| Name | Image | Rarity | Type | Cost | Description |
|---|
| Batch |  | Special | Skill | 0 | Create a Function immediately out of the cards currently Encoded. Exhaust. (not Exhaust.) |
| Bellow |  | Special | Skill | 1 (0) | Ethereal. Apply collector:Doom equal to unused Block last turn. Exhaust. |
| Blightning |  | Special | Attack | 0 | Apply 6 (8) collector:Doom. Deal 6 (8) damage. Draw 1 card from your Collected pile. Exhaust. |
| Branch: Attack |  | Special | Attack | 1 | Deal 7 (9) damage. bronze:Encode. |
| Branch: Block |  | Special | Skill | 1 | Gain 6 (8) Block. bronze:Encode. |
| Burning Strike |  | Special | Attack | 1 | Deal 14 (15) damage. Draw a (!M!) card(s). |
| Burning Study |  | Special | Skill | 1 | Retain. Gain 1 (2) Strength. Apply 1 (2) Weak to ALL enemies. Exhaust. |
| Byte Shift |  | Special | Skill | 0 | (Retain.)Return all Encoded cards to your hand. They gain Retain. Exhaust. |
| Ceremony |  | Special | Power | 0 | Retain. Gain 1 (2) Strength. |
| Council's Justice |  | Special | Attack | 1 | Deal 6 (10) damage, increased by 3 (4) for each Exhausted Apparition. Exhaust. |
| Cryostasis |  | Special | Skill | 1 | Retain. Gain 10 (13) Block. Exhaust. |
| Crystal Shiv |  | Special | Attack | 0 | Deal 3 (5) damage. Exhaust. |
| Crystal Ward |  | Special | Skill | 0 | Gain 4 (6) Block. Exhaust. |
| Darkleech |  | Special | Skill | 1 | Retain. Apply 1 (2) Vulnerable. Apply 4 (6) awakened:Manaburn. Exhaust. |
| Darkling Duo |  | Special | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Darkling_Slime 2 (3) times. Exhaust. |
| Dazing Pulse |  | Special | Attack | 1 | Gain 7 (9) Block Deal 7 (9) damage. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Dazed. |
| Debug |  | Special | Skill | 0 | Remove all Compile Error effects from Encoded cards. Exhaust. |
| Decompile |  | Special | Skill | 0 | (Retain.)Exhaust all Encoded cards. Gain [E] and draw a card for each card Exhausted. Exhaust. |
| ESP |  | Special | Skill | 0 | Retain. Draw 1 (2) card(s). Exhaust. |
| Ember |  | Special | Skill | 1 | Retain. Exhaust. When Exhausted, gain 1 (2) Strength. |
| Explode |  | Special | Skill | 1 | Apply 15 (20) hexamod:Soulburn to ALL enemies. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Burn. |
| Finishing Strike |  | Special | Attack | 1 | Retain. Deal 6 (9) damage. [fist_icon] champ:Finisher |
| Gear Up |  | Special | Skill | 1 | Retain. guardianmod:Brace 10 (15). Exhaust. |
| Greater Hurting |  | Special | Attack | 2 | Ethereal. Deal 20 (26) damage. If this card is Exhausted, gain a Greatest Hurting (*Hurting+). |
| Greatest Hurting |  | Special | Attack | 3 | Ethereal. Deal 30 (39) damage. If this card is Exhausted, gain an Ember. |
| Headcrush |  | Special | Attack | 3 | Deal 70 (100) damage to ALL enemies. |
| Knowing Skull |  | Special | Skill | 0 | Ethereal. Spend HP to Wish for Souls, Potions, or a Colorless card. Exhaust. |
| Lick |  | Special | Skill | 0 | Apply 4 (6) slimeboundmod:Goop. Exhaust - slimeboundmod:Buried. |
| Lucky Wick |  | Special | Attack | 0 | Gain 3 (4) Block. Deal 3 (4) damage. |
| Major Beam |  | Special | Attack | 0 | Deal 5 (7) damage. Draw 1 (2) card(s). |
| Minor Beam |  | Special | Attack | 0 | Deal 4 (6) damage. bronze:Encode. |
| Package: Ancients |  | Special | Skill | 2 | Gain an Overload (*Overload+), Ancient Power (*Power+), and Ancient Construct (*Construct+). Exhaust. |
| Package: Bronze |  | Special | Skill | 1 | Gain a Giga Beam (*Beam+), Orb Support (*Support+), and Resilient Plate (*Plate+). Exhaust. |
| Package: Defect |  | Special | Skill | 1 | Gain a Reroute (*Reroute+), Preprogram (*Preprogram+), and Time Capacitor (*Capacitor+). Exhaust. |
| Package: Orbwalker |  | Special | Skill | 0 | Gain an Orbwalk (*Orbwalk+), Walker Claw (*Claw+), and Incinerate (*Incinerate+). Exhaust. |
| Package: Sentry |  | Special | Skill | 1 | Gain a Sentry Blast (*Blast+) and two Sentry Waves (*Waves+). Exhaust. |
| Package: Shapes |  | Special | Skill | 0 | Gain a Time Bomb (*Bomb+), Spiker Protocol (*Protocol+), and Repulsor (*Repulsor+). Exhaust. |
| Package: Spheric |  | Special | Skill | 2 | Gain a Spheric Shield (*Shield+), Floating Orbs (*Orbs+), and Harden (*Harden+). Exhaust. |
| Plume Jab |  | Special | Attack | 0 | Retain. Deal 2 (3) damage to a random enemy twice. Exhaust. |
| Proto-Beam |  | Special | Attack | 2 | Deal 5 damage 1 (2) times. bronze:Encode. bronze:Compile - Gain 1 (2) Strength. |
| Proto-Shield |  | Special | Skill | 2 | Gain 10 Block. bronze:Encode. bronze:Compile - Gain 4 (6) Plated Armor and bronze:Insert 2 Dazed. |
| Reality Rift |  | Special | Skill | 0 | Choose 1 of 3 (5) powerful cards from ANOTHER DIMENSION to gain. Add 2 Voids to your discard pile. Exhaust. |
| SLIME CRUSH!!! |  | Special | Attack | 4 | Ethereal. Deal 35 damage (to ALL enemies). Exhaust. |
| Sentry Wave |  | Special | Skill | 0 | Apply 1 Weak. (guardianmod:Brace 2.)Place a Sentry Blast (*Blast+) into guardianmod:Stasis. Exhaust. |
| Shadow Guise |  | Special | Skill | 0 | Retain. Gain 4 (6) Block. Exhaust. |
| Shadow Strike |  | Special | Attack | 0 | Retain. Deal 4 (6) damage. Exhaust. |
| Spike |  | Special | Attack | 0 | Deal 4 (6) damage. bronze:Encode. bronze:Compile - Gain 4 (6) Thorns. |
| Thunderbolt |  | Special | Attack | 1 | Retain. Deal 12 (18) damage. Exhaust. |
| Tock |  | Special | Skill | 2 (1) | Next turn, gain a Headcrush. |
| Viper Essence |  | Special | Power | 0 | Ethereal. sneckomod:Offclass. Gain 1 (2) Strength. |
| Ward |  | Special | Skill | 0 | Gain 3 (5) Block. Exhaust. |
| [MISSING_TITLE] |  | Special | Skill | 1 | [MISSING_DESCRIPTION] ([MISSING_DESCRIPTION+]) |
| Memento |  | Special | Curse | 0 | Retain. Apply 1 Vulnerable to EVERYONE. |
| Scatterbrained |  | Special | Curse | 1 | At the end of your turn, if this is in your hand, add a copy of it to your discard pile. Exhaust. |
| Aged |  | Curse | Curse | | Unplayable. Ethereal. At the end of your turn, add a Void to your discard pile. |
| Bewildered |  | Curse | Curse | 4 | When drawn, sneckomod:Muddle this card. Exhaust. |
| Flawed |  | Curse | Curse | 2 | At the end of your turn, add a Wound to your discard pile. Exhaust. |
| Haemophilia |  | Curse | Curse | 0 | Lose [E] at the start of your next turn. Exhaust. |
| Haunted |  | Curse | Curse | 0 | Ethereal. At the end of your turn, take 6 damage. |
| Icky |  | Curse | Curse | 0 | Draw 1 less card next turn. Exhaust. |
| Impending Doom |  | Curse | Curse | | Unplayable. If this is hermit:Dead_On at the end of your turn, deal 13 damage to EVERYONE. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Hymn |  | Basic | Skill | 0 | Gain 3 (6) Block. Gain a Ceremony. Next turn, lose [E]. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Talon Rake |  | Basic | Attack | 2 | Deal 5 (8) damage twice. awakened:Conjure. |
| Crusher |  | Special | Attack | 5 | Retain. Deal 25 (30) damage. When a card is created, reduce this card's cost by 1 until played. |
| Daggerstorm |  | Special | Power | 2 | Whenever you create a card, deal 4 (6) damage to a random enemy. |
| Mana Shield |  | Special | Skill | 2 | Gain 14 (18) Block. awakened:Conjure. Reduce the cost of a random Spell in hand by 1. |
| Mantis |  | Special | Skill | 1 | Gain 2 (3) Strength. Add a Plume Jab into your hand. |
| Minniegun |  | Special | Attack | 2 | Deal 2 damage 5 (6) times. Shuffle a Void into your draw pile. |
| Scheme |  | Special | Skill | 1 | The next (!M!) card(s) you play this turn that cost 1 or less is (are) played twice. |
| Sign in Blood |  | Special | Skill | 0 | Take 2 damage. Draw 3 (4) cards. Gain 2 Strength. Exhaust. |
| Spreading Spores |  | Special | Power | 0 | Ethereal. Gain 2 (4) Thorns.Shuffle a copy of this into your draw pile. |
| The Encyclopedia |  | Special | Skill | 2 | Choose 2 of 4 (6) random cards to add into your hand. They cost 2 less. Exhaust. |
| Brainshock |  | Common | Attack | 1 | Deal 12 (16) damage. Add a Void into your discard pile. |
| Clarion Call |  | Common | Attack | 1 | Deal 8 (11) damage. The next time you are awakened:Drained, gain [E]. |
| Clutch |  | Common | Attack | 1 | Deal 8 (11) damage. Draw a 0-cost card. |
| Dejection |  | Common | Attack | 1 | Deal 7 (10) damage. Exhaust a card. If it was a Spell, gain a Ceremony. |
| Envision |  | Common | Skill | 0 | Gain 4 (7) Block. awakened:Conjure and put the Spell on top of your draw pile. |
| Feather Flare |  | Common | Attack | 0 | Deal 4 (7) damage. awakened:Chant: Next turn, draw 1 additional card. |
| Gather |  | Common | Skill | 1 | Gain 3 (6) Block. awakened:Chant: Put a card from your discard pile into your hand. |
| Gloomguard |  | Common | Skill | 1 | Gain 8 (11) Block. Costs 0 if a Void is in hand. |
| Initiation |  | Common | Skill | 2 | Gain 11 (14) Block. Gain a Ceremony. |
| Peck |  | Common | Attack | 1 | Gain 5 (6) Block. Deal 1 damage. Draw 1 (2) card(s). |
| Planeswalk |  | Common | Skill | 0 | Gain [E] [E] ([E]). Shuffle a Void into your draw pile. |
| Pluck |  | Common | Attack | 1 | Deal 2 (5) damage to ALL enemies. Gain a Plume Jab. |
| Profane Strike |  | Common | Attack | 1 | Deal 10 (13) damage. Put a card in your hand on top of your draw pile. |
| Psalm |  | Common | Attack | 2 | Deal 10 (12) damage and apply 1 (2) Weak to ALL enemies. |
| Recitation |  | Common | Attack | 1 | Deal 6 (8) damage. awakened:Chant: Deal 6 (8) damage again. |
| Scour |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 3 (4) awakened:Manaburn. |
| Spew |  | Common | Attack | 1 | Deal 6 (9) damage. [E] spent on this card counts as being awakened:Drained. |
| Unleash |  | Common | Attack | 1 | Deal 5 damage. Deals 1 (2) additional damage for each other card in your hand. |
| Altar |  | Uncommon | Skill | 1 | Gain 5 (8) Block. Exhaust a card. awakened:Conjure. |
| Blood Rite |  | Uncommon | Attack | 1 | Deal 8 (11) damage. Gain a Ceremony. |
| Byrd's Eye |  | Uncommon | Skill | 0 | (Refresh your Spells.) Choose a Spell to awakened:Conjure. |
| Carrionmaker |  | Uncommon | Attack | 2 | Deal 9 (12) damage to a random enemy. Repeat for each Spell played this turn. |
| Caw |  | Uncommon | Attack | 0 | Deal 4 (5) damage. awakened:Chant: Increase the damage of all Caw cards by 4 (5) this combat. |
| Chosen Verse |  | Uncommon | Skill | 1 | The next 2 times you play a non-Attack card this turn, draw a card and gain 4 (6) Block. |
| Dark Echo |  | Uncommon | Power | 2 (1) | At the end of your turn, deal 4 damage to ALL enemies, increased by Strength. |
| Darkness Falls |  | Uncommon | Power | 1 | (Innate.)Whenever you are awakened:Drained, gain 4 Block and 1 Strength. |
| Deathcoil |  | Uncommon | Skill | 0 | Apply 8 (11) awakened:Manaburn. Next turn, lose [E]. |
| Ensorcelate |  | Uncommon | Skill | 2 | Gain 10 (13) Block. The next Power you play costs 0. |
| Eventide |  | Uncommon | Attack | 1 | Deal 8 (10) damage to a random enemy twice. Add a Void to the top of your draw pile. |
| Extension |  | Uncommon | Attack | 1 | Deal 11 (14) damage. Whenever you play a Power, return this card from the discard pile to your hand. |
| Feather Veil |  | Uncommon | Skill | 0 | Gain 10 (13) Block. Lose 1 Strength. |
| Feather Whirl |  | Uncommon | Skill | X | Gain X (X+1) copies of Plume Jab. |
| Inscribe |  | Uncommon | Power | 0 | (awakened:Conjure.)Choose a Spell. Add 2 copies to the Spellbook for the rest of combat. |
| Knife's Edge |  | Uncommon | Skill | 0 | Gain 2 (3) Strength. Add 2 Voids into your discard pile. |
| Midden Heap |  | Uncommon | Skill | 0 | Gain 3 (4) Block. Put 1 (2) Status or Curse card(s) from your draw or discard pile into your hand. |
| Mire Pit |  | Uncommon | Skill | 0 | ALL enemies lose 6 (8) Strength this turn. Next turn, lose [E]. Exhaust. |
| Moonlit Vision |  | Uncommon | Power | 2 (1) | The first time you play a Spell each turn, gain [E]. |
| Mystic Order |  | Uncommon | Skill | 1 | Draw 2 (3) cards. awakened:Conjure. |
| Primacy |  | Uncommon | Power | 1 | The first (!M!) time(s) you gain Strength each turn, draw a card. |
| Raven Strike |  | Uncommon | Attack | 2 | Deal 15 (20) damage. awakened:Chant: Play the top card of your draw pile. |
| Rising Chorus |  | Uncommon | Power | 2 | Ethereal. (not Ethereal.) The first awakened:Chant effect you activate each turn is triggered twice. |
| Singularity Shield |  | Uncommon | Skill | 1 | Gain 8 (10) Block. Next turn, gain 8 (10) Block and lose [E]. |
| Siphon |  | Uncommon | Attack | 1 | Deal 9 (11) damage. awakened:Chant: gremlin:Steal 2 (3) Strength this turn. |
| Song of Sorrow |  | Uncommon | Power | 1 | Whenever you create a Void, ALL enemies lose 7 (10) HP. |
| Soul Strike |  | Uncommon | Attack | 3 | Deal 4 (6) damage 3 times. Costs 1 less [E] for each Power played this turn. |
| Spellshield |  | Uncommon | Power | 2 | Whenever you Retain a card, gain 2 (3) Block. |
| Split Wide |  | Uncommon | Attack | 1 | Deal 5 (7) damage. Whenever you attack this enemy, gain 1 (2) temporary Strength. Exhaust. |
| Storm Ruler |  | Uncommon | Power | 1 | awakened:Conjure. Thunderbolts deal 6 (9) additional damage. |
| Take Flight |  | Uncommon | Skill | 2 | Gain 12 (15) Block. awakened:Chant: Block is not removed at the start of your next turn. |
| Thaumaturgy |  | Uncommon | Power | 1 | Gain 1 (2) Dexterity. At the start of your next 2 turns, add a Ceremony into your hand. |
| Victuals |  | Uncommon | Skill | 0 | awakened:Chant: Gain [E] [E] ([E]). Exhaust. |
| Wave of Miasma |  | Uncommon | Skill | 2 | Gain 12 (15) Block. Apply 4 (6) awakened:Manaburn to ALL enemies. Exhaust. |
| 4th Dimension |  | Rare | Skill | 1 (0) | Exhaust a card. Shuffle 3 copies of it into your draw pile. Exhaust. |
| Aphotic Fount |  | Rare | Power | 1 | awakened:Conjure. Whenever you play Cryostasis, gain 1 (2) expansioncontent:Plated Armor. |
| Arcane Nesting |  | Rare | Skill | | Unplayable. Whenever you play a Power while this is in hand, gain 4 (6) Block. |
| Archmagus |  | Rare | Power | 3 (2) | The first Spell you play each turn is played twice. |
| Awakened Form |  | Rare | Power | 3 | (*Awaken immediately.)Gain 1 awakened:Curiosity. Gain 1 (2) Ritual. |
| Bloodthirst |  | Rare | Attack | 2 | Deal 20 (25) damage. If Fatal, gain a awakened:Power_Potion and Exhaust this card. |
| Demon Glyph |  | Rare | Power | 1 | Gain 1 Strength and Dexterity. When you Awaken, gain 2 (3) more. |
| Desperate Prayer |  | Rare | Skill | 1 | Gain 3 (4) Ceremony cards. Exhaust. |
| Eclipse Embrace |  | Rare | Power | 2 (1) | Whenever you Exhaust a Void, gain [E] and draw a card next turn. |
| Intensify |  | Rare | Skill | 1 | (Retain.) awakened:Conjure. This turn, Spells cost 0 and you cannot awakened:Conjure again. |
| Manastorm |  | Rare | Attack | 2 | Deal 14 (18) damage to ALL enemies. awakened:Conjure twice. |
| Murder |  | Rare | Attack | 1 | (Retain.)Deal 4 damage to a random enemy 4 times. |
| Nihil |  | Rare | Skill | 2 | Apply 13 (17) awakened:Manaburn. awakened:Chant: ALL enemies lose HP equal to their awakened:Manaburn. |
| Procession |  | Rare | Skill | 0 | Play a card in your draw pile and shuffle in Voids equal to its cost. Exhaust. (not Exhaust.) |
| Rebirth |  | Rare | Power | 1 | When you would die or at the end of combat, remove all debuffs, Awaken, and heal 8 (11) HP instead. |
| Skyward |  | Rare | Skill | 7 | Gain 18 (24) Block. Draw 1 card. Costs 1 less [E] for each Power played this combat. |
| Sludge Bomb |  | Rare | Attack | 0 | Requires and erases an Exhausted Void. Deal 12 (15) damage twice. |
| Spellbinder |  | Rare | Power | 1 (0) | At the start of your turn, awakened:Conjure. |
| The Tower |  | Rare | Attack | 2 | Deal 2 (3) damage to ALL enemies. Deals 2 (3) additional damage for each card created this combat. |
| Afterthought |  | Uncommon | Skill | 0 | Put a card from your discard pile to the bottom of your draw pile. It costs 0 until played (this combat). |
| Automa-Beam |  | Uncommon | Attack | 1 | Deal 17 (21) damage to ALL enemies. Place a Void on top of your draw pile. Exhaust. |
| Blood Barrage |  | Uncommon | Attack | 1 | Deal 3 damage 5 (6) times. Exhaust. |
| Chrono-Boost |  | Uncommon | Power | 1 | Gain 2 (3) Strength for every 12th card you play. |
| Cleansing Plate |  | Uncommon | Skill | 0 | Reduce each of your debuffs by 2. Exhaust. (not Exhaust.) |
| Curiosity |  | Uncommon | Power | 2 | Whenever you play a Power, gain 1 (2) Strength. |
| Donu Beam |  | Uncommon | Attack | 2 | Remove all Block from the enemy, then gain that much Block. Deal 10 (14) damage twice. |
| Flailing Strikes |  | Uncommon | Attack | 1 | Deal 4 (6) damage to ALL enemies 2 times. Gain 1 Artifact. Exhaust. |
| Gelatinous Wall |  | Uncommon | Skill | 2 | Gain 14 (18) Block. Apply 6 (8) expansioncontent:Goop to attackers this turn. |
| Goop Launch |  | Uncommon | Skill | 1 | Apply 8 (10) expansioncontent:Goop and 2 Weak (to ALL enemies). |
| Greenpyre Shield |  | Uncommon | Skill | 1 | expansioncontent:Pyre. Gain 9 (12) Block. Next turn, gain a copy of the Exhausted card. |
| Guardian Whirl |  | Uncommon | Attack | 2 | Deal 4 (6) damage to ALL enemies 2 times. If you have at least 10 Block, hits 2 more times. |
| Mockery |  | Uncommon | Skill | 1 | Gain 5 (8) Vigor. Apply 2 (3) Weak. |
| Peek Pages |  | Uncommon | Skill | 0 | Place 3 (4) Insights on top of your draw pile. Exhaust. |
| Revitalize |  | Uncommon | Power | 1 | Heal 6 (8) HP. awakened:Chant: Heal 8 (12) HP instead. |
| Shaper's Blessing |  | Uncommon | Power | 2 | Gain 2 (3) Strength and 4 (5) expansioncontent:Plated Armor. |
| Specter Shield |  | Uncommon | Skill | 1 | Ethereal. Afterlife.Gain!B!Block.Gain!M!Blur. |
| Specter Step |  | Uncommon | Attack | 1 | Deal 10 (13) damage. Exhaust a card. Draw 1 (2) card(s). |
| Walloping Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain Block equal to unblocked damage dealt. |
| Whirling Blaze |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Put a card from your discard pile on top of your draw pile. |
| 404 Virus |  | Rare | Skill | 1 (0) | Exhaust up to 3 cards, shuffle a Major Beam into the draw pile for each card exhausted. Exhaust. |
| Beat Of Death |  | Rare | Power | 2 | Whenever you play a card, deal 2 (3) damage to ALL enemies. |
| Bloodlust |  | Rare | Attack | 2 | Deal 20 (25) damage. If Fatal, obtain a random potion and Exhaust this card. |
| Body Smash |  | Rare | Attack | 1 (0) | Gain 6 Block. Deal damage equal to your Block. |
| Double Act |  | Rare | Skill | 3 (2) | At the start of your next turn, draw cards and gain [E] an additional time. Exhaust. |
| Final Stand |  | Rare | Power | 3 | Remove all Debuffs. Gain 6 (9) Strength. |
| Hexaburn |  | Rare | Attack | 2 | Deal 4 damage to a random enemy 6 times. Exhaust. (not Exhaust.) |
| Invincible |  | Rare | Power | 1 | Gain 10 (5) expansioncontent:Invincible. If you already had expansioncontent:Invincible, it lasts another turn instead. |
| Pandemonium |  | Rare | Power | 2 (1) | At the start of your turn, play a random card in your discard pile. |
| Prepare Crush |  | Rare | Skill | 2 | Next turn, gain SLIME CRUSH (*CRUSH+), [E] [E] [E] ([E]) and 3 (5) Strength. Exhaust. |
| Quick Study |  | Rare | Skill | 1 | Choose 1 of 3 (Upgraded) Boss cards to gain. It costs 0 until played. Exhaust. |
| Reverie |  | Rare | Power | 2 | At the start of your turn, put one of the top 3 (5) cards of your discard pile into your hand. |
| Study the Spire |  | Rare | Power | 3 | Gain a random (Upgraded) Boss card (not card)at the start of your next 3 turns. They cost 0. |
| The Evil Within |  | Rare | Power | 0 | Whenever you apply 5 debuffs, deal 10 (14) damage to ALL enemies. |
| YOU ARE MINE!!! |  | Rare | Skill | 2 | Apply 3 (5) Weak, 3 (5) Vulnerable, and 6 (10) expansioncontent:Doom to ALL enemies. Exhaust. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Float |  | Basic | Skill | 0 | Draw a card. (You may choose to hexamod:Retract or) hexamod:Advance. |
| Kindle |  | Basic | Skill | 1 | If (hexamod:Ignite) the current Ghostflame is not Ignited, hexamod:Ignite it (not is not Ignited, hexamod:Ignite it). |
| Sear |  | Basic | Attack | 1 | Ethereal. Afterlife. Deal 5 (7) damage. Apply 5 (7) Soulburn. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Fifth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, Upgrade a random card for every 13 unupgraded in deck. |
| First Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, heal 7 HP. |
| Fourth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain an additional Potion reward. |
| Second Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain 16 additional Gold. |
| Sixth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, increase your Max HP by 2 . |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Third Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain an additional normal card reward. |
| Advancing Guard |  | Common | Skill | 1 | Gain 8 (11) Block. hexamod:Advance. |
| Backtrack Smack |  | Common | Attack | 1 | Deal 6 (8) damage twice. hexamod:Retract. |
| Burning Touch |  | Common | Skill | 1 | Apply 8 (12) hexamod:Soulburn, twice if the enemy has hexamod:Soulburn. |
| Devour Flame |  | Common | Skill | 0 | If the previous Ghostflame is Ignited, hexamod:Retract and gain 9 (12) Block. |
| Firestarter |  | Common | Attack | 1 | Deal 5 (7) damage and apply 5 (7) hexamod:Soulburn to ALL enemies. |
| Fleeting Flash |  | Common | Skill | 1 (0) | hexamod:Ignite the current Ghostflame, then hexamod:Extinguish it. |
| Haunting Echo |  | Common | Attack | 1 | Deal 7 (10) damage. If the current Ghostflame is Ignited, hexamod:Ignite it again. |
| Heat Metal |  | Common | Attack | 1 | Deal 4 (5) damage. Apply 4 (5) hexamod:Soulburn. Apply 1 (2) Vulnerable. |
| Hexaguard |  | Common | Skill | 1 | Ethereal. Afterlife. Draw 2 cards. Gain 6 (9) Block. |
| Nightmare Guise |  | Common | Skill | 1 | Ethereal. Afterlife. Gain 4 (5) Block. GainaShadowGuise (Guise+). |
| Nightmare Strike |  | Common | Attack | 1 | Ethereal. Afterlife. Deal 4 (5) damage. GainaShadowStrike (Strike+). |
| Phantom Fireball |  | Common | Attack | 0 | Deal 4 (6) damage. If the enemy has Soulburn, detonate it (all but 1). |
| Shield of Night |  | Common | Skill | 2 | Gain 12 (15) Block. Scry 3 (4). Exhaust discarded Ethereal cards. |
| Specter's Wail |  | Common | Attack | 1 | Ethereal. Afterlife.Deal 4 (6) damagetoALLenemies twice. |
| Stoke the Fire |  | Common | Skill | 1 | Gain 7 (10) Block. For each Ignited Ghostflame, Upgrade a random card in your hand. |
| Strike from Beyond |  | Common | Attack | 0 | Deal 3 (6) damage. Draw an Ethereal card from your draw pile. |
| Sword of Night |  | Common | Attack | 2 | Deal 14 (18) damage. Scry 3 (4). Exhaust discarded Ethereal cards. |
| Thermal Transfer |  | Common | Attack | 1 | Deal 7 (9) damage. If the enemy has Soulburn, gain 6 (8) Block. |
| Bad Omen |  | Uncommon | Skill | 0 | (Retain.)Choose a Ghostflame type to change the current one into. Exhaust. |
| Bright Ritual |  | Uncommon | Skill | 2 (1) | Reset the Wheel. Gain [E] and draw 1 for each Ghostflame hexamod:Extinguished. Exhaust. |
| Burning Question |  | Uncommon | Skill | 2 | Ethereal. Afterlife. Gain 3 (4) Strength. Gain1Dexterity. |
| Catch Up |  | Uncommon | Skill | 1 | hexamod:Ignite the previous Ghostflame 2 times. Exhaust. (not Exhaust.) |
| Charged Barrage |  | Uncommon | Skill | 1 | Apply 6 (8) hexamod:Soulburn. Repeat for each Ignited Ghostflame. |
| Devil's Dance |  | Uncommon | Power | 1 | The first (!M!) time(s) you hexamod:Advance or hexamod:Retract each turn, draw a card. |
| Divider |  | Uncommon | Attack | 1 | Deal 3 (5) damage. Repeat for each Ignited Ghostflame. |
| Eerie Expedition |  | Uncommon | Skill | 1 (0) | Ethereal. Afterlife.Add 1 randomAfterlifecardtoyourdrawpile and another to your hand. |
| Empowered Flame |  | Uncommon | Power | 1 | Gain 1 (2) hexamod:Intensity. |
| Extra Crispy |  | Uncommon | Power | 1 | Whenever hexamod:Soulburn detonates on an enemy, apply 12 (16) hexamod:Soulburn to them after detonation. |
| Fast Forward |  | Uncommon | Skill | 1 | Draw 2 (3) cards. hexamod:Advance. |
| Flames from Beyond |  | Uncommon | Skill | 2 | Ethereal. Afterlife.Apply 10 (13) SoulburntoALLenemies twice. |
| Flare Flick |  | Uncommon | Attack | 2 | Deal 10 (14) damage. hexamod:Ignite the current Ghostflame and (. You may choose to hexamod:Retract or) hexamod:Advance. |
| Floatwork |  | Uncommon | Power | 1 | Ethereal. Afterlife. Gain 1 Dexterity. Gain 2 (4) PlatedArmor. |
| Ghost Lash |  | Uncommon | Attack | 1 | Ethereal. Afterlife.Deal 8 (10) damage. Deal 3 (4) additional damage for each other Ethereal card in hand. |
| Ghost Shield |  | Uncommon | Skill | 1 | Ethereal. Afterlife. Gain 1 expansioncontent:Blur. Gain 5 (8) Block. |
| Haunted Hand |  | Uncommon | Skill | 1 | Ethereal. Afterlife. Draw 1 (2) card(s). Drawcardsuntilyoudrawanon-Etherealcard. |
| Heat Crush |  | Uncommon | Attack | 2 | Deal 12 (16) damage. Damage is increased by enemy's Soulburn. |
| Heat Shield |  | Uncommon | Skill | 2 | Gain Block equal to Soulburn on the enemy, then delay its Soulburn by 1 turn. Exhaust. (not Exhaust.) |
| Incineration |  | Uncommon | Attack | 2 | Deal 4 damage and apply 4 hexamod:Soulburn 3 (4) times. |
| Living Bomb |  | Uncommon | Skill | 0 | Apply 4 (7) hexamod:Soulburn. When it detonates, it affects ALL enemies. |
| Naughty Spirit |  | Uncommon | Skill | 0 | Apply 3 (5) hexamod:Soulburn. If the current Ghostflame is hexamod:Ignited, return this card to your hand and hexamod:Retract. |
| Nightmare Vision |  | Uncommon | Skill | 1 | Hexamod:Retract. expansioncontent:Exhume an (!M!) Ethereal card(s). Exhaust. |
| Opposing Action |  | Uncommon | Skill | 0 | hexamod:Retract. Gain [E] [E] ([E]). Exhaust. |
| Power from Beyond |  | Uncommon | Skill | 1 | Ethereal. Afterlife.Nextturn,draw 2 cards and gain [E] ([E]). NL |
| Premonition |  | Uncommon | Skill | 1 | Choose a card type, then play a random card of that type in your draw pile. Exhaust. (not Exhaust.) |
| Radiant Reverb |  | Uncommon | Attack | 2 | Deal 14 (18) damage. Remove the target's Soulburn to gain 2 (3) hexamod:Intensity. |
| Rain of Embers |  | Uncommon | Attack | X | Deal 6 (9) damage and apply 1 Weak X times. |
| Rewind |  | Uncommon | Skill | 0 | hexamod:Retract. Fetch a (!M!) card(s) from your discard pile. Exhaust. |
| Seventh Eye |  | Uncommon | Skill | 1 (0) | Fetch a card from your draw pile. Switch to a random Ghostflame. Exhaust. |
| Spectral Grace |  | Uncommon | Attack | 1 | Discard 2 cards. Deal 13 (17) damage. |
| Step Through |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Draw 1 card for each Ignited Ghostflame. |
| Time of Need |  | Uncommon | Skill | 1 (0) | Retain. Gain a random Power card. It costs 1 less. Exhaust. |
| Whisper from Beyond |  | Uncommon | Attack | 2 | Deal 12 (15) damage. Whenever a card is Exhausted this turn, apply 5 (7) hexamod:Soulburn to the enemy. |
| Worthy Sacrifice |  | Uncommon | Skill | 0 | Exhaust 2 cards. If they are Attack or Skill, transform them into the opposite type (and Upgrade them). |
| Doomsday |  | Rare | Power | 1 | The next time all (at least) 6 (5) Ghostflames are Ignited, take an extra turn. |
| Ether Step |  | Rare | Attack | 1 | Ethereal. Afterlife.Deal 10 (13) damage. Exhaust a card. Draw 1 (2) card(s). |
| Forked Flame |  | Rare | Attack | 1 | Deal 4 (8) damage. hexamod:Ignite the previous, then the next Ghostflames. |
| Gifts from Beyond |  | Rare | Power | 2 (1) | At the start of your turn, add 1 random hexamod:Afterlife card to your hand. |
| Here and Now |  | Rare | Power | 1 (0) | At the start of your turn, gain [E] . At the end of your turn, hexamod:Extinguish the current Ghostflame. |
| Incorporeal |  | Rare | Skill | 0 | hexamod:Retract. Lose 6 (3) HP. Gain 1 Intangible. Exhaust. |
| Infernal Form |  | Rare | Power | 3 | (Gain 2 hexamod:Intensity.)At the start of your turn, gain 2 hexamod:Intensity. |
| Instant Inferno |  | Rare | Skill | 1 | Retain. Apply 12 (21) hexamod:Soulburn. Switch to and hexamod:Ignite the Inferno Ghostflame. Exhaust. |
| Into Shadow |  | Rare | Power | 3 (2) | Ethereal. Whenever you hexamod:Retract, your next card is free to play and Exhausts. |
| Lingering Shades |  | Rare | Skill | 1 | hexamod:Retract. Apply 11 (16) hexamod:Soulburn. Return all Ethereal cards in your discard pile to your hand. |
| Poltergeist |  | Rare | Power | 1 | Whenever you play an Ethereal card, a random enemy loses 6 (8) HP. |
| Searing Wound |  | Rare | Skill | 1 | ALL enemies lose HP equal to their Soulburn. Exhaust. (not Exhaust.) |
| Time Warp |  | Rare | Attack | 0 | Deal 4 (6) damage. Whenever you Advance or Retract, return this from the discard pile. |
| Turn It Up |  | Rare | Skill | 0 | (Retain.)Gain 3 temporary hexamod:Intensity, Strength, and Dexterity. |
| Unleash Spirits |  | Rare | Attack | 2 | Deal 10 (13) damage to a random enemy. Repeat for each card Exhausted last turn. |
| Unlimited Power |  | Rare | Skill | 4 (3) | hexamod:Ignite all Ghostflames in order. Exhaust. |
| Volcano Visage |  | Rare | Power | 1 | Whenever you hexamod:Ignite a Ghostflame, apply 4 (6) hexamod:Soulburn to ALL enemies. |
| Augmenter |  | Special | Power | 0 | Lose 3 HP. Gain 3 (5) Strength. |
| Bear |  | Special | Attack | 2 | Gain 10 (13) Block. Remove the enemy's Block. Deal 10 (13) damage. |
| Bonfire Spirits |  | Special | Skill | 0 | collector:Pyre. Heal 4 (6) HP. If the Exhausted card was Rare, raise your Max HP by 1. |
| Cleric |  | Special | Skill | 1 | collector:Pyre. Gain 10 (14) expansioncontent:Temp_HP. |
| Designer-In-Spire |  | Special | Power | 2 | Gain 6 (9) expansioncontent:Temp_HP. collector:Torchhead gains "Draw 1 card." |
| Endgame |  | Special | Skill | 5 (4) | Remove the enemy's Invincible buff and Stun them. Exhaust. |
| Face Trader |  | Special | Skill | 0 | Add 2 (3) random cards of any color into your hand. They become Ethereal. |
| Jouster |  | Special | Attack | 1 | Deal 12 (15) damage. If there's only one foe, gain 12 (15) Block. |
| Living Wall |  | Special | Skill | 1 (0) | collector:Pyre. Gain a random Upgraded card. It costs 0 until played. |
| Merchant |  | Special | Skill | 2 | Add 4 (6) random Colorless cards into your hand. They cost 0 this turn. |
| N'Loth |  | Special | Skill | 0 | collector:Pyre. Add a random Rare card into your hand. It costs 1 less (0). |
| Pointy |  | Special | Attack | 1 | Deal 6 (8) damage twice. Draw 1 card. |
| Ranwid |  | Special | Power | 1 (0) | Gain an additional Potion and Card reward at the end of combat. |
| Romeo |  | Special | Skill | 1 | Your next Attack costs 0 and deals 5 (8) additional damage. |
| Scrap Ooze |  | Special | Skill | 1 | collector:Pyre. Lose 3 HP. Add 2 (3) random Attacks into your hand. They cost 0 this turn. |
| Soulless Husk |  | Special | Power | 1 | This foe doesn't have a unique Collectible yet! Gain 1 (2) Strength and Dexterity. |
| Spire Shield |  | Special | Power | 0 | Gain 3 (4) Dexterity. |
| Spire Spear |  | Special | Power | 0 | Gain 3 (4) Strength. |
| Ssserpent |  | Special | Attack | 1 | Deal 20 (26) damage. Add a Doubt into your hand. |
| Vagrant |  | Special | Skill | 0 | Gain 2 (3) collector:Reserve. Add a Shame into your hand. |
| Woman in Blue |  | Special | Power | 1 (0) | Gain a random Potion. Lose ALL Potions at the end of combat. |
| Acid Slime |  | Common | Skill | 0 | Add 1 (2) random 0 cost card(s) into your hand. |
| Blue Slaver |  | Common | Attack | 1 | Deal 6 (10) damage. Apply 1 Weak. Double the enemy's Weak. |
| Byrd |  | Common | Attack | 1 | Deal 1 (2) damage 5 times. |
| Centurion |  | Common | Skill | 2 | Gain 10 (14) Block. Gain 1 (2) Dexterity. |
| Chosen |  | Common | Skill | 1 | Apply 2 (3) Weak. If the enemy does not intend to attack, apply 3 (5) Vulnerable. |
| Cultist |  | Common | Power | 1 (0) | collector:Pyre. Gain 1 Strength at the start of your next 3 turns. |
| Darklings |  | Common | Attack | 1 | collector:Pyre. Deal 8 (12) damage. expansioncontent:Exhume a Collected card. |
| Fat Gremlin |  | Common | Attack | 0 | Deal 4 (5) damage. Apply 1 (2) Weak. |
| Fungi Beast |  | Common | Skill | 1 | Apply 2 (3) Vulnerable. Apply 1 Vulnerable to ALL enemies. |
| Gremlin Wizard |  | Common | Skill | 0 | Next turn, gain 4 (8) Vigor and 1 collector:Reserve. |
| Jaw Worm |  | Common | Skill | 2 | Gain 12 (15) Block. Gain 1 (2) Strength. |
| Louse |  | Common | Skill | 0 | Gain 1 bronze:Blur. The next time you receive unblocked attack damage, gain 7 (10) Block. |
| Mad Gremlin |  | Common | Skill | 0 | Gain 3 (5) Temporary Strength. |
| Mystic |  | Common | Skill | 0 | Gain 4 (6) expansioncontent:Temp_HP. |
| Orb Walker |  | Common | Attack | 1 | Deal 14 (18) damage. Add 2 (3) Embers into your hand. |
| Red Slaver |  | Common | Skill | 1 | Enemy loses 9 (14) Strength this turn. |
| Repulsor |  | Common | Skill | 0 | collector:Pyre. Draw 2 (3) cards. |
| Shelled Parasite |  | Common | Power | 1 | Gain 4 (6) expansioncontent:Plated Armor. |
| Shield Gremlin |  | Common | Skill | 0 | Gain 6 (9) Block. |
| Snake Plant |  | Common | Attack | 2 | Deal 7 (9) damage 3 times. |
| Sneaky Gremlin |  | Common | Attack | 0 | Deal 6 (10) damage. Draw 1 card. |
| Snecko |  | Common | Skill | 0 | Draw 3 (5) cards. sneckomod:Muddle your hand. |
| Spheric Guardian |  | Common | Skill | 1 (0) | Gain 2 expansioncontent:Blur. |
| Spike Slime |  | Common | Skill | 1 | Gain 8 (10) Block. Whenever you are attacked this turn, deal 3 (5) damage back. |
| Spiker |  | Common | Power | 1 | Gain 5 (8) Thorns. |
| Spire Growth |  | Common | Skill | 1 | Enemy takes 10 (15) damage at the end of each of its turns. |
| The Maw |  | Common | Attack | 3 | Deal 32 (41) damage. |
| Thieves |  | Common | Skill | 1 | Take 5 (8) less damage from attacks this turn. |
| Writhing Mass |  | Common | Skill | 1 | Scry 3 (5). Play the top card of your draw pile. |
| Book of Stabbing |  | Uncommon | Power | 1 | Whenever you deal unblocked attack damage, apply 2 (3) collector:Doom. |
| Bronze Orb |  | Uncommon | Attack | 1 | Gain 5 (7) Block. Deal 5 (7) damage. The top card of your draw pile costs 0 until played. |
| Dagger |  | Uncommon | Attack | 1 | Lose 3 (2) HP. Deal 20 (24) damage. |
| Gremlin Leader |  | Uncommon | Skill | 1 | Add 2 (3) random Gremlin Collectibles into your hand. |
| Gremlin Nob |  | Uncommon | Power | 2 (1) | Whenever you play a Skill, gain 2 Vigor. |
| Lagavulin |  | Uncommon | Skill | 1 | ALL enemies lose 1 (2) Strength. |
| Mushroom |  | Uncommon | Attack | 1 | Deal 5 (6) damage. Apply 3 (4) Weak or Vulnerable at random. |
| Nemesis |  | Uncommon | Skill | 2 (1) | Gain 1 Intangible. |
| Reptomancer |  | Uncommon | Power | 1 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 3 (4) Poison to a random enemy." |
| Sentry |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Apply 1 (2) Weak. Repeat if there is a Sentry in your exhaust pile. |
| Taskmaster |  | Uncommon | Attack | 2 | Apply 10 (13) collector:Doom. Deal 10 (13) damage. Gain 1 (2) Strength. |
| Tick |  | Uncommon | Skill | 1 (0) | Next turn, gain a Tock. |
| Torch Head |  | Uncommon | Skill | 1 (0) | Add a random Torchhead Call into your hand. It costs 0 this turn. |
| Transient |  | Uncommon | Power | 1 | Gain 6 (9) Strength. Die in 6 turns. |
| Ouroboros |  | Rare | Skill | 0 | collector:Pyre. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. Gain 3 (5) Temporary_HP. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Goto |  | Basic | Skill | 1 | Draw 1 (2) card(s). bronze:Encode. bronze:Compile - Next turn, draw 1 (2) card(s). |
| Replicate |  | Basic | Attack | 0 | Deal 5 (7) damage. When Encoded, add a copy to your discard pile. bronze:Encode. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Bit Shift |  | Common | Skill | 0 | (Retain.)Choose an Encoded card to return to your hand. It gains Retain. Exhaust. |
| Branch |  | Common | Attack | 1 | Deal 7 (9) damage or gain 6 (8) Block. The option not chosen is bronze:Encoded. Exhaust. |
| Bug Barrage |  | Common | Attack | 1 | Gain 2 Wounds. bronze:Cycle each Status, dealing 5 (7) damage for each. |
| Buggy Mess |  | Common | Skill | 1 (0) | bronze:Insert a Dazed. Gain 1 [E] . bronze:Encode. |
| Cleanse |  | Common | Attack | 1 | Deal 10 (14) damage. Exhaust a random Status card in your draw pile. |
| Cut Through |  | Common | Attack | 1 | Deal 5 (7) damage. Scry 2 (3). bronze:Encode. bronze:Compile - Draw 1 card. |
| Delayed Guard |  | Common | Skill | 0 | Next turn, gain 7 (10) Block. bronze:Encode. |
| Deprecate |  | Common | Skill | 0 | Apply 1 (2) Weak. bronze:Encode. |
| Fine Tuning |  | Common | Skill | 0 | (Retain.)Increase all numbers on Encoded cards by 1 except cost. Exhaust. |
| Frontload |  | Common | Skill | 2 | Gain 8 (11) Block. bronze:Encode. bronze:Compile - Function gains Retain. |
| Invalidate |  | Common | Skill | 0 | Apply 1 (2) Vulnerable. bronze:Encode. |
| Oil Spill |  | Common | Attack | 1 | Deal 4 (5) damage and apply 4 (5) Poison. bronze:Encode. bronze:Compile Error - bronze:Insert a Slimed. |
| Overheat |  | Common | Attack | 2 | Deal 18 (22) damage. Remove the next Compile Error you would Encode. |
| Piercing Shot |  | Common | Attack | 1 | Deal 6 (8) damage to ALL enemies. bronze:Encode. |
| Robo-Chop |  | Common | Attack | 1 | Deal 9 (10) damage. Next turn, draw 1 (2) additional card(s). |
| Safeguard |  | Common | Skill | 0 | Gain 4 (6) Block. bronze:Encode. |
| Sticky Shield |  | Common | Skill | 1 | Retain. Gain 11 (14) Block. bronze:Insert 1 Slimed. |
| Turbo |  | Common | Skill | 0 | Gain [E] [E] ([E]). Add a Void into your discard pile. |
| Wild Strike |  | Common | Attack | 1 | Deal 12 (17) damage. bronze:Insert a Wound. |
| Allocate |  | Uncommon | Skill | 1 (0) | Gain [E] for each Status in your draw pile. |
| Backtrace |  | Uncommon | Attack | 0 | Innate. Deal 8 (12) damage. bronze:Encode. bronze:Compile Error - Function Exhausts. |
| Blockchain |  | Uncommon | Skill | 1 | Gain 1 bronze:Blur. bronze:Encode.(bronze:Compile - Gain 1 bronze:Blur.) |
| Boost |  | Uncommon | Skill | 2 | Gain 6 Block. bronze:Encode. bronze:Compile - Gain 2 (3) Strength. |
| Bronze Armor |  | Uncommon | Skill | 0 | Gain 1 Artifact. bronze:Encode. bronze:Compile Error - ALL enemies gain 12 (8) Block. |
| Bronze Orb |  | Uncommon | Attack | 1 | Innate. Deal 8 (12) damage. bronze:Encode a random card with Encode in your draw pile. Exhaust. |
| Class Default |  | Uncommon | Power | 1 (0) | Next 2 times you create a Function, bronze:Encode a copy of current card in the first slot. |
| Clean Code |  | Uncommon | Power | 1 | (Innate.)Remove the next 3 Compile Errors you would Encode. |
| Constructor |  | Uncommon | Skill | 1 | Gain 5 (7) Block. When Encoded as the first card, increase its Block by 5 (7). bronze:Encode. |
| Copy Paste |  | Uncommon | Skill | 1 | Play a copy of each Encoded card. They do not Encode. Exhaust. (not Exhaust.) |
| Digital Carnage |  | Uncommon | Attack | 2 | Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - Function is Ethereal. |
| Flail |  | Uncommon | Attack | 2 | Deal 7 (8) damage to ALL enemies 2 times. Gain 1 (2) Artifact. Exhaust. |
| Follow Through |  | Uncommon | Attack | 1 | Gain 4 (6) Block. Deal 7 (9) damage. If the last played card was a Function, play this again. |
| For Loop |  | Uncommon | Skill | X | The next card you bronze:Encode causes X (X+1) additional copies to also be bronze:Encoded. Exhaust. |
| Force Shield |  | Uncommon | Skill | 4 | Costs 1 less [E] for each Function created this combat. Gain 12 (16) Block. |
| Fortify |  | Uncommon | Attack | 2 | Deal 8 damage. bronze:Encode. bronze:Compile - Gain 2 (3) Dexterity. |
| Fragment |  | Uncommon | Attack | 1 | Gain 4 (5) Block. Deal 4 (5) damage. bronze:Encode. |
| Get Latest |  | Uncommon | Skill | 1 (0) | Gain a random card with bronze:Encode, it costs 0 until played. Exhaust. |
| Infinite Beams |  | Uncommon | Power | 1 | At the start of each turn, gain a Minor Beam (*Beam+). |
| Infinite Loop |  | Uncommon | Attack | 1 | Deal 6 damage. bronze:Encode. bronze:Compile - Gain a copy of this and increase its damage by 2 (4). |
| It's a Feature |  | Uncommon | Power | 1 | Whenever you draw or Exhaust a Status card, gain 3 (4) Block. |
| Iterate |  | Uncommon | Attack | 1 | Deal 2 damage 3 (4) times. bronze:Encode. |
| Max Output |  | Uncommon | Power | 1 (0) | Draw 3 cards. At the start of each turn, draw 1 additional card and bronze:Insert 1 Dazed. |
| Merge Conflict |  | Uncommon | Attack | 2 | Deal 14 damage. The next time you bronze:Encode a card, bronze:Encode a copy of it. Exhaust. (not Exhaust.) |
| Null Pointer |  | Uncommon | Attack | 1 | Gain 12 (15) Block. Deal 12 (15) damage. bronze:Encode. bronze:Compile Error - Function is Unplayable. |
| Optimize |  | Uncommon | Power | 0 | Upgrade the next 3 (5) cards you bronze:Encode that can be upgraded. |
| Philosophize |  | Uncommon | Skill | 1 | Gain 1 Strength. bronze:Encode. bronze:Compile Error - ALL enemies gain 2 (1) Strength. |
| Recursive Strike |  | Uncommon | Attack | 2 | Deal 6 (9) damage 2 times. bronze:Encode 2 copies of Strike (*Strike+). |
| Refactor |  | Uncommon | Skill | 1 | Scry 4. Exhaust all Status cards discarded. Gain 4 (6) Block for each Status card exhausted. |
| Repair |  | Uncommon | Skill | 1 | Gain 4 Block. bronze:Encode. bronze:Compile - Heal 7 (10) HP. |
| Repulsor |  | Uncommon | Power | 2 (1) | When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
| Return |  | Uncommon | Skill | 1 | Put a card from your discard pile on top of your draw pile. Next turn, gain [E] ([E]). |
| Separator |  | Uncommon | Attack | 1 | Deal 6 (8) damage. When bronze:Encoded in the middle, increase its damage by 6 (8). bronze:Encode. |
| Terminator |  | Uncommon | Skill | 1 (0) | bronze:Encode. bronze:Compile - If this is the last card of the Function, it gains 'Play this again'. |
| Undervolt |  | Uncommon | Skill | 1 | ALL enemies lose 2 (3) Strength. Gain 2 Burns. Exhaust. |
| Assembly |  | Rare | Skill | 1 | Scry 5 (8). bronze:Encode all Encodable cards discarded (in selected order). Exhaust. |
| Break |  | Rare | Attack | 1 | Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - Gain a Dazed, Slimed, Wound, Burn, Void. |
| Burn Out |  | Rare | Attack | 1 | Deal 6 (9) damage to a random enemy for ALL of your Status cards, then Exhaust them. Exhaust. |
| Cultist Strike |  | Rare | Attack | 2 (1) | Deal 6 damage. bronze:Encode. bronze:Compile - Increase this card's damage by 1 permanently. |
| Dev Tools |  | Rare | Skill | 1 (0) | Retain. Gain Debug, Batch, Decompile, or Byte Shift. Exhaust. |
| Find and Replace |  | Rare | Skill | 0 | Fetch a card from your draw or discard pile. Add a Dazed where it was. (not Add a Dazed where it was.) Exhaust. |
| Format |  | Rare | Skill | X | bronze:Encode X (X+1) copies of Fragment. Gain [E]. Exhaust. |
| Full Release |  | Rare | Skill | 1 (0) | bronze:Encode. bronze:Compile - Function becomes a Power with 'At the start of your turn...' |
| HYPER BEAM |  | Rare | Attack | 1 | Retain. Deal 25 (35) damage to ALL enemies. Put 5 Voids on top of your draw pile. |
| Library |  | Rare | Power | 3 (2) | At the start of your turn, gain a random card with bronze:Encode, it costs 0 until played. |
| Mutator |  | Rare | Power | 1 | (Retain.)Gain 2 Strength. Transform a Status into a copy of this. |
| Sentient Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you draw a Function, increase all numbers on it by 1 except for cost. |
| Ship It |  | Rare | Attack | 1 | Deal 5 (7) damage. Repeat for every Status card in your exhaust pile. |
| Spaghetti Code |  | Rare | Skill | 2 (1) | Choose 1 of 3 random cards to bronze:Encode. Repeat until you create a Function. Exhaust. |
| Summon Orb |  | Rare | Power | 2 | Whenever you create or play a Function, gain 3 (4) Block and deal 3 (4) damage to a random enemy. |
| Thunder Wave |  | Rare | Attack | 2 | Deal 12 (16) damage to ALL enemies. Gain 1 guardianmod:Buffer. Exhaust. |
| Virus |  | Rare | Attack | 1 | Deal 4 (6) damage. Discard your hand and gain a Minor Beam (*Beam+) for each card discarded. Exhaust. |
| Corrosive Spit |  | Basic | Skill | 1 (0) | Apply 6 slimeboundmod:Goop. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Split |  | Basic | Skill | 1 (0) | slimeboundmod:Split into a slimeboundmod:Guerilla_Slime. slimeboundmod:Command. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Tackle |  | Basic | Attack | 1 | Deal 13 (17) damage. Take 3 damage. |
| Combo Tackle |  | Common | Attack | 2 | Deal 12 (19) damage. Take 3 damage. Gain a random "Tackle" card. It costs 0 this turn. |
| Double Lick |  | Common | Skill | 0 | Apply 4 slimeboundmod:Goop 2 times. (Draw a card.)Exhaust. |
| Form of Wall |  | Common | Skill | 2 | Gain 12 (15) Block. Apply 4 (6) slimeboundmod:Goop to attackers this turn. |
| Goop Spray |  | Common | Skill | 1 | Apply 5 (8) slimeboundmod:Goop and 1 Weak to ALL enemies. |
| Haunting Lick |  | Common | Skill | 0 | Apply 1 Vulnerable and 4 slimeboundmod:Goop. (Draw a card.)Exhaust. |
| It Looks Tasty |  | Common | Attack | 1 | Deal 8 (10) damage. slimeboundmod:Consume - Gain a Lick (*Lick+). |
| Leech Energy |  | Common | Attack | 1 | Deal 5 (8) damage. slimeboundmod:Consume - Gain [E] and draw 1 card. |
| Leeching Strike |  | Common | Attack | 1 | Deal 5 (8) damage. slimeboundmod:Consume - Gain Block equal to the enemy's slimeboundmod:Goop. |
| Opening Tackle |  | Common | Attack | 1 | Deal 12 (15) damage. Take 3 damage. slimeboundmod:Consume - Apply 2 (3) Vulnerable. |
| Press the Attack |  | Common | Attack | 1 | Deal 9 damage. slimeboundmod:Command (twice). |
| Reformation |  | Common | Skill | 1 | Gain 8 (11) Block. Put a card from your discard pile on top of the draw pile. |
| Roll Through |  | Common | Attack | 1 | Deal 6 (7) damage to ALL enemies. You do not take damage from the next 2 (3) "Tackle" cards. |
| Schlurp |  | Common | Skill | 1 | Apply 7 slimeboundmod:Goop. Gain 1 (2) Lick(s). |
| Slime Spikes |  | Common | Skill | 1 | Gain 7 (9) Block and 3 (4) temporary Thorns. |
| Spear Tackle |  | Common | Attack | 1 | Deal 11 (13) damage. Take 3 damage. Draw 2 (3) cards. |
| Split: Bruiser |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Bruiser_Slime. slimeboundmod:Command 2 (3) times. |
| Split: Guerilla |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Guerilla_Slime. slimeboundmod:Command 2 (3) times. |
| Split: Leeching |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Leeching_Slime. slimeboundmod:Command 2 (3) times. |
| Split: Mire |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Mire_Slime. slimeboundmod:Command 2 (3) times. |
| Chomp |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Reduce the cost of a random "Tackle" in your hand to 0 this turn (combat). |
| Divide & Conquer |  | Uncommon | Attack | 1 | Deal 10 (15) damage to a random enemy for each Slime. slimeboundmod:Absorb all Slimes. Exhaust. |
| Equalize |  | Uncommon | Attack | 2 | Deal 8 (12) damage. Heal 4 (6) HP. slimeboundmod:Consume - Play this twice. Exhaust. |
| Flame Tackle |  | Uncommon | Attack | 2 | Deal 18 (22) damage. Take 3 damage. Your "Tackle" cards deal 5 (7) more damage this combat. |
| Forward Tackle |  | Uncommon | Attack | 2 | Deal 18 (22) damage. Take 3 damage. slimeboundmod:Command twice (three times). |
| Gluttony |  | Uncommon | Power | 1 | (Innate.)The first time you slimeboundmod:Consume each turn, gain a Lick. |
| Goop Armor |  | Uncommon | Power | 1 | Gain 3 (4) Block whenever you slimeboundmod:Consume. |
| Grow |  | Uncommon | Power | 2 (1) | Lose 1 Slime slot in exchange for 2 Strength and 2 Dexterity. |
| Growth Punch |  | Uncommon | Attack | 1 | Gain 4 (5) Block. Deal 4 (5) damage. slimeboundmod:Consume - Increase this card's effects by 4 (5) this combat. |
| Hungry Tackle |  | Uncommon | Attack | 1 | Deal 12 (16) damage. Take 3 damage. expansioncontent:Exhume a random "Lick" card. |
| Just Desserts |  | Uncommon | Attack | 1 | Deal 5 (8) damage to ALL enemies. expansioncontent:Exhume 2 random "Lick" cards. |
| Lead By Example |  | Uncommon | Power | 1 | The first (!M!) card(s) you play each turn that targets enemies also slimeboundmod:Commands (slimeboundmod:Command). |
| Level Up |  | Uncommon | Power | 1 | Gain 2 (3) slimeboundmod:Potency. |
| Mega-Lick |  | Uncommon | Skill | 0 | Apply 1 Weak and 4 slimeboundmod:Goop to ALL enemies. (Draw a card.)Exhaust. |
| Nibble and Lick |  | Uncommon | Attack | 0 | Deal 4 damage. Gain a Lick. (Draw a card.)Exhaust. |
| Pile On! |  | Uncommon | Attack | 2 | Deal 8 damage. slimeboundmod:Command ALL Slimes (twice). |
| Prepare |  | Uncommon | Skill | 2 | Gain 10 (15) Block. Next turn, gain [E] and draw 2 cards. Exhaust. |
| Protect the Boss |  | Uncommon | Power | 1 (0) | Prevent the next time you would be damaged by an enemy attack, slimeboundmod:Absorbing your leading Slime instead. |
| Quick Snack |  | Uncommon | Skill | 0 | Draw 1 (2) card(s). Exhaust a card. Gain Licks equal to its cost. Exhaust. |
| Rain of Goop |  | Uncommon | Skill | 1 | Apply 4 slimeboundmod:Goop to a random enemy 3 (4) times. |
| Recklessness |  | Uncommon | Power | 1 | Your "Tackle" cards deal 7 (11) more damage to enemies, and 1 more damage to you. |
| Recollect |  | Uncommon | Skill | 1 | Gain 8 (11) Block. expansioncontent:Exhume a random "Lick" card. |
| Replication |  | Uncommon | Skill | 1 (0) | Choose a card. Put a copy on top of your draw pile. Exhaust. |
| Repurpose |  | Uncommon | Skill | 0 | slimeboundmod:Absorb - Split into a random slimeboundmod:Specialist. (slimeboundmod:Command.)Exhaust. |
| Sampling Lick |  | Uncommon | Skill | 0 | Apply 4 slimeboundmod:Goop. Gain 4 Block. (Draw a card.)Exhaust. |
| Serve & Protect |  | Uncommon | Skill | 1 | Gain 10 (15) Block and 1 bronze:Blur for each Slime. slimeboundmod:Absorb all Slimes. Exhaust. |
| Slime Brawl |  | Uncommon | Skill | 3 (2) | Play the top card of your draw pile. Repeat for each of your spawned Slimes. Exhaust. |
| Slime Tap |  | Uncommon | Skill | 0 | slimeboundmod:Absorb - Gain [E] ([E]) and draw 2 cards. Exhaust. |
| Split: Specialist |  | Uncommon | Skill | 1 | Choose 1 of 3 slimeboundmod:Specialist to slimeboundmod:Split into. (slimeboundmod:Command.)Exhaust. |
| Spreading Slime |  | Uncommon | Power | 2 | Effects that apply slimeboundmod:Goop apply 2 (3) more. |
| Tongue Lash |  | Uncommon | Attack | 1 | Deal 6 damage. Deals 2 (3) additional damage for each Exhausted "Lick" card. |
| Vicious Tackle |  | Uncommon | Attack | 2 | Deal 17 (24) damage. Take 3 damage. This gains twice the damage bonus from slimeboundmod:Goop. |
| Consult Playbook |  | Rare | Skill | 2 (1) | Gain 3 random "Tackle" cards. They cost 1 less this combat. Exhaust. |
| Douse in Slime |  | Rare | Skill | 3 (2) | Apply 14 slimeboundmod:Goop. The next Attack used on this enemy does not remove slimeboundmod:Goop. |
| Duplicated Form |  | Rare | Power | 3 | (Gain [E] each turn.)The first card each turn that targets enemies is played twice. |
| Glop Chop |  | Rare | Attack | 2 | Deal 12 damage. slimeboundmod:Split into a random Slime (slimeboundmod:Specialist). slimeboundmod:Command 2 (3) times. |
| Leech Life |  | Rare | Attack | 2 | Ethereal. Deal 8 (10) damage. Heal HP equal to unblocked damage. Exhaust. |
| Liquidate |  | Rare | Skill | 0 | Lose 2 Strength. Gain 2 (3) slimeboundmod:Potency. |
| Mass Feed |  | Rare | Attack | 2 | Deal 10 (12) damage to ALL enemies. If Fatal, raise your Max HP by 2 (3). Exhaust. |
| Mass Repurpose |  | Rare | Skill | 0 | slimeboundmod:Absorb ALL Slimes. Split into a random slimeboundmod:Specialist for each. (slimeboundmod:Command them.) Exhaust. |
| Minion Master |  | Rare | Power | 1 | (Innate.)Whenever you play a card with slimeboundmod:Command, slimeboundmod:Command again. |
| One-Two Combo |  | Rare | Attack | 0 | Deal 4 (7) damage. slimeboundmod:Command. When you slimeboundmod:Split, return this from the discard pile to your hand. |
| Ooze Bath |  | Rare | Skill | 1 | Apply 6 (9) slimeboundmod:Goop to target enemy at the start of each of its turns. Exhaust. |
| Overexert |  | Rare | Power | 1 | Gain 5 slimeboundmod:Potency. (slimeboundmod:Command twice.)2 turns from now, slimeboundmod:Absorb all Slimes. |
| Prepare: Crush |  | Rare | Skill | 2 | Next turn, gain SLIME CRUSH (*CRUSH+), [E] [E] [E] ([E]) and 3 (5) Strength. Exhaust. |
| Rally the Troops |  | Rare | Attack | 1 | Deal 7 (9) damage. The next 2 (3) cards played this turn trigger a slimeboundmod:Command. |
| Recycling |  | Rare | Power | 1 | (Innate.)At the start of your turn, expansioncontent:Exhume a random "Lick" card. |
| Shape of Puddle |  | Rare | Skill | 2 (1) | Ethereal. Gain 1 Intangible. Exhaust. |
| Slime Slap |  | Rare | Attack | 2 (1) | Deal 8 damage. Does not remove slimeboundmod:Goop. |
| Teamwork |  | Rare | Skill | X | slimeboundmod:Command X times. Gain 5 (8) Block X times. |
| Waste Not |  | Rare | Skill | 2 | expansioncontent:Exhume all "Lick" cards. Exhaust. (not Exhaust.) |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Gremlin Dance |  | Basic | Attack | 1 | Deal 6 (9) damage. Has a bonus effect based on which Gremlin you are. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Tag Team |  | Basic | Skill | 0 | (Retain.)gremlin:Swap to a living Gremlin of your choice. |
| Bulk Up |  | Common | Skill | 1 | Gain 4 (6) expansioncontent:Temp_HP. gremlin:Swap to gremlin:Fat_Gremlin. |
| Cat Scratch |  | Common | Attack | 1 | Deal 2 damage 3 (4) times. |
| Change-o! |  | Common | Skill | 1 | Gain 8 (10) Block and 1 (2) gremlin:Wiz. |
| Flex |  | Common | Skill | 0 | Gain 2 (4) temporary Strength. |
| For The Leader! |  | Common | Attack | 1 | Deal 8 (11) damage. Gain 1 (2) temporary Strength. |
| Glimmer |  | Common | Attack | 1 | Deal 2 (3) damage. Gain 2 (Upgraded) Wards. |
| Glitter Guard |  | Common | Skill | 1 | Gain 2 (Upgraded) Wards. gremlin:Swap to gremlin:Shield_Gremlin. |
| Gremlin Arms |  | Common | Skill | 0 | Trigger your current Gremlin's Bonus (twice), then gremlin:Swap to a living Gremlin of your choice. |
| Irritability |  | Common | Skill | 1 | Gain 6 (8) Block. Gain 3 (5) temporary Thorns. gremlin:Swap to gremlin:Mad_Gremlin. |
| Jeer |  | Common | Attack | 1 | Deal 7 (11) damage. If the enemy has a debuff, gain 2 (4) expansioncontent:Temp_HP. |
| Patsy |  | Common | Skill | 0 | Gain 4 (6) Block. gremlin:Swap to the next Gremlin. |
| Pinprick |  | Common | Attack | 0 | (When drawn, expansioncontent:Echo this.)Deal 1 damage. Draw a card. Exhaust. |
| Pour Salt |  | Common | Attack | 1 | Deal 4 damage. If the enemy is Weak, remove a stack to gain 2 (3) Shivs. |
| Presto! |  | Common | Attack | 1 | Deal 9 (11) damage. Gain 1 (2) gremlin:Wiz. |
| Pretaliation |  | Common | Attack | 1 | Deal 6 (8) damage twice. Enemy attacks you for 3 (1) damage. |
| Shank Stone |  | Common | Skill | | Unplayable. Whenever you draw this card, gain 2 (3) Shivs. |
| Tadah! |  | Common | Skill | 0 | Gain a (an Upgraded) Ward. gremlin:Swap to gremlin:Gremlin_Wizard. |
| Toe Stub |  | Common | Attack | 1 | Deal 5 (8) damage. If the enemy is Weak, apply 2 (3) Vulnerable. |
| Tricksy |  | Common | Skill | 1 | Draw 4 (6) cards, then discard any that are not Attacks. gremlin:Swap to gremlin:Sneaky_Gremlin. |
| Twist The Knife |  | Common | Attack | 1 | Deal 5 (7) damage. Gain 1 (Upgraded) Shiv. |
| Aggressive Defense |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Whenever you gain Block this turn, the enemy loses 3 (4) HP. |
| Arms Theft |  | Uncommon | Skill | 2 | Apply 1 (2) Weak. gremlin:Steal 1 (2) Strength. Exhaust. |
| Astound |  | Uncommon | Skill | 0 | Gain 5 (7) Block. If you have 3 or more gremlin:Wiz, gain 2 (Upgraded) Wards. |
| Bubble Barrier |  | Uncommon | Skill | 1 (0) | Whenever you play a card this turn, gain 2 Block. |
| Burly Blow |  | Uncommon | Attack | 2 | Deal 4 (6) damage. Repeat for each stack of Weak. |
| Counter Strike |  | Uncommon | Attack | 1 | Deal 8 (10) damage. If the enemy intends to attack, trigger your current Gremlin's Bonus 2 (3) times. |
| Dagger Dance |  | Uncommon | Attack | 1 | Deal 3 damage to ALL enemies 2 (3) times. |
| Dazzle |  | Uncommon | Attack | 1 | Deal 9 (13) damage. If you have 3 or more gremlin:Wiz, gremlin:Steal 2 Strength. Exhaust. |
| Edible Armor |  | Uncommon | Skill | 1 (0) | Convert your Block into expansioncontent:Temp_HP. Exhaust. |
| Enthusiasm |  | Uncommon | Power | 2 (1) | Whenever you gremlin:Swap, draw a card. |
| Exacerbate |  | Uncommon | Attack | 2 (1) | Deal 8 damage. Whenever you apply Weak to this enemy, they lose 3 HP. Exhaust. |
| Feel The Audience |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Gain 1 gremlin:Wiz for each one that intends to attack. |
| Fury |  | Uncommon | Attack | 3 | Costs 1 less [E] for every 2 Strength you have. Deal 5 (7) damage 3 times. |
| Gremlin Offensive |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Gain a (an Upgraded) Gremlin Offensive. Exhaust. |
| Gremlin Toss |  | Uncommon | Attack | 1 (0) | Gain 3 expansioncontent:Temp_HP. Deal damage equal to your current Block and Temp HP. |
| Infinite Blocks |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, gain a Ward. |
| Irksome Blow |  | Uncommon | Attack | 1 | Deal 5 damage. Strength affects this card 4 (6) times. |
| Kablamo! |  | Uncommon | Attack | 2 | Deal 4 (6) damage to ALL enemies twice. This attack does not consume gremlin:Wiz. |
| Makeshift Armor |  | Uncommon | Power | 1 | (Gain !M! Artifact.)Every time you play 7 attacks, gain 1 Artifact. |
| Mockery |  | Uncommon | Skill | 1 | Apply 1 (2) Weak. If the enemy has 3 or more Weak, gain 9 (12) Block. |
| Party Stick |  | Uncommon | Skill | | Ethereal. (not Ethereal.)Unplayable. Whenever you gremlin:Swap, gain [E] |
| Pickpocket |  | Uncommon | Attack | 2 | Deal 10 (14) damage. Gain 10 (14) Gold. Exhaust. |
| Pin Needle |  | Uncommon | Attack | 1 | Deal 8 (10) damage. bronze:Insert 2 (Upgraded) Pinpricks. Exhaust. |
| Polish |  | Uncommon | Power | 1 | Shivs deal 2 (3) additional damage. Wards grant 2 (3) additional Block. |
| Proper Tools |  | Uncommon | Attack | 2 | Deal 5 (8) damage. If the enemy intends to attack, gain 3 (4) Wards. Otherwise, gain 3 (4) Shivs. |
| Rage Break |  | Uncommon | Skill | 2 | (Gain !B! Block.)Double your Strength. Exhaust. |
| Raid |  | Uncommon | Skill | 1 | Draw a card for each living Gremlin. Discard 3 (2) cards. |
| Revel |  | Uncommon | Skill | 3 (2) | Gain [E] for each living Gremlin. |
| Rhythm |  | Uncommon | Skill | 1 (0) | gremlin:Swap to the next Gremlin. Fetch a Basic card from your draw pile. It costs 0 this turn. |
| Scatter! |  | Uncommon | Skill | 2 (1) | The next time you would lose HP, instead gremlin:Swap to a random Gremlin. Exhaust. |
| Sharpen Blades |  | Uncommon | Skill | 2 | (Draw a card.)Reduce the cost of all Attacks in your hand to 0 this turn. |
| Show of Hands |  | Uncommon | Skill | 1 | (Draw a card.)Gain 2 Block for every card in your hand. |
| Sleeve Of Aces |  | Uncommon | Attack | 1 | Deal 4 (5) damage. Gain 1 (Upgraded) Shiv for each stack of gremlin:Wiz you have. |
| Stupend |  | Uncommon | Attack | 1 | Gain 7 (9) Block. Deal 7 (9) damage. Block is affected by gremlin:Wiz. |
| Whiz |  | Uncommon | Skill | 1 | Gain 1 (2) gremlin:Wiz. Next turn, gain a (an Upgraded) Bang. Exhaust. |
| Wizardry |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, gain 1 gremlin:Wiz. |
| Broken Shin |  | Rare | Skill | 3 | Apply gremlin:Agony for every 4 (3) stacks of Weak the target has. Exhaust. |
| Conga Line |  | Rare | Power | 2 | (Innate.)At the start of your turn, gain [E] and gremlin:Swap to the next Gremlin. |
| Duplicate |  | Rare | Skill | 2 | Choose an Attack. expansioncontent:Echo it 2 times. These Echoes cost 1 less. Exhaust. (not Exhaust.) |
| Encore |  | Rare | Power | 1 | Gain 3 gremlin:Wiz. gremlin:Wiz deals 4 (6) more damage. |
| Erupt |  | Rare | Skill | 1 | Gain 5 (7) temporary Strength. Exhaust. |
| Fairy Dust |  | Rare | Skill | 1 (0) | Gain 2 Wards and draw 2 cards. Exhaust. |
| Flip Out |  | Rare | Attack | 1 | Deal 11 (15) damage. Whenever you would gain Block this turn, instead deal that much damage to ALL enemies. |
| Flurry |  | Rare | Attack | 1 (0) | Deal 3 damage for each card played this turn. Exhaust. |
| Heckle |  | Rare | Power | 2 (1) | Whenever you apply a debuff to an enemy, gain 2 expansioncontent:Temp_HP. |
| NOB |  | Rare | Power | 4 | Gain 20 (30) expansioncontent:Temp_HP. Mutate into Gremlin gremlin:Nob until you run out of Temp HP. |
| Necromancy |  | Rare | Skill | 1 | Requires 3 gremlin:Wiz. Consume all gremlin:Wiz to resurrect a random Gremlin with 10 (13) HP. Exhaust. |
| Second Volley |  | Rare | Attack | 2 | Deal 4 (6) damage. Gain a (an Upgraded) Shiv for each card played this turn, or until your hand is full. |
| Shadow Shiv |  | Rare | Power | 3 (2) | Whenever you play an Attack that doesn't Exhaust, gain a Shiv. |
| Show Stopper |  | Rare | Attack | 0 | Can only be played if you have exactly 7 gremlin:Wiz. Deal 3 damage to ALL enemies 5 (6) times. |
| Target Wounds |  | Rare | Power | 1 | Deal 3 (5) additional damage to Weakened enemies. |
| Unforgiving |  | Rare | Power | 3 (2) | You cannot lose Strength. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Snek Bite |  | Basic | Attack | 1 | Deal 8 (9) damage. sneckomod:Muddle a (!M!) card(s). |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Tail Whip |  | Basic | Attack | 2 | Deal 10 (12) damage. sneckomod:Overflow: Apply 1 (2) Weak and Vulnerable. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
| ??? 0-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? 1-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? 2-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? 3-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Basic |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Block |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Boss |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? C Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? C Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Colorless |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Dexterity |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Draw |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Exhaust |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? R Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? R Power |  | Special | Power | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? R Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Strength |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Strike |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? U Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? U Power |  | Special | Power | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? U Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Vulnerable |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? Weak |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| ??? X-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
| Soul Roll |  | Special | Skill | 0 | Retain. Gain 3 (6) Block. sneckomod:Muddle a card. Exhaust. |
| Amass |  | Common | Skill | 3 | Gain 9 (12) Block. Gains additional Block equal to the total [E] cost of your hand. |
| Behold! |  | Common | Attack | 1 | Deal 6 (9) damage. sneckomod:Overflow: Gain 2 Shivs. |
| Beyond Armor |  | Common | Skill | 1 | Gain 5 (8) Block. Put 2 random sneckomod:Offclass cards from your draw pile into your hand. sneckomod:Gift: Common. |
| Cower |  | Common | Skill | 2 | Gain 14 (18) Block. Add a Hole Up (*Up+) to your hand. Exhaust. |
| Crystal Boomerang |  | Common | Skill | 1 | Put a card from the discard pile into your hand. If it's sneckomod:Offclass, gain 5 (8) Block. |
| Dice Block |  | Common | Skill | 1 | Gain 5 (7) Block. sneckomod:Overflow: Gain 5 (7) Block again. |
| Dice Crush |  | Common | Attack | 2 | Deal 18 (22) damage. sneckomod:Overflow: Draw 2 cards. |
| Iron Fang |  | Common | Attack | 1 | Deal 6 (9) damage and apply 1 Weak to ALL enemies. |
| Laser Eyes |  | Common | Attack | 3 | Deal 15 (20) damage. Gain [E]. |
| Lil' Guardian |  | Common | Skill | 1 | Gain 7 (9) Block. Whenever you play a card that costs 2 or more, play this from your hand. |
| Medusa |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 2 (3) sneckomod:Venom. sneckomod:Gift: Common Debuff. |
| Nope |  | Common | Skill | 1 | Gain 5 (8) Block. Exhaust a card. If it had a color, gain a random card of the same class. |
| Otherworldly Slash |  | Common | Attack | 1 | Deal 7 (9) damage. If you played an sneckomod:Offclass card this turn, deal 7 (9) damage again. sneckomod:Gift: Common. |
| Power Shot |  | Common | Attack | 0 | Deal 5 (7) damage. Whenever you play a Power, return this from the discard pile to your hand. |
| Quick Move |  | Common | Skill | 1 | Gain 7 (10) Block. sneckomod:Overflow: Apply 1 Vulnerable to ALL enemies. |
| Save For Later |  | Common | Attack | 1 | Deal 8 (11) damage. Retain 1 (2) card(s) at the end of your turn. |
| Snake Rake |  | Common | Attack | 1 | Deal 7 (9) damage. Draw 1 (2) card(s) and sneckomod:Muddle it (them). |
| Wide Sting |  | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. Upgrade all sneckomod:Offclass cards in your hand. sneckomod:Gift: Common. |
| Belittle |  | Uncommon | Skill | 1 | Enemy loses 9 (12) HP for each unique debuff they have. sneckomod:Gift: Uncommon Debuff. |
| Blunder Guard |  | Uncommon | Power | 0 | Whenever you play a card that costs 3+, gain 6 (8) Block and 2 (3) Strength. |
| Cheap Stock |  | Uncommon | Power | 1 | At the start of your turn, sneckomod:Muddle the (!M!) highest cost card(s) in your hand. |
| Combo String |  | Uncommon | Attack | 1 | Deal 7 (9) damage for each sneckomod:Offclass card played this turn. sneckomod:Gift: Uncommon. |
| Deception |  | Uncommon | Skill | 2 | Gain 11 (15) Block. Add a Shockwave to your hand. Exhaust. |
| Defensive Flair |  | Uncommon | Skill | 1 | Gain 8 (9) Block, increased by 2 (3) for each sneckomod:Offclass card in your hand. sneckomod:Gift: Uncommon. |
| Dice Boulder |  | Uncommon | Skill | 0 | Gain 7 (8) Block. Increase this card's Block by 4 (5) and cost by 1 this combat. |
| Dragon's Hoard |  | Uncommon | Power | 3 | Ethereal. (not Ethereal.) Gain 3 Strength. Gain 3 Dexterity. |
| Flash in the Pan |  | Uncommon | Skill | 2 | Gain 13 (16) Block. Discard your hand. Draw that many cards next turn. |
| Gilded Shield |  | Uncommon | Skill | 1 | Gain 8 (11) Block. sneckomod:Muddle this, then return it to your hand. |
| Jackpot |  | Uncommon | Skill | 3 | Retain. Gain [E] [E] ([E]). Exhaust. |
| Lacerate |  | Uncommon | Skill | 2 | Apply 4 sneckomod:Venom to ALL enemies. Gain a Crippling Cloud (*Cloud+). Exhaust. |
| Latch On |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Add a Viper Essence to your hand. |
| Lucky Break |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Draw 1 card for each 2+ cost card in hand. |
| Makeshift Blade |  | Uncommon | Attack | 1 | Deal 9 (13) damage. If the target has at least 3 debuffs, draw 3 cards. sneckomod:Gift: Debuff. |
| Marked Card |  | Uncommon | Skill | 0 | (Retain.)sneckomod:Muddle a card. It will always be cheaper. Exhaust. |
| Mesmerize |  | Uncommon | Skill | 3 | ALL enemies lose 2 (3) Strength. sneckomod:Muddle a card. Exhaust. |
| Mint Condition |  | Uncommon | Skill | 1 | sneckomod:Overflow: Gain 3 (4) Strength. |
| Overwhelming |  | Uncommon | Power | 1 | Ethereal. (not Ethereal.) The first time you play an sneckomod:Offclass card each turn, draw a card. |
| Rain of Dice |  | Uncommon | Attack | 1 | Deal 6 (8) damage. sneckomod:Muddle a card, then add Rain of Dice (*Dice+) to your hand. Exhaust. |
| Risky Sword |  | Uncommon | Attack | 1 | Deal 8 (10) Damage. When sneckomod:Muddled, increase this card's damage by 8 (10) for this combat. |
| Roundabout Swing |  | Uncommon | Attack | 1 | Deal 8 (11) damage. Put a card in hand on top of your draw pile. Draw 2 additional cards next turn. |
| Serpent Idol |  | Uncommon | Skill | 1 (0) | Choose 1 of 3 random sneckomod:Offclass cards to gain. It costs 0 this turn. Exhaust. |
| Serpent's Nest |  | Uncommon | Power | 1 | Whenever you play a Power, deal 7 (10) damage to ALL enemies. sneckomod:Gift: Uncommon Power. |
| Serpentscale |  | Uncommon | Attack | 1 | Deal 9 damage. Gain 1 expansioncontent:Plated Armor. sneckomod:Overflow: Gain 3 (4) Plated Armor instead. |
| Shift |  | Uncommon | Skill | 1 | Draw 3 (4) cards and sneckomod:Muddle them. |
| Slither Through |  | Uncommon | Attack | 2 | Deal 14 (18) damage. Reduce the cost of sneckomod:Offclass cards in your hand by 1 this turn. sneckomod:Gift: Uncommon. |
| Soul Draw |  | Uncommon | Skill | 1 (0) | Gain 2 random sneckomod:Offclass cards. They gain Retain. Exhaust. |
| Throwing Cards |  | Uncommon | Skill | X | Add X copies of FTL (*FTL+) to your hand. Gain [E]. Exhaust. |
| Tooth And Claw |  | Uncommon | Attack | 1 | Deal 4 (6) damage. Gain a (an Upgraded) Shiv for each unique color in your hand. sneckomod:Gift: Uncommon. |
| Trash Can |  | Uncommon | Power | 1 (0) | At the end of your turn, you may Exhaust a card. |
| Tsunami |  | Uncommon | Power | 1 | sneckomod:Overflow effects also grant 4 (5) Block. |
| Unending Supply |  | Uncommon | Power | 2 | (Innate.)At the start of each turn, gain an gremlin:Echo of a random sneckomod:Offclass card. |
| Whack! |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Add a Wallop (*Wallop+) to your hand. Exhaust. |
| Wide Angle |  | Uncommon | Attack | 3 | Retain. Deal 18 (22) damage to ALL enemies. |
| Blunderbus |  | Rare | Attack | 1 | Deal 8 (11) damage to ALL enemies. Repeat for every 3+ cost card in hand. |
| Cobra Coil |  | Rare | Attack | 4 | Deal 20 (24) damage. Enemy takes 10 (12) damage at the end of each of its turns. sneckomod:Gift: Rare Attack. |
| Danger Noodle |  | Rare | Attack | 1 | Deal 14 (18) damage. sneckomod:Muddle a card. sneckomod:Gift: 3+ cost. |
| Discount Sale |  | Rare | Skill | 0 | Draw 2 cards. sneckomod:Muddle a (!M!) card(s). Exhaust. |
| Exotic Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.)At the end of your turn, gain 1 Strength for each unique color played. sneckomod:Gift: Rare. |
| Final Strike |  | Rare | Attack | 1 | Deal 6 (9) damage. Repeat for each unique Strike played this combat. sneckomod:Gift: Strike. |
| Fountain |  | Rare | Power | 1 | sneckomod:Overflow effects also apply 4 (6) sneckomod:Venom to a random enemy. |
| Glittering Gambit |  | Rare | Power | | Unplayable. (Ethereal.) Cannot be removed from your deck. sneckomod:Gift: Upgraded Rare and 150 Gold. |
| Inert Blade |  | Rare | Attack | 0 | Deal 10 (13) damage. If this costs... 1+: Draw 3 (4) cards. 2+: Gain 3 (4) Strength. 3+: Gain [E] ([E]). |
| Mud Shield |  | Rare | Power | 1 | Whenever you sneckomod:Muddle a card, gain 2 (3) Block. |
| Perpetual Serpent |  | Rare | Attack | 2 | Deal 20 (25) damage. sneckomod:Overflow: Gain [E] [E]. |
| Queen of Pentacles |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you apply a debuff to an enemy, gain 4 Block. sneckomod:Gift: Debuff. |
| Restock |  | Rare | Skill | 1 (0) | Discard your hand. Draw 6 cards, then sneckomod:Muddle your hand. Exhaust. |
| Serpentine Sleuth |  | Rare | Power | 4 (3) | Ethereal. Whenever you play a Power, gain [E]. sneckomod:Gift: Rare Power. |
| Snake Eyes |  | Rare | Skill | 1 | This turn, your next (2) sneckomod:Offclass card(s) is (are) played twice. sneckomod:Gift: Rare Skill. |
| Soul Exchange |  | Rare | Skill | 1 (0) | Retain. sneckomod:Muddle your hand. Exhaust. |
| Trash to Treasure |  | Rare | Skill | 1 | Gain 9 Block. Exhaust a card. Gain [E] equal to its cost. Exhaust. (not Exhaust.) |
| Typhoon Fang |  | Rare | Attack | 1 | Deal 12 (16) damage. sneckomod:Overflow: This turn, whenever you sneckomod:Overflow, play a copy of this card. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Fuel the Fire |  | Basic | Skill | 1 | collector:Pyre. Next turn, gain 2 collector:Reserve (and draw a card). |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| You Are Mine! |  | Basic | Skill | 2 | Apply 1 Weak. Apply 1 Vulnerable. Apply 6 (8) collector:Doom. |
| Arrogance |  | Common | Skill | 1 | Gain 7 (9) Block. Your next Attack this turn also applies 4 (5) collector:Doom. |
| Ashen Strike |  | Common | Attack | 1 | Deal 10 (13) damage. Gain an Ember. |
| Bramblespar Kindling |  | Common | Skill | | Unplayable. When Exhausted, add a Burning Strike (*Strike+) into your hand. |
| Condemn |  | Common | Skill | 1 | Apply 1 (2) Vulnerable. Apply 5 (6) collector:Doom. |
| Deathmark |  | Common | Attack | 2 | Deal 7 (9) damage. Next turn, enemy loses HP equal to twice the unblocked damage dealt. |
| Flash |  | Common | Skill | 1 | collector:Pyre. Choose Trip (*Trip+) or Blind (*Blind+) to gain. Exhaust. |
| Inevitable Demise |  | Common | Attack | 1 | Deal 9 (12) damage. Prevent the next time collector:Doom would be removed from the target. |
| Ironbark Kindling |  | Common | Skill | | Unplayable. (Retain.) When Exhausted, gain 9 Block. |
| It Matters Not |  | Common | Skill | 2 | Gain 13 (17) Block. Increase ALL enemy Weak and Vulnerable by 1. |
| Jaded Jabs |  | Common | Attack | 3 | collector:Pyre. Deal 15 (17) damage. Gain Shivs equal to Pyred card's cost + 1 (2). |
| Misdirect |  | Common | Skill | 0 | Gain 2 (4) Block. Next turn, gain 1 collector:Reserve. |
| Mystery Weaving |  | Common | Skill | 0 | Gain 9 (12) Block. Grants 2 less Block for each other card in your hand. |
| Roast |  | Common | Attack | 0 | collector:Pyre. Deal 4 (7) damage. |
| Scorching Ray |  | Common | Attack | X | Deal 8 (11) damage to a random enemy X times. |
| Somber Shield |  | Common | Skill | 1 | collector:Pyre. Gain 6 (9) Block. Next turn, gain a copy of the Exhausted card. |
| Spirit Leech |  | Common | Attack | 2 | Deal 13 (15) damage. If the enemy is collector:Afflicted, gain 11 (13) Block. |
| Sucker Punch |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 1 (2) Weak. |
| Torchbearer |  | Common | Skill | 2 | Gain 10 (14) expansioncontent:Temp_HP. Exhaust. |
| Wildfire |  | Common | Attack | 1 | Deal 4 (6) damage for each unique debuff on the enemy. |
| Billow |  | Uncommon | Skill | 3 | Gain 18 (23) Block. Next turn, add Bellow into your hand. |
| Binding Call |  | Uncommon | Power | 2 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 2 (3) collector:Doom to a random enemy." |
| Black Bindings |  | Uncommon | Skill | 1 | Apply 2 Weak, then apply 2 (4) collector:Doom for each unique debuff on the enemy. |
| Bonfire |  | Uncommon | Skill | 2 | collector:Pyre. Gain 12 (16) Block. Next turn, gain 1 collector:Reserve. |
| Brain Drain |  | Uncommon | Skill | 0 | Enemy loses 6 (7) HP. Add their Collected card into your hand (and Upgrade it). Exhaust. |
| Can't Touch This |  | Uncommon | Power | 2 | Gain 2 (3) Dexterity. When you fully block an attack, apply 2 collector:Doom to the attacker. |
| Cursed Wail |  | Uncommon | Skill | 2 | ALL enemies lose 9 (11) Strength this turn. collector:Afflicted enemies lose 1 (2) Strength. Exhaust. |
| Darkwillow Kindling |  | Uncommon | Skill | | Unplayable. (Retain.)When Exhausted, gain 2 collector:Reserve next turn. |
| Double Trouble |  | Uncommon | Skill | 1 | Gain 6 (9) Block. Your next Collected card this turn is played twice. |
| Empower |  | Uncommon | Power | X | Gain X Strength at the start of your next 2 (3) turns. |
| Feel My Pain |  | Uncommon | Power | 1 | Whenever you Exhaust a card, a random enemy loses 4 (5) HP. |
| Finalize |  | Uncommon | Skill | 4 | When the enemy dies, heal 6 (8) HP. Apply 24 (28) collector:Doom. Exhaust. |
| Flame Lash |  | Uncommon | Attack | 1 | collector:Pyre. Deal 8 (12) damage, then add Pyred card's damage to this. |
| Fleeting Embers |  | Uncommon | Skill | 1 | collector:Pyre. Gain 5 (8) Block. Add 2 Embers into your hand. |
| Forgery |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Choose 1 of 2 (3) cards from your Collected pile to gain a copy of. |
| Greenpyre Locus |  | Uncommon | Skill | 1 | Choose 1 of 3 Collected cards to add into your hand. Add 2 (3) copies of it into your Collected pile. |
| Heat Wave |  | Uncommon | Attack | 0 | Deal 5 (8) damage to ALL enemies. Gain an Ember. |
| Hoard |  | Uncommon | Skill | 1 | collector:Pyre. Draw 2 (3) cards. This turn, they Retain. |
| Hurting |  | Uncommon | Attack | 1 | Ethereal. Deal 10 (13) damage. If this card is Exhausted, gain a Greater Hurting (*Hurting+). |
| I'll Take That |  | Uncommon | Attack | 1 | Steal up to 10 (13) of the enemy's Block. Deal 10 (13) damage. |
| Inflict Agony |  | Uncommon | Attack | 2 | Deal 12 (18) damage. If the enemy is not collector:Afflicted, apply 2 Weak and Vulnerable. |
| Karma |  | Uncommon | Power | 1 | At the end of your turn, gain 2 (3) Block. If an enemy is collector:Afflicted, gain 2 (3) more. |
| Lantern Flare |  | Uncommon | Skill | 2 | collector:Pyre. Apply 12 (15) collector:Doom. Enemy gains 3 (4) more at the end of each of its turns. |
| Mini-Curse |  | Uncommon | Skill | 0 | collector:Pyre. Apply 1 Weak and Vulnerable (to ALL enemies). |
| Oakbrim Kindling |  | Uncommon | Skill | | Unplayable. When Exhausted, draw 2 (3) cards. |
| Raging Call |  | Uncommon | Power | 2 | Gain 6 (7) expansioncontent:Temp_HP. collector:Torchhead gains "Deal 3 (5) damage to ALL enemies.". |
| Rotwood Kindling |  | Uncommon | Skill | | Unplayable. When Exhausted, apply 2 (3) Vulnerable and 4 (6) collector:Doom to ALL enemies. |
| Seed of Doubt |  | Uncommon | Skill | 0 | Apply 3 collector:Doom. Whenever a card is Exhausted when this is in hand, increase its Doom by 1 (2). |
| Sever Soul |  | Uncommon | Attack | 2 | Exhaust all non-Attack cards in your hand. Deal 16 (22) damage. |
| Shadow Daggers |  | Uncommon | Attack | 1 | Deal 3 (5) damage for each Collected card played this combat. Exhaust. |
| Soulforge |  | Uncommon | Skill | 1 | Draw a card from your Collected pile. Gain 1 (2) Upgraded copy (copies) of it. Exhaust. |
| Suffering |  | Uncommon | Power | 1 | Whenever you apply Weak or Vulnerable to an enemy, also apply 2 (3) collector:Doom to them. |
| Void Armor |  | Uncommon | Skill | 1 | EVERYONE gains 10 (13) Block and 1 bronze:Blur. |
| Whirling Flame |  | Uncommon | Attack | 2 | Deal 15 (19) damage to ALL enemies. Put a card from your discard pile on top of your draw pile. |
| Coffin Nail |  | Rare | Attack | 0 | Deal 6 (8) damage. When Exhausted, return it to your hand next turn with 6 (8) more damage. |
| Dark Apotheosis |  | Rare | Skill | 1 (0) | Upgrade the Collected pile for the rest of combat. Exhaust. |
| Dark Lord Form |  | Rare | Power | 4 | At the start of your turn, play You Are Mine (*Mine+) on a random enemy. |
| Darkstorm |  | Rare | Skill | 2 | Gain a Blightning. Shuffle 2 (4) more into your draw pile. Exhaust. |
| Dragon's Trove |  | Rare | Skill | 0 | collector:Pyre. Draw 2 cards from your Collected pile. Gain 1 (2) collector:Reserve. Exhaust. |
| Fiend Fire |  | Rare | Attack | 2 | Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust. |
| Finger of Death |  | Rare | Skill | 4 | Only collector:Reserves may be spent on this. Apply 60 collector:Doom (to ALL enemies). |
| Goodbye |  | Rare | Skill | 2 (1) | Double the enemy's collector:Doom. Exhaust. |
| Hoarder's Strike |  | Rare | Attack | 2 | Deal 16 (20) damage. Play the top card of your Collected pile. |
| Omen |  | Rare | Power | 2 (1) | Whenever you play a Collected card, gain 1 Strength. |
| Protecting Call |  | Rare | Power | 2 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Gain 2 (3) Block." |
| Pyromancy |  | Rare | Power | 2 (1) | collector:Pyre. At the start of your turn, gain 1 collector:Reserve. |
| Receive Tribute |  | Rare | Skill | 0 | collector:Pyre. Choose 1 of 2 (4) Boss cards to gain. It gains Retain. Exhaust. |
| Shooting Star |  | Rare | Power | 3 (2) | The first time you collector:Pyre an Attack each turn, gain a copy of it. It costs 0 until played. |
| Stash Away |  | Rare | Skill | X | Gain 4 (6) Block X times. Next turn, gain X collector:Reserve. Exhaust. |
| Sunbloom Kindling |  | Rare | Skill | | Unplayable. When Exhausted, gain 2 (3) Strength and add 2 Embers into your hand. |
| Thorn Whip |  | Rare | Attack | 1 | Deal 6 (8) damage and apply 3 (4) hermit:Bruise to ALL enemies. Gain a Shiv. |
| Whomp |  | Rare | Attack | 2 | Deal 12 (15) damage. Gain 12 (15) expansioncontent:Temp_HP. Exhaust. |
| Berserker's Shout |  | Basic | Skill | 0 | Gain 2 (4) Vigor. Enter champ:Berserker. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Defensive Shout |  | Basic | Skill | 0 | Gain 3 (6) champ:Counter. Enter champ:Defensive. |
| Execute |  | Basic | Attack | 2 | Deal 6 (9) damage 2 times. [fist_icon] champ:Finisher |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Inspiration |  | Special | Skill | 0 | Retain. Enter a Stance you aren't in. Exhaust. (not Exhaust.) |
| Adrenal Armor |  | Common | Skill | 1 | Gain 7 (9) Block. Gain 2 (3) temporary Strength. |
| Bob and Weave |  | Common | Skill | 1 | Gain 4 (6) Block. Gain 4 (5) Vigor. Enter champ:Berserker. |
| Bring It On |  | Common | Skill | 1 | Gain 6 (8) Block. Gain 6 (8) champ:Counter. [fist_icon] champ:Finisher |
| Chain Lash |  | Common | Attack | 0 | Deal 3 (5) damage. This turn, your Skill champ:Bonus effects are increased by 2 (3). |
| Circumvent |  | Common | Skill | 1 | Gain 6 (9) Block. Draw 2 cards. Discard 2 cards. Defensive champ:Combo: Don't discard cards. |
| Crownarang |  | Common | Attack | 1 | Deal 8 (10) damage. Berserker champ:Combo: Draw 2 (3) cards. |
| En Garde |  | Common | Skill | 1 | Gain 7 (10) Block. If your Block is broken this turn, gain 7 (10) Block next turn. |
| Encircle |  | Common | Attack | 1 | Deal 4 (7) damage to ALL enemies. Draw 1 card for each enemy hit. |
| Endure |  | Common | Skill | 1 | Enter champ:Defensive. Gain 6 (8) Block, increased by Strength instead of Dexterity (not instead of Dexterity). |
| Flash Strike |  | Common | Attack | 1 | Deal 6 (9) damage. Defensive champ:Combo: Gain 4 (6) champ:Counter and 5 (7) Block. |
| Headbutt |  | Common | Attack | 1 | Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile. |
| Perfecter Strike |  | Common | Attack | 2 | Deal 8 damage. Deals 2 (3) additional damage for ALL your "Strike" cards. |
| Piledriver |  | Common | Attack | 2 | Deal 10 (14) damage. Apply 2 Vulnerable. Apply 2 Weak. [fist_icon] champ:Finisher |
| Precise Thrust |  | Common | Attack | 1 | Deal 6 (8) damage. Berserker champ:Combo: Deal 6 (8) damage. Defensive champ:Combo: Gain 6 (8) Block. |
| Rapid Strikes |  | Common | Attack | 1 | Deal 4 (6) damage 2 times. A random "Strike" card in your hand costs 0 this turn. |
| Rising Strike |  | Common | Attack | 1 | Retain. Deal 5 (7) damage. If the last card played was a champ:Finisher, deal 5 (7) damage again. |
| Stance Dance |  | Common | Skill | 0 | Choose a Stance to Enter. Trigger its Skill champ:Bonus (twice). |
| Taunt |  | Common | Skill | 0 | Apply 1 Weak and Vulnerable (to ALL enemies). |
| Tornado Punch |  | Common | Attack | 2 | Deal 12 (14) damage to ALL enemies. Defensive champ:Combo: Gain 7 (9) Block for each enemy hit. |
| All Out |  | Uncommon | Skill | 1 | Exhaust. Perform 2 (3) times without exiting your Stance:[fist_icon] champ:Finisher |
| Arena Preparation |  | Uncommon | Skill | 1 (0) | Gain 2 random Skills. They gain Retain. Exhaust. |
| Backstep |  | Uncommon | Skill | 1 | Gain 6 (9) Block, increased by Vigor. |
| Battle Plan |  | Uncommon | Skill | 0 | Enter champ:Defensive. Gain 2 (4) Block. Scry 2 (3). |
| Challenge |  | Uncommon | Attack | 2 | Gain 8 (11) Block. Deal 8 (11) damage. If the target has Strength, repeat these effects once. |
| Crooked Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Does not consume Vigor. [fist_icon] champ:Finisher |
| Death Blow |  | Uncommon | Attack | 2 | Deal 12 (15) damage to ALL enemies. Gain 8 (10) Vigor. Exhaust. |
| Double Style |  | Uncommon | Power | 2 | *Skill champ:Bonuses grant 1 (2) more Vigor and champ:Counter. |
| Enraged Bash |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Berserker champ:Combo: This card hits an additional time this combat. |
| Face Slap |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Berserker champ:Combo: Apply 2 (3) Vulnerable. |
| Fan of Knives |  | Uncommon | Attack | 1 | Deal 4 (6) damage to ALL enemies. Berserker champ:Combo: Deals damage twice. |
| Fancy Footwork |  | Uncommon | Skill | 0 | Enter a Stance you aren't in. The next champ:Finisher this turn deals 10 (15) damage to ALL enemies. |
| Flurry of Strikes |  | Uncommon | Attack | 1 | Deal 6 (9) damage. The next "Strike" card you play this turn is played twice. |
| Good Clean Fight |  | Uncommon | Power | 1 | *Berserker champ:Combo: Gain 2 (3) Strength. Defensive champ:Combo: Gain 2 (3) Dexterity. |
| Gut Punch |  | Uncommon | Attack | 1 | Deal 8 (12) damage. Any Stance champ:Combo: Enter champ:Ultimate Stance for 1 turn. Exhaust. |
| Hone Blade |  | Uncommon | Power | 1 | Your "Strike" cards deal 3 (4) more damage. |
| Iron Fortress |  | Uncommon | Power | 2 | Gain 2 Dexterity. At the end of each turn, gain 3 (5) Block. |
| Lariat |  | Uncommon | Skill | X | Gain 5 (7) Block X times. Trigger your Stance's Skill champ:Bonus X times. |
| Moment of Truth |  | Uncommon | Skill | 0 | Retain. Draw 1 (2) card(s). [fist_icon] champ:Finisher |
| Parry |  | Uncommon | Skill | 2 | Gain 8 (12) Block. Gain 4 (6) champ:Counter. If champ:Counter is used this turn, gain another Riposte Strike. |
| Preemptive Strike |  | Uncommon | Attack | 1 (0) | Deal damage equal to your champ:Counter to ALL enemies. Lose half. Defensive champ:Combo: Don't. |
| Reckless Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain 1 Strength. Enter champ:Berserker. Exhaust. (not Exhaust.) |
| Refreshment |  | Uncommon | Skill | 1 | *Berserker champ:Combo: Gain [E] [E] ([E]), then Exhaust this. Defensive champ:Combo: Draw 3 (4) cards. |
| Rope-a-dope |  | Uncommon | Skill | 2 | Gain 8 (10) Block. Next turn, gain [E] ([E]) and draw 2 cards. [fist_icon] champ:Finisher |
| Set A Trap |  | Uncommon | Skill | 1 | Gain 8 (10) Block. Defensive champ:Combo: Apply 1 (2) Weak to ALL enemies. |
| Shatter |  | Uncommon | Attack | 2 | Deal 14 (16) damage. Any Stance champ:Combo: Apply 1 (2) Weak and Vulnerable. |
| Sigil of Victory |  | Uncommon | Skill | 1 | Trigger your current Stance's Skill champ:Bonus 3 (4) times. |
| Skillful Dodge |  | Uncommon | Skill | 1 | Gain 4 (5) Block. Gain 4 (5) champ:Counter. Defensive champ:Combo: Increase these effects by 3 (4) this combat. |
| Technical Jig |  | Uncommon | Power | 1 | Whenever you enter a Stance, gain 3 (4) Block. |
| Vicious Mockery |  | Uncommon | Skill | 1 | Gain 3 (4) Vigor. Apply 1 (2) Weak. Trigger your current Stance's Skill champ:Bonus. |
| Wind Up |  | Uncommon | Skill | 0 | Choose a Stance to Enter. Fetch a champ:Finisher from your draw pile. Exhaust. (not Exhaust.) |
| Cheap Shot |  | Rare | Attack | 2 (1) | Deal 5 damage. If the enemy is a Boss, deal damage two more times. If not, hermit:Stun it. Exhaust. |
| Clobber Strike |  | Rare | Attack | 1 | Deal 6 (9) damage. Gain Block equal to unblocked damage dealt. |
| Dancing Master |  | Rare | Power | 2 (1) | The first time you use a champ:Finisher each turn, gain [E] and draw 1 card. |
| Devastate |  | Rare | Attack | 5 | Deal 6 (9) damage 3 times. Costs 1 less [E] for each Finisher played this combat. |
| Enchant Crown |  | Rare | Skill | 1 (0) | Choose a card. It costs 0 this combat. Exhaust. |
| Enchant Shield |  | Rare | Skill | 1 (0) | Choose a card. Increase its Block by 8 for this combat. Exhaust. |
| Enchant Sword |  | Rare | Skill | 1 (0) | Choose a card. Increase its damage by 8 for this combat. Exhaust. |
| Gladiator Form |  | Rare | Power | 3 | At the start of each turn, gain 1 (2) Vigor for every 3 Vigor spent last turn. Then do the same for champ:Counter. |
| Hold Firm |  | Rare | Skill | 2 | Gain 10 (13) Block. Gain 10 (13) champ:Counter. Gain 1 bronze:Blur. |
| Ignore Pain |  | Rare | Skill | 3 (2) | Your HP cannot be reduced until your next turn. Exhaust. [fist_icon] champ:Finisher |
| Improvising |  | Rare | Power | 1 | Whenever you enter a Stance, trigger its Skill champ:Bonus 2 (3) times. |
| Last Stand |  | Rare | Power | 1 (0) | Once you get below 50% HP, remove all debuffs and gain 6 Strength. |
| Masterful Slash |  | Rare | Attack | 2 | Deal 9 (12) damage. At the start of your next turn, gain Vigor equal to unblocked damage dealt. |
| Murder Strike |  | Rare | Attack | 2 | Retain. Deal 6 (9) damage. When you use a Skill, this deals 2 (3) more damage this combat. |
| Shield Throw |  | Rare | Attack | 2 (1) | Deal damage equal to your Block, twice. If not in champ:Defensive, don't gain Block from cards next turn. |
| Steel Edge |  | Rare | Attack | X | Deal 6 (9) damage X times. Perform X times, at least once: [fist_icon] champ:Finisher |
| Strike of Genius |  | Rare | Power | 2 | At the start of your turn, gain a random (Upgraded) "Strike" gremlin:Echo. It costs 0 until played. |
| Sword Throw |  | Rare | Attack | 1 | Deal 9 (13) damage 2 times. If not in champ:Berserker, you can't play Attacks next turn. |
| Triple Strike |  | Rare | Attack | 2 | Deal 6 (9) damage. Gain 2 Strike (*Strike+) gremlin:Echoes. They cost 0 and trigger Skill champ:Bonuses. |
| Ultimate Stance |  | Rare | Skill | 1 (0) | During your next turn, you are in champ:Ultimate Stance. Exhaust. |
| Curl Up |  | Basic | Skill | 1 | Place a random (not random)card from (in) your hand into guardianmod:Stasis. guardianmod:Brace 10 (12). |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Twin Slam |  | Basic | Attack | 1 | Deal 7 damage. Gain a Second Slam (*Slam+). [ guardianmod:Socket ]([ guardianmod:Socket ]) |
| Ancient Power |  | Common | Skill | 1 | Gain 3 (4) Temporary Strength and Dexterity. [ guardianmod:Socket ] |
| Charge Core |  | Common | Attack | 1 | Deal 10 (15) damage. Place this into guardianmod:Stasis. guardianmod:Tick - Draw a card. guardianmod:Volatile. |
| Charge Up |  | Common | Skill | 1 | Gain 7 (9) Block. Next turn, gain 2 (3) temporary Strength. [ guardianmod:Socket ] |
| Crystal Ray |  | Common | Attack | 2 | Deal 12 (16) damage. Deals 2 (3) additional damage for each guardianmod:Gem in your deck. |
| Fragmented Gem |  | Common | Skill | 0 | guardianmod:Gem. Gain a Crystal Shiv. |
| Incinerate |  | Common | Attack | 1 | Deal 8 damage. guardianmod:Accelerate (twice). [ guardianmod:Socket ] |
| Piercing Hide |  | Common | Skill | 1 | Gain 7 (9) Block and 2 (3) temporary Thorns. guardianmod:Brace 3 (4). [ guardianmod:Socket ] |
| Poly Beam |  | Common | Attack | 1 | Deal 2 damage to a random enemy 4 (5) times. |
| Priming Shot |  | Common | Attack | 1 | Deal 8 (10) damage. guardianmod:Brace 4 (6). [ guardianmod:Socket ] |
| Reroute |  | Common | Attack | 1 | Deal 9 (12) damage. Place the next card you play this turn into guardianmod:Stasis. [ guardianmod:Socket ] |
| Roll Attack |  | Common | Attack | 2 | Deal 16 (20) damage. If in Defensive Mode, affects ALL enemies. Otherwise, guardianmod:Brace 8. [ guardianmod:Socket ] |
| Ruby |  | Common | Skill | 0 | guardianmod:Gem. Gain 2 temporary Strength. |
| Sapphire |  | Common | Skill | 0 | guardianmod:Gem. guardianmod:Brace 4. |
| Shield Charger |  | Common | Skill | 2 | Place this into guardianmod:Stasis. guardianmod:Tick - guardianmod:Brace 4 (6) and gain 10 (12) Block. guardianmod:Volatile. |
| Storage Shield |  | Common | Skill | 2 | Gain 12 (16) Block. Reduce your debuffs by 1. |
| Strike for Strike |  | Common | Attack | 1 | Deal 13 (17) damage. Enemy attacks you for 3 damage. [ guardianmod:Socket ] |
| Suspension |  | Common | Skill | 1 | Gain 6 (9) Block. Place a card in your hand into guardianmod:Stasis. [ guardianmod:Socket ] |
| Temporal Shield |  | Common | Skill | 1 | Gain 8 (11) Block. guardianmod:Accelerate. |
| Temporal Strike |  | Common | Attack | 1 | Deal 7 (10) damage. Gain [E] if you have a card in guardianmod:Stasis. [ guardianmod:Socket ] |
| Tourmaline |  | Common | Skill | 0 | guardianmod:Gem. Gain 4 temporary Thorns. |
| Walker Claw |  | Common | Attack | 2 | Deal 5 damage 3 (4) times. |
| Amber |  | Uncommon | Skill | 0 | guardianmod:Gem. guardianmod:Accelerate. |
| Amethyst |  | Uncommon | Skill | 0 | guardianmod:Gem. ALL enemies lose 2 Strength this turn. |
| Aquamarine |  | Uncommon | Skill | 0 | guardianmod:Gem. Gain a Crystal Ward. |
| Clone |  | Uncommon | Skill | 1 | Choose a card. Place a copy of that card into guardianmod:Stasis. (guardianmod:Accelerate.)Exhaust. |
| Emerald |  | Uncommon | Skill | 0 | guardianmod:Gem. Gain 2 temporary Dexterity. |
| Emergency |  | Uncommon | Skill | 0 | guardianmod:Accelerate ALL cards in guardianmod:Stasis (twice). Exhaust. |
| Evasive Protocol |  | Uncommon | Power | 1 | Whenever you enter Defensive Mode, reduce each of your debuffs by 1 (2). guardianmod:Brace 6 (9). |
| Floating Orbs |  | Uncommon | Power | 1 | Whenever you play a 0-Cost card, deal 3 (4) damage to a random enemy. |
| Garnet |  | Uncommon | Skill | 0 | guardianmod:Gem. Apply 1 Vulnerable to ALL enemies. |
| Guardian Whirl |  | Uncommon | Attack | 2 | Deal 4 (6) damage to ALL enemies 2 times. If you have 16 or more Block, deal damage 2 more times. |
| Harden |  | Uncommon | Power | 1 | Gain 4 (6) expansioncontent:Plated Armor. |
| Multi-Beam |  | Uncommon | Attack | X | Deal 6 (8) damage to ALL enemies X times. guardianmod:Tick - Increase this card's damage by 2 (3). |
| Opal |  | Uncommon | Skill | 0 | guardianmod:Gem. Draw a card. |
| Orb Support |  | Uncommon | Attack | 2 | Deal 9 (12) damage. guardianmod:Brace for unblocked damage dealt. Exhaust. |
| Orbwalk |  | Uncommon | Power | 2 | Gain 3 Strength. guardianmod:Tick - Gain 1 Strength. guardianmod:Volatile. (not guardianmod:Volatile.) |
| Overload |  | Uncommon | Skill | 1 | Draw 2 (3) cards. Reduce each of your debuffs by 1. |
| Preprogram |  | Uncommon | Skill | 1 | Look at the top 5 (8) cards of your draw pile. Choose one and place it into guardianmod:Stasis. [ guardianmod:Socket ] |
| Prismatic Barrier |  | Uncommon | Skill | 1 | Gain 2 (3) Block for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ] |
| Prismatic Spray |  | Uncommon | Attack | 1 | Deal 3 (4) damage for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ] |
| Recover |  | Uncommon | Skill | 1 | Gain 5 (8) Block. guardianmod:Brace 3 (4). Place a card from your discard pile into guardianmod:Stasis. |
| Refracted Beam |  | Uncommon | Attack | 2 | Deal 4 damage 4 (5) times. Can be upgraded any number of times. For each Upgrade +1: [ guardianmod:Socket ] |
| Repulsor |  | Uncommon | Power | 1 (0) | When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
| Resilient Plate |  | Uncommon | Skill | 1 | Reduce each of your debuffs by 2. guardianmod:Brace 8. Exhaust. (not Exhaust.) |
| Sentry Blast |  | Uncommon | Attack | 0 | Deal 5 (7) damage. Place a Sentry Wave (*Wave+) into guardianmod:Stasis. Exhaust. |
| Shield Spikes |  | Uncommon | Skill | 2 | Gain 12 (16) Block. Gain 3 (4) Thorns if in Defensive Mode. guardianmod:Brace 8. |
| Spiker Protocol |  | Uncommon | Power | 1 | Whenever you enter Defensive Mode, gain 2 (3) Thorns. guardianmod:Brace 6 (9). |
| Stasis Strike |  | Uncommon | Attack | 2 | Deal 16 (20) damage. Gain 1 Stasis Slot. |
| Time Bomb |  | Uncommon | Attack | 2 | Deal 14 (18) damage to ALL enemies. guardianmod:Accelerate ALL cards in Stasis. Exhaust. |
| Time Capacitor |  | Uncommon | Power | 1 (0) | Gain 1 Stasis Slot. |
| Time Sifter |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, guardianmod:Accelerate. |
| Vent Steam |  | Uncommon | Skill | 1 | Apply 2 (3) Vulnerable to ALL enemies. [ guardianmod:Socket ] [ guardianmod:Socket ] |
| Ancient Construct |  | Rare | Power | 3 (2) | Gain 1 Artifact. At the start of your turn, if you have no Artifact, gain 1 Artifact. |
| Bauble Burst |  | Rare | Attack | 2 | Deal 10 damage. Perform 3 times: [ guardianmod:Socket ]([ guardianmod:Socket ]) |
| Body Crash |  | Rare | Attack | 2 | Gain 5 (8) Block. Deal damage equal to your Block. |
| Citrine |  | Rare | Skill | 0 | guardianmod:Gem. Gain [E]. |
| Compile Package |  | Rare | Skill | 0 | Choose a (an Upgraded) Package to place into guardianmod:Stasis. Exhaust. |
| Construction Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Gain 2 guardianmod:Buffer. At the start of each turn, if you have 1+ guardianmod:Buffer, gain 1 Strength. |
| Exploit Gems |  | Rare | Skill | 0 | Draw a card. [ guardianmod:Socket ] [ guardianmod:Socket ]([ guardianmod:Socket ]) |
| Fierce Bash |  | Rare | Attack | 2 | Deal 18 (22) damage. Place this into guardianmod:Stasis. guardianmod:Tick - Increase this card's damage by 2. |
| Future Plans |  | Rare | Power | 1 | (Innate.)At the end of your turn, place up to 1 card in your hand in guardianmod:Stasis. |
| Gem Cannon |  | Rare | Attack | 2 | Deal 12 (16) damage. Activate ALL of your guardianmod:Gems. Exhaust. |
| Gem Finder |  | Rare | Power | 2 (1) | Ethereal. At the end of combat, you may add a random guardianmod:Gem to your deck. |
| Giga Beam |  | Rare | Attack | 3 | Deal 36 (40) damage to ALL enemies. Strength affects this card 2 (4) times. Skip your next turn. |
| Laser Turret |  | Rare | Attack | 1 | Deal 5 (7) damage. Place this into guardianmod:Stasis. guardianmod:Stasis lasts 4 turns. guardianmod:Tick - Deal 5 (7) damage to a random enemy. |
| Onyx |  | Rare | Skill | 0 | guardianmod:Gem. Reduce each of your debuffs by 1. |
| Revenge Protocol |  | Rare | Power | 2 | Whenever you enter Defensive Mode, gain 2 (3) Strength. At the start of your turn, guardianmod:Brace 4 (6). |
| Speed Boost |  | Rare | Skill | 1 (0) | guardianmod:Accelerate 3 times. |
| Spheric Shield |  | Rare | Skill | 3 | Ethereal. (not Ethereal.) Gain a guardianmod:Polishing_Oil. Exhaust. |
| Stasis Engine |  | Rare | Power | 1 | (Innate.)When you play the 3rd 0-cost card in a single turn, gain [E] and draw a card. |
| Stasis Field |  | Rare | Skill | 1 | Gain 6 (8) Block. Place this card into Stasis. |
| Covet |  | Basic | Skill | 0 | Discard 1 card. Draw 1 (2) card(s). Discarded Curses are Exhausted. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Snapshot |  | Basic | Attack | 1 | Deal 6 (8) damage. hermit:Dead_On: Gain Block equal to the unblocked damage dealt. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Body Armor |  | Common | Skill | 1 | Discard a card. Gain 5 (7) Block. If it was a non-Attack, gain 5 (7) Block again. |
| Called Shot |  | Common | Attack | 0 | (Retain.)Deal 5 (7) damage. If the last card played this turn triggered Dead On, draw a card. |
| Coalescence |  | Common | Skill | 1 | Gain 6 (9) Block. Retain up to 2 (3) cards this turn. |
| Dive |  | Common | Skill | 1 | Gain 8 (10) Block. hermit:Dead_On: Gain 1 (2) expansioncontent:Plated Armor. |
| Feint |  | Common | Skill | 0 | Gain 3 (5) Block. Apply 2 (3) hermit:Bruise to ALL enemies. |
| Glare |  | Common | Skill | 0 | (Retain.)Apply 1 Weak and Vulnerable. |
| Headshot |  | Common | Attack | 1 | Deal 7 (9) damage. hermit:Dead_On: Deal double damage. |
| High-Caliber |  | Common | Attack | 1 | Deal 6 (9) damage. Add a Strike+2 (*Strike+3) to your hand. Exhaust. |
| Hole Up |  | Common | Skill | 1 | Gain 12 (16) Block. Gain 2 Weak. |
| Itchy Trigger |  | Common | Attack | 1 | Deal 7 (9) damage. hermit:Dead_On: Reduce the cost of a random card in your hand by 1 (2) this turn. |
| Low Profile |  | Common | Skill | 1 | Gain 7 (9) Block. Gains 4 (5) additional Block for each of your debuffs. |
| Manifest |  | Common | Skill | 2 | Gain 16 (20) Block. Add a Decay to your hand. |
| Misfire |  | Common | Attack | 1 | Deal 11 (15) damage. Shuffle a Clumsy into your draw pile. |
| Pistol Whip |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 3 (5) hermit:Bruise. |
| Quickdraw |  | Common | Attack | 1 | Deal 9 (11) damage. Draw 2 (3) cards. Next turn, draw 1 less card. |
| Roulette |  | Common | Attack | 2 | Deal 16 (20) damage. Discard your hand. Draw that many cards. |
| Spray n' Pray |  | Common | Attack | 1 | Deal 4 (5) damage to a random enemy 3 times. Shuffle a Doubt into your draw pile. |
| Tracking Shots |  | Common | Attack | 1 | hermit:Concentrate. Deal 4 (6) damage twice. |
| Vantage |  | Common | Skill | 1 | Gain 8 (9) Block. hermit:Dead_On: Draw and Upgrade a (!M!) card(s). |
| Wide Open |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 1 (2) Vulnerable. |
| Brawl |  | Uncommon | Power | 2 | At the start of your turn, apply 3 (5) hermit:Bruise to ALL enemies. |
| Cheat |  | Uncommon | Skill | 1 | Play one of the top 3 (5) cards in your draw pile. hermit:Dead_On: Also trigger its hermit:Dead_On effect. |
| Combo |  | Uncommon | Power | 1 | Put the first (!M!) hermit:Dead_On card(s) triggered each turn back into your hand. |
| Cursed Weapon |  | Uncommon | Attack | 1 (0) | Lose 2 HP. Deal 10 damage. Cursed Weapons permanently deal 1 more damage. Exhaust. |
| Dead Man's Hand |  | Uncommon | Skill | 1 (0) | Discard your hand. Add the 3 rarest cards from your draw pile to your hand. |
| Deadeye |  | Uncommon | Attack | 1 | Deal 5 (6) damage. hermit:Dead_On: Gain 2 (3) Strength. |
| Desperado |  | Uncommon | Attack | 1 | Deal 10 (12) damage. Double this card's damage this combat. It costs 1 more. |
| Determination |  | Uncommon | Power | 1 | (Innate.)Whenever a debuff is applied to you, gain 1 Strength. |
| Enervate |  | Uncommon | Attack | 1 | Deal 7 (10) damage. hermit:Dead_On: Gain [E] and draw a card. |
| Eye Of The Storm |  | Uncommon | Skill | 1 (0) | hermit:Concentrate. Gain Energy up to your maximum. Exhaust. |
| Flash Powder |  | Uncommon | Skill | 1 | Gain 5 Block. ALL enemies lose 1 (2) Strength. Exhaust. |
| Fully Loaded |  | Uncommon | Skill | 0 | (Retain.)Put ALL Strikes and Defends from your draw pile to your hand. Exhaust. |
| Gestalt |  | Uncommon | Skill | 2 | Gain 2 hermit:Rugged. Gain 2 (1) Vulnerable. Exhaust. |
| Ghostly Presence |  | Uncommon | Skill | 1 | Gain 8 (10) Block. hermit:Dead_On: Apply 1 (2) Weak to ALL enemies. |
| Golden Bullet |  | Uncommon | Attack | 3 | Deal 18 (24) damage. If Fatal, permanently reduce this card's cost by 1. Exhaust. |
| Grudge |  | Uncommon | Attack | 1 | Deal 9 damage to ALL enemies. Deals 2 (3) more for ALL your Curse cards. |
| Horror |  | Uncommon | Skill | 1 | Apply 3 (5) hermit:Bruise to ALL enemies. hermit:Bruise does not wear off this turn. |
| Lone Wolf |  | Uncommon | Skill | 1 (0) | Choose a card. It costs 0 this turn. Discard the rest of your hand. |
| Luck of the Draw |  | Uncommon | Skill | 1 | Draw cards until their total cost is 3 (4) or more. |
| Maintenance |  | Uncommon | Skill | 1 | *Strikes deal 3 (4) more damage this combat. Gain 1 (2) Dexterity. This costs 1 more this combat. |
| Malice |  | Uncommon | Attack | 2 | Exhaust a card. Deal 16 (20) damage. If you Exhaust a Curse, deal 16 (20) damage to ALL enemies instead. |
| Midnight |  | Uncommon | Skill | 1 | Gain 12 (15) Block. Add an Impending Doom to your hand. |
| No Holds Barred |  | Uncommon | Attack | 2 | Deal 19 (23) damage and apply 5 (6) hermit:Bruise to ALL enemies. Gain 1 less [E] next turn. |
| Ricochet |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Repeat on a random enemy for each hermit:Dead_On effect this turn. |
| Scavenge |  | Uncommon | Skill | 1 | Gain 4 (5) expansioncontent:Plated Armor. hermit:Dead_On: Gain 5 (10) Gold. Exhaust. |
| Shadow Cloak |  | Uncommon | Power | 1 | Whenever you draw or Exhaust a Curse card, gain 4 (6) Block. |
| Short Fuse |  | Uncommon | Attack | 3 | Deal 18 (22) damage. Costs 1 less [E] per Strike or Defend played this turn. |
| Showdown |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Play all Strikes in your hand. |
| Smoking Barrel |  | Uncommon | Power | 1 | Whenever you trigger a hermit:Dead_On effect, your next attack deals 3 (4) more damage. |
| Snipe |  | Uncommon | Skill | 0 | (hermit:Concentrate.)Your next hermit:Dead_On effect this turn triggers twice. Exhaust. |
| Spite |  | Uncommon | Skill | 2 | Exhaust all Unplayable cards in your hand. Gain 8 (10) Block. Draw 3 (4) cards. |
| Take Aim |  | Uncommon | Power | 1 | (hermit:Concentrate.)At the start of your turn, hermit:Concentrate. |
| Take Cover |  | Uncommon | Skill | X | Add a 0-cost Defend (*Defend+) to your hand and Upgrade it X times. Exhaust. |
| Virtue |  | Uncommon | Skill | 0 | Retain. Reduce each of your debuffs by 1 (2). |
| Adapt |  | Rare | Power | 3 (2) | At the start of your turn, you can Exhaust a card to gain 8 Block. |
| Black Wind |  | Rare | Attack | 2 (1) | Ethereal. Deal damage equal to your missing HP. Exhaust. |
| Dead Or Alive |  | Rare | Attack | X | Deal 8 (11) damage X times. If Fatal, get a hermit:Bounty. Exhaust. |
| Dissolve |  | Rare | Skill | 2 | Gain 18 (25) Block. Block is not removed at the start of your next 2 turns. Exhaust. |
| Eternal Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) First 4 playable cards drawn at the start of each turn cost 1 less that turn. |
| Fatal Desire |  | Rare | Power | 1 | (Innate.)At the start of your turn, draw 2 cards and add an Injury to your hand. |
| Final Canter |  | Rare | Attack | 0 | Retain. Deal 10 (13) damage for each Curse in hand. Exhaust. |
| From Beyond |  | Rare | Skill | 1 | For each card in your exhaust pile, a random enemy loses 5 (7) HP. |
| Gambit |  | Rare | Skill | 1 | Put 2 (3) random Attacks from your discard pile into your hand. They cost 1 less this turn. Exhaust. |
| Heroic Bravado |  | Rare | Skill | 1 | Ethereal. Gain 1 hermit:Rugged. Increase the cost of this card by 2 (1) this combat. |
| High Noon |  | Rare | Power | 1 (0) | Whenever you play a Strike or Defend, draw a card. |
| Magnum |  | Rare | Attack | 1 | Discard 6 cards. For each card, deal 6 (8) damage. |
| Overwhelming Power |  | Rare | Power | 1 | Gain [E] [E] [E]. Draw 3 (4) cards. Whenever you end your turn with 0 Energy, lose 4 (3) HP. |
| Purgatory |  | Rare | Attack | 3 | Ethereal. Deal 24 (30) damage to ALL enemies. |
| Reprieve |  | Rare | Skill | 2 | Ethereal. Heal 10 (13) HP. Exhaust. |
| Roughhouse |  | Rare | Attack | 3 | Deal 24 (30) damage. hermit:Dead_On: Gain 20 (24) Block. |
| Roundhouse Kick |  | Rare | Attack | 2 | Deal 13 (18) damage to ALL enemies. hermit:Stun any that don't intend to attack. Exhaust. |
| Name | Image | Tier | Pool | Description | Flavor |
|---|
| Burden of Knowledge |  | Deprecated | | Upon pickup, loseALLHeartBlessings and 20 Max HP. Permanently UpgradeALL cards EVERYWHERE. Start combats with 2 less Strength and Dexterity. | The truth hurts. |
| Conjure Blade |  | Deprecated | Awakened_blue | At the start of combat, add ConjureBlade into your hand? | Go on, do it. Conjure a blade, right now. I'm watching. :^) |
| Mesmerising Pendant |  | Deprecated | Snecko_cyan | Gain [E] at the start of your turn. sneckomod:Muddled cards can't cost 0. | Dazzling dirt. |
| Rough Diamond |  | Deprecated | | The first time you play a Rare card each turn, gain [E] . Upon pickup, obtain a Rare card reward. | With the mines demolished, even this tarnished stone is valuable. |
| Super Snecko Eye |  | Deprecated | | Replaces SneckoEye. At the start of your turn, draw 4 additional cards. Start each combat Confused. | 0121012 |
| The Broken Seal |  | Deprecated | Hexa_ghost_purple | Upon pickup, raise your Max HP by 10, then heal all of your HP. Start each combat with 2Strength,Dexterity, and hexamod:Intensity. You can not receive TheBrokenSeal and other seals again. | Unlimited, unrestrained, unquenchable power. |
| Bronze Core |  | Starter | The_bronze_automaton | The first time you create a Function each combat, gain [E] . | Replace once every 50,000 years. |
| Bronze Gear |  | Starter | Guardian | At the start of each combat, gain GearUp. Guardian starts the run with a random common Gem. | Protection where you need it most. |
| Champion's Crown |  | Starter | The_champ_gray | Once per combat, you may enter a Stance you are not in. | A WINNER IS YOU! |
| Emerald Torch |  | Starter | The_collector | Start each combat with 1collector:Reserve. | The fires of greed never fade. |
| Heart of Goo |  | Starter | Slimebound | Whenever you slimeboundmod:Consume, heal 2 HP, up to 8 each combat. | I feel so funky. |
| Mob Leader's Staff |  | Starter | Gremlin | At the start of each combat, gain [E] , draw 1 card, and Swap to the next Gremlin. | Among gremlin mobs, the one with the best horn maintains complete command over the troupe, until another one manages to steal it. |
| Old Locket |  | Starter | Hermit_yellow | At the start of each combat, add a Memento into your hand. | There's a faded picture inside. |
| Ripped Doll |  | Starter | Awakened_blue | At the start of the first 2 turns of combat, awakened:Conjure. | The last reminder of your prior self. It still holds latent magicks. |
| Snecko Soul |  | Starter | Snecko_cyan | At the start of each combat, add SoulRoll to your hand. | 0...3...2...2...1 |
| Spirit Brand |  | Starter | Hexa_ghost_purple | The first time you hexamod:Ignite a Ghostflame each turn, gain 4Block. | A bound protector. |
| Baalor's Lordly Plate |  | Common | Guardian | Whenever you guardianmod:Brace,Brace1 more. | One can never have enough armor. |
| Bag of Tricks |  | Common | The_collector | At the start of each combat, draw 2 Collected cards. | Tricky. |
| Berserker's Guide |  | Common | The_champ_gray | At the start of your turn, gain 3Vigor. | The text is illegible. |
| Black Powder |  | Common | Hermit_yellow | Whenever you trigger a hermit:Dead_On effect, deal 2 damage to ALL enemies. | Handle with care. |
| Brass Tacks |  | Common | | At the end of your turn, gain 2Block. | The luster on these tacks never seems to fade. |
| Goop Dweller |  | Common | Slimebound | At the start of combat, slimeboundmod:Split into a slimeboundmod:BruiserSlime. | He followed me home. Can I keep it? |
| Hexx Talisman |  | Common | | At the start of combat, apply 1Weak and Vulnerable to a random enemy. | "When I put this on, my rate of toe-stubbing increased drastically. I think it works!" - Ranwid |
| Jar of TOBSCo |  | Common | Hexa_ghost_purple | Start each combat with 1hexamod:Intensity. | A little extra heat makes everything better. |
| Loaded Die |  | Common | Snecko_cyan | Whenever a card is sneckomod:Muddled, gain 1Block. | Cheese-stuffed. |
| Pick of Rhapsody |  | Common | Guardian | Whenever you defeat an Elite encounter, add a random guardianmod:Gem to the rewards. | With as many gemstones that litter the Spire, it is hard to imagine anyone so unlucky to have needed this Pick to aid them. |
| Protective Goggles |  | Common | The_bronze_automaton | If you end your turn with no Encoded cards, gain 4Block. | Look closely. |
| Seal of Approval |  | Common | Snecko_cyan | Upon pickup, choose 1 of 5 Uncommon sneckomod:OffclassPowers to obtain. | I'm The Ironclad and this is my favorite Relic in the Spire. -Merchant Advertising Pamphlet |
| Silver Bullet |  | Common | The_bronze_automaton | At the start of each combat, add a copy of PiercingShot to your hand. It costs 0 . | Spirewolves are long gone. |
| Slimy Skull |  | Common | Slimebound | Whenever you apply slimeboundmod:Goop, apply an additional 1slimeboundmod:Goop. | A Snecko skull in absolutely awful condition. Unclean and slimy, dirt and grime stick to it like glue. |
| Stone of Nomakk |  | Common | Slimebound | At the start of combat, gain 1slimeboundmod:Potency. | When presented to one of your Goop Gang, it seems to make the blob dance. |
| Tome of Portalmancy |  | Common | Awakened_blue | Whenever you create a Void, apply 2awakened:Manaburn to ALL enemies. | A grimoire detailing the construction and maintenance of interplanar gates. |
| Tricky's Bolster-Rod |  | Common | | The first time you play a Power each combat, gain 4Block and 1Strength. | Backed by the study of a thousand books. Knowledge is power! |
| Violet Plumage |  | Common | | The first time you end your turn with excess [E] each combat, draw 3 additional cards at the start of your next turn. | Tinged by the unending darkness of oblivion. |
| Wound Poker |  | Common | Gremlin | At the end of each turn, deal 4 damage to each Weakened enemy. | Does it hurt when I do this? |
| Arumba's Pocket Sentry |  | Uncommon | | Every 3 turns, apply 1Weak to ALL enemies. | Sentry Mode active. Target acquired. No hard feelings. |
| Black Candle |  | Uncommon | | UnplayableCurse cards can now be played and playable Curses cost 0. Whenever you play an Unplayable or discounted Curse,Exhaust it and lose 1 HP. | The flame shines even brighter from within the darkness. |
| Blank Card |  | Uncommon | | At the start of each combat, add an gremlin:Echo of a random non-Curse,non-Status card from your deck to your hand. It costs 0. | Card Mimic. |
| Bottled Black Hole |  | Uncommon | Guardian | Upon pickup, choose a card. Start each combat with this card in guardianmod:Stasis. | Somewhere, something incredible is waiting to be known. |
| Broken Tooth |  | Uncommon | | Whenever you defeat an Elite encounter, heal 7 HP and gain 35 Gold. | Appears too large to have come from a human jaw... |
| Cable Spool |  | Uncommon | The_bronze_automaton | Encode a copy of the first Encodable card you play each combat. | Tangled... |
| Deca's Washers |  | Uncommon | | At the start of the first 3 turns of each combat, draw an additional card. | It is unclear why Deca collects these. |
| Defensive Thesis |  | Uncommon | The_champ_gray | champ:DefensiveStance'schamp:FinisherBonus grants 3 more Block. | Pro tip: Don't get hit. |
| Dessicated Hand |  | Uncommon | Awakened_blue | Whenever you play a Power card that ISN'TCeremony, a random card in your hand costs 0 that turn. | It demands true power, resisting your occultic magicks. |
| Fragmentation Grenade |  | Uncommon | Gremlin | Damage dealt to random enemies is increased by 3. | Nobody dares to ask where the Gremlin got it from. |
| Gelatinous Cube |  | Uncommon | | Whenever you draw a Status or Curse, gain 3Block. | Hey, it stuck to your body. |
| Gilded Bone Shard |  | Uncommon | | Start each combat with 3Strength. After losing any type of HP, lose that Strength for the rest of combat. | ...No, not that kind of focus. |
| Impeccable Pecs |  | Uncommon | Gremlin | Whenever you gain Strength, gain an equal amount of Temporary_HP. Start each combat with 1Strength. | Glorious. |
| Jade Ring |  | Uncommon | The_collector | Enemies take 6 more damage from collector:Doom. | Jade is the symbol of honesty. |
| Jeremiah's Banner |  | Uncommon | Slimebound | At the start of combat, gain 1 Slime slot and slimeboundmod:Split into a random Slime. | You and ooze army. |
| Magic Mallet |  | Uncommon | Gremlin | Whenever you apply Weak, gain 1Wiz, up to 3 times per turn. | Stubs toes twice as hard. |
| Olexa's Shield |  | Uncommon | Hexa_ghost_purple | Powers are counted towards the progression of Searing and CrushingGhostflames. | Protection on-demand. |
| Paper Crow |  | Uncommon | Awakened_blue | Enemies take 25% additional damage from awakened:Manaburn. | Arbiter of doubt and curses folded one thousand times... |
| Recycler |  | Uncommon | Hexa_ghost_purple | The first time a non-Status,non-CurseEthereal card is Exhausted each combat, add a copy to your hand that costs 0 until played. | One day, it shall be recycled too. |
| Sleeved Ace |  | Uncommon | Snecko_cyan | At the start of each combat, gain a MarkedCard+. | We're all aces. |
| Slime Soup |  | Uncommon | | When you enter a Rest Site, begin the next combat with a Prepare card that costs 0. | Tastes awful, but incredibly healthy. |
| Soul-lit Lamp |  | Uncommon | The_collector | Upon pickup, gain 3Essence. At the start of combat, add an Ember into your hand. | A ghoulish decoration. The crackles of fire are replaced by buzzing wails. |
| Spyglass |  | Uncommon | Hermit_yellow | If you end your turn hermit:Concentrated, gain an additional [E] next turn . | Property of Kestin Highfin. |
| Straight Razor |  | Uncommon | Hermit_yellow | Whenever you remove or Transform a card from your deck, heal 15 HP. | For a cleaner shave... |
| Wizard Hat |  | Uncommon | Gremlin | Whenever you consume Wiz, remove a debuff at random. | The accompanying robes have long since been stolen. |
| Zetsumei |  | Uncommon | Awakened_blue | Every time you play 4 Spells in a combat, gain a Ceremony. | A blade favored by mages due to its ability to channel casted magic back into itself. |
| Bird-Faced Vase |  | Rare | Awakened_blue | The first 4 times you play a Power card each combat, heal 3 HP. | This urn shows the crow god Mazaleth looking mischievous. |
| Bottled Brain |  | Rare | The_collector | Upon pickup, Upgrade a card in your Collection. Start combats with it on top of your Collected pile. | Collected from a wizard's laboratory. |
| Cawing Cask |  | Rare | | Whenever you use a potion, gain 1Ritual. | A ceremonially carved barrel depicting the crow god Mazaleth, its contents smell questionable... |
| Charred Glove |  | Rare | Hermit_yellow | Whenever you draw a Curse, your next attack deals 3 more damage. | Parts of the glove still glow with otherworldly cinders. |
| Corvid Spirit |  | Rare | | At the end of your turn, deal 4 damage to the lowest HP enemy, increased by Strength. | This spectre closely follows behind the damned and cursed. |
| Crescent Talisman |  | Rare | Awakened_blue | Upon pickup, choose a card that does NOT have awakened:Conjure, and add awakened:Conjure to it. | “Please, just... don't forget me. Even after I die.” |
| Cryo Chamber |  | Rare | Guardian | At the start of each combat, gain 1 Stasis slot. Whenever a card enters guardianmod:Stasis,Upgrade it. | Things always seem better coming out than they did going in. |
| Deflecting Bracers |  | Rare | | At the start of your turn, gain champ:Counter equal to half the amount of expired Block. | If you thought blocking was good then... |
| Dueling Glove |  | Rare | | After using a single-target Attack, if the target has no Vulnerable, apply 1Vulnerable. | Count from ten... |
| Final Rites |  | Rare | Awakened_blue | The first time you activate 3awakened:Chant effects in a combat, gain 1Ritual. | I leave everything I own to my cat, Noodles. Goodbye, cruel world. XOXO Jouster |
| Frost Primer |  | Rare | The_bronze_automaton | All Functions you create gain Retain. | 22 ounces of the chemical compound Ar22, shelf life: 22 years. Best stored in a mahogany fridge. |
| Gemstone Gun |  | Rare | | Upon pickup, choose 3guardianmod:Gems. At the start of each combat, gain a card with Retain,Exhaust, and each chosen Gem socketed. | Bang! Bang! Bang! Hey, I matched three! |
| Gladiators Manual |  | Rare | The_champ_gray | Whenever you play a champ:Combo, a champ:Finisher, and enter a Stance in the same turn, gain 1Strength and Dexterity. | Try everything - something will stick. |
| Gremlin Bomb |  | Rare | Gremlin | Whenever a Gremlin dies, deal 30 damage to ALL enemies. | Gremlins have an uncanny knack for finding dangerous things. Sometimes, they even survive looting them. |
| Gremlin Gravestone |  | Rare | Gremlin | Dead Gremlins can be Resurrected at Rest Sites as a Free Action. | Where do gremlins go when they die? Not bloody far enough. |
| Horseshoe |  | Rare | Hermit_yellow | Whenever you gain Weak,Frail or Vulnerable, gain 1 less. | Lucky charm. Somebody is gonna be missing this. |
| Mallet |  | Rare | The_bronze_automaton | At the start of each combat, add 2 copies of FineTuning+ to your hand. | That's it! I'm gettin me mallet! |
| Prickly Shields |  | Rare | | Whenever you gain Block, deal 2 damage to a random enemy. | Gremlins use whatever scraps they can find as weapons or armor. Some serve as both. |
| Red Candle |  | Rare | Hexa_ghost_purple | Whenever you apply hexamod:Soulburn, apply 2 additional hexamod:Soulburn. | Fire BURNS... |
| Red Scarf |  | Rare | Hermit_yellow | Whenever you apply a new debuff to an enemy, gain 3Block. | It's warm and fuzzy. |
| Ring of the Snek |  | Rare | Snecko_cyan | Whenever you activate 3sneckomod:Overflow effects, apply 1Weak and Vulnerable to a random enemy. | Illegible, unreadable, due by Thursday. |
| Rye Stalk |  | Rare | | Whenever you lose HP during enemy turn, draw 1 card. | Still in mint condition, despite being chewed on for so long. |
| Signature Finisher |  | Rare | The_champ_gray | Upon pickup, choose a champ:Finisher. This Finisher costs 0, can be used without a Stance, and never causes your Stance to be exited. | And now, it's time for my ULTIMATE MOVE! |
| Six-Point Brand |  | Rare | | Whenever you play 6non-0 cost cards, gain an gremlin:Echo of a basic Strike. It costs 0. | Fire, fire, fire, fire, fire, FIRE! |
| Slimed Tail |  | Rare | Slimebound | Whenever you Split, gain 3Block. | A fake tail to trick enemies during combat, completely covered in slime. |
| Sneaky Teakwood Match |  | Rare | Hexa_ghost_purple | The first time you hexamod:Ignite each turn, you can choose whether to hexamod:Advance or hexamod:Retract. | Lights on any surface! |
| Soul Stone |  | Rare | Hexa_ghost_purple | Whenever you Exhaust4 cards, hexamod:Ignite the current Ghostflame. | A soul would liven this thing up! |
| Spectre's Hand |  | Rare | The_champ_gray | Whenever you enter a Stance, gain an gremlin:Echo of a basic Strike or Defend. It costs 0. | Some victories stay with you. |
| Supply Scroll |  | Rare | | At the start of your 3rd turn, gain [E] [E] and draw 2 cards. | A surprisingly detailed inventory of the mob's various bits and bobbles. |
| The Bagpipes |  | Rare | | Whenever you apply new Weak or Vulnerable to an enemy, increase the amount applied by 1. | This dreaded instrument is said to have driven Kublai the Great mad. |
| Thimble Helm |  | Rare | The_collector | Start each combat with 3Temporary_HP. While you have Temporary_HP, cards grant 1 additional Block. | Worn by the Spire's miniest heroes. |
| Unidentified Egg |  | Rare | Snecko_cyan | Whenever you add an sneckomod:Offclass card to your deck, Upgrade it. Upon pickup, Upgrade2 random sneckomod:Offclass cards. | What will hatch? Pay $1000 to see. |
| Wizard Staff |  | Rare | Gremlin | Wiz deals 7 additional damage. | The pride and joy of every Gremlin Wizard, this staff is a frequent target of theft by rival mobs. |
| Zener Deck |  | Rare | Awakened_blue | At the start of combat, add ESP to your Spellbook and awakened:Conjure it. | “One, two, three, all eyes should be on me.” |
| Bandit Contract |  | Special | | At the start of the 3rd boss combat, Red Mask Bandits will assist you. | An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
| Bandit Contract+ |  | Special | | At the start of the 3rd boss combat, Red Mask Bandits will assist you. | An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
| Black Knight's Helm |  | Special | The_champ_gray | The first time you enter each Stance each combat: champ:Defensive : Gain 2Dexterity and lose 1Strength.champ:Berserker : Gain 2Strength and lose 1Dexterity. | Only a flesh wound. |
| Bottled Code |  | Special | The_bronze_automaton | Upon pickup, choose a card with Encode. Start each combat with this card Encoded. | Actually, I have code for that exact thing... |
| Broken Wing Statue |  | Special | | The cultists that worship the Awakened One will be interested in this... | A broken hunk of a once-magnificent statue. |
| Coat of Many Faces |  | Special | | Upon pickup, gain Cultist Headpiece, Face Of Cleric, N'loth's Hungry Face, Gremlin Visage, and Ssserpent Head. | It was Steve, and Bill, and Ian, and Fred, and John... |
| Extra Cursed Bell |  | Special | | Upon pickup, obtain a unique Curse and 3 Common relics. | You think you hear it echoing, but can never confirm it. |
| Extra Cursed Key |  | Special | | Gain [E] the first time you draw a Curse each turn. Whenever you open a non-Boss chest, obtain an Injury. | Locked away for good reason. |
| Eye of the Occult |  | Special | Awakened_blue | Thunderbolt and Darkleech target ALL enemies. | This gruesome carving imparts magical knowledge to its owner. |
| Greed Ooze |  | Special | Slimebound | At the start of combat, spawn GreedOoze (can be revived if Absorbed). At Rest Sites, GreedOoze will take 50 of your souls, increasing its damage by 1. | A friend found in the Spire who devours souls. |
| Gremlin Sack |  | Special | | Upon pickup, add 6 cards to your deck from the Match Game. | The Gremlin and his bodyguard were no match for you. |
| Inner Strength |  | Special | The_champ_gray | Start each combat with 1Strength. | It's about the gigantic sword in your heart. |
| Knowing Skull |  | Special | | At the start of each combat, you may wish for Souls, Potions, or a Colorless card at the price of HP. | Put me down! |
| Mystical Octahedron |  | Special | Snecko_cyan | Upon pickup, choose a card that has an sneckomod:Overflow effect. Whenever you play it, gain 4Block and activate its Overflow effect, even if you don't have more than 5 cards in hand. | It appears weighted toward one side. |
| Neow's Blessing |  | Special | | Upon pickup, increase your Maximum HP by 100. Increase your Maximum HP by 100 at the start of each Act. Lose all your Potion slots. Draw 1 less card and lose [E] at the start of your turn. | Ease your rage. Be as tough and unyielding as the Spire itself. |
| New Challenger |  | Special | | Start each combat in a random Champ Stance. | Can you take the crown? |
| Paradox Artifact |  | Special | | At the start of each turn, add a random card with Encode to your hand and give it Ethereal. | You've never seen a coding frenzy like this before. |
| Quantum Chamber |  | Special | Guardian | Upon pickup, choose a card. Start each combat with this card removed from your deck. At the start of your 4th turn, return it and 2 copies of it to your hand. | You get the chicken by hatching the egg, not by smashing it. |
| Scrap Ooze |  | Special | Slimebound | At the start of combat, spawn ScrapOoze (can be revived if Absorbed). At Rest Sites, you can donate a card to the ScrapOoze, modifying its damage: +1 damage for Uncommons+2 damage for Rares-1 damage for Commons -2 damage for Curses | |
| Sharpened Fragment |  | Special | | During Elite and Boss combats, whenever you play a Power, gain 1Strength. | Once a broken statue - now a makeshift weapon. |
| Teleport Stone |  | Special | | You may skip any number of rooms the next time you move, but cannot move into a Boss Room. | Never leave home without it. |
| The Heart's Malice |  | Special | | Enemies in your first 3 combats will flee in terror. | The malice of corruption bestowed by the Heart. |
| Wheel of Change |  | Special | | At each Rest Site, you may spin the wheel once. Choosing to collect its reward uses up this relic. | No one gets two spins, he says. |
| Young Snecko |  | Special | | Deals 9 damage to a random enemy and sneckomod:Muddles2 random (at least 1 cost) cards in your hand at the start of your turn. | Bewilderingly adorable. |
| Abyss Blade |  | Boss | Awakened_blue | The first time you are awakened:Drained each turn, gain [E] and draw a card. | Void Refund. |
| Amulet of Unyielding |  | Boss | The_champ_gray | Whenever you spend Vigor, gain 1Strength for every 8Vigor spent. | Strength once thought fleeting flows through you as if it had always been there. |
| Black Heart of Goo |  | Boss | Slimebound | Replaces Heart of Goo. Whenever you slimeboundmod:Consume, heal 3 HP, up to 15 each combat. | The Secret of the Ooze. |
| Blocked Chakra |  | Boss | The_collector | Gain [E] at the start of your turn. You don't draw from your Collected pile until your 4th turn. | One pulled muscle is all it takes. |
| Clasped Locket |  | Boss | Hermit_yellow | Replaces OldLocket. First time you draw a Curse each turn, Exhaust it and draw 2 cards. Upon pickup, obtain 2Injuries. | It won't open anymore. |
| Dented Plate |  | Boss | Hermit_yellow | While your HP is at or below 50%, gain [E] and draw 1 card at the start of your turn. | Several bullets are still lodged inside. |
| Electromagnetic Coil |  | Boss | The_bronze_automaton | Functions are now made up of 4 cards. | An inefficient but entertaining power source. |
| Gremlin Leader's Voucher |  | Boss | Gremlin | Gain [E] at the start of your turn. Upon pickup, permanentlyloseaGremlin. | IOU 1 Gremlin |
| Guardian Gear |  | Boss | Guardian | Replaces Bronze Gear. At the start of combat, gain GearUp. Whenever you enter DefensiveMode, gain [E] and draw 2 cards. | Replace every 3,000 floors. |
| Idol of Retromation |  | Boss | | At the start of your turn, reduce the cost of a random card in your hand by 1 until played. | Often called the Idol of Reto for short. |
| Libra |  | Boss | Hexa_ghost_purple | Transform your Strikes into random Skills, and your Defends into random Attacks. | Balance in all things. |
| Lucky Horseshoe |  | Boss | Snecko_cyan | Upon pickup, choose 1 of 3Characters. Choose 3Upgraded Uncommon cards and 2 Rare cards to add to your deck. All combats drop an additional card reward of the chosen character's cards. | Make your own luck. |
| Makeshift Battery |  | Boss | The_bronze_automaton | Gain [E] and add a Slimed into your discard pile at the start of your turn. | It's an 8.9 volt. |
| Mark of the Ether |  | Boss | Hexa_ghost_purple | Replaces Spirit Brand. Whenever you hexamod:Ignite a Ghostflame, gain 4Block. | Let's see if we can do... better. |
| Mob Leader's Crown |  | Boss | Gremlin | Replaces MobLeader'sStaff. The first time you shuffle your draw pile each turn, gain [E] , draw 1 card, and Swap to the next Gremlin. | The fancier the symbol of office, the more likely it is to be stolen. |
| Obsidian Scales |  | Boss | Guardian | At the start of combat, gain 3Thorns. Whenever you are debuffed or gain a debuff, gain 1Thorns. | Stain the sky black with your blood. Retaliate against all who struck out at you. |
| Platinum Core |  | Boss | The_bronze_automaton | Replaces Bronze Core. The first 3 Functions you create each combat cost 0 until played. | Changelog: Improved user experience. |
| Power Armor |  | Boss | The_champ_gray | Gain [E] at the start of your turn. Your maximum Vigor and champ:Counter is 10. | Bought used. |
| Prismatic Torch |  | Boss | The_collector | Replaces Emerald Torch. At the start of each combat, add an Ember into your hand and gain 1collector:Reserve. The first time you Exhaust an Ember each turn, gain 1collector:Reserve. | The ever-changing flames reflect fortune's favor. |
| Short Statue |  | Boss | Gremlin | The first time a Gremlin would die each combat, heal it to 75% of your Max HP instead. | It is surprising how well it works. |
| Shotglass |  | Boss | Hermit_yellow | First 2 times you use a potion each combat, gain a random potion. You can only use 2 potions each combat. | Any liquid placed inside changes into something else. |
| Shredded Doll |  | Boss | Awakened_blue | Replaces Ripped Doll. At the start of your turn, awakened:Conjure. The first time you refresh your Spells each combat, gain 1Ritual. | A reminder of your weakness, and yet you still can't let go. |
| Snake-Charmer's Flute |  | Boss | Snecko_cyan | sneckomod:Muddled cards can't cost 3. | Sssssss... |
| Super Snecko Soul |  | Boss | Snecko_cyan | Replaces Snecko Soul. At the start of each combat and every other turn, gain a SoulRoll. On other turns, draws an additional card at the start of your turn and sneckomod:Muddles it. | 3120231321230320 |
| Tarr Blob |  | Boss | Slimebound | Gain [E] at the start of your turn. At the start of combat, lose 1 Slime slot. | The bad kind of Slime. |
| Victorious Crown |  | Boss | The_champ_gray | Replaces Champion's Crown. The first time you play a champ:Finisher each turn, draw 2 cards and enter a random Stance. | Conglaturation!! You are the greatest winner. |
| Wander Bots |  | Boss | Guardian | At the start of each combat, lose 1 Stasis slot. Gain [E] at the start of your turn. | These drones find the most wonderful salvage, but require processing power to maintain. |
| White Ribbon |  | Boss | Awakened_blue | Whenever you play a card with a awakened:Chant effect, gain 4Block, even if it is not active. | Gives power to spoken words even without proper ritual. |
| Xanatos' Icy Charm |  | Boss | Hexa_ghost_purple | Gain [E] at the start of your turn. Start each combat with 1 less hexamod:Intensity, and receive no hexamod:Intensity from the InfernoGhostflame. | I feel... cold. |
| Alethea |  | Shop | | If you do not play any Powers during your turn, draw an additional card next turn. | From the Abyss. |
| Barbell |  | Shop | | Whenever you enter a Rest Site, if you have at least 10Upgradable cards in your deck, Upgrade one at random. | 1000 reps? Psh. I can do 1001. |
| Bottled Anomaly |  | Shop | | Upon pickup, choose a card. At the start of each combat, remove it from your draw pile. At the start of turn 3, add it into your hand. It costs 0 for the turn. | Swirling and swirling and finally breaking. |
| Bronze Idol |  | Shop | | Status cards may now be played for useful effects. | An ancient, weaponised antivirus - who knows who made it, and why? |
| Dolphin's Style Guide |  | Shop | The_champ_gray | If you end your turn while in no Stance, draw 1 additional card next turn. | Author: Renowned explorer and pugilist Dolphin K. Mist. |
| Donu's Washers |  | Shop | The_bronze_automaton | At the start of combat, gain [E] [E] and add 1Void into your draw pile. | It is rather clear why Donu collects these. |
| Forbidden Fruit |  | Shop | | Upon pickup, add a Parasite to your deck and gain 10 Max HP. Start each combat with 1Dexterity. | This species of fruit looks completely unfamiliar. |
| Fuel Canister |  | Shop | | At the end of your turn, Retain the lowest-cost card in your hand. | Disgusting. |
| Krampian Coal |  | Shop | The_collector | When you would draw from an empty Collected pile, add a LuckyWick to your hand. | "Intriguing! But why only specific chimneys?" - Ranwid |
| Manabomb |  | Shop | Awakened_blue | Whenever an enemy dies, transfer any awakened:Manaburn it has to a random enemy. | 3... 2... |
| Pet Ghost |  | Shop | Hermit_yellow | Prevent your first lethal HP loss each combat. | Poor guy. |
| Pilot's Codex |  | Shop | Guardian | At the end of your first 3 turns, if your guardianmod:Stasis slots aren't full, choose 1 of 3 cards to place into guardianmod:Stasis. | Designs and diagrams of the Spire's earliest manually-driven prototypes, by Master Pilot David. |
| Protective Gear |  | Shop | Slimebound | Reduce the damage you take from slimeboundmod:Tackles by 3. | The best defense is a good offense. |
| Rare Booster Box |  | Shop | Snecko_cyan | Upon pickup, obtain an sneckomod:OffclassRare card. | Mint condition. |
| Sack of Gems |  | Shop | Guardian | Upon pickup, you may choose up to 5 random guardianmod:Gems to add to your deck. | Ooh... shiny! |
| Soul of Chaos |  | Shop | Hexa_ghost_purple | At the start of your turn, move to a random Ghostflame and randomize it. At the end of your turn, play the top card of your draw pile. | Mayhem, made manifest. |
| Stolen Merchandise |  | Shop | Gremlin | Whenever you Swap, gain an Echo of a random Colorless card. At the start of combat, the Merchant gains 2Strength. | "Blasted, thieving Gremlins!". |
| Tag Teamwork |  | Shop | Gremlin | Whenever you draw TagTeam, draw another card. Upon pickup, add two copies of TagTeam to your deck. | Teamwork makes the dream work. |
| The Contract |  | Shop | The_collector | Upon pickup, gain 10Essence. | Sign in blood. |
| Tiny Bowler Hat |  | Shop | | At the start of each combat, choose 1 of 3 random Boss cards and add the chosen card into your hand. | Whosoever controls the hat, controls the Spire. |