| Name | Image | Rarity | Type | Cost | Description |
|---|
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Read the Stars |  | Basic | Skill | 0 | Scry 1 (2). Gain 3 (5) Block. juxverse:Constellation (Increases Scry) |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Wall of Frost |  | Basic | Skill | 2 | Gain 8 (10) Block. Next turn, gain [E] ([E]). |
| Astral Survey |  | Common | Skill | 0 | Whenever you play a card this turn, gain 1 (2) temporary juxverse:Star. |
| Aurora Veil |  | Common | Skill | 1 | Gain 7 Block. Draw 1 (2) card(s) next turn. |
| Cosmic Beam |  | Common | Attack | 1 | Deal 7 (10) damage. Draw 1 card. Discard 1 card. If you have played no other cards this turn, gain [E] [E]. |
| Counterspell |  | Common | Skill | 1 | Gain 1 (2) Artifact. Draw 2 cards. |
| EM Pulse |  | Common | Attack | 1 | Deal 2 damage to ALL enemies. Gain 2★ Block. (Gain 1 Star.)juxverse:Constellation (Increases Damage and Block) |
| Energy Gradient |  | Common | Skill | 0 | Scry 3 (4). If this card is Exhausted, apply 1 (2) Weak to ALL enemies. ALL enemies lose 1 (2) Strength. |
| Frost Shards |  | Common | Attack | 1 | Deal 9 (12) damage to ALL enemies. Exhaust a card from your hand. |
| Harsh Light |  | Common | Attack | 1 | Deal 4 (7) damage. Apply 0 (1)★ Weak. juxverse:Constellation (Increases Damage and Weak) |
| Hyperspace Strike |  | Common | Attack | 1 | Deal 8 (12) damage. If you have played no other cards this turn, deal 4 (8) damage. |
| Intercept |  | Common | Attack | 2 | Deal 9 (12) damage. If the enemy intends to attack, gain 9 (12) Block. Otherwise, deal 9 (12) damage again. |
| Offload |  | Common | Skill | 0 | Gain 3 (6) Block. Exhaust a card from your hand. If it cost 2 or more, add [E] ([E]). |
| Open Reactor |  | Common | Attack | 1 | Deal 6 (10) damage. Exhaust a card from your discard pile. If you Exhaust a skill, gain 1 Strength. |
| Pilot Training |  | Common | Skill | 2 | Gain 2 Dexterity. Gain 8 Block. Exhaust. (not Exhaust.) |
| Search the Sky |  | Common | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). Gain 1 (2) temporary juxverse:Star(s). |
| Soulseeking |  | Common | Attack | 4 | Deal 20 (25) damage. Gain 10 (15) Block. If the enemy intends to attack, gain [E] [E]. |
| Spiked Ice Shell |  | Common | Attack | 2 | Gain 5 (8) Block. Deal 5 (8) damage. Put a card from your hand on top of your draw pile. You gain [E] next turn. |
| Starbolt |  | Common | Attack | 1 | Deal 6 (9) damage. juxverse:Constellation (Increases Damage) |
| Thorough Study |  | Common | Skill | 1 | Exhaust a card from your discard pile and from your hand. Draw 2 (3) cards. |
| Winter Storm |  | Common | Attack | 2 | Deal 12 (16) damage. If the enemy is dealt unblocked damage, it loses that much Strength this turn. |
| Astral Ties |  | Uncommon | Skill | 1 | Heal 2 (4) HP. Exhaust. juxverse:Constellation (Increases Healing) |
| Bathed in Starlight |  | Uncommon | Skill | 1 | Gain 5 (8) Block. Gain 1 juxverse:Star. juxverse:Constellation (Increases Block) |
| Celestial Record |  | Uncommon | Skill | 0 | Draw 1 card. Gain 1 (2) temporary juxverse:Star. |
| Flicker Engineering |  | Uncommon | Skill | 1 (0) | The next power you play this turn is played twice. |
| Frigid Atmosphere |  | Uncommon | Attack | 1 | If the enemy intends to attack, enemy loses 1 (2) Strength and you gain 1 (2) Strength. Deal 5 (8) damage. |
| Gravitational Wave |  | Uncommon | Skill | 2 | ALL enemies lose 2 (3) Strength. Apply 2 (3) Vulnerable to ALL enemies. Exhaust. |
| Harmonic Replica |  | Uncommon | Skill | 2 (1) | Choose a card in your discard pile. Add a copy of that card into your hand. Exhaust. |
| Historic Achievement |  | Uncommon | Skill | 2 | Put a (!M!) card(s) from your discard pile into your hand. Retain it (them). Gain [E] [E] next turn. Exhaust. |
| Hyperfocus |  | Uncommon | Power | 2 | When you play a card, lose 2 (1) HP and gain [E]. |
| Infohazard |  | Uncommon | Attack | 0 | Exhaust a card from your hand. Deal 7 (10) damage X times. X is the Exhausted card's cost. |
| Library Research |  | Uncommon | Skill | 1 | Choose 1 of 3 cards of any color to add into your hand. It gains Exhaust. Exhaust. (not Exhaust.) |
| Lose Focus |  | Uncommon | Skill | 1 | Gain 20 (30) Block. Shuffle 5 (3) Dazed into your draw pile. Exhaust. |
| Nebula |  | Uncommon | Skill | 1 | This turn, gain twice (three times) as many juxverse:Stars. |
| Null Geodesic |  | Uncommon | Power | 3 (2) | At the start of your turn, draw 2 (3) cards, then exhaust 1 card. |
| Overstimulation |  | Uncommon | Power | 2 | At the start of your turn, draw 1 fewer card and gain [E] [E].(Innate.) |
| Protection Field |  | Uncommon | Skill | 1 | Gain 5 (8) Block. If you have played no other cards this turn, gain [E] [E] ([E]). |
| Quantum Breakdown |  | Uncommon | Attack | 3 | Deal 12 (16) damage. Draw a card. If this card is Exhausted, play it. |
| Ray of Frost |  | Uncommon | Attack | 1 | Deal 3 (9) damage. Enemy loses 2 (3) Strength this turn. |
| Reach Through Ages |  | Uncommon | Skill | 1 | Retain. Draw 1 card. Put a card from your discard pile on top of your deck.(Draw 1 card. Discard 1 card.) |
| Spacetime Ripples |  | Uncommon | Attack | 2 | Deal 4 damage 2 (3) times. juxverse:Constellation (Increases attacks) |
| Star Shower |  | Uncommon | Attack | 3 | Deal 6 (12) damage to random enemies 2 times. juxverse:Constellation (Increases attacks) |
| Starlight Armor |  | Uncommon | Power | 1 | At end of turn, gain 1 (2) Block. juxverse:Constellation (Increases Block.) |
| Stellar Alignment |  | Uncommon | Power | 2 | Whenever you gain a buff, deal 1 (2) to ALL enemies. |
| Stellar Fusion |  | Uncommon | Skill | 2 | Gain 1 [E] next turn. Retain 1 (2) cards. End the turn. juxverse:Constellation (Increases Energy) |
| Structural Engineering |  | Uncommon | Power | 2 | Whenever a card is Exhausted, deal 1 (2) damage to ALL enemies and gain 1 juxverse:Star. |
| Subspace Radiation |  | Uncommon | Attack | 1 | Deal 7 (10) damage. If you have 3 or more Exhausted cards, deal 7 (10) damage. |
| Supergiant Charge |  | Uncommon | Attack | 0 | Deal 6 (9) damage. When you play a card with cost 4+, return this card from your discard pile to your hand. |
| Time Step |  | Uncommon | Skill | 1 | Gain 2 (3) Block. Your energy is conserved this turn. Retain your hand. End the turn. Exhaust. (not Exhaust.) |
| Timebomb |  | Uncommon | Attack | 0 | Deal 2 damage 2 (3) times. At the start of your turn, return this from the discard pile to your hand. |
| Tough It Out |  | Uncommon | Power | 2 | Whenever you lose HP, gain [E] next turn.(Innate.) |
| Vacuum Energy |  | Uncommon | Skill | 1 | Gain [E] [E] ([E]). Put a Daze on top of your draw pile. At the start of your next turn, gain [E] [E] ([E]). |
| Winter's Midnight |  | Uncommon | Attack | 4 | Exhaust any number of cards from your hand. Deal 5 (8) damage for each card in your exhaust pile. Exhaust. |
| Zenith |  | Uncommon | Attack | 2 | Deal 10 (15) damage. Gain 3 temporary juxverse:Stars. |
| A Dark Night |  | Rare | Attack | 1 | Remove all juxverse:Stars. Draw that many cards next turn. If 10 (7) or more juxverse:Stars were removed, deal 30 damage to ALL enemies. |
| Astral Form |  | Rare | Power | 3 | (Gain 2 juxverse:Stars.) At the start of your turn, gain 1 juxverse:Stars. juxverse:Constellation (Increases Stars by 50%) |
| Chronolog |  | Rare | Skill | 1 | Put a card from your exhaust pile into your hand. (Scry !M!.)Exhaust (.) |
| Core Repair |  | Rare | Skill | 1 | Gain 7 (10) Block. Remove 1 (2) debuff(s) from you. |
| Eyergin Soda |  | Rare | Power | 2 | (Innate.)Energy is conserved between turns. |
| Gamma Ray Burst |  | Rare | Attack | 5 | Deal 25 (35) damage. Apply 1 Weak and 1 Vulnerable. Exhaust. juxverse:Constellation (Increases Debuffs) |
| Gravitational Singularity |  | Rare | Attack | 4 | Deal 15 (22) damage. Put this card on top of your draw pile. At the start of your next turn, gain [E] [E]. |
| Hyperspace Array |  | Rare | Power | 3 | At the end of your turn, Scry 3 (5). At the start of your turn, gain [E]. |
| Imaginaria |  | Rare | Skill | 9 | (Shuffle your discard pile into your draw pile.)Play ALL cards in your draw pile. Exhaust. |
| Memories of Past Selves |  | Rare | Skill | 3 | Draw 1 (2) card(s). Gain [E] ([E]). Gain 3 (5) Block. Reduce this card's cost by 1 this combat. |
| Parallel Timelines |  | Rare | Skill | 1 (0) | This turn, your next card is played twice. You lose 1 Strength and 1 Dexterity. |
| Promised Gate |  | Rare | Skill | 6 (5) | This turn, ALL cards you play are played twice. Gain [E] [E] [E]. Exhaust. |
| Quantum Suppression |  | Rare | Power | 2 (1) | Whenever a card is Exhausted, gain [E]. |
| Stellar Manifestation |  | Rare | Skill | 2 (1) | Put 1 cards with juxverse:Constellation from your draw pile into your hand. Exhaust. Constellation (Increases Cards) |
| Superluminal Journey |  | Rare | Skill | 1 | Shuffle (any number of cards from) your exhaust pile into your draw pile. Exhaust. |
| Supernova |  | Rare | Attack | 3 | Deal 10 (14) damage to ALL enemies. Apply 2 Weak to ALL enemies. Exhaust. juxverse:Constellation (Increases Damage twice (3 times).) |
| Temporal Singularity |  | Rare | Power | 7 | At the start of your turn, take an extra turn after this one if this isn't an extra turn. |
| Unwind the Springs |  | Rare | Skill | 2 | Ethereal. You lose 4 HP. Gain 1 Intangible. Exhaust. (not Exhaust.) |
| Name | Image | Tier | Pool | Description | Flavor |
|---|
| Band of Stable Time |  | Starter | Character_starlight_color | You get 1juxverse:Star at the start of combat. When you are dealt damage, get 1Block for each juxverse:Star you have. | A platinum bracelet that prevents timelines from splitting in its vicinity. |
| Wooden Flute |  | Common | Character_starlight_color | Your first attack each turn deals 1 damage to ALL enemies for each juxverse:Star you have. | "I can't do much to help Aria with her hunting skill. However, she seems to like music, so I hope she sticks to it." |
| Crystal Kris |  | Uncommon | Character_starlight_color | Whenever you end a turn with 3 or more juxverse:Stars, gain 1Strength. | A blade of crystal made to taste only the blood of its creator. |
| Flow Compass |  | Uncommon | | When you play 9Skills, copy the next Skill you play. | A glass sphere and a black needle move in 3D space, tracing out the harmonics of magic. |
| Key of Destinies |  | Uncommon | | At the start of your turn, Scry 3. | A wrought-iron key that controls destiny. |
| Peace Branch |  | Uncommon | | When an enemy dies, prevent the next time you would lose HP this combat. | A stick formed from the resolution of a great conflict. |
| Transcription Tablet |  | Uncommon | Character_starlight_color | Whenever you play a skill without juxverse:Constellation, gain 1 temporary juxverse:Star. | "Lexi was born without a voice. I gifted this to her, such that she may be able to write one herself." |
| Meteor Hairpin |  | Rare | Character_starlight_color | Whenever a card is Exhausted, gain 1 temporary Strength. | "Silva is growing up to be more than suited for her noble role. Seeing as the shooting star represents luck, I hope this brings luck to her." |
| Worldforge Fragment |  | Rare | Character_starlight_color | At the end of your turn, put a card from your hand on top of your deck. | A machine capable of casting the Allspell, left in pieces so it couldn't be used a second time. |
| Tome of the Unknowable |  | Special | | At the start of combat, add two random cards to your hand. | A nondescript book that holds the secrets of the world and wishes to share. |
| Bag Of Carrots |  | Boss | Character_starlight_color | The first time a card is Exhausted each turn, gain [E] . | Condensed sugar in a crisp orange packet. |
| Cheap Flow Torch |  | Boss | Character_starlight_color | Once each combat, right-click this to spend | "I know we don't have a lot of money right now, but I want to make sure Caelum can grow up into the engineer he wants to be." |
| Eitheiruiung |  | Boss | | Gain [E] [E] at the start of your turn. When you play 4 or more cards in a turn, you lose 4 HP. | The "Staff of Balance", formed to channel an endless amount of magic from the Tree of Life. |
| Shadowrend |  | Boss | | When you deal unblocked damage, gain 1 temporary Strength. | A blade that devours even the soul of its wielder. |
| Temporal Anchor |  | Boss | Character_starlight_color | Replaces BandofStableTime. You get 3juxverse:Stars at the start of combat. When you are dealt damage, get 1Block for each juxverse:Star you have. | The activation of the Band of Stable Time locks down its active timeline, preventing (other) time travelers from jumping in unannounced. |
| Model Fighter |  | Shop | Character_starlight_color | Whenever you play 5 or more cards in a turn, apply 2Vulnerable to ALL enemies. | "When Arctus left home, he left everything he cared about behind. I hope this model ship finds him well, so he may have something." |