Name | Image | Rarity | Type | Cost | Description |
---|
Command: Destroy |  | Special | Skill | 0 | Retain. lonelymod:Call lonelymod:Attack. Exhaust. (not Exhaust.) |
Feed The Bear |  | Special | Skill | 1 | Give him some energy. Play as much as you like. |
Godly Powers |  | Special | Skill | 0 | (Retain.)Gain [E]. lonelymod:Return. |
The Drybear |  | Special | Skill | 0 | lonelymod:Companion. A full stomach doesn't stop him from chomping down everything that fits in his mouth. |
The Dryhound |  | Special | Skill | 0 | lonelymod:Companion. An emaciated canine from the Drywoods, he's always hungry. |
The Maniac |  | Special | Skill | 0 | lonelymod:Companion. A vicious gremlin that becomes angrier whenever its friend is hurt. |
The Mechanic |  | Special | Skill | 0 | lonelymod:Companion. An inventive gremlin that has spent its life tinkering with Orb technology. |
The Oracle |  | Special | Skill | 0 | lonelymod:Companion. A wise gremlin that prefers a patient approach to combat. |
The Outcast |  | Special | Skill | 0 | lonelymod:Companion. An unwanted gremlin that tries its best to help out. |
The Spy |  | Special | Skill | 0 | lonelymod:Companion. A deadly gremlin that can use anything you give it to great effect. |
The Vulchyr |  | Special | Skill | 0 | lonelymod:Companion. An evil being that drains power from its master to destroy their enemies. |
Command: Attack |  | Uncommon | Attack | 1 | Deal 6 (9) damage. lonelymod:Call lonelymod:Attack. |
Command: Protect |  | Uncommon | Skill | 1 | Gain 5 (8) Block. lonelymod:Call lonelymod:Protect. |
Command: Special |  | Uncommon | Skill | 2 (1) | lonelymod:Call lonelymod:Special. Exhaust. |
Command: Copy |  | Rare | Skill | 1 | If the last card played this combat was: An Attack, lonelymod:Call lonelymod:Attack. A Skill, lonelymod:Call lonelymod:Protect.(A Power, lonelymod:Call lonelymod:Special.) |
Command: Target |  | Rare | Skill | 1 | Apply 3 lonelymod:Target. lonelymod:Call lonelymod:Protect. Add 1 Command: Destroy (*Destroy+) to your hand. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Heel! |  | Basic | Attack | 2 | Deal 10 (14) damage. lonelymod:Call lonelymod:Protect. |
Sic! |  | Basic | Skill | 1 | (Apply !M! lonelymod:Target to a random enemy.)lonelymod:Call lonelymod:Attack. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Action Plan |  | Common | Skill | 2 | Gain 8 (10) Block. lonelymod:Call lonelymod:Protect. Next turn, lonelymod:Call lonelymod:Attack (and draw !M! card). |
Adapt |  | Common | Skill | 1 | Gain 5 (7) Block. Draw 1 card. If you play the drawn card this turn, gain 5 (7) Block. |
Devious Ploy |  | Common | Attack | 1 | Deal 7 (10) damage. lonelymod:Plan 2 (3). Next turn, Gain [E]. |
Distracted |  | Common | Skill | 0 | Gain 4 (7) Vigor. Next turn, lose [E] and add an Overreaction to your hand. |
Forgetful |  | Common | Skill | 0 | Gain 3 (6) lonelymod:Stamina. Next turn, draw 1 less card and add a Panic Attack to your hand. |
Help! |  | Common | Skill | 1 | At the end of your next 2 (3) turns, lonelymod:Call lonelymod:Protect. |
Kill! |  | Common | Attack | 2 | Deal 10 (15) damage. lonelymod:Call lonelymod:Attack. At the start of your next 2 turns, lonelymod:Call lonelymod:Attack. |
Long Shot |  | Common | Attack | 1 | Deal 7 (9) damage. Deal 5 (7) more damage if played on the furthest away enemy. |
Marker |  | Common | Attack | 1 | Deal 8 (11) damage. Apply 2 (3) lonelymod:Target. |
Occult Practice |  | Common | Skill | 1 | Gain 7 (10) Strength this turn. Shuffle 2 Wounds into your draw pile. Exhaust. |
Overpower |  | Common | Skill | 1 | Gain 8 (10) Block. If the enemy intends to deal less damage than your Block, apply 2 (3) Weak. |
Overthrow |  | Common | Attack | 1 | Deal 9 (11) Damage. If you have no energy, apply 2 (3) Vulnerable. |
Pincer Attack |  | Common | Attack | 1 | Deal 8 (10) damage. If your lonelymod:Companion intends to lonelymod:Attack, deal 8 (10) damage again. |
Planned Assault |  | Common | Attack | 0 | Deal 4 (6) damage. Whenever you lonelymod:Plan, move this card from the draw pile to your hand. |
Pure Skill |  | Common | Skill | 0 | Gain 3 (4) Vigor. Gain 2 (3) lonelymod:Stamina. lonelymod:Plan 1 (2). |
Siphon |  | Common | Attack | 1 | Deal 5 (7) damage. Gain Vigor equal to the unblocked damage dealt. |
Stand Strong |  | Common | Skill | 1 | Gain 7 (10) Block. lonelymod:Return. |
Strike Back |  | Common | Attack | 1 | Deal 8 (12) damage. If you have a debuff, gain [E]. |
Volley |  | Common | Attack | 1 | Deal 6 (9) damage to ALL enemies. lonelymod:Return. |
Brainstorm |  | Uncommon | Attack | 2 | Deal 13 (17) damage to ALL enemies. Choose a card in your discard pile to lonelymod:Return. |
Broken Dreams |  | Uncommon | Skill | 0 | Shuffle a Misery into your draw pile. Draw 2 (3) cards. Gain 3 Weak. |
Broken Heart |  | Uncommon | Skill | 0 | Add an Outburst to your hand. Gain [E] [E] [E]. Gain 3 (2) Vulnerable. |
Broken Spirit |  | Uncommon | Skill | 1 | Put (Add) a Primal on top of (to) your draw pile (hand). Grant 2 Strength. Gain 3 Frail. |
Chasing Fantasies |  | Uncommon | Skill | 1 | lonelymod:Call lonelymod:Attack. lonelymod:Plan 4 (6). Shuffle this card into your draw pile. |
Consideration |  | Uncommon | Skill | 1 | lonelymod:Call lonelymod:Protect. (Grant !lonelymod:m2! Vigor.)Draw 2 cards. |
Dark Ritual |  | Uncommon | Skill | 1 | Exhaust 1 card. Next turn, gain Strength equal to double its cost (+ !M!). |
Endless Onslaught |  | Uncommon | Attack | 1 | Deal 9 (10) damage. When you lonelymod:Plan, increase its damage by 3 (4) this combat. lonelymod:Return. |
Fear The Beast |  | Uncommon | Power | 1 | Whenever you lonelymod:Call lonelymod:Attack, gain 5 (7) Block. |
Fetch! |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Apply 1 lonelymod:Target. Next time your lonelymod:Companion lonelymod:Attacks, grant 3 (4) Strength. |
Fiery Arrow |  | Uncommon | Attack | 2 | Deal 12 (14) damage. At the start of the enemy's next 3 turns, deal 6 (7) damage. |
Genius |  | Uncommon | Skill | 1 | lonelymod:Plan 3 (4). Upgrade selected cards for the rest of combat. Gain 5 (7) lonelymod:Stamina. |
Improvise |  | Uncommon | Skill | 0 | Choose 1 of 5 Skills of any color to add into your hand. (It costs 0 this turn.)Exhaust. |
Multi-Shot |  | Uncommon | Power | 2 | Whenever you play an attack, deal 3 damage to a random enemy 2 (3) times. |
On Guard |  | Uncommon | Skill | 1 | Gain 4 (6) lonelymod:Stamina. If any enemy intends to Attack, lonelymod:Call lonelymod:Protect and lonelymod:Return. |
On The Hunt |  | Uncommon | Attack | 1 | Deal 7 (10) damage. If this deals 7 (10) or more unblocked damage, lonelymod:Call lonelymod:Attack and lonelymod:Return. |
Overcome |  | Uncommon | Power | 1 | (Innate.)At the end of your turn, gain 6 Block for every debuff you have. |
Overflowing Quiver |  | Uncommon | Attack | 0 | Ethereal. Deal 4 damage. Shuffle a copy of this into your draw pile.(lonelymod:Return.) |
Overreaction |  | Uncommon | Skill | 0 | Ethereal. Gain 3 (6) Block. Draw 2 cards. Exhaust. |
Panic Attack |  | Uncommon | Attack | 0 | Ethereal. Deal 4 (7) damage to a random enemy. Gain [E] [E]. Exhaust. |
Pin Down |  | Uncommon | Skill | 1 | Whenever you deal unblocked attack damage this turn, apply 1 lonelymod:Target and (,) Vulnerable (and Weak). |
Plan B |  | Uncommon | Power | 1 | Whenever you lonelymod:Plan, gain 2 (3) Vigor for each card you didn't select. |
Prevail |  | Uncommon | Skill | 2 | Gain 10 (12) Block. At the start of your next 3 turns, gain 5 (6) Block. |
Recovery |  | Uncommon | Power | 1 (0) | Whenever you lonelymod:Call a lonelymod:Move while your lonelymod:Companion intends to lonelymod:Protect, gain [E]. |
Relax |  | Uncommon | Skill | 1 | Draw 3 (4) cards. Lose all your Block. For every 5 Block lost, gain [E]. |
Single Out |  | Uncommon | Skill | 1 | Apply 3 (4) lonelymod:Target. Gain 6 (8) Block for every enemy in combat. |
Suppress |  | Uncommon | Attack | X | Deal 5 (7) damage to a random enemy X times. Gain 4 (6) Block X times. |
Teamwork |  | Uncommon | Power | 1 | Gain 1 (2) Dexterity. Grant 2 (3) Dexterity. |
Twisted Chant |  | Uncommon | Skill | 0 | Ethereal. Gain 3 (4) Strength this turn. Put a Dazed into your discard pile. lonelymod:Return. |
Two Steps Ahead |  | Uncommon | Power | 1 | Whenever you lonelymod:Plan, lonelymod:Plan 2 (3) more. |
Unwavering |  | Uncommon | Skill | 2 | Ethereal. Gain 10 (13) plus ALL enemy's combined Strength in Block. lonelymod:Return. |
Vent Frustration |  | Uncommon | Attack | 3 | Costs 1 less [E] for every lonelymod:Move you called this turn. Deal 7 (9) damage 3 times. |
Wicked Talons |  | Uncommon | Attack | 2 | Deal 8 (10) damage twice. Gain 2 Strength. Lose 1 Dexterity. |
Abandon |  | Rare | Skill | 1 | Ethereal. Lose 10 (7) HP. Remove 1 card in your hand from your deck. Exhaust. |
Accursed Beak |  | Rare | Attack | 1 | Deal 3 (5) damage. Lose 1 Strength this turn. If you have Strength, play this again. |
Against All Odds |  | Rare | Attack | 3 | Deal 26 (34) damage to ALL enemies. If you have 20 HP or less, gain [E] [E] [E]. |
Bravery |  | Rare | Power | 2 | At the start of your turn, if ALL enemies intend to attack, gain 12 Vigor (and draw !lonelymod:m2! card). |
Counterstrike |  | Rare | Attack | 2 (1) | Deal the same damage printed on this enemy's current intent. |
Cycle |  | Rare | Attack | 0 | Deal 6 (9) damage. All cards that will lonelymod:Return are lonelymod:Returned to your hand. |
Defy Death |  | Rare | Skill | 2 | You cannot die this turn. Next turn, draw 3 (4) cards and gain [E] [E] [E] ([E]). Exhaust. |
Desperation |  | Rare | Power | 2 | At the end of your turn, play and exhaust (not and exhaust)a random, non Ethereal card from your hand. |
Exponential Force |  | Rare | Attack | 2 | Deal 10 (13) damage. If this doesn't kill an enemy, double its damage this combat. |
Frenzy |  | Rare | Skill | X | Your lonelymod:Companion lonelymod:Attacks X times on its next turn, and ignores lonelymod:Calls until then. Exhaust. (not Exhaust.) |
Grand Scheme |  | Rare | Skill | 1 | (Innate.)Discard your draw pile. lonelymod:Plan your discard pile. Exhaust. |
Lonely |  | Rare | Skill | 3 (2) | Choose a card to play: Bravery, Desperation, Resolve. Every 16th card you play has no effect. |
Misery |  | Rare | Skill | 1 | Whenever you gain Block this turn, deal 3 (5) damage to ALL enemies. Gain 10 (12) Block. |
Muscle Memory |  | Rare | Power | 1 (0) | Whenever your cards lonelymod:Return, gain [E]. |
Omen |  | Rare | Skill | 0 | lonelymod:Summon lonelymod:Omen. lonelymod:Call lonelymod:Special. Lose 4 (3) Strength. Exhaust. |
Outburst |  | Rare | Skill | 2 | Play a random (Choose an) attack from your discard pile (. Play it) 3 times and exhaust it. Exhaust. |
Primal |  | Rare | Skill | 1 | (Perform your Companion's lonelymod:Move.)lonelymod:Call lonelymod:Special. Exhaust. |
Resolve |  | Rare | Power | 2 | The first time you lose HP each turn, gain 2 Dexterity (and !lonelymod:m2! lonelymod:Plated lonelymod:Armor). |
Wild Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you lonelymod:Call a lonelymod:Move, perform the previous lonelymod:Move. |
Name | Description |
---|
Plated Armor | Creatures with PlatedArmor gain Block at the end of their turn. Receiving unblocked attack damage reduces PlatedArmor by 1. |
Attack | Move: Focuses on dealing damage to enemies. |
Blirt | A tinkering gremlin who loves all kinds of automatons. Her Moves are mainly focused on channeling orbs for you. |
Bones | A loyal companion, with an insatiable appetite. Has many ways of improving its AttackMove. |
Companion Move | Tell your Companion to perform this Move at the end of your turn. Calling another Move will override this Move. |
Dzil | A cunning gremlin who loves killing things quietly. Play your Shiv cards on him to improve his next Attack. |
Default | Move: The weakest Move.Companions will default to performing this Move on their turn. |
Fring | A sad gremlin with nothing but a spear. Give him your attention, and he can become a mighty warrior. |
Kharn | A mostly insane gremlin, he has recognized your demonic powers and worships you for them. Gains Strength whenever you lose HP. |
Meat | An immense beast, a formidable defense. It has lost neither its loyalty nor its appetite. |
Omen | A powerful creature, able to destroy all who oppose you. Grant it Strength, and watch its Attack shred through your foes. |
Sowru | A patient gremlin who eagerly awaits your command to attack. Her ProtectMove will cause you to EnterCalm. |
Plan | Look at the top X cards on your discard pile. You may choose any of them to shuffle into your draw pile. |
Protect | Move: Focuses on granting you Block or weakening enemies. |
Return | Return this card to your hand at the start of next turn. |
Summon | Replaces the current Companion with a new one. The first time a MoveCalling card enters combat, a Gremlin Companion will automatically be Summoned. |
Special | Move: The most powerful Move. Effects vary greatly between Companions. |
Stamina | Your next Block Card gains additional Block. |
Target | Targeted creatures take 50% more damage from Companions.Companions will prioritize enemies with the most Target. |