Name | Image | Rarity | Type | Cost | Description |
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Choose Blue |  | Special | Status | | Choose a Defect card. |
Choose Green |  | Special | Status | | Choose a Silent card. |
Choose Purple |  | Special | Status | | Choose a Watcher card. |
Choose Red |  | Special | Status | | Choose an Ironclad card. |
Jealousy |  | Basic | Curse | 1 | Soulbound dregsmod:Seal a random Curse. |
Catastrophe |  | Special | Curse | 3 | Ethereal Apply 20 dregsmod:Blighted to ALL enemies. |
Doom |  | Special | Curse | 2 | Apply 12 dregsmod:Blighted to the target. Exhaust |
Gloom |  | Special | Curse | 1 | Apply 5 dregsmod:Blighted to the target. Exhaust |
Cower |  | Curse | Curse | | Retain When Retained, Your enemies heal 5 HP. dregsmod:Cleanse: Defeat 5 enemies |
Death |  | Curse | Curse | 0 | When played, Increase this card's cost by 1. If this card is in your hand at the end of your turn, take 100 damage. dregsmod:Cleanse: Spend 20 [E] |
Dread |  | Curse | Curse | 1 | Retain If you lose HP, lose 2 more. dregsmod:Cleanse: Play this 7 times |
Envy |  | Curse | Curse | | Retain When you discard this card, discard another random card as well. dregsmod:Cleanse: Discard this 6 times |
Greed |  | Curse | Curse | | When drawn, lose 5 Gold. dregsmod:Cleanse: Draw this 8 times |
Infection |  | Curse | Curse | 1 | Take 5 damage when played. At the end of turn, add a copy to your discard pile. dregsmod:Cleanse: Play this 6 times Exhaust |
Inquisition |  | Curse | Curse | | Retain When Retained, apply 1 Vulnerable to ALL combatants. dregsmod:Cleanse: Exhaust this 5 times |
Spire |  | Curse | Curse | | Innate Retain dregsmod:Cleanse: Play 50 cards. |
Weak Point |  | Curse | Curse | | Retain When Retained, a random enemy gains 2 Strength this turn. dregsmod:Cleanse: gain 50 Block |
Adaptability |  | Basic | Power | 0 | (Innate)Whenever you draw a Curse, gain 3 Block. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Lash Out |  | Basic | Attack | 1 | Discard all Curses in your hand. Deal 8 (11) damage. Increase damage by 2 (3) for each Curse discarded. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Amethyst Shard |  | Common | Skill | 0 | Choose 1 of 3 common Purple cards and add it to your hand. (It costs 0 this turn.) Exhaust |
Chomp |  | Common | Attack | 1 | Deal 9 (12) damage. dregsmod:Seal a card. |
Curate |  | Common | Skill | 0 | Draw 1 (2) card(s). Discard a card. If you discard a Curse, gain 5 Block. |
Cursed Needle |  | Common | Attack | 1 | Deal 8 (11) damage. Apply 3 (6) dregsmod:Blighted. |
Emerald Shard |  | Common | Skill | 0 | Choose 1 of 3 common Green cards and add it to your hand. (It costs 0 this turn.) Exhaust |
Gash |  | Common | Attack | 1 | Deal 3 (5) damage twice. Apply 1 Vulnerable. |
Icy Touch |  | Common | Attack | 1 | Deal 6 damage. If you're holding a Curse, (not If you're holding a Curse,)Channel 2 Frost Orbs. |
Improvise |  | Common | Attack | 0 | Deal 4 (6) damage. Channel a dregsmod:Sludge Orb |
Misery |  | Common | Skill | 1 (0) | Play another card in your hand and Exhaust it. |
Payback |  | Common | Attack | 2 | Deal 8 (10) damage. Increase the damage by 6 (8) for each Curse in your hand. |
Plague |  | Common | Skill | | Unplayable While this card is dregsmod:Sealed, deal 5 (8) damage to all enemies each turn. |
Quarantine |  | Common | Skill | 1 | Draw 2 (3) cards. dregsmod:Seal a card. |
Ritual Jar |  | Common | Skill | 1 | Apply 5 (10) dregsmod:Blighted. Increase the power of ALL RitualĀ Jar cards by 3 this combat. |
Ruby Shard |  | Common | Skill | 0 | Choose 1 of 3 common Red cards and add it to your hand. (It costs 0 this turn.) Exhaust |
Ruin |  | Common | Attack | 2 | Deal 12 (16) damage. If the target is dregsmod:Blighted, damage it again. |
Sapphire Shard |  | Common | Skill | 0 | Choose 1 of 3 common Blue cards and add it to your hand. (It costs 0 this turn.) Exhaust |
Shadow Dagger |  | Common | Attack | 1 | Deal 4 damage. Add a (2) Shiv(s) to your hand. |
Shadow Shield |  | Common | Skill | 0 | Gain 1 Block for each other card in your hand (, and each dregsmod:Sealed card). (Gain 1 Block) |
Shallow Grave |  | Common | Skill | 1 | Gain 4 (7) Block. Gain 2 (3) dregsmod:Sturdiness. |
Sharp Shadows |  | Common | Attack | 1 | Deal 1 (2) damage for each other card in your hand. |
Ascetic |  | Uncommon | Skill | | Unplayable While this card is dregsmod:Sealed, dregsmod:Awaken a random card (2 levels) each turn. |
Asylum |  | Uncommon | Power | 1 (0) | Each turn, choose a card to dregsmod:Seal. Channel an orb based on the rarity of the card. |
Brush Off |  | Uncommon | Attack | 2 | Deal 16 (20) damage. If the target intends to Attack, enter dregsmod:Denial. |
Brutal Swing |  | Uncommon | Attack | 1 | Deal 10 (13) damage. Enter dregsmod:Acceptance. If you're holding a Curse, gain [E] and draw a card. |
Clarity |  | Uncommon | Skill | 1 (0) | Enter dregsmod:Acceptance. Conserve your energy this turn. |
Cursed Scroll |  | Uncommon | Skill | 1 | The target loses 2 Strength. Apply 10 (14) dregsmod:Blighted. Exhaust |
Defiance |  | Uncommon | Power | 2 | Whenever you are inflicted with Frail or Vulnerable, gain 1 dregsmod:Might (and dregsmod:Awaken a random card). |
Embrace Darkness |  | Uncommon | Skill | 1 | Gain 2 (3) dregsmod:Fortitude. If you're holding a Curse, channel a Dark Orb. |
Excess |  | Uncommon | Power | 0 | Whenever you dregsmod:Seal a card, trigger the passive of all your Orbs. (If it's a curse, Channel 1 dregsmod:Sludge Orb.) |
Fear |  | Uncommon | Attack | 0 | Deal 7 (10) damage to ALL enemies. dregsmod:Seal this card. |
Gem Heart |  | Uncommon | Skill | 1 | Choose a Color. Then choose 1 of 3 uncommon cards of that color to add to your hand. (It costs 0 this turn.) Exhaust |
Glare |  | Uncommon | Skill | 1 | Gain 9 (12) Block. If you're holding a Curse, draw a card. |
Guardian |  | Uncommon | Skill | 1 | Gain 5 Block. If you seal this card, gain 12 (15) Block. |
Hard Luck |  | Uncommon | Skill | 6 | (Draw a card.)Gain 13 Block. Costs 1 less for each Curse in your deck. |
Insight |  | Uncommon | Skill | X | dregsmod:Awaken X (X+1) random cards. |
Laser Focus |  | Uncommon | Skill | 0 | Apply 99 Lock-On. If you're holding a Curse, gain 2 (4) Focus. Exhaust |
Lost Potential |  | Uncommon | Power | 1 | (Gain 2 Orb Slots.)Whenever you dregsmod:Seal a card, Channel 1 Lightning Orb. |
Malediction |  | Uncommon | Attack | X | dregsmod:Seal X random Curses. Deal 12 (16) damage for each Curse sealed. |
Midnight Manacles |  | Uncommon | Skill | 1 | The target loses 6 (9) Strength this turn. |
Misfortune |  | Uncommon | Attack | 2 | Deal 30 (40) damage. Can only be used if you're holding a Curse. |
Obstruct |  | Uncommon | Skill | 1 | If the target intends to Attack, apply 2 Weak and gain 1 (2) dregsmod:Sturdiness. |
Pinprick |  | Uncommon | Skill | 1 | If you're holding a Curse, apply 2 Vulnerable and 5 Mark (to ALL enemies). ALL enemies lose HP equal to their Mark. |
Rejection |  | Uncommon | Skill | 2 | Gain 8 (11) Block. Enter dregsmod:Denial. |
Rite of Purification |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Exhaust a card. If you exhaust a Curse, draw a card and return this to your hand. |
Sarcophagus |  | Uncommon | Skill | 1 | Gain 10 (13) Block. dregsmod:Seal a card. |
Scapegoat |  | Uncommon | Power | 1 | For each card you Exhaust or dregsmod:Seal, dregsmod:Awoken cards do 1 (2) more damage or Block. |
Sealed Energy |  | Uncommon | Attack | 1 | Deal 5 damage to ALL enemies. Increase damage by 3 (5) for each dregsmod:Sealed card. |
Sealing Wish |  | Uncommon | Attack | 1 | Deal 12 (16) damage to ALL enemies. dregsmod:Seal a random Curse. Exhaust |
Shifting Sands |  | Uncommon | Power | 1 | When you draw a Curse, apply 1 (2) Weak to a random enemy. |
The Vault |  | Uncommon | Power | 1 (0) | When you discard a Curse, dregsmod:Seal it instead. |
Torment |  | Uncommon | Skill | | Unplayable While this card is dregsmod:Sealed, gain [E] ([E]) each turn. |
Unlucky |  | Uncommon | Attack | 6 | (Draw a card.)Deal 13 damage. Costs 1 less for each Curse in your deck. |
Wave of Darkness |  | Uncommon | Attack | 2 | Gain 8 (11) Block. Deal 10 (13) damage to ALL enemies. |
Bad Omen |  | Rare | Attack | 1 | (Retain)Can only be used if either your draw or discard pile contains exactly 13 cards. Deal 40 damage to ALL enemies. |
Chaos Theory |  | Rare | Power | 2 | Each turn, add 1 (upgraded) copy of a random card from your master deck to your hand. |
Eclipse Form |  | Rare | Power | 3 | Unplayable Curse cards can be played. When you play a Curse, gain 3 (5) Block and deal 3 (5) damage to ALL enemies. |
Entropy |  | Rare | Skill | | Unplayable While this card is dregsmod:Sealed, gain 12 (16) Block each turn. |
Incantation |  | Rare | Power | 1 | Instead of healing, dregsmod:Blighted enemies take 5 (8) damage each turn. |
Indestructible |  | Rare | Skill | 2 | Gain 12 (18) Temporary HP. Exhaust |
Kindle |  | Rare | Skill | 0 | Choose a card to dregsmod:Awaken.(If you're holding a Curse, dregsmod:Seal it and return this to your hand.) |
Last Hope |  | Rare | Attack | 1 | Innate Deal 15 (19) damage. Choose a card in your draw pile to move to the top. Exhaust |
Mean Look |  | Rare | Attack | 0 | Deal 6 damage. Double the target's dregsmod:Blighted. Exhaust (not Exhaust) |
Overcome |  | Rare | Skill | X | Gain X dregsmod:Fortitude, dregsmod:Might, and (not and)dregsmod:Sturdiness (, and Strength). |
Power Up |  | Rare | Attack | 1 | Deal 10 (14) damage. Gain 1 (2) dregsmod:Might. |
Redemption |  | Rare | Attack | 2 | Deal 16 (20) damage. Fatal: Permanently remove a random Curse from your deck. Exhaust |
Reincarnation |  | Rare | Skill | 3 | Gain 1 (2) Strength. Add 1 (2) Shiv(s) to your hand. Evoke once (twice). Add a (2) Miracle(s) to your hand. Exhaust |
Retribution |  | Rare | Power | 1 | Each time you lose HP, your next attack deals 6 (9) additional damage. |
Ritual |  | Rare | Skill | 2 | Apply 25 (35) dregsmod:Blighted to ALL enemies. Heal 50% of your missing HP. Exhaust |
See No Evil |  | Rare | Skill | 0 | dregsmod:Seal up to 10 of cards in your draw pile. Exhaust (not Exhaust) |
Twilight |  | Rare | Attack | 3 | Deal 27 (39) damage to ALL enemies. |
Vivification |  | Rare | Power | 2 | When you would take fatal damage, instead heal to 1/3 (1/2) HP and add a Curse to your deck. Works only once per combat. |
Name | Image | Tier | Pool | Description | Flavor |
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Curse Brand |  | Starter | Dregs_black_color | Whenever you draw a Curse, Awaken a random card. | This mark is reserved for the failed and fallen. |
Darksteel Hammer |  | Common | Dregs_black_color | Whenever you obtain a Curse,Upgrade a random card. | This blacksmith's tool is steeped in cursed energy. |
Padlock |  | Common | Dregs_black_color | At the beginning of each combat, you may Seal up to 5 cards from your draw pile. | This lock was once used to seal the cage of an evil force. |
Banana Peel |  | Uncommon | Dregs_black_color | When you are inflicted with Weak, inflict 1 Weak on all enemies. | Covered in Go-Kart tracks. |
Cursed Egg |  | Uncommon | Dregs_black_color | Cleansed Curse reward cards are Upgraded. | DO NOT EAT! |
Jade Seal |  | Uncommon | Dregs_black_color | Whenever you Seal a card, gain 3 Block. | An ancient artifact from a forgotten empire. |
Sticky Barb |  | Uncommon | Dregs_black_color | When you are inflicted with Vulnerable, inflict 1 Vulnerable on all enemies. | Impossible to remove from socks. |
Cursed Locket |  | Rare | Dregs_black_color | Increase Blighted inflicted by 50%. | Sealed with dark energy, it burns to the touch. |
Evil Eye |  | Rare | Dregs_black_color | After each battle, heal 1 HP for each Curse remaining in your deck. | Likes to kick puppies. |
Lucky Clover |  | Rare | Dregs_black_color | At the beginning of each combat, gain 1 Plated Armor for each unique curse in your deck. | It's magical and delightful. |
Neow's Hatred |  | Special | Dregs_black_color | Whenever you enter a Rest Site, add a Curse that can be cleansed to your deck. | It feels like you were brought back just to fail. |
Death Brand |  | Boss | Dregs_black_color | Replaces Curse Brand. Whenever you draw a Curse, Awaken a random card in your hand. Draw an additional card each turn. | This brand marks its bearer for execution. |
Fractured Prism |  | Shop | Dregs_black_color | Choose a card in your deck. Your next 5 card rewards will include a copy of that card. | The cracked surface creates exactly 5 reflections. |
Name | Description |
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Acceptance Stance | Your Attacks deal double damage but cost 1 more. |
Asylum Orbs | Channels a different Orb depending on the rarity of the Sealed Card: Common: Lightning Uncommon: Frost Rare: Plasma Status: Sludge Curse: Dreg |
Awaken | Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. A card can be Awakened more than once. |
Awoken | Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken II | Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken III | Draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken IV | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken IX | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken V | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken VI | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken VII | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken VIII | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Awoken X | Recover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects. |
Blighted | When Blighted exceeds an enemy's current HP, it will be killed and transformed into a special curse that will be added to your deck. Blighted enemies will heal 10% of their missing HP each turn. |
Cleanse | Some Curses can be Cleansed by fulfilling the condition on the card. When fulfilled, the curse can be replaced with your choice of card from another class. |
Denial Stance | When entering this stance, gain [E] [E] . Exiting this stance ends your turn. |
Dreg Orb | Orb: Draws curses each turn. When Evoked, Awakens a card. |
Fortitude | Opposite of Vulnerable. Decreases damage taken by 25% |
Might | Opposite of Weak. Increases damage dealt by 25% |
Sealed | Sealed cards remain in the discard pile when you shuffle and are un-sealed. Sealing a card triggers any exhaust or discard effects listed on the card. |
Sludge Orb | Orb: Increases potency each turn. When Evoked, draws cards. |
Sturdiness | Opposite of Frail. Increases Block gained by 25% |