Ferrothorn cards

NameImageRarityTypeCostDescription
InsomniaSpecialSkill0Draw 1 (2) card(s). Gain 1 (2) Block. Exhaust.
SeedSpecialAttack0Deal 3 (5) damage. Exhaust.
Solar Beam AttackSpecialAttack0Deal 29 (36) damage. Exhaust.
DefendBasicSkill1Gain 6 (9) Block.
GrowthBasicSkill1ferrothorn:Grow twice (three times). If you are not in a ferrothorn:Weather, enter a random (choose) one (to enter). Exhaust.
Leech SeedBasicSkill1Apply 2 (3) ferrothorn:Leech_Seed. Exhaust.
StrikeBasicAttack1Deal 5 (8) damage.
Aerial AceCommonAttack0Deal 6 (9) damage. You can always play this card. This card always deals 6 (9) damage.
AssistCommonSkill1Gain 8 (11) Block. Place a card from your discard pile on top of your draw pile.
Bullet SeedCommonSkill1Randomly add 2 (4) to 5 Seeds into your hand.
ConfideCommonSkill0Gain 4 (6) ferrothorn:Stamina.
Grass KnotCommonAttack1Deal 6 (9) damage to ALL enemies. Repeats for each enemy with more HP than you.
Head ChargeCommonAttack1Deal 9 (12) damage. The enemy immediately attacks you for 3 (2) damage.
Iron HeadCommonAttack1Deal 6 (7) damage. Apply 1 (2) Weak.
Power WhipCommonAttack2Deal 16 (21) damage.
Rain DanceCommonSkill1ferrothorn:Grow. Enter ferrothorn:Rain. Exhaust (Apply 1 Weak).
RevengeCommonAttack1Deal 7 (9) damage. If the enemy intends to attack, deal 7 (9) damage again.
SandstormCommonSkill1ferrothorn:Grow. Enter ferrothorn:Sandstorm. Exhaust (Gain !B! Block).
Shift GearCommonSkill1Gain 10 (12) Block. Dexterity affects this card twice (three times).
SpikesCommonSkill1Gain 2 (3) Thorns. Exhaustive 3.
Stealth RockCommonSkill1Gain 3 (5) ferrothorn:Scales. Exhaust.
Sucker PunchCommonAttack1Deal 8 (11) damage. If the enemy intends to attack, gain 8 (11) Block instead.
Sunny DayCommonSkill1ferrothorn:Grow. Enter ferrothorn:Harsh_Sunlight. Exhaust (Apply 1 Vulnerable).
SynthesisCommonSkill1Gain 7 (10) Block. ferrothorn:Grow.
Teeter DanceCommonSkill1Gain 7 (10) Block for each enemy in combat.
Toxic SpikesCommonSkill1Gain 1 (2) ferrothorn:Toxic_Spikes. Draw 1 card. Exhaustive 2.
Weather BallCommonAttack1Deal 6 (9) damage. Effect varies with ferrothorn:Weather.
Acid SprayUncommonAttack1Deal 4 (6) damage to ALL enemies. Gain ferrothorn:Stamina equal to unblocked damage dealt.
After YouUncommonSkill2Gain 11 (15) Block. Put a card from your hand on top of your draw pile. It costs 0 until played.
Ancient PowerUncommonPower1 (0)Gain 1 Dexterity. Gain 1 Metallicize. Gain 1 Plated Armor.
Baneful BunkerUncommonSkill2Gain 12 (14) Block.Gain 1 (2) ferrothorn:Toxic_Spikes.
Body PressUncommonAttack1Deal 9 (12) damage. Affected by Block modifiers instead of damage modifiers.
Cotton GuardUncommonSkill1Gain 3 Block 3 (4) times.
CurseUncommonPower0Gain 1 Strength. Gain 1 Dexterity. Shuffle a Wound (Slimed) into your draw (discard) pile.
Defense CurlUncommonPower1Gain 2 (3) Metallicize. At the end of combat, heal 2 (3) HP.
Diamond StormUncommonAttack2Deal 6 (8) damage. Gain 6 (8) Block twice.
Double TeamUncommonSkill1Gain 5 (7) Block. Next turn gain 5 (7) Block.
EndureUncommonSkill1The first time you lose HP, gain 10 (15) Blockand 1 Blur. Exhaust.
ExplosionUncommonAttack2Lose 4 HP. Deal 28 (36) damage.
Fell StingerUncommonAttack1 (0)Deal 12 damage. If this kills an enemy, add a copy of this to your hand. Exhaust.
FlatterUncommonSkill1Gain 14 (19) Block. Give 1 Strength to the enemy.
Follow MeUncommonSkill1Gain 10 Block. ALL enemies immediately attack you for 4 (2) damage.
Foul PlayUncommonAttack1Deal 9 (12) damage. Damage is calculated with the enemy's powers, instead of yours.
HardenUncommonPower1Gain 1 Dexterity and 2 (4) ferrothorn:Scales.
Hyper BeamUncommonAttack2Deal 25 (32) damage. Next turn, lose [E] .
IngrainUncommonSkill0Innate. Heal 4 (6) HP. ferrothorn:Grow. Exhaust.
Iron DefenseUncommonPower1Gain 2 (3) Dexterity.
PaybackUncommonAttack1Deal 8 (10) damage. If this is in your hand at the end of your turn, increase its damage by 6 (10) this combat.
Quick GuardUncommonSkill1Gain 10 (13) Block. Draw a card for each enemy that intends to attack you.
Rock PolishUncommonSkill1Draw 2 (3) cards. Remove Frail.
Seed BombUncommonSkill1Add a Seed+ to your hand and double its (. Double the) damage(of ALL Seed cards in your hand).
Seed FlareUncommonAttack2Deal 10 (12) damage. Apply 2 (3) Vulnerable. Apply extra Vulnerable for each other Seed card in your hand.
Shell TrapUncommonSkill1Gain 6 (8) Block. Whenever you are attacked this turn, deal 3 (4) damage to the attacker.
Shore UpUncommonPower1Gain 4 Plated Armor. In ferrothorn:Sandstorm gain additional Plated Armor equal to your (as much) Dexterity (instead).
Snap TrapUncommonSkill2Gain 9 (10) Block. Draw 2 (3) cards. Apply 2 (3) ferrothorn:Leech_Seed. Exhaust.
Solar BeamUncommonSkill2Shuffle a Solar Beam Attack (*Attack+) into your draw pile. In ferrothorn:Harsh_Sunlight add it to your hand instead.
Spiky ShieldUncommonSkill1Gain 8 (9) Block. Gain 1 (2) Thorns.
Strength SapUncommonSkill1Heal HP equal to enemy's Strength. Enemy loses 2 (3) Strength. Exhaust.
SubstituteUncommonSkill0Lose 7 (4) HP. Prevent the next time you would lose HP. Exhaust.
SwaggerUncommonSkill2 (1)Apply 3 Strength to the enemy. Stun. Exhaust.
SwallowUncommonSkillXGain 8 (10) Block X times.
TauntUncommonSkill0The enemy instantly attacks you for 2 (1) damage twice (three times).
ThunderUncommonAttack2Remove all Block from an enemy. Deal 14 (18) damage. In ferrothorn:Rain this costs 0.
ToxicUncommonSkill1Apply 4 (5) Poison. Increase this card's Poison by 3 (4) this combat.
Venom DrenchUncommonSkill1Gain 8 (10) Block. If an enemy has Poison, gain 3 (5) ferrothorn:Stamina.
WishUncommonSkill1 (0)Next turn gain Block equal to half your current Block.
Worry SeedUncommonSkill1Add 2 (3) Seeds into your hand. Then transform ALL Seed cards in your hand into Insomnia.
AutotomizeRareSkill1Draw 2 (4) cards. Affected by Block modifiers.
CounterRarePower3 (2)Whenever you fully block an enemy's attack, deal that much damage back to the attacker.
DefogRareSkill1Exit your ferrothorn:Weather. (not Exit your ferrothorn:Weather.) Remove (Artifact and) Strength on EVERYONE (ALL enemies). Exhaust.
EncoreRareSkill1Repeat the effects of the last card you played. Exhaust. (not Exhaust.)
Grassy TerrainRarePower1Apply 4 (5) Regen to EVERYONE.
Gyro BallRareAttack2Deal 13 damage. Deals 1 (2) additional damage for each Relic you have.
Heavy SlamRareAttack2Deal 11 damage. Deals additional damage equal to your Max HP exceeding 80. If Fatal, gain 1 (2) Max HP.
Helping HandRareSkill1Your next Attack deals double damage. Exhaust. (not Exhaust.)
King's ShieldRareSkill1Gain 8 (10) Block. Whenever you are attacked this turn, apply 2 (3) Weak back.
Magnet RiseRareSkill0Gain [E] (. Gain [E]) for each enemy in combat. Draw 1 card. Exhaust.
Metal BurstRarePower1Whenever you gain Block, deal 2 (3) damage to a random enemy.
MoonlightRareSkill0(Innate.)Choose a ferrothorn:Weather to enter. Activate exiting effects of the other two. Exhaust.
Morning SunRareSkill1Gain Hazards varying with ferrothorn:Weather. Exhaust. (not Exhaust.)
ProtectRareSkill2 (1)Gain 1 Intangible. Exhaust.
Rage PowderRareSkill2If the enemy intends to attack, gain 25 (28) Block. The enemy performs its attack on you and himself (EVERYONE).
RolloutRareAttack1Deal 8 damage. Increase this card's damage by 6 (9) this combat. Add a copy of this card to your discard pile.
Sappy SeedRareAttack1Deal 7 (8) damage. Apply 2 (3) ferrothorn:Leech_Seed.
SpotlightRarePower2 (1)At the start of your turn, a random enemy instantly attacks you for 0 damage.
Sticky WebRarePower1(Innate.)Whenever you are attacked, draw 1 card.
Wide GuardRareSkill2Gain 11 Block. Gain 1 (2) Blur.

Ferrothorn relics

NameImageTierPoolDescriptionFlavor
Iron BarbsStarterFerrothorn_colorStart each combat with 3ferrothorn:Scales.Its spikes are harder than steel.
Dry SkinUncommonFerrothorn_colorWhile in ferrothorn:Rain, gain 4Block at the end of your turn. If you are in another Weather, lose 2Block instead.
Sand VeilUncommonFerrothorn_colorWhile in ferrothorn:Sandstorm lose 2Strength but you apply 1Weak to ALL enemies at the start of your turn.
Solar PowerUncommonFerrothorn_colorWhile in ferrothorn:Harsh_Sunlight your Attacks deal 4 additional damage, but while in HarshSunlight you also lose 1 HP at the end of your turn
DrizzleRareFerrothorn_colorWeather spawns on every Non-Boss combat.
MoxieRareFerrothorn_colorWhen you deal 14 unblocked damage, draw 1 card.
DefeatistBossFerrothorn_colorIf your HP is above 50%, gain [E] at the start of your turn.
Rocky HelmetBossFerrothorn_colorReplaces Iron Barbs. Start each combat with 4Scales and 4Thorns.The attacker will also be damaged upon contact.
Rare CandyShopFerrothorn_colorUpon pickup, raise your Max HP by 6 and chose 1 card to add to your deck.

Ferrothorn keywords

NameDescription
ferrothorn:growActivate exiting effects of your current Weather without exiting it.
Harsh SunlightDraw a card at the start of your turn. Upon exiting this Weather, gain [E] .
Leech SeedThe enemy loses HP at the end of each turn. When the enemy dies, heal HP.
ferrothorn:rainReduce received Attack damage by 20%. Upon exiting this Weather, add a Seed+ to your hand.
ferrothorn:sandstormAt the end of your turn, deal 4 damage to ALL enemies. Upon exiting this Weather, gain 1Metallicize.
ferrothorn:scaleOnce an enemy's finished attacking, deals damage back.
ferrothorn:seed
ferrothorn:staminaYour next card that grants you Block grants you additional Block.
Toxic SpikesWhenever you are attacked, apply Poison back.
ferrothorn:weatherYou can only have one Weather at a time.

Ferrothorn creatures

NameImageTypeHP
FerrothornPlayer80