Name | Image | Rarity | Type | Cost | Description |
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Air Kick | | Basic | Attack | 0 | Deal 3 (6) damage. Gain 1 (2) sybilmod:MP. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Sol Heal | | Basic | Skill | 1 | Consume up to 3 sybilmod:Magical_Power. Gain 2 (3) times as much Temp-HP. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Bubble Blast | | Special | Skill | 1 | Ethereal. Gain 8 (10) Block. Gain 2 sybilmod:MP. Exhaust. |
Slide Long Jump | | Special | Skill | 0 | Ethereal. Gain 5 (8) Block. Consume 1 sybilmod:MP. Exhaust. |
Aerial Finesse | | Common | Skill | 1 | Draw 3 (4) cards. Discard 1 card. Gain 1 sybilmod:MP. |
Bubble Shield | | Common | Skill | 1 | Gain 7 (10) Block. Add 1 Bubble Blast into your hand. |
Combo Kick | | Common | Attack | 1 | Deal 3 (6) damage to ALL enemies. Apply 1 (2) Vulnerable to ALL enemies. |
Concussion Kick | | Common | Attack | 1 | Deal 3 (6) damage. Apply 2 (3) Weak. |
Double Kick | | Common | Attack | 1 | Deal 3 (6) damage twice. |
Evade | | Common | Skill | 1 | Discard 1 card. Gain 9 (12) Block. |
Focus | | Common | Skill | 1 | Gain 5 (6) Block. Increase this card's Block by 3 for this combat.(sybilmod:Semi-Blur.) |
Preparation | | Common | Skill | 1 | Gain 6 (8) Block. Next turn, gain Block equal to half of your sybilmod:MP. (Max: 10 (15) Block.) |
Quick Footwork | | Common | Attack | 0 | Deal 5 (8) damage. |
Slide | | Common | Skill | 1 | Gain 5 Block. Add 1 (2) Slide Long Jump into your hand. |
Sol Charge | | Common | Skill | 0 | Lose 2 HP. Gain 4 (6) sybilmod:MP. |
Sol Slash | | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. |
Stolen Furniture | | Common | Skill | 2 | Gain 15 (18) Block. sybilmod:Semi-Blur. |
Strike Break | | Common | Attack | 2 | Deal 16 (20) damage. Gain 2 sybilmod:MP. |
Tonfa Kick | | Common | Attack | 1 | Deal 3 (6) damage. Apply 2 (3) Vulnerable. |
Tonfa Throw | | Common | Skill | 1 | Gain 7 (10) Block. If this card is discarded or exhausted from your hand, gain 7 (10) Block. |
Ultra Hop | | Common | Skill | 1 | Gain 8 (11) Block. Gain 1 (2) sybilmod:MP. |
Whirlwind Slash | | Common | Attack | 1 | Deal 2 (4) damage to a random enemy 3 times. |
Backwards Kick | | Uncommon | Attack | 1 | Deal 3 (6) damage. Draw 2 cards.(Gain 1 sybilmod:MP.) |
Bunny Hop | | Uncommon | Skill | 0 | Gain 1 sybilmod:MP. Draw 1 card. If you draw a Skill, gain 2 (4) Block. |
Cling Gem | | Uncommon | Skill | 1 | Gain 5 (7) Block. Consume 4 (3) sybilmod:MP. If you do: Gain 1 Dexterity. sybilmod:Semi-Blur. |
Critical Strike | | Uncommon | Attack | 1 | Remove all Block from the enemy. Deal 7 (10) damage. |
Discipline | | Uncommon | Skill | 0 | Gain 2 (4) Block. Discard 1 card. If you do: Draw 1 (2) more card(s) next turn. |
Exhausting Counter | | Uncommon | Attack | 2 | Exhaust up to 1 (2) card(s). Deal 4 damage for ALL cards in your exhaust pile. |
Exhausting Draw | | Uncommon | Skill | 0 | Exhaust 1 card. Draw 1 (2) card(s). Exhaust. |
Exhausting Slash | | Uncommon | Attack | 1 | Exhaust a random card in your hand. Deal 9 (12) damage to ALL enemies. |
Exhausting Strike | | Uncommon | Attack | 1 | Exhaust 1 card. Deal 9 (12) damage. Exhaust. |
Fierce Slash | | Uncommon | Attack | 1 | Deal 7 (8) damage. Increase this card's damage by 3 (4) for this combat. |
Good Reflexes | | Uncommon | Skill | 0 | Gain 4 (6) Block. If this card is discarded or exhausted from your hand, gain [E] ([E]). |
Ground Breaker | | Uncommon | Attack | 1 | Deal 10 (15) damage. |
Leg Day | | Uncommon | Power | 3 | Ethereal (Retain). Lower the cost of all Kick cards to 0. |
Martial Prowess | | Uncommon | Power | 1 | Strike cards generate 1 (2) more sybilmod:MP. |
Meditate | | Uncommon | Skill | X | Gain 4 (6) Block times X. Gain 2 MP times X. |
Outfit: Big Pants | | Uncommon | Power | 0 | sybilmod:Outfit. At the end of your turn, Retain up to 1 (2) card(s). |
Outfit: Guardian | | Uncommon | Power | 0 | sybilmod:Outfit. Kick cards deal 2 (3) more damage. |
Outfit: Professional | | Uncommon | Power | 0 | sybilmod:Outfit. Strike cards deal 2 (3) more damage. |
Outfit: Sleepy Time | | Uncommon | Power | 0 | sybilmod:Outfit. At the end of your turn, gain 2 (3) T-HP. |
Outfit: Soldier | | Uncommon | Power | 0 | sybilmod:Outfit. At the end of your turn, gain 3 (5) Block. |
Overhead Kick | | Uncommon | Attack | 1 | Deal 3 (6) damage. Apply 1 (2) Weak & Vulnerable. |
Pilgrimage | | Uncommon | Skill | 2 | Exhaust up to 1 (2) card(s). Gain 4 Block for ALL cards in your exhaust pile. |
Reflect Projectile | | Uncommon | Skill | 2 (1) | Prevent the next time you would lose HP. Exhaust. |
Repeating Strike | | Uncommon | Attack | X | Deal 6 (9) damage X times. Gain 1 sybilmod:MP times X. |
Resting Chair | | Uncommon | Skill | 1 | Gain 3 (5) Block. Gain additional Block equal to your sybilmod:MP. (Maximum: 15 (20).) |
Severe Strike | | Uncommon | Attack | 3 | Deal 28 (33) damage. Gain 3 sybilmod:MP. |
Sidestep | | Uncommon | Skill | 0 | Gain 2 (3) Block. Draw 1 (2) card(s). Discard 1 (2) card(s). |
Sol Cycle | | Uncommon | Skill | 0 | (Retain.)Shuffle a card from your discard pile into your draw pile. Draw 1 card. Exhaust. |
Sol Draw | | Uncommon | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Sol Energy | | Uncommon | Skill | 0 | Consume 2 sybilmod:MP. If you do: (not Consume 2 sybilmod:MP. If you do:) Gain 2 [E]. Exhaust. |
Sol Stream | | Uncommon | Attack | 2 | Deal 10 (13) damage. Gain Block equal to unblocked damage. |
Solar Wind | | Uncommon | Skill | 1 | Gain 6 (8) Temp-HP. |
Split Strike | | Uncommon | Attack | 1 | Gain 6 (8) Block. Deal 6 (8) damage. |
Sun Greaves | | Uncommon | Power | 1 | Gain 2 (3) sybilmod:MP at the start of your turn. |
Sun Setter | | Uncommon | Skill | 1 | Deal sybilmod:magical_damage equal to sybilmod:Magical_Power + 3 (5). (Maximum: 15 (20).) |
Tonfa Recovery | | Uncommon | Skill | X | Gain 3 (5) Block times X. Next turn, gain X [E] (+ [E]). Exhaust. |
Ascendant Light | | Rare | Power | 2 | Ethereal. (not Ethereal.) Gain 1 sybilmod:MP whenever you play a Skill. |
Clear Mind | | Rare | Skill | 0 | (Innate.)Choose a card from your draw pile and place it into your hand. (not) Exhaust. |
Crippling Kick | | Rare | Attack | 1 | Deal 3 (6) damage. Enemy loses 1 Strength.(Apply 1 Weak.) |
Dream Remnant | | Rare | Skill | 0 | Gain [E] [E]. Draw 1 (2) card(s). Exhaust. |
Exhausting Options | | Rare | Skill | 0 | Exhaust 1 card. ATK: Gain 2 Strength. SKL: Gain 2 Dexterity. POW: Gain [E] [E]. ST/CRS: Draw 1 card.(Draw 1 card.) |
Flawless Technique | | Rare | Skill | 1 | Gain 4 (7) Block. Gain additional Block equal to your sybilmod:MP. Consume 20% of your sybilmod:Magical_Power. |
Goat Servant | | Rare | Skill | 1 | Ethereal. (not Ethereal.) Gain sybilmod:MP for ALL cards in your discard pile. Exhaust. |
Good Graces | | Rare | Power | 1 | At the start of your turn, draw & discard 1 card to gain sybilmod:MP. UNCOMMON: (COMMON:) 1 sybilmod:MP. RARE: (UNCOMMON:) 2 sybilmod:MP.(RARE: 3 sybilmod:MP.) |
Heliacal Power | | Rare | Power | 2 | Ethereal. (not Ethereal.) Strikes are played one more time. Strikes consume 1 sybilmod:MP. Stackable. |
Indignation | | Rare | Skill | 1 | Gain 2 Strength.(Shuffle this card into your drawpile.) |
Judgmental Glare | | Rare | Attack | X | Deal 4 (6) damage times X. Enemy loses 2 (3) Strength X times this turn. If X is >2, apply Stunned, then exhaust. |
Not Forklift Certified | | Rare | Attack | 2 | (Retain.)Deal damage to ALL enemies equal to sybilmod:MP. Consume 20% of your sybilmod:Magical_Power (sybilmod:MP). Exhaust. |
Outfit: Bleeding Heart | | Rare | Power | 0 | (Innate.)sybilmod:Outfit. At the start of your turn, draw 1 additional card. |
Outfit: Classy | | Rare | Power | 0 | (Innate.)sybilmod:Outfit. Kick cards grant 3 Block and 1 additional sybilmod:MP. |
Outfit: Sol Sister | | Rare | Power | 0 | sybilmod:Outfit. (Heal 7 (5) HP.)At the end of combat, heal 7 (5) HP. |
Perfect Kick | | Rare | Attack | 1 | Deal 3 (4) damage for ALL 'Kick'-cards in your deck. |
Perfect Strike | | Rare | Attack | 2 | Deal 5 (6) damage for ALL 'Strike'-cards in your deck. |
Sol Cleanse | | Rare | Skill | 1 | Ethereal. (not Ethereal.) Remove all of your debuffs. Gain 1 Artifact. Exhaust. |
Thigh Crusher | | Rare | Attack | 1 | Deal 6 damage. If this kills an enemy: Permanently increase this card's damage by 3 (4), then exhaust. |
Thorny Rose | | Rare | Power | 1 | Gain 2 (3) Dexterity. Consume up to 3 (5) sybilmod:MP, gain that much as Thorns. |
Name | Image | Tier | Pool | Description | Flavor |
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Dreambreaker | | Starter | Yellow | Start each combat with 4 sybilmod:Magical_Power. | Hailing from a mystical dreamworld, and the bringer of its end. |
Wooden Stool | | Common | Yellow | At the end of combat, if your HP is lower than at the start of combat, restore up to 5 missing HP. | The Dreamwalker never lets an opportunity go to waste to rest on one of these. |
Empathy | | Uncommon | Yellow | Whenever an enemy dies, heal 3 HP. Max 3 times per combat. | One of many aspects gained by the Dreamwalker on her journey. |
Detached Blade | | Rare | Yellow | Draw 1 card for every 5thsybilmod:MP you gain. | This large blade once hung off the princess' long braid, serving as her weapon. |
Silver Key | | Rare | Yellow | Gain 1 additional sybilmod:MP for every 3rdMP you gain. | These small keys usually opened doors to optional rewards for the Dreamwalker. |
Sol Censer | | Rare | Yellow | At the start of your turn, cleanse all Weak and Frail on you. Consume sybilmod:Magical_Power equal to the number of cleansed stacks times 2. | Rejuvenation through the power of the sun. |
Sol Chain | | Rare | Yellow | At the start of combat, if your HP is lower than at the start of last combat, gain the difference as sybilmod:Magical_Power. | Imbued with the power of the sun. |
Fake Horns | | Boss | Yellow | Draw 1 more card whenever you're drawing cards beyond the start of your turn. | The Dreamwalker wore these as part of a disguise to infiltrate the princess' realm. |
Golden Key | | Boss | Yellow | Gain 1 [E] for every 5thsybilmod:MP you gain. | The Dreamwalker gathered 5 of these during her journey through the princess' realm. |
Solbreaker | | Boss | Yellow | Replaces Dreambreaker. Gain 1 additional sybilmod:Magical_Power on attacks. At the start of your turn, lower your MP to 30 if it exceeds that value. | The Dreambreaker, infused with the power of the sun. |
Dream Mirror | | Shop | Yellow | At the start of combat, gain all sybilmod:MP you've consumed last combat (max: 10.) | The portal from which the Dreamwalker entered the princess' realm. |
Sol Shield | | Shop | Yellow | Whenever you gain sybilmod:MP, gain that much Block. | A protective aura formed by converting any excess energy unleashed by the power of the sun. |