Specials in 2 (3) turns. |
Kinetic Shields |  | Uncommon | Power | 2 (1) | Whenever you negated damage by ori:Bash, gain Block equal to the negated damage then repeat at the start of the next turn. |
Light Burst |  | Uncommon | Unknown | | Deal 11 (15) damage to ALL enemies. Apply 1 (2) ori:Inflame to the enemy with ori:Approach. |
Look Down |  | Uncommon | Skill | 0 | If you are in ori:Air, Scry 10 (15). Otherwise Scry 3. |
Lunge |  | Uncommon | Attack | 1 | Deal 8 (11) damage. ori:Approach. |
Orderly |  | Uncommon | Skill | 0 | Draw 1 card for each empty skill slot you have. Exhaust. (not Exhaust.) |
Oxidant |  | Uncommon | Skill | 1 | Enemy take double damage from ori:Inflame in 2 turns. Exhaust. (not Exhaust.) |
Reckless |  | Uncommon | Power | 1 | You deal and receive 25 (50)% more attack damage. |
Repulse |  | Uncommon | Power | 1 | Whenever you negated damage by ori:Bash, Apply 1 (2) Vulnerable to damage source. |
Resilience |  | Uncommon | Power | 2 | Receive 15 (25)% less damage(Up to 50%). |
Smooth Landing |  | Uncommon | Skill | 1 | Gain 3 (4) ori:Slow-Descent. |
Spring Flower |  | Uncommon | Skill | 1 (0) | ori:Place a Spring Flower. Exhaust. |
Star Boomerang |  | Uncommon | Unknown | | Deal 4 (6) damage to a random enemy 1 times. Increase this card's attacks times by 2 this turn. |
Stealth |  | Uncommon | Skill | 1 (0) | Choose a creature you ori:Placed, Apply ori:Barrier then ori:Approach. Exhaust. |
Stomp |  | Uncommon | Attack | 3 | Deal 24 (32) damage. If you are in ori:Air, draw 2 cards. |
Swift Gait |  | Uncommon | Skill | 0 | Every time you play 6 (5) cards in a single turn, return this from the discard pile to your hand. Draw 1 card. |
Transplant |  | Uncommon | Skill | 0 | Choose 2 creatures you ori:Placed, merge their HP, powers and intents. Exhaust. (not Exhaust.) |
Waiting To Attack |  | Uncommon | Power | 1 | At the end of your turn, reduce the ori:Cooldown of all ori:Specials in skill slot by 2 (3). |
Warm Up |  | Uncommon | Skill | 1 | Reduce the ori:Cooldown of all ori:Specials in skill slot by 3 (5). |
Wheel Of The Wisps |  | Uncommon | Skill | 0 | Choose a ori:Special from draw pile, hand or discard pile to play. If the chosen ori:Special is in your hand, reduce its ori:Cooldown by 4 (6). |
Comprehend By Analogy |  | Rare | Power | 1 | Whenever you release a ori:Special, reduce the ori:Cooldown of other ori:Specials in skill slot by 1 (2) (Reduce to 1 at most). |
Crazy Skill |  | Rare | Skill | 2 (1) | Whenever you play a card this turn, reduce the ori:Cooldown of all ori:Specials in skill slot by 1. |
Detached |  | Rare | Power | 2 (1) | ori:Special 's ori:Cooldown also affected by playing cards or unload ori:Specials even if it's not in skill slot. |
Dive |  | Rare | Skill | X | Can only be played if you are in ori:Air. Draw X (X+1) cards. Gain [E] equal to half of your hand size. Exhaust. |
Energy Cell |  | Rare | Power | 1 | (Innate.)Gain [E] at the start of your turn. |
Launch |  | Rare | Unknown | | Draw 2 (3) cards. Enter ori:Air. |
Life Cell |  | Rare | Power | 1 | Each time this card is played twice during this run, raise your Max HP by 4 (6). |
Life Harvest |  | Rare | Attack | 1 | Deal 12 (16) damage. If Fatal, heal 4 (6) HP. |
Overload |  | Rare | Power | 3 (2) | Reduce the cost of all cards in your hand by 1 this combat. Receive double attack damage. |
Portable Cauldron |  | Rare | Skill | 1 (0) | ori:Place a Portable Cauldron. Exhaust. |
Spike |  | Rare | Unknown | | Deal 25 damage (to ALL enemies). |
Toss And Turn |  | Rare | Power | 3 (2) | ori:Approach. Whenever you negated damage by ori:Bash, ori:Approach a random enemy. |
Will Of The Wisps |  | Rare | Skill | 1 | Retain. Remove all of your debuffs this turn (not this turn). Gain 2 Strength. Exhaust. |
Wisps Form |  | Rare | Power | 3 | Whenever you discarded 3 cards in a single turn, gain [E] ([E]). |
Woodlands |  | Rare | Skill | 2 | Gain 14 (18) Block. Put all ori:Specials from your discard pile into your hand. |
Name | Image | Tier | Pool | Description | Flavor |
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Kuro's Feather |  | Starter | Ori | At the start of each combat, gain 2ori:Slow-Descent. | It used to be a feather to help your companion fly, but now it's fully fledged. |
Ancient Light |  | Common | Ori | At the start of each combat, gain 1ori:Ancient-Force. | The power of my predecessors. |
Light Catcher |  | Common | Ori | At the end of your turn, gain 3Block for each available ori:Specials in the skill slot. | This grass grows in the dark and can catch any faint light. |
Iron Needle |  | Uncommon | Ori | When unload ori:Special, reduce the ori:Cooldown by 5 for other Specials in skill slot instead of 3. | A compass. It should have been returned to Tokk, but could not be returned for a while. |
Meteor Thruster |  | Uncommon | Ori | At the start of each combat, reduce the ori:Cooldown to 0 for all ori:Specials in draw pile. | Let you dart like a meteor into the enemy's face. |
Ancient Blaze |  | Rare | | At the start of each combat, apply 2ori:Inflame to ALL enemies. | The power of my predecessors. |
Fluorescent Powder |  | Rare | Ori | ori:Inflame will settle once when applied to a non-Inflame target. | Hot to hot. |
Dead Trunk |  | Boss | Ori | The first time you enter ori:Air each turn, add a Driftwood into your hand. | A small section of trunk, long since completely dried up, was found in a pool of water. |
Special Encyclopedia |  | Shop | Ori | Upon pickup, Upgrade2 random ori:Specials. | It records advanced techniques for all specials. |
Name | Description |
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Air | In this Stance, discard an equal amount of cards from the left side of the hand instead of spending [E] . Exit this Stance when draw cards. |
Ancient Force | AncientForce adds additional damage to Specials. |
Approach | You can BashApproached creatures. Hold down the right mouse button to enter bullet time. In Bullet Time, a progress bar appears before an enemy attack arrives. Release right button to Bash: Enter Air, negate damage from this enemy in 0.04 seconds. You can only Approach one enemy at most. |
Barrier | If you Approach creatures with Barrier,50% of damage taken from enemies is shared by this creature(cannot share overflow damage). |
Bash | When there are Approached creatures in the room, Hold down and release the right mouse to perform a Bash.Bash can negate damage from Approached creature in 0.04 seconds and made you enter Air. |
Cooldown | The number at the top left corner of Special. If Special is in skill slot, each card played can reduce its Cooldown by 1. When Cooldown reaches 0, you can release its effects manually or automatically (No turns inside or outside). |
Inflame | Inflame creatures cannot have Block. Lose HP equals to 10% of their Max HP at the start of their turn. Each turn, Inflame is reduced by 1. |
Place | Spawn neural creatures in current room. |
Slow Descent | Whenever you have no cards in hand during your turn, draw cards equal to the amount of SlowDescent then half the amount. |
Special | A new type of cards. This card will enter skill slot when used.Right click the skill slot can unload Special to discard pile, meanwhile reduce the Cooldown by 3 for other Specials in skill slot. |