Juxverse cards

NameImageRarityTypeCostDescription
DefendBasicSkill1Gain 5 (8) Block.
Read the StarsBasicSkill0Scry 1 (2). Gain 3 (5) Block. juxverse:Constellation (Increases Scry)
StrikeBasicAttack1Deal 6 (9) damage.
Wall of FrostBasicSkill2Gain 8 (10) Block. Next turn, gain [E] ([E]).
Astral SurveyCommonSkill0Whenever you play a card this turn, gain 1 (2) temporary juxverse:Star.
Aurora VeilCommonSkill1Gain 7 Block. Draw 1 (2) card(s) next turn.
Cosmic BeamCommonAttack1Deal 7 (10) damage. Draw 1 card. Discard 1 card. If you have played no other cards this turn, gain [E] [E].
CounterspellCommonSkill1Gain 1 (2) Artifact. Draw 2 cards.
EM PulseCommonAttack1Deal 2 damage to ALL enemies. Gain 2★ Block. (Gain 1 Star.)juxverse:Constellation (Increases Damage and Block)
Energy GradientCommonSkill0Scry 3 (4). If this card is Exhausted, apply 1 (2) Weak to ALL enemies. ALL enemies lose 1 (2) Strength.
Frost ShardsCommonAttack1Deal 9 (12) damage to ALL enemies. Exhaust a card from your hand.
Harsh LightCommonAttack1Deal 4 (7) damage. Apply 0 (1)★ Weak. juxverse:Constellation (Increases Damage and Weak)
Hyperspace StrikeCommonAttack1Deal 8 (12) damage. If you have played no other cards this turn, deal 4 (8) damage.
InterceptCommonAttack2Deal 9 (12) damage. If the enemy intends to attack, gain 9 (12) Block. Otherwise, deal 9 (12) damage again.
OffloadCommonSkill0Gain 3 (6) Block. Exhaust a card from your hand. If it cost 2 or more, add [E] ([E]).
Open ReactorCommonAttack1Deal 6 (10) damage. Exhaust a card from your discard pile. If you Exhaust a skill, gain 1 Strength.
Pilot TrainingCommonSkill2Gain 2 Dexterity. Gain 8 Block. Exhaust. (not Exhaust.)
Search the SkyCommonSkill0Draw 1 (2) card(s). Discard 1 (2) card(s). Gain 1 (2) temporary juxverse:Star(s).
SoulseekingCommonAttack4Deal 20 (25) damage. Gain 10 (15) Block. If the enemy intends to attack, gain [E] [E].
Spiked Ice ShellCommonAttack2Gain 5 (8) Block. Deal 5 (8) damage. Put a card from your hand on top of your draw pile. You gain [E] next turn.
StarboltCommonAttack1Deal 6 (9) damage. juxverse:Constellation (Increases Damage)
Thorough StudyCommonSkill1Exhaust a card from your discard pile and from your hand. Draw 2 (3) cards.
Winter StormCommonAttack2Deal 12 (16) damage. If the enemy is dealt unblocked damage, it loses that much Strength this turn.
Astral TiesUncommonSkill1Heal 2 (4) HP. Exhaust. juxverse:Constellation (Increases Healing)
Bathed in StarlightUncommonSkill1Gain 5 (8) Block. Gain 1 juxverse:Star. juxverse:Constellation (Increases Block)
Celestial RecordUncommonSkill0Draw 1 card. Gain 1 (2) temporary juxverse:Star.
Flicker EngineeringUncommonSkill1 (0)The next power you play this turn is played twice.
Frigid AtmosphereUncommonAttack1If the enemy intends to attack, enemy loses 1 (2) Strength and you gain 1 (2) Strength. Deal 5 (8) damage.
Gravitational WaveUncommonSkill2ALL enemies lose 2 (3) Strength. Apply 2 (3) Vulnerable to ALL enemies. Exhaust.
Harmonic ReplicaUncommonSkill2 (1)Choose a card in your discard pile. Add a copy of that card into your hand. Exhaust.
Historic AchievementUncommonSkill2Put a (!M!) card(s) from your discard pile into your hand. Retain it (them). Gain [E] [E] next turn. Exhaust.
HyperfocusUncommonPower2When you play a card, lose 2 (1) HP and gain [E].
InfohazardUncommonAttack0Exhaust a card from your hand. Deal 7 (10) damage X times. X is the Exhausted card's cost.
Library ResearchUncommonSkill1Choose 1 of 3 cards of any color to add into your hand. It gains Exhaust. Exhaust. (not Exhaust.)
Lose FocusUncommonSkill1Gain 20 (30) Block. Shuffle 5 (3) Dazed into your draw pile. Exhaust.
NebulaUncommonSkill1This turn, gain twice (three times) as many juxverse:Stars.
Null GeodesicUncommonPower3 (2)At the start of your turn, draw 2 (3) cards, then exhaust 1 card.
OverstimulationUncommonPower2At the start of your turn, draw 1 fewer card and gain [E] [E].(Innate.)
Protection FieldUncommonSkill1Gain 5 (8) Block. If you have played no other cards this turn, gain [E] [E] ([E]).
Quantum BreakdownUncommonAttack3Deal 12 (16) damage. Draw a card. If this card is Exhausted, play it.
Ray of FrostUncommonAttack1Deal 3 (9) damage. Enemy loses 2 (3) Strength this turn.
Reach Through AgesUncommonSkill1Retain. Draw 1 card. Put a card from your discard pile on top of your deck.(Draw 1 card. Discard 1 card.)
Spacetime RipplesUncommonAttack2Deal 4 damage 2 (3) times. juxverse:Constellation (Increases attacks)
Star ShowerUncommonAttack3Deal 6 (12) damage to random enemies 2 times. juxverse:Constellation (Increases attacks)
Starlight ArmorUncommonPower1At end of turn, gain 1 (2) Block. juxverse:Constellation (Increases Block.)
Stellar AlignmentUncommonPower2Whenever you gain a buff, deal 1 (2) to ALL enemies.
Stellar FusionUncommonSkill2Gain 1 [E] next turn. Retain 1 (2) cards. End the turn. juxverse:Constellation (Increases Energy)
Structural EngineeringUncommonPower2Whenever a card is Exhausted, deal 1 (2) damage to ALL enemies and gain 1 juxverse:Star.
Subspace RadiationUncommonAttack1Deal 7 (10) damage. If you have 3 or more Exhausted cards, deal 7 (10) damage.
Supergiant ChargeUncommonAttack0Deal 6 (9) damage. When you play a card with cost 4+, return this card from your discard pile to your hand.
Time StepUncommonSkill1Gain 2 (3) Block. Your energy is conserved this turn. Retain your hand. End the turn. Exhaust. (not Exhaust.)
TimebombUncommonAttack0Deal 2 damage 2 (3) times. At the start of your turn, return this from the discard pile to your hand.
Tough It OutUncommonPower2Whenever you lose HP, gain [E] next turn.(Innate.)
Vacuum EnergyUncommonSkill1Gain [E] [E] ([E]). Put a Daze on top of your draw pile. At the start of your next turn, gain [E] [E] ([E]).
Winter's MidnightUncommonAttack4Exhaust any number of cards from your hand. Deal 5 (8) damage for each card in your exhaust pile. Exhaust.
ZenithUncommonAttack2Deal 10 (15) damage. Gain 3 temporary juxverse:Stars.
A Dark NightRareAttack1Remove all juxverse:Stars. Draw that many cards next turn. If 10 (7) or more juxverse:Stars were removed, deal 30 damage to ALL enemies.
Astral FormRarePower3(Gain 2 juxverse:Stars.) At the start of your turn, gain 1 juxverse:Stars. juxverse:Constellation (Increases Stars by 50%)
ChronologRareSkill1Put a card from your exhaust pile into your hand. (Scry !M!.)Exhaust (.)
Core RepairRareSkill1Gain 7 (10) Block. Remove 1 (2) debuff(s) from you.
Eyergin SodaRarePower2(Innate.)Energy is conserved between turns.
Gamma Ray BurstRareAttack5Deal 25 (35) damage. Apply 1 Weak and 1 Vulnerable. Exhaust. juxverse:Constellation (Increases Debuffs)
Gravitational SingularityRareAttack4Deal 15 (22) damage. Put this card on top of your draw pile. At the start of your next turn, gain [E] [E].
Hyperspace ArrayRarePower3At the end of your turn, Scry 3 (5). At the start of your turn, gain [E].
ImaginariaRareSkill9(Shuffle your discard pile into your draw pile.)Play ALL cards in your draw pile. Exhaust.
Memories of Past SelvesRareSkill3Draw 1 (2) card(s). Gain [E] ([E]). Gain 3 (5) Block. Reduce this card's cost by 1 this combat.
Parallel TimelinesRareSkill1 (0)This turn, your next card is played twice. You lose 1 Strength and 1 Dexterity.
Promised GateRareSkill6 (5)This turn, ALL cards you play are played twice. Gain [E] [E] [E]. Exhaust.
Quantum SuppressionRarePower2 (1)Whenever a card is Exhausted, gain [E].
Stellar ManifestationRareSkill2 (1)Put 1 cards with juxverse:Constellation from your draw pile into your hand. Exhaust. Constellation (Increases Cards)
Superluminal JourneyRareSkill1Shuffle (any number of cards from) your exhaust pile into your draw pile. Exhaust.
SupernovaRareAttack3Deal 10 (14) damage to ALL enemies. Apply 2 Weak to ALL enemies. Exhaust. juxverse:Constellation (Increases Damage twice (3 times).)
Temporal SingularityRarePower7At the start of your turn, take an extra turn after this one if this isn't an extra turn.
Unwind the SpringsRareSkill2Ethereal. You lose 4 HP. Gain 1 Intangible. Exhaust. (not Exhaust.)

Juxverse relics

NameImageTierPoolDescriptionFlavor
Band of Stable TimeStarterCharacter_starlight_colorYou get 1juxverse:Star at the start of combat. When you are dealt damage, get 1Block for each juxverse:Star you have.A platinum bracelet that prevents timelines from splitting in its vicinity.
Wooden FluteCommonCharacter_starlight_colorYour first attack each turn deals 1 damage to ALL enemies for each juxverse:Star you have."I can't do much to help Aria with her hunting skill. However, she seems to like music, so I hope she sticks to it."
Crystal KrisUncommonCharacter_starlight_colorWhenever you end a turn with 3 or more juxverse:Stars, gain 1Strength.A blade of crystal made to taste only the blood of its creator.
Flow CompassUncommonWhen you play 9Skills, copy the next Skill you play.A glass sphere and a black needle move in 3D space, tracing out the harmonics of magic.
Key of DestiniesUncommonAt the start of your turn, Scry 3.A wrought-iron key that controls destiny.
Peace BranchUncommonWhen an enemy dies, prevent the next time you would lose HP this combat.A stick formed from the resolution of a great conflict.
Transcription TabletUncommonCharacter_starlight_colorWhenever you play a skill without juxverse:Constellation, gain 1 temporary juxverse:Star."Lexi was born without a voice. I gifted this to her, such that she may be able to write one herself."
Meteor HairpinRareCharacter_starlight_colorWhenever a card is Exhausted, gain 1 temporary Strength."Silva is growing up to be more than suited for her noble role. Seeing as the shooting star represents luck, I hope this brings luck to her."
Worldforge FragmentRareCharacter_starlight_colorAt the end of your turn, put a card from your hand on top of your deck.A machine capable of casting the Allspell, left in pieces so it couldn't be used a second time.
Tome of the UnknowableSpecialAt the start of combat, add two random cards to your hand.A nondescript book that holds the secrets of the world and wishes to share.
Bag Of CarrotsBossCharacter_starlight_colorThe first time a card is Exhausted each turn, gain [E] .Condensed sugar in a crisp orange packet.
Cheap Flow TorchBossCharacter_starlight_colorOnce each combat, right-click this to spend "I know we don't have a lot of money right now, but I want to make sure Caelum can grow up into the engineer he wants to be."
EitheiruiungBossGain [E] [E] at the start of your turn. When you play 4 or more cards in a turn, you lose 4 HP.The "Staff of Balance", formed to channel an endless amount of magic from the Tree of Life.
ShadowrendBossWhen you deal unblocked damage, gain 1 temporary Strength.A blade that devours even the soul of its wielder.
Temporal AnchorBossCharacter_starlight_colorReplaces BandofStableTime. You get 3juxverse:Stars at the start of combat. When you are dealt damage, get 1Block for each juxverse:Star you have.The activation of the Band of Stable Time locks down its active timeline, preventing (other) time travelers from jumping in unannounced.
Model FighterShopCharacter_starlight_colorWhenever you play 5 or more cards in a turn, apply 2Vulnerable to ALL enemies."When Arctus left home, he left everything he cared about behind. I hope this model ship finds him well, so he may have something."

Juxverse keywords

NameDescription
juxverse:constellationThis effect is increased by each Star you have. After this card's effect, gain 1 temporary Star.

Juxverse creatures

NameImageTypeHP
the StarmakerPlayer63-70