| Name | Image | Rarity | Type | Cost | Description |
|---|
| Cleaving Finish |  | Uncommon | Attack | 1 | Deal 9 (12) damage. If this kills an enemy, this card stays in your hand and costs 0 for the turn. |
| Sharpening Stone |  | Uncommon | Skill | 0 | Choose 2 Attacks in hand, they gain hubris:Piercing for the rest of combat. Exhaust.(Startup: A random Attack in your deck gains hubris:Piercing for the rest of combat.) |
| Stunning Strike |  | Rare | Attack | 3 (2) | Deal 6 damage. Stun the enemy for 1 turn. Exhaust. |
| Sleight of Hand |  | Common | Skill | 1 (0) | Discard 1 card. It costs 0 until played. |
| Counter |  | Uncommon | Attack | 2 (1) | If an enemy intends to attack, deal damage equal to its intended damage. |
| Sniper |  | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, Shivs deal 2 (3) additional damage. |
| Trick Cloak |  | Uncommon | Skill | 1 | Fetch a random (not random)card from your discard pile. Draw 1 card. |
| Power Surge |  | Uncommon | Power | 0 | Grave. Autoplay. Lose 2 (3) Focus. NL Startup: Gain 2 (3) Focus. |
| Ukulele |  | Uncommon | Attack | 1 | Deal 10 (12) damage for each Lightning you currently have Channeled. |
| Do While |  | Rare | Skill | 1 (0) | This turn, your next card is repeated at +1 [E] until you run out of [E]. |
| Prefetch |  | Rare | Skill | 2 (1) | Choose a card in your hand. It is Innate for the next combat. Exhaust. |
| Specialized Circuitry |  | Rare | Power | 2 | (Innate.)Choose a type of orb. Anytime you Channel an orb, Channel the chosen type instead. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Merchant's Hand |  | Basic | Attack | 2 | Deal 12 (16) damage. If this kills a non-minion enemy, gain 8 (10) Gold. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Mulligan |  | Special | Skill | 0 | Retain. Discard your hand, then draw that many cards. Purge. |
| Negative Energy |  | Special | Status | 1 | Retain. Heal Necromantic Totem 25 HP. Exhaust. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Acid |  | Common | Status | | Unplayable. At the end of your turn, take 2 damage. Ethereal. |
| Insight |  | Uncommon | Skill | 0 | Look at the top 3 (5) cards of your draw pile. Add one of them to your hand. |
| Ssssneak |  | Uncommon | Skill | X | Draw 1 (2) card(s). Draw additional cards equal to (double) this card's cost. Snecko. |
| Enhance Ability |  | Rare | Power | 1 | Gain either 1 (2) Strength, 1 (2) Dexterity, 1 (2) Focus, or 1 (2)0Temporary_HP. |
| Hubris |  | Special | Curse | 0 | Innate. Autoplay. Shuffle a random Curse into your draw pile. Purge. Soulbound. |
| Natural One |  | Special | Curse | | Unplayable. When this card is drawn, lose 1 Energy. Soulbound. |
| SPICE |  | Special | Curse | | Obtain the Spice relic instead of this card. |
| Compulsion |  | Curse | Curse | | Unplayable. When drawn, chooses a random card in your hand. You must play that card before any other. |
| Despair |  | Curse | Curse | | Unplayable. Each time you shuffle your draw pile, this card is placed on top. Grave. |
| Disease |  | Curse | Curse | | Unplayable. Retain At the end of your turn, put a copy of this card into your discard pile. |
| Envy |  | Curse | Skill | 0 | Autoplay. A random card in your hand becomes Unplayable for the turn. |
| Gluttony |  | Curse | Curse | | Unplayable. While in hand, all cards Exhaust. |
| Greed |  | Curse | Curse | 0 | Ethereal. Permanently add a copy of this card to your deck. Gain 5 extra gold at the end of combat for each Greed in your deck. |
| Lust |  | Curse | Skill | 0 | Autoplay. Choose a random enemy. This turn, any time you attack that enemy, lose 3 HP. |
| Sloth |  | Curse | Power | 0 | Autoplay. Lose all max energy. Gain 1 max energy at the end of each turn. |
| Wrath |  | Curse | Attack | 0 | Autoplay. Deal 5 damage to a random enemy. Place a copy of this card into your discard pile. |
| Fate |  | Special | Skill | 0 | Choose 1 of 3 (5) random UpgradedBlack cards to add to your hand. Exhaust. |
| Rewind |  | Special | Skill | 5 | Innate (Grave). Replay every card you've played this combat. Purge. |
| Name | Image | Tier | Pool | Description | Flavor |
|---|
| 10-Foot Pole |  | Common | | Take 50% less damage outside of combat. | Almost as useful as a towel. |
| Ancient Text |  | Common | Green | At the start of each combat, draw 1 additional card, then place 1 card from your hand on the bottom of your draw pile. | Crumbles into dust at the slightest touch. |
| Ball of Yels |  | Common | Blue | Whenever you Channel a Lightning, trigger its passive ability. | At least they're not in your hovercraft. |
| Champion Shield |  | Common | Red | While your HP is at or below 50%, you are immune to debuffs from enemies. | The Champ's shield... maybe? |
| Old Nail |  | Common | | Perhaps it can be reforged... | Blunt with age and wear. |
| Slimy Hat |  | Common | | Raise your maximum hand size by 2. | This would be a really nice hat if it wasn't covered in slime. |
| Toy Battleship |  | Common | | Whenever you enter a Rest Site, during the next combat the first card played each turn also draws 1 card. | E6. |
| Bottled Rain |  | Uncommon | | Upon pickup, choose a card. This card will always Retain. | Petrichor. |
| Clockwork Cow |  | Uncommon | Constructmod | Cards can cycle one additional time per turn. | "Moo." |
| Crystal Statue |  | Uncommon | | Gain [E] at the start of each turn. Breaks after you take 20 unblocked Attack damage. | The slightest touch could shatter it. |
| Cunning Disguise |  | Uncommon | | Upon pickup, choose another character. On future Card Reward screens you have 1 additional card to choose from that will be from that character. | Absolutely no one could possibly recognize you while you're wearing this disguise. |
| Deck of Holding |  | Uncommon | | Right click during combat to activate. Usable once per combat.Retain your hand this turn. Synergy: Runic Pyramid | A nice box to hold your cards. |
| Duct Tape |  | Uncommon | | Upon pickup, choose 2 cards and combine them. | Fix anything. |
| Iron Body |  | Uncommon | Red | At the end of your turn, gain Block equal to your Strength. | Flex the pain away. |
| Metronome |  | Uncommon | | Increases Strength for each sequential Attack played, up to a maximum of 10. Playing a Non-Attack card or losing HP resets the bonus to 0. | Stronger and Stronger. |
| Mysterious Pyramids |  | Uncommon | | Upon pickup, choose two cards. Whenever you draw one of these cards, draw the other. | Usually they come in sets of four. |
| Möbius Coin |  | Uncommon | | Gain an additional 50Gold every time you complete a quest. | An inscription on the back reads: "Porrprety of Blnak The Eivl." |
| Peanut Butter |  | Uncommon | | At the start of each combat, gain 8Temporary_HP. | Is it pronounced gif or gif? |
| RGB Lights |  | Uncommon | Blue | Every time you Evoke 3 Orbs in a single turn, Evoke the third Orb 2 times. | More colors makes it run faster. |
| Reverence |  | Uncommon | | Right click during combat to activate. Usable once per turn. Play an Attack card from your hand at no cost and Exhaust it. | An inscription on the gun reads: "Reverence - Property of Crowbot" |
| Software Update |  | Uncommon | Blue | Increase your maximum Orb capacity to 15. | Upgrading from 32-bit to 64-bit gives you access to a lot more RAM. |
| Sphere of Dissonance |  | Uncommon | | At the start of each combat, apply 3Vulnerable to a random enemy. Synergy: Juzu Bracelet | You are your own worst enemy. |
| Tin Flute |  | Uncommon | | At the end of this run, choose one card in your deck. You start your next run with that card in your deck. | It feels like you've seen this before. |
| 64-Bit Clover |  | Rare | | Every 7th normal enemy combat drops a Relic. | 18,446,744,073,709,551,615 leaves. |
| Astral Hammer |  | Rare | | Whenever you play an Attack, reduce its cost by 1 for the rest of combat. Playing an Attack that costs 0Exhausts it. | "Forged in the heart of celestial fire. Powered by lasers entwined in a star. Crystal enchantment of steel." |
| Bundle of Herbs |  | Rare | | Right click during combat to activate. Lose 1 charge, gain 3Regen. Whenever you enter a Rest Site, add 1 charge. Starts with 2 charges. | A collection of healing herbs: sage, thyme, greenwarish, rosemary. |
| Curious Feather |  | Rare | | Whenever you play a Power, gain 1Strength. | You can't help but feel curious about the world while holding this feather. |
| Fun Fungus |  | Rare | | If you have leftover energy at the end of your turn, heal that much HP at the start of your next turn. | If you remain still, this fungus will grow into your wounds and heal them. |
| Glazed Torus |  | Rare | | Gain 1Strength at the end of each of your odd numbered turns. | Not actually edible. |
| Medical Manual |  | Rare | | Exhaust the first Status drawn each turn. Synergy: Medical Kit | "It's Spireblight." |
| Potato |  | Rare | | During your turn, you are immune to damage. | A staple of pre-Spireblight life. |
| Short Range Teleporter |  | Rare | | You may skip rooms, instead entering a room two floors away. Has 2 charges. Kill Bosses or Elites to regain charges. | A prototype teleporter from before the Spireblight. No one knows how it works anymore. |
| Spice |  | Rare | | Upon pickup, raise your Max HP by 8. Draw 1 additional card each turn. Warning: Highly addictive! | Must flow. |
| Zylophone |  | Rare | | Upon pickup, choose a 0 or 1 cost card. This card now costs X, applying its effect X times when played. | C C G G A A G F F E E D D C |
| Bottled Heart |  | Special | | Upon pickup, this relic gains charge equal to half your Max HP and your Max HP is reduced to 1. Start each combat with Temporary_HP equal to this relic's charge. Any changes to Max HP affect this instead. Synergy: Necronomicon | Your own heart in a bottle. Still beating. |
| Dead Torch |  | Special | | Whenever you Exhaust a card, gain 1 Max HP. | Emits a soft, blue light that attracts the souls of the dead. |
| Evacipated Box |  | Special | | Future Boss chests have 1 additional relic to choose from. | evacipate: v. To undo the consequences of your actions by changing the original circumstances. To erase your own history. |
| Fruit Bowl |  | Special | | Changes to Max HP are increased by 50%. | Store your fruit in an aesthetically pleasing manner. |
| Klein Bottle |  | Special | | Upon pickup, choose 1 of 3 random Black cards to add to your deck. | This shouldn't work. |
| Macrotransations |  | Special | | Right click during combat to activate. Lose 100Gold. Immediately kill all non-Elite, non-Boss enemies. | All payments wired directly to Merchant. |
| Nice Rug |  | Special | | Start each combat with 1PlatedArmor for every 50Gold you have. | You killed a nice, blue merchant for this. That wasn't very nice of you. |
| Runic Icosahedron |  | Special | | Right click during combat to activate. Once per combat, you may roll the Icosahedron. | Twisting fate, 1d20 at a time. |
| Towel |  | Special | | Future relic rewards from combats and non-Boss chests give you a choice between two relics. | Now you're a real frood. |
| test447 |  | Special | | Gain [E] at the start of each turn. | TODO |
| Backtick |  | Boss | | Upon pickup, choose any non-boss non-event relic to obtain. | ` relic add test447 |
| Black Hole |  | Boss | | All cards cost 0. Any card entering your discard pile is exhausted. | While consuming everything you put into it, it radiates a strange energy. |
| Cracked Hourglass |  | Boss | | Gain [E] at the start of each turn. If any battle takes longer than 3 minutes, you die. | Your time is running out... |
| Grand Snecko Eye |  | Boss | | Gain [E] and Transform2 cards at the start of your turn. | Perplexingly large. |
| Hollow Soul |  | Boss | | When you would die in combat, immediately restart the fight with 20% Max HP. Regain your original Max HP, heal to 50% of your Max HP, and recharge this relic if you win the fight. | An echo of a past life. Perhaps with this you may become whole. |
| Runic Obelisk |  | Boss | | Gain [E] at the start of each turn. Lower your maximum hand size by 3. | Extremely heavy, but the runes gives you power. |
| Scarier Mask |  | Boss | | The weakest enemy flees at the beginning of multi-enemy fights. | Scary. |
| Terracotta Horce |  | Boss | | Gain [E] at the start of each turn. Raise your Ascension level by 5. | "A facsinating example of pre-Spireblight civilization." - Ranwid |
| Virtuous Blindfold |  | Boss | | Gain [E] at the start of each turn. You can no longer see the entire map. | Emotions are prohibited. |
| Empty Bottle |  | Shop | | Potions may be used twice. | Just pour half the potion into this bottle and suddenly you have two potions! |
| Herbal Paste |  | Shop | | Start each combat with 3Regen.Regen can go to -1. | A foul smelling substance. Perhaps slathering it on your skin will heal your wounds. |