LonelyMod cards

NameImageRarityTypeCostDescription
Command: DestroySpecialSkill0Retain. lonelymod:Call lonelymod:Attack. Exhaust. (not Exhaust.)
Feed The BearSpecialSkill1Give him some energy. Play as much as you like.
Godly PowersSpecialSkill0(Retain.)Gain [E]. lonelymod:Return.
The DrybearSpecialSkill0lonelymod:Companion. A full stomach doesn't stop him from chomping down everything that fits in his mouth.
The DryhoundSpecialSkill0lonelymod:Companion. An emaciated canine from the Drywoods, he's always hungry.
The ManiacSpecialSkill0lonelymod:Companion. A vicious gremlin that becomes angrier whenever its friend is hurt.
The MechanicSpecialSkill0lonelymod:Companion. An inventive gremlin that has spent its life tinkering with Orb technology.
The OracleSpecialSkill0lonelymod:Companion. A wise gremlin that prefers a patient approach to combat.
The OutcastSpecialSkill0lonelymod:Companion. An unwanted gremlin that tries its best to help out.
The SpySpecialSkill0lonelymod:Companion. A deadly gremlin that can use anything you give it to great effect.
The VulchyrSpecialSkill0lonelymod:Companion. An evil being that drains power from its master to destroy their enemies.
Command: AttackUncommonAttack1Deal 6 (9) damage. lonelymod:Call lonelymod:Attack.
Command: ProtectUncommonSkill1Gain 5 (8) Block. lonelymod:Call lonelymod:Protect.
Command: SpecialUncommonSkill2 (1)lonelymod:Call lonelymod:Special. Exhaust.
Command: CopyRareSkill1If the last card played this combat was: An Attack, lonelymod:Call lonelymod:Attack. A Skill, lonelymod:Call lonelymod:Protect.(A Power, lonelymod:Call lonelymod:Special.)
Command: TargetRareSkill1Apply 3 lonelymod:Target. lonelymod:Call lonelymod:Protect. Add 1 Command: Destroy (*Destroy+) to your hand.
DefendBasicSkill1Gain 5 (8) Block.
Heel!BasicAttack2Deal 10 (14) damage. lonelymod:Call lonelymod:Protect.
Sic!BasicSkill1(Apply !M! lonelymod:Target to a random enemy.)lonelymod:Call lonelymod:Attack.
StrikeBasicAttack1Deal 6 (9) damage.
Action PlanCommonSkill2Gain 8 (10) Block. lonelymod:Call lonelymod:Protect. Next turn, lonelymod:Call lonelymod:Attack (and draw !M! card).
AdaptCommonSkill1Gain 5 (7) Block. Draw 1 card. If you play the drawn card this turn, gain 5 (7) Block.
Devious PloyCommonAttack1Deal 7 (10) damage. lonelymod:Plan 2 (3). Next turn, Gain [E].
DistractedCommonSkill0Gain 4 (7) Vigor. Next turn, lose [E] and add an Overreaction to your hand.
ForgetfulCommonSkill0Gain 3 (6) lonelymod:Stamina. Next turn, draw 1 less card and add a Panic Attack to your hand.
Help!CommonSkill1At the end of your next 2 (3) turns, lonelymod:Call lonelymod:Protect.
Kill!CommonAttack2Deal 10 (15) damage. lonelymod:Call lonelymod:Attack. At the start of your next 2 turns, lonelymod:Call lonelymod:Attack.
Long ShotCommonAttack1Deal 7 (9) damage. Deal 5 (7) more damage if played on the furthest away enemy.
MarkerCommonAttack1Deal 8 (11) damage. Apply 2 (3) lonelymod:Target.
Occult PracticeCommonSkill1Gain 7 (10) Strength this turn. Shuffle 2 Wounds into your draw pile. Exhaust.
OverpowerCommonSkill1Gain 8 (10) Block. If the enemy intends to deal less damage than your Block, apply 2 (3) Weak.
OverthrowCommonAttack1Deal 9 (11) Damage. If you have no energy, apply 2 (3) Vulnerable.
Pincer AttackCommonAttack1Deal 8 (10) damage. If your lonelymod:Companion intends to lonelymod:Attack, deal 8 (10) damage again.
Planned AssaultCommonAttack0Deal 4 (6) damage. Whenever you lonelymod:Plan, move this card from the draw pile to your hand.
Pure SkillCommonSkill0Gain 3 (4) Vigor. Gain 2 (3) lonelymod:Stamina. lonelymod:Plan 1 (2).
SiphonCommonAttack1Deal 5 (7) damage. Gain Vigor equal to the unblocked damage dealt.
Stand StrongCommonSkill1Gain 7 (10) Block. lonelymod:Return.
Strike BackCommonAttack1Deal 8 (12) damage. If you have a debuff, gain [E].
VolleyCommonAttack1Deal 6 (9) damage to ALL enemies. lonelymod:Return.
BrainstormUncommonAttack2Deal 13 (17) damage to ALL enemies. Choose a card in your discard pile to lonelymod:Return.
Broken DreamsUncommonSkill0Shuffle a Misery into your draw pile. Draw 2 (3) cards. Gain 3 Weak.
Broken HeartUncommonSkill0Add an Outburst to your hand. Gain [E] [E] [E]. Gain 3 (2) Vulnerable.
Broken SpiritUncommonSkill1Put (Add) a Primal on top of (to) your draw pile (hand). Grant 2 Strength. Gain 3 Frail.
Chasing FantasiesUncommonSkill1lonelymod:Call lonelymod:Attack. lonelymod:Plan 4 (6). Shuffle this card into your draw pile.
ConsiderationUncommonSkill1lonelymod:Call lonelymod:Protect. (Grant !lonelymod:m2! Vigor.)Draw 2 cards.
Dark RitualUncommonSkill1Exhaust 1 card. Next turn, gain Strength equal to double its cost (+ !M!).
Endless OnslaughtUncommonAttack1Deal 9 (10) damage. When you lonelymod:Plan, increase its damage by 3 (4) this combat. lonelymod:Return.
Fear The BeastUncommonPower1Whenever you lonelymod:Call lonelymod:Attack, gain 5 (7) Block.
Fetch!UncommonAttack1Deal 8 (10) damage. Apply 1 lonelymod:Target. Next time your lonelymod:Companion lonelymod:Attacks, grant 3 (4) Strength.
Fiery ArrowUncommonAttack2Deal 12 (14) damage. At the start of the enemy's next 3 turns, deal 6 (7) damage.
GeniusUncommonSkill1lonelymod:Plan 3 (4). Upgrade selected cards for the rest of combat. Gain 5 (7) lonelymod:Stamina.
ImproviseUncommonSkill0Choose 1 of 5 Skills of any color to add into your hand. (It costs 0 this turn.)Exhaust.
Multi-ShotUncommonPower2Whenever you play an attack, deal 3 damage to a random enemy 2 (3) times.
On GuardUncommonSkill1Gain 4 (6) lonelymod:Stamina. If any enemy intends to Attack, lonelymod:Call lonelymod:Protect and lonelymod:Return.
On The HuntUncommonAttack1Deal 7 (10) damage. If this deals 7 (10) or more unblocked damage, lonelymod:Call lonelymod:Attack and lonelymod:Return.
OvercomeUncommonPower1(Innate.)At the end of your turn, gain 6 Block for every debuff you have.
Overflowing QuiverUncommonAttack0Ethereal. Deal 4 damage. Shuffle a copy of this into your draw pile.(lonelymod:Return.)
OverreactionUncommonSkill0Ethereal. Gain 3 (6) Block. Draw 2 cards. Exhaust.
Panic AttackUncommonAttack0Ethereal. Deal 4 (7) damage to a random enemy. Gain [E] [E]. Exhaust.
Pin DownUncommonSkill1Whenever you deal unblocked attack damage this turn, apply 1 lonelymod:Target and (,) Vulnerable (and Weak).
Plan BUncommonPower1Whenever you lonelymod:Plan, gain 2 (3) Vigor for each card you didn't select.
PrevailUncommonSkill2Gain 10 (12) Block. At the start of your next 3 turns, gain 5 (6) Block.
RecoveryUncommonPower1 (0)Whenever you lonelymod:Call a lonelymod:Move while your lonelymod:Companion intends to lonelymod:Protect, gain [E].
RelaxUncommonSkill1Draw 3 (4) cards. Lose all your Block. For every 5 Block lost, gain [E].
Single OutUncommonSkill1Apply 3 (4) lonelymod:Target. Gain 6 (8) Block for every enemy in combat.
SuppressUncommonAttackXDeal 5 (7) damage to a random enemy X times. Gain 4 (6) Block X times.
TeamworkUncommonPower1Gain 1 (2) Dexterity. Grant 2 (3) Dexterity.
Twisted ChantUncommonSkill0Ethereal. Gain 3 (4) Strength this turn. Put a Dazed into your discard pile. lonelymod:Return.
Two Steps AheadUncommonPower1Whenever you lonelymod:Plan, lonelymod:Plan 2 (3) more.
UnwaveringUncommonSkill2Ethereal. Gain 10 (13) plus ALL enemy's combined Strength in Block. lonelymod:Return.
Vent FrustrationUncommonAttack3Costs 1 less [E] for every lonelymod:Move you called this turn. Deal 7 (9) damage 3 times.
Wicked TalonsUncommonAttack2Deal 8 (10) damage twice. Gain 2 Strength. Lose 1 Dexterity.
AbandonRareSkill1Ethereal. Lose 10 (7) HP. Remove 1 card in your hand from your deck. Exhaust.
Accursed BeakRareAttack1Deal 3 (5) damage. Lose 1 Strength this turn. If you have Strength, play this again.
Against All OddsRareAttack3Deal 26 (34) damage to ALL enemies. If you have 20 HP or less, gain [E] [E] [E].
BraveryRarePower2At the start of your turn, if ALL enemies intend to attack, gain 12 Vigor (and draw !lonelymod:m2! card).
CounterstrikeRareAttack2 (1)Deal the same damage printed on this enemy's current intent.
CycleRareAttack0Deal 6 (9) damage. All cards that will lonelymod:Return are lonelymod:Returned to your hand.
Defy DeathRareSkill2You cannot die this turn. Next turn, draw 3 (4) cards and gain [E] [E] [E] ([E]). Exhaust.
DesperationRarePower2At the end of your turn, play and exhaust (not and exhaust)a random, non Ethereal card from your hand.
Exponential ForceRareAttack2Deal 10 (13) damage. If this doesn't kill an enemy, double its damage this combat.
FrenzyRareSkillXYour lonelymod:Companion lonelymod:Attacks X times on its next turn, and ignores lonelymod:Calls until then. Exhaust. (not Exhaust.)
Grand SchemeRareSkill1(Innate.)Discard your draw pile. lonelymod:Plan your discard pile. Exhaust.
LonelyRareSkill3 (2)Choose a card to play: Bravery, Desperation, Resolve. Every 16th card you play has no effect.
MiseryRareSkill1Whenever you gain Block this turn, deal 3 (5) damage to ALL enemies. Gain 10 (12) Block.
Muscle MemoryRarePower1 (0)Whenever your cards lonelymod:Return, gain [E].
OmenRareSkill0lonelymod:Summon lonelymod:Omen. lonelymod:Call lonelymod:Special. Lose 4 (3) Strength. Exhaust.
OutburstRareSkill2Play a random (Choose an) attack from your discard pile (. Play it) 3 times and exhaust it. Exhaust.
PrimalRareSkill1(Perform your Companion's lonelymod:Move.)lonelymod:Call lonelymod:Special. Exhaust.
ResolveRarePower2The first time you lose HP each turn, gain 2 Dexterity (and !lonelymod:m2! lonelymod:Plated lonelymod:Armor).
Wild FormRarePower3Ethereal. (not Ethereal.) Whenever you lonelymod:Call a lonelymod:Move, perform the previous lonelymod:Move.

LonelyMod relics

NameImageTierPoolDescriptionFlavor
Bones' StomachStarterYellowAt the start of combat, SummonBones.Given as a sign of trust, it has always been this empty.
Box Of TreatsCommonYellowWhenever a Companion is Summoned, Grant it 2Strength and 1Dexterity.Every time you open this, another treat lies within.
Paper DaugUncommonYellowEnemies with Target take 100% more damage from Companions rather than 50%.Reminds you of Bones.
Short LeashUncommonYellowAt the start of combat, CallProtect.Keep your friends close, and your enemies will be sure to keep their distance.
BoomerangRareYellowThe first card you play each turn will Return to your hand next turn.There seems to be no way to get rid of it.
World MapRareYellowAt the end of your turn, after discarding your cards, Plan4."A well-documented map can do wonders for one's sense of direction." - The Architect
Gift of GodBossYellowAt the start of combat, shuffle a GodlyPowers into your draw pile.You may have this power, but not what you hoped to obtain through it.
Meat's StomachBossYellowReplaces Bones' Stomach. At the start of combat, SummonMeat.You changed his name to something more fitting.
SpyglassShopYellowWhenever you Plan X while your discard pile is empty, Scry X + 3 instead.The eyepiece is extremely cold.

LonelyMod potions

NameImageRarityDescription
Target PotionCommonApply 5Target.
Canned MeatUncommonGrant your Companion3Strength and 3Dexterity.
Special SauceRareYour Companion performs its Special move immediately.

LonelyMod keywords

NameDescription
Plated ArmorCreatures with PlatedArmor gain Block at the end of their turn. Receiving unblocked attack damage reduces PlatedArmor by 1.
AttackMove: Focuses on dealing damage to enemies.
BlirtA tinkering gremlin who loves all kinds of automatons. Her Moves are mainly focused on channeling orbs for you.
BonesA loyal companion, with an insatiable appetite. Has many ways of improving its AttackMove.
Companion MoveTell your Companion to perform this Move at the end of your turn. Calling another Move will override this Move.
DzilA cunning gremlin who loves killing things quietly. Play your Shiv cards on him to improve his next Attack.
DefaultMove: The weakest Move.Companions will default to performing this Move on their turn.
FringA sad gremlin with nothing but a spear. Give him your attention, and he can become a mighty warrior.
KharnA mostly insane gremlin, he has recognized your demonic powers and worships you for them. Gains Strength whenever you lose HP.
MeatAn immense beast, a formidable defense. It has lost neither its loyalty nor its appetite.
OmenA powerful creature, able to destroy all who oppose you. Grant it Strength, and watch its Attack shred through your foes.
SowruA patient gremlin who eagerly awaits your command to attack. Her ProtectMove will cause you to EnterCalm.
PlanLook at the top X cards on your discard pile. You may choose any of them to shuffle into your draw pile.
ProtectMove: Focuses on granting you Block or weakening enemies.
ReturnReturn this card to your hand at the start of next turn.
SummonReplaces the current Companion with a new one. The first time a MoveCalling card enters combat, a Gremlin Companion will automatically be Summoned.
SpecialMove: The most powerful Move. Effects vary greatly between Companions.
StaminaYour next Block Card gains additional Block.
TargetTargeted creatures take 50% more damage from Companions.Companions will prioritize enemies with the most Target.

LonelyMod creatures

NameImageTypeHP
the LonelyPlayer70-78