Name | Image | Rarity | Type | Cost | Description |
---|
Beatdown | | Common | Attack | 1 | Deal 7 (10) damage, then deal half that damage. |
Break Fingers | | Common | Attack | 1 | Deal 8 (11) damage. If the target has Weak, apply 1 (2) Weak. |
Duck | | Common | Skill | 1 | Gain 4 (5) Block twice. |
Shiv Strike | | Common | Attack | 0 | Deal 2 (3) damage twice. |
Trek | | Common | Skill | 0 | Add a Slimed to your hand. Gain 5 (8) Block and draw a card. |
Wind Up | | Common | Skill | 0 | Upgrade the next (!M!) card(s) you play this turn. Draw a card. |
Finger Punch | | Uncommon | Attack | 1 | Deal 9 (12) damage. Damage dealt is increased by Dexterity. |
Gusto | | Uncommon | Skill | 2 (1) | Gain 1 Strength. Discard a card, then draw a random card of the same type. |
Oaken Shield | | Uncommon | Skill | 1 | Gain 6 (9) Block. Can be upgraded any number of times. |
Opportunity Strike | | Uncommon | Attack | 2 | Ethereal. Deal 14 (17) damage. Gain 7 (9) Block. |
Toxicity | | Uncommon | Power | 1 | Whenever you deal damage with an Attack, the target takes 2 (5) damage for each of their debuffs. |
Training | | Uncommon | Power | 1 (0) | Gain 1 Strength and 1 Dexterity. |
Knife Artisan | | Rare | Skill | 1 | Gain 1 Strength. Add 2 (3) Shivs to your hand. Exhaust. |
Stay on Target | | Rare | Power | 1 | Whenever you discard or Exhaust a card, gain 1 (2) Strength until the end of your turn. |
Venom Dirk | | Rare | Attack | 1 | Deal 5 (7) damage. Apply poison equal to unblocked damage. |
Impede | | Common | Skill | 0 | Gain 7 (9) Block. Increase the cost of this card by 1 this combat. |
Oppress | | Common | Attack | 1 | Deal 6 (8) damage. If the enemy does not intend to attack, apply 1 (2) Vulnerable. |
Pinpoint | | Common | Skill | 1 | Gain 2 (3) Focus until the end of your turn. |
Raid | | Common | Attack | 0 | Deal 9 (11) damage. Increase the cost of this card by 1 this combat. |
Shielded | | Common | Skill | 2 | Gain 15 (20) Block. |
Voltaic Bolt | | Common | Attack | 2 | Deal 5 damage. Channel 2 (3) Lightning. |
Bionic | | Uncommon | Power | 2 (1) | Strength and Dexterity affect your Orbs. Focus affect cards damage and Block. |
Build | | Uncommon | Power | 2 | Whenever you play a Power card, gain 1 (2) Strength. |
Center Strike | | Uncommon | Attack | 1 | Deal 9 (11) damage. Damage is affected by your Focus (twice). |
Cold Sphere | | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Lose 1 HP. Gain an Orb Slot. Channel 1 Frost. |
Energy Sword | | Uncommon | Attack | 4 | Deal 17 (21) damage. Costs 1 less [E] for each Power you've played this combat. |
Inventory | | Uncommon | Skill | X | Gain X Orb slots. Next turn, draw X cards. Exhaust. (not Exhaust.) |
Globality | | Rare | Skill | 3 | Exhaust any number of cards in your hand. Draw that many cards and gain [E] equal to their cost. Exhaust. (not Exhaust.) |
Productivity | | Rare | Power | 3 | Ethereal. The first time (Whenever) you play a Power card each turn (not each turn), Exhaust a random (not random)card and gain 1 Focus. |
Singularity | | Rare | Skill | 0 | Gain [E] [E] ([E]) and draw 2 (3) cards. Add a Void, Burn and Wound to your discard pile. |
Breach | | Common | Skill | 0 | Put a (up to !M!) card(s) from your draw pile to your discard pile. Draw a card. |
Denial | | Common | Attack | 1 | Deal 11 (14) damage. Discard a card. |
Drain | | Common | Skill | 1 | Apply 1 (2) Weak and 1 (2) Vulnerable. |
Lost Bacteria | | Common | Skill | 1 | Apply 3 (4) Poison to all enemies. Channel a Frost. |
Targeted Blast | | Common | Attack | 2 | Deal 19 (25) damage to the enemy with lowest health. |
Tower | | Common | Attack | 1 | Deal damage equal to the number of cards in your discard pile (+3). |
Archeology | | Uncommon | Skill | 1 (0) | The next card you play is free. |
Bounce | | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain [E] for each card you have discarded this turn. |
Clever | | Uncommon | Skill | 1 | Draw 2 (3) cards. They cost 1 less this turn. |
Levitate | | Uncommon | Power | 2 (1) | Discard any amount of cards at the start of your turn, and trigger your right-most Orbs passive for each discard. |
Negotiate | | Uncommon | Skill | 3 | Draw a (1 (2)) card(s). Gain an (1 (2)) Orb slot(s). Apply 1 (2) Weak. Gain [E] [E]. |
Steal | | Uncommon | Skill | 1 (0) | Draw 0 cards. Increase this cards draw by 1 permanently. Exhaust. |
Assassinate | | Rare | Attack | 1 | Channel 2 (3) Dark. Deal 3 damage for each Dark orb. Exhaust. |
Memorized | | Rare | Skill | 0 | Draw 2 (3) cards. Costs 1 additional [E] for each time you lose HP this combat. |
Slipping | | Rare | Power | 3 | Ethereal. (not Ethereal.) At the start of your turn, gain 1 Dexterity. This card starts in your discard pile. |
Converge | | Common | Skill | 1 | Gain 5 (8) Block for each enemy in combat. |
Hidden Eye | | Common | Skill | 1 | Add an Insight (*Insight+) to your hand. |
Leaves | | Common | Attack | 0 | Deal 3 (4) damage to a random enemy twice. |
Open Strike | | Common | Attack | 1 | Deal 5 (7) damage. Scry 4 (6). |
Propel | | Common | Attack | 1 | Deal 4 (6) damage to all enemies. Shuffle an Insight into your draw pile. |
Regulate | | Common | Skill | 1 | Enter Wrath or Calm. Exhaust. (not Exhaust.) |
Blight | | Uncommon | Skill | 1 | Apply 4 (5) Mark. ALL enemies gain Poison equal to their Mark. |
Do Not Worry | | Uncommon | Skill | 3 | Discard your hand. Enter Calm. Gain 21 (26) Block. |
Empty Hand | | Uncommon | Skill | 0 | Discard up to one (!M!) card(s). If you do, draw a (that many) card(s). Exit your Stance. |
Fashion Blade | | Uncommon | Power | X | Add X Shivs to your hand. Your Shivs deal X (!M!X) more damage. |
Rough Up | | Uncommon | Attack | 2 | Deal 21 (26) damage. Discard 2 cards. |
Torrent | | Uncommon | Attack | 0 | Retain. Deal 4 (6) damage. When Retained, add a copy of this card to your hand. Exhaust. |
Final Strike | | Rare | Attack | 3 | Apply 7 (10) Mark. For each Mark on the enemy, deal 3 damage. Exhaust. |
Perfect | | Rare | Skill | 5 (4) | Retain. Enter Divinity. Exhaust. |
Torture | | Rare | Power | 2 (1) | Enter Wrath. While in Wrath, you apply and suffer double debuffs. |
Fired Up | | Common | Skill | 0 | Your next Attack deals 3 (4) additional damage. |
Heed | | Common | Skill | 1 | Gain 4 (7) Block. Enter Calm. |
Outplay | | Common | Attack | 1 | Deal 7 (9) damage and apply 1 (3) Mark. Deals double damage to Marked enemies. |
Pillar | | Common | Attack | 2 | Retain. Deal 14 (19) damage. |
Spasm | | Common | Attack | 1 | Deal 10 (13) damage. If you are in Calm, exit your Stance. |
Stockpile | | Common | Skill | 1 (0) | Give a card in your hand Retain for the rest of combat. |
Bloodlust | | Uncommon | Power | 0 | Retain. Enter Wrath and gain 2 (3) Strength. When Retained, increase cost by 1 this combat. |
Develop | | Uncommon | Skill | 1 | Add a Smite (*Smite+) and Safety (*Safety+) to your hand. |
Flaring Strike | | Uncommon | Attack | 1 | Deal 6 (9) damage. If you are in Wrath, exit your Stance. Otherwise, enter Wrath. |
Percussion | | Uncommon | Attack | 1 | Deal 5 (7) damage. Gain Block equal to unblocked damage dealt. |
Read in Blood | | Uncommon | Skill | 0 | Lose 1 HP. Scry 5 (7). |
Rustling | | Uncommon | Attack | 5 | Retain. Deal 7 (9) damage 3 times. Whenever you change Stance, reduce cost by 1 this combat. |
Progression | | Rare | Power | 1 (0) | At the start of your turn, Upgrade a random card in your hand. |
Soulforged | | Rare | Attack | 1 | Ethereal. Deal 6 (8) damage. Deals twice as much damage for the rest of the combat. |
The Sky Is The Limit | | Rare | Skill | 1 | Your next Attack deals double damage. Exhaust. (not Exhaust.) |
Accord | | Common | Attack | 1 | Deal 7 (10) damage. If you are in a Stance, hugyoucolors:Sync. |
Arctic | | Common | Skill | 2 | Enter Calm. Channel 2 (3) Frost. |
Better Than Sorry | | Common | Skill | 1 | Add 2 Safety (*Safety+) to your hand. |
Charged | | Common | Skill | 2 | Enter Wrath. Channel 2 (3) Lightning. |
Load | | Common | Attack | 0 | Retain. Deal 4 (6) damage. |
To The Heretics | | Common | Skill | 1 | Add 2 Smite (*Smite+) to your hand. |
Counterbalance | | Uncommon | Attack | 2 | Deal 14 (17) damage. Retain your hand this turn. |
Database | | Uncommon | Skill | 2 (1) | Gain Focus equal to the amount of cards in your hand until the end of your turn. |
Import | | Uncommon | Skill | 1 | Choose 1 of 3 Powers of any color to add to your hand. It Retains (and costs 0) this turn. Exhaust. |
Plethora | | Uncommon | Skill | 1 | Retain. Draw a (!M!) card(s). When Retained, increase draw by 1 this combat. |
Splash | | Uncommon | Attack | 0 | Deal 4 (6) damage. Whenever an Orb is Evoked, return this from your discard pile to your hand. |
Synchronization | | Uncommon | Power | 2 | At the end of your turn, if you have any empty Orb Slots, (not if you have any empty Orb Slots,)hugyoucolors:Sync. |
Gambit | | Rare | Attack | 1 | Put all cards in your draw pile with cost 0 in your hand. Deal 2 (3) damage for each card drawn. |
Memento | | Rare | Skill | 1 | Gain 2 (3) Artifact. Exhaust. |
Stratagem | | Rare | Power | 2 | At the start of your turn, choose a Smite or (,) Safety (or Insight) to add to your hand. |