HugYouColors cards

NameImageRarityTypeCostDescription
BeatdownCommonAttack1Deal 7 (10) damage, then deal half that damage.
Break FingersCommonAttack1Deal 8 (11) damage. If the target has Weak, apply 1 (2) Weak.
DuckCommonSkill1Gain 4 (5) Block twice.
Shiv StrikeCommonAttack0Deal 2 (3) damage twice.
TrekCommonSkill0Add a Slimed to your hand. Gain 5 (8) Block and draw a card.
Wind UpCommonSkill0Upgrade the next (!M!) card(s) you play this turn. Draw a card.
Finger PunchUncommonAttack1Deal 9 (12) damage. Damage dealt is increased by Dexterity.
GustoUncommonSkill2 (1)Gain 1 Strength. Discard a card, then draw a random card of the same type.
Oaken ShieldUncommonSkill1Gain 6 (9) Block. Can be upgraded any number of times.
Opportunity StrikeUncommonAttack2Ethereal. Deal 14 (17) damage. Gain 7 (9) Block.
ToxicityUncommonPower1Whenever you deal damage with an Attack, the target takes 2 (5) damage for each of their debuffs.
TrainingUncommonPower1 (0)Gain 1 Strength and 1 Dexterity.
Knife ArtisanRareSkill1Gain 1 Strength. Add 2 (3) Shivs to your hand. Exhaust.
Stay on TargetRarePower1Whenever you discard or Exhaust a card, gain 1 (2) Strength until the end of your turn.
Venom DirkRareAttack1Deal 5 (7) damage. Apply poison equal to unblocked damage.
ImpedeCommonSkill0Gain 7 (9) Block. Increase the cost of this card by 1 this combat.
OppressCommonAttack1Deal 6 (8) damage. If the enemy does not intend to attack, apply 1 (2) Vulnerable.
PinpointCommonSkill1Gain 2 (3) Focus until the end of your turn.
RaidCommonAttack0Deal 9 (11) damage. Increase the cost of this card by 1 this combat.
ShieldedCommonSkill2Gain 15 (20) Block.
Voltaic BoltCommonAttack2Deal 5 damage. Channel 2 (3) Lightning.
BionicUncommonPower2 (1)Strength and Dexterity affect your Orbs. Focus affect cards damage and Block.
BuildUncommonPower2Whenever you play a Power card, gain 1 (2) Strength.
Center StrikeUncommonAttack1Deal 9 (11) damage. Damage is affected by your Focus (twice).
Cold SphereUncommonSkill1Ethereal. (not Ethereal.) Lose 1 HP. Gain an Orb Slot. Channel 1 Frost.
Energy SwordUncommonAttack4Deal 17 (21) damage. Costs 1 less [E] for each Power you've played this combat.
InventoryUncommonSkillXGain X Orb slots. Next turn, draw X cards. Exhaust. (not Exhaust.)
GlobalityRareSkill3Exhaust any number of cards in your hand. Draw that many cards and gain [E] equal to their cost. Exhaust. (not Exhaust.)
ProductivityRarePower3Ethereal. The first time (Whenever) you play a Power card each turn (not each turn), Exhaust a random (not random)card and gain 1 Focus.
SingularityRareSkill0Gain [E] [E] ([E]) and draw 2 (3) cards. Add a Void, Burn and Wound to your discard pile.
BreachCommonSkill0Put a (up to !M!) card(s) from your draw pile to your discard pile. Draw a card.
DenialCommonAttack1Deal 11 (14) damage. Discard a card.
DrainCommonSkill1Apply 1 (2) Weak and 1 (2) Vulnerable.
Lost BacteriaCommonSkill1Apply 3 (4) Poison to all enemies. Channel a Frost.
Targeted BlastCommonAttack2Deal 19 (25) damage to the enemy with lowest health.
TowerCommonAttack1Deal damage equal to the number of cards in your discard pile (+3).
ArcheologyUncommonSkill1 (0)The next card you play is free.
BounceUncommonAttack1Deal 6 (9) damage. Gain [E] for each card you have discarded this turn.
CleverUncommonSkill1Draw 2 (3) cards. They cost 1 less this turn.
LevitateUncommonPower2 (1)Discard any amount of cards at the start of your turn, and trigger your right-most Orbs passive for each discard.
NegotiateUncommonSkill3Draw a (1 (2)) card(s). Gain an (1 (2)) Orb slot(s). Apply 1 (2) Weak. Gain [E] [E].
StealUncommonSkill1 (0)Draw 0 cards. Increase this cards draw by 1 permanently. Exhaust.
AssassinateRareAttack1Channel 2 (3) Dark. Deal 3 damage for each Dark orb. Exhaust.
MemorizedRareSkill0Draw 2 (3) cards. Costs 1 additional [E] for each time you lose HP this combat.
SlippingRarePower3Ethereal. (not Ethereal.) At the start of your turn, gain 1 Dexterity. This card starts in your discard pile.
ConvergeCommonSkill1Gain 5 (8) Block for each enemy in combat.
Hidden EyeCommonSkill1Add an Insight (*Insight+) to your hand.
LeavesCommonAttack0Deal 3 (4) damage to a random enemy twice.
Open StrikeCommonAttack1Deal 5 (7) damage. Scry 4 (6).
PropelCommonAttack1Deal 4 (6) damage to all enemies. Shuffle an Insight into your draw pile.
RegulateCommonSkill1Enter Wrath or Calm. Exhaust. (not Exhaust.)
BlightUncommonSkill1Apply 4 (5) Mark. ALL enemies gain Poison equal to their Mark.
Do Not WorryUncommonSkill3Discard your hand. Enter Calm. Gain 21 (26) Block.
Empty HandUncommonSkill0Discard up to one (!M!) card(s). If you do, draw a (that many) card(s). Exit your Stance.
Fashion BladeUncommonPowerXAdd X Shivs to your hand. Your Shivs deal X (!M!X) more damage.
Rough UpUncommonAttack2Deal 21 (26) damage. Discard 2 cards.
TorrentUncommonAttack0Retain. Deal 4 (6) damage. When Retained, add a copy of this card to your hand. Exhaust.
Final StrikeRareAttack3Apply 7 (10) Mark. For each Mark on the enemy, deal 3 damage. Exhaust.
PerfectRareSkill5 (4)Retain. Enter Divinity. Exhaust.
TortureRarePower2 (1)Enter Wrath. While in Wrath, you apply and suffer double debuffs.
Fired UpCommonSkill0Your next Attack deals 3 (4) additional damage.
HeedCommonSkill1Gain 4 (7) Block. Enter Calm.
OutplayCommonAttack1Deal 7 (9) damage and apply 1 (3) Mark. Deals double damage to Marked enemies.
PillarCommonAttack2Retain. Deal 14 (19) damage.
SpasmCommonAttack1Deal 10 (13) damage. If you are in Calm, exit your Stance.
StockpileCommonSkill1 (0)Give a card in your hand Retain for the rest of combat.
BloodlustUncommonPower0Retain. Enter Wrath and gain 2 (3) Strength. When Retained, increase cost by 1 this combat.
DevelopUncommonSkill1Add a Smite (*Smite+) and Safety (*Safety+) to your hand.
Flaring StrikeUncommonAttack1Deal 6 (9) damage. If you are in Wrath, exit your Stance. Otherwise, enter Wrath.
PercussionUncommonAttack1Deal 5 (7) damage. Gain Block equal to unblocked damage dealt.
Read in BloodUncommonSkill0Lose 1 HP. Scry 5 (7).
RustlingUncommonAttack5Retain. Deal 7 (9) damage 3 times. Whenever you change Stance, reduce cost by 1 this combat.
ProgressionRarePower1 (0)At the start of your turn, Upgrade a random card in your hand.
SoulforgedRareAttack1Ethereal. Deal 6 (8) damage. Deals twice as much damage for the rest of the combat.
The Sky Is The LimitRareSkill1Your next Attack deals double damage. Exhaust. (not Exhaust.)
AccordCommonAttack1Deal 7 (10) damage. If you are in a Stance, hugyoucolors:Sync.
ArcticCommonSkill2Enter Calm. Channel 2 (3) Frost.
Better Than SorryCommonSkill1Add 2 Safety (*Safety+) to your hand.
ChargedCommonSkill2Enter Wrath. Channel 2 (3) Lightning.
LoadCommonAttack0Retain. Deal 4 (6) damage.
To The HereticsCommonSkill1Add 2 Smite (*Smite+) to your hand.
CounterbalanceUncommonAttack2Deal 14 (17) damage. Retain your hand this turn.
DatabaseUncommonSkill2 (1)Gain Focus equal to the amount of cards in your hand until the end of your turn.
ImportUncommonSkill1Choose 1 of 3 Powers of any color to add to your hand. It Retains (and costs 0) this turn. Exhaust.
PlethoraUncommonSkill1Retain. Draw a (!M!) card(s). When Retained, increase draw by 1 this combat.
SplashUncommonAttack0Deal 4 (6) damage. Whenever an Orb is Evoked, return this from your discard pile to your hand.
SynchronizationUncommonPower2At the end of your turn, if you have any empty Orb Slots, (not if you have any empty Orb Slots,)hugyoucolors:Sync.
GambitRareAttack1Put all cards in your draw pile with cost 0 in your hand. Deal 2 (3) damage for each card drawn.
MementoRareSkill1Gain 2 (3) Artifact. Exhaust.
StratagemRarePower2At the start of your turn, choose a Smite or (,) Safety (or Insight) to add to your hand.

HugYouColors keywords

NameDescription
Multiword KeywordMake sure the first element in the NAMES is the same as your PROPER_NAME. The rest should use _ to replace spaces and be entirely lowercase. In card text, you'll use the underscore versions.
SyncChannel an Orb corresponding to your current Stance. Wrath: Lightning. Calm: Frost. Divinity: Plasma. None: Dark.
This is displayed in the tooltip.This is displayed in the tooltip. Note, spaces are not allowed in NAMES. Also, they should be entirely lowercase. For multi-word keywords, see the next one.