DregsMod cards

NameImageRarityTypeCostDescription
Choose BlueSpecialStatusChoose a Defect card.
Choose GreenSpecialStatusChoose a Silent card.
Choose PurpleSpecialStatusChoose a Watcher card.
Choose RedSpecialStatusChoose an Ironclad card.
JealousyBasicCurse1Soulbound dregsmod:Seal a random Curse.
CatastropheSpecialCurse3Ethereal Apply 20 dregsmod:Blighted to ALL enemies.
DoomSpecialCurse2Apply 12 dregsmod:Blighted to the target. Exhaust
GloomSpecialCurse1Apply 5 dregsmod:Blighted to the target. Exhaust
CowerCurseCurseRetain When Retained, Your enemies heal 5 HP. dregsmod:Cleanse: Defeat 5 enemies
DeathCurseCurse0When played, Increase this card's cost by 1. If this card is in your hand at the end of your turn, take 100 damage. dregsmod:Cleanse: Spend 20 [E]
DreadCurseCurse1Retain If you lose HP, lose 2 more. dregsmod:Cleanse: Play this 7 times
EnvyCurseCurseRetain When you discard this card, discard another random card as well. dregsmod:Cleanse: Discard this 6 times
GreedCurseCurseWhen drawn, lose 5 Gold. dregsmod:Cleanse: Draw this 8 times
InfectionCurseCurse1Take 5 damage when played. At the end of turn, add a copy to your discard pile. dregsmod:Cleanse: Play this 6 times Exhaust
InquisitionCurseCurseRetain When Retained, apply 1 Vulnerable to ALL combatants. dregsmod:Cleanse: Exhaust this 5 times
SpireCurseCurseInnate Retain dregsmod:Cleanse: Play 50 cards.
Weak PointCurseCurseRetain When Retained, a random enemy gains 2 Strength this turn. dregsmod:Cleanse: gain 50 Block
AdaptabilityBasicPower0(Innate)Whenever you draw a Curse, gain 3 Block.
DefendBasicSkill1Gain 5 (8) Block.
Lash OutBasicAttack1Discard all Curses in your hand. Deal 8 (11) damage. Increase damage by 2 (3) for each Curse discarded.
StrikeBasicAttack1Deal 6 (9) damage.
Amethyst ShardCommonSkill0Choose 1 of 3 common Purple cards and add it to your hand. (It costs 0 this turn.) Exhaust
ChompCommonAttack1Deal 9 (12) damage. dregsmod:Seal a card.
CurateCommonSkill0Draw 1 (2) card(s). Discard a card. If you discard a Curse, gain 5 Block.
Cursed NeedleCommonAttack1Deal 8 (11) damage. Apply 3 (6) dregsmod:Blighted.
Emerald ShardCommonSkill0Choose 1 of 3 common Green cards and add it to your hand. (It costs 0 this turn.) Exhaust
GashCommonAttack1Deal 3 (5) damage twice. Apply 1 Vulnerable.
Icy TouchCommonAttack1Deal 6 damage. If you're holding a Curse, (not If you're holding a Curse,)Channel 2 Frost Orbs.
ImproviseCommonAttack0Deal 4 (6) damage. Channel a dregsmod:Sludge Orb
MiseryCommonSkill1 (0)Play another card in your hand and Exhaust it.
PaybackCommonAttack2Deal 8 (10) damage. Increase the damage by 6 (8) for each Curse in your hand.
PlagueCommonSkillUnplayable While this card is dregsmod:Sealed, deal 5 (8) damage to all enemies each turn.
QuarantineCommonSkill1Draw 2 (3) cards. dregsmod:Seal a card.
Ritual JarCommonSkill1Apply 5 (10) dregsmod:Blighted. Increase the power of ALL RitualĀ Jar cards by 3 this combat.
Ruby ShardCommonSkill0Choose 1 of 3 common Red cards and add it to your hand. (It costs 0 this turn.) Exhaust
RuinCommonAttack2Deal 12 (16) damage. If the target is dregsmod:Blighted, damage it again.
Sapphire ShardCommonSkill0Choose 1 of 3 common Blue cards and add it to your hand. (It costs 0 this turn.) Exhaust
Shadow DaggerCommonAttack1Deal 4 damage. Add a (2) Shiv(s) to your hand.
Shadow ShieldCommonSkill0Gain 1 Block for each other card in your hand (, and each dregsmod:Sealed card). (Gain 1 Block)
Shallow GraveCommonSkill1Gain 4 (7) Block. Gain 2 (3) dregsmod:Sturdiness.
Sharp ShadowsCommonAttack1Deal 1 (2) damage for each other card in your hand.
AsceticUncommonSkillUnplayable While this card is dregsmod:Sealed, dregsmod:Awaken a random card (2 levels) each turn.
AsylumUncommonPower1 (0)Each turn, choose a card to dregsmod:Seal. Channel an orb based on the rarity of the card.
Brush OffUncommonAttack2Deal 16 (20) damage. If the target intends to Attack, enter dregsmod:Denial.
Brutal SwingUncommonAttack1Deal 10 (13) damage. Enter dregsmod:Acceptance. If you're holding a Curse, gain [E] and draw a card.
ClarityUncommonSkill1 (0)Enter dregsmod:Acceptance. Conserve your energy this turn.
Cursed ScrollUncommonSkill1The target loses 2 Strength. Apply 10 (14) dregsmod:Blighted. Exhaust
DefianceUncommonPower2Whenever you are inflicted with Frail or Vulnerable, gain 1 dregsmod:Might (and dregsmod:Awaken a random card).
Embrace DarknessUncommonSkill1Gain 2 (3) dregsmod:Fortitude. If you're holding a Curse, channel a Dark Orb.
ExcessUncommonPower0Whenever you dregsmod:Seal a card, trigger the passive of all your Orbs. (If it's a curse, Channel 1 dregsmod:Sludge Orb.)
FearUncommonAttack0Deal 7 (10) damage to ALL enemies. dregsmod:Seal this card.
Gem HeartUncommonSkill1Choose a Color. Then choose 1 of 3 uncommon cards of that color to add to your hand. (It costs 0 this turn.) Exhaust
GlareUncommonSkill1Gain 9 (12) Block. If you're holding a Curse, draw a card.
GuardianUncommonSkill1Gain 5 Block. If you seal this card, gain 12 (15) Block.
Hard LuckUncommonSkill6(Draw a card.)Gain 13 Block. Costs 1 less for each Curse in your deck.
InsightUncommonSkillXdregsmod:Awaken X (X+1) random cards.
Laser FocusUncommonSkill0Apply 99 Lock-On. If you're holding a Curse, gain 2 (4) Focus. Exhaust
Lost PotentialUncommonPower1(Gain 2 Orb Slots.)Whenever you dregsmod:Seal a card, Channel 1 Lightning Orb.
MaledictionUncommonAttackXdregsmod:Seal X random Curses. Deal 12 (16) damage for each Curse sealed.
Midnight ManaclesUncommonSkill1The target loses 6 (9) Strength this turn.
MisfortuneUncommonAttack2Deal 30 (40) damage. Can only be used if you're holding a Curse.
ObstructUncommonSkill1If the target intends to Attack, apply 2 Weak and gain 1 (2) dregsmod:Sturdiness.
PinprickUncommonSkill1If you're holding a Curse, apply 2 Vulnerable and 5 Mark (to ALL enemies). ALL enemies lose HP equal to their Mark.
RejectionUncommonSkill2Gain 8 (11) Block. Enter dregsmod:Denial.
Rite of PurificationUncommonAttack1Deal 7 (10) damage. Exhaust a card. If you exhaust a Curse, draw a card and return this to your hand.
SarcophagusUncommonSkill1Gain 10 (13) Block. dregsmod:Seal a card.
ScapegoatUncommonPower1For each card you Exhaust or dregsmod:Seal, dregsmod:Awoken cards do 1 (2) more damage or Block.
Sealed EnergyUncommonAttack1Deal 5 damage to ALL enemies. Increase damage by 3 (5) for each dregsmod:Sealed card.
Sealing WishUncommonAttack1Deal 12 (16) damage to ALL enemies. dregsmod:Seal a random Curse. Exhaust
Shifting SandsUncommonPower1When you draw a Curse, apply 1 (2) Weak to a random enemy.
The VaultUncommonPower1 (0)When you discard a Curse, dregsmod:Seal it instead.
TormentUncommonSkillUnplayable While this card is dregsmod:Sealed, gain [E] ([E]) each turn.
UnluckyUncommonAttack6(Draw a card.)Deal 13 damage. Costs 1 less for each Curse in your deck.
Wave of DarknessUncommonAttack2Gain 8 (11) Block. Deal 10 (13) damage to ALL enemies.
Bad OmenRareAttack1(Retain)Can only be used if either your draw or discard pile contains exactly 13 cards. Deal 40 damage to ALL enemies.
Chaos TheoryRarePower2Each turn, add 1 (upgraded) copy of a random card from your master deck to your hand.
Eclipse FormRarePower3Unplayable Curse cards can be played. When you play a Curse, gain 3 (5) Block and deal 3 (5) damage to ALL enemies.
EntropyRareSkillUnplayable While this card is dregsmod:Sealed, gain 12 (16) Block each turn.
IncantationRarePower1Instead of healing, dregsmod:Blighted enemies take 5 (8) damage each turn.
IndestructibleRareSkill2Gain 12 (18) Temporary HP. Exhaust
KindleRareSkill0Choose a card to dregsmod:Awaken.(If you're holding a Curse, dregsmod:Seal it and return this to your hand.)
Last HopeRareAttack1Innate Deal 15 (19) damage. Choose a card in your draw pile to move to the top. Exhaust
Mean LookRareAttack0Deal 6 damage. Double the target's dregsmod:Blighted. Exhaust (not Exhaust)
OvercomeRareSkillXGain X dregsmod:Fortitude, dregsmod:Might, and (not and)dregsmod:Sturdiness (, and Strength).
Power UpRareAttack1Deal 10 (14) damage. Gain 1 (2) dregsmod:Might.
RedemptionRareAttack2Deal 16 (20) damage. Fatal: Permanently remove a random Curse from your deck. Exhaust
ReincarnationRareSkill3Gain 1 (2) Strength. Add 1 (2) Shiv(s) to your hand. Evoke once (twice). Add a (2) Miracle(s) to your hand. Exhaust
RetributionRarePower1Each time you lose HP, your next attack deals 6 (9) additional damage.
RitualRareSkill2Apply 25 (35) dregsmod:Blighted to ALL enemies. Heal 50% of your missing HP. Exhaust
See No EvilRareSkill0dregsmod:Seal up to 10 of cards in your draw pile. Exhaust (not Exhaust)
TwilightRareAttack3Deal 27 (39) damage to ALL enemies.
VivificationRarePower2When you would take fatal damage, instead heal to 1/3 (1/2) HP and add a Curse to your deck. Works only once per combat.

DregsMod relics

NameImageTierPoolDescriptionFlavor
Curse BrandStarterDregs_black_colorWhenever you draw a Curse, Awaken a random card.This mark is reserved for the failed and fallen.
Darksteel HammerCommonDregs_black_colorWhenever you obtain a Curse,Upgrade a random card.This blacksmith's tool is steeped in cursed energy.
PadlockCommonDregs_black_colorAt the beginning of each combat, you may Seal up to 5 cards from your draw pile.This lock was once used to seal the cage of an evil force.
Banana PeelUncommonDregs_black_colorWhen you are inflicted with Weak, inflict 1 Weak on all enemies.Covered in Go-Kart tracks.
Cursed EggUncommonDregs_black_colorCleansed Curse reward cards are Upgraded.DO NOT EAT!
Jade SealUncommonDregs_black_colorWhenever you Seal a card, gain 3 Block.An ancient artifact from a forgotten empire.
Sticky BarbUncommonDregs_black_colorWhen you are inflicted with Vulnerable, inflict 1 Vulnerable on all enemies.Impossible to remove from socks.
Cursed LocketRareDregs_black_colorIncrease Blighted inflicted by 50%.Sealed with dark energy, it burns to the touch.
Evil EyeRareDregs_black_colorAfter each battle, heal 1 HP for each Curse remaining in your deck.Likes to kick puppies.
Lucky CloverRareDregs_black_colorAt the beginning of each combat, gain 1 Plated Armor for each unique curse in your deck.It's magical and delightful.
Neow's HatredSpecialDregs_black_colorWhenever you enter a Rest Site, add a Curse that can be cleansed to your deck.It feels like you were brought back just to fail.
Death BrandBossDregs_black_colorReplaces Curse Brand. Whenever you draw a Curse, Awaken a random card in your hand. Draw an additional card each turn.This brand marks its bearer for execution.
Fractured PrismShopDregs_black_colorChoose a card in your deck. Your next 5 card rewards will include a copy of that card.The cracked surface creates exactly 5 reflections.

DregsMod potions

NameImageRarityDescription
Insight PotionUncommonAwaken the cards in your hand 1 time.

DregsMod keywords

NameDescription
Acceptance StanceYour Attacks deal double damage but cost 1 more.
Asylum OrbsChannels a different Orb depending on the rarity of the Sealed Card: Common: Lightning Uncommon: Frost Rare: Plasma Status: Sludge Curse: Dreg
AwakenAwoken attacks deal more damage; awoken skills grant more Block or have more potent effects. A card can be Awakened more than once.
AwokenAwoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken IIAwoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken IIIDraw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken IVRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken IXRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken VRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken VIRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken VIIRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken VIIIRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
Awoken XRecover HP and draw a card when played. Awoken attacks deal more damage; awoken skills grant more Block or have more potent effects.
BlightedWhen Blighted exceeds an enemy's current HP, it will be killed and transformed into a special curse that will be added to your deck. Blighted enemies will heal 10% of their missing HP each turn.
CleanseSome Curses can be Cleansed by fulfilling the condition on the card. When fulfilled, the curse can be replaced with your choice of card from another class.
Denial StanceWhen entering this stance, gain [E] [E] . Exiting this stance ends your turn.
Dreg OrbOrb: Draws curses each turn. When Evoked, Awakens a card.
FortitudeOpposite of Vulnerable. Decreases damage taken by 25%
MightOpposite of Weak. Increases damage dealt by 25%
SealedSealed cards remain in the discard pile when you shuffle and are un-sealed. Sealing a card triggers any exhaust or discard effects listed on the card.
Sludge OrbOrb: Increases potency each turn. When Evoked, draws cards.
SturdinessOpposite of Frail. Increases Block gained by 25%

DregsMod creatures

NameImageTypeHP
DregsPlayer85