Name | Image | Rarity | Type | Cost | Description |
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Batch |  | Special | Skill | 0 | Create a Function immediately out of the cards currently Encoded. Exhaust. (not Exhaust.) |
Bellow |  | Special | Skill | 1 (0) | Ethereal. Apply collector:Doom equal to unused Block last turn. Exhaust. |
Blightning |  | Special | Attack | 0 | Apply 6 (8) collector:Doom. Deal 6 (8) damage. Draw 1 card from your Collected pile. Exhaust. |
Branch: Attack |  | Special | Attack | 1 | Deal 7 (9) damage. bronze:Encode. |
Branch: Block |  | Special | Skill | 1 | Gain 6 (8) Block. bronze:Encode. |
Burning Strike |  | Special | Attack | 1 | Deal 14 (15) damage. Draw a (!M!) card(s). |
Byte Shift |  | Special | Skill | 0 | (Retain.)Return all Encoded cards to your hand. They gain Retain. Exhaust. |
Council's Justice |  | Special | Attack | 1 | Deal 6 (10) damage, increased by 3 (4) for each Exhausted Apparition. Exhaust. |
Crystal Shiv |  | Special | Attack | 0 | Deal 3 (5) damage. Exhaust. |
Crystal Ward |  | Special | Skill | 0 | Gain 4 (6) Block. Exhaust. |
Darkling Duo |  | Special | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Darkling_Slime 2 (3) times. Exhaust. |
Dazing Pulse |  | Special | Attack | 1 | Gain 7 (9) Block Deal 7 (9) damage. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Dazed. |
Debug |  | Special | Skill | 0 | Remove all Compile Error effects from Encoded cards. Exhaust. |
Decompile |  | Special | Skill | 0 | (Retain.)Exhaust all Encoded cards. Gain [E] and draw a card for each card Exhausted. Exhaust. |
Ember |  | Special | Skill | 1 | Retain. Exhaust. When Exhausted, gain 1 (2) Strength. |
Explode |  | Special | Skill | 1 | Apply 15 (20) hexamod:Soulburn to ALL enemies. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Burn. |
Finishing Strike |  | Special | Attack | 1 | Retain. Deal 6 (9) damage. [fist_icon] champ:Finisher |
Gear Up |  | Special | Skill | 1 | Retain. guardianmod:Brace 10 (15). Exhaust. |
Greater Hurting |  | Special | Attack | 2 | Ethereal. Deal 20 (26) damage. If this card is Exhausted, gain a Greatest Hurting (*Hurting+). |
Greatest Hurting |  | Special | Attack | 3 | Ethereal. Deal 30 (39) damage. If this card is Exhausted, gain an Ember. |
Headcrush |  | Special | Attack | 3 | Deal 70 (100) damage to ALL enemies. |
Knowing Skull |  | Special | Skill | 0 | Ethereal. Spend HP to Wish for Souls, Potions, or a Colorless card. Exhaust. |
Lick |  | Special | Skill | 0 | Apply 4 (6) slimeboundmod:Goop. Exhaust - slimeboundmod:Buried. |
Lucky Wick |  | Special | Attack | 0 | Gain 3 (4) Block. Deal 3 (4) damage. |
Major Beam |  | Special | Attack | 0 | Deal 5 (7) damage. Draw 1 (2) card(s). |
Minor Beam |  | Special | Attack | 0 | Deal 4 (6) damage. bronze:Encode. |
Package: Ancients |  | Special | Skill | 2 | Gain an Overload (*Overload+), Ancient Power (*Power+), and Ancient Construct (*Construct+). Exhaust. |
Package: Bronze |  | Special | Skill | 1 | Gain a Giga Beam (*Beam+), Orb Support (*Support+), and Resilient Plate (*Plate+). Exhaust. |
Package: Defect |  | Special | Skill | 1 | Gain a Reroute (*Reroute+), Preprogram (*Preprogram+), and Time Capacitor (*Capacitor+). Exhaust. |
Package: Orbwalker |  | Special | Skill | 0 | Gain an Orbwalk (*Orbwalk+), Walker Claw (*Claw+), and Incinerate (*Incinerate+). Exhaust. |
Package: Sentry |  | Special | Skill | 1 | Gain a Sentry Blast (*Blast+) and two Sentry Waves (*Waves+). Exhaust. |
Package: Shapes |  | Special | Skill | 0 | Gain a Time Bomb (*Bomb+), Spiker Protocol (*Protocol+), and Repulsor (*Repulsor+). Exhaust. |
Package: Spheric |  | Special | Skill | 2 | Gain a Spheric Shield (*Shield+), Floating Orbs (*Orbs+), and Harden (*Harden+). Exhaust. |
Proto-Beam |  | Special | Attack | 2 | Deal 5 damage 1 (2) times. bronze:Encode. bronze:Compile - Gain 1 (2) Strength. |
Proto-Shield |  | Special | Skill | 2 | Gain 10 Block. bronze:Encode. bronze:Compile - Gain 4 (6) expansioncontent:Plated Armor and bronze:Insert 2 Dazed. |
SLIME CRUSH!!! |  | Special | Attack | 4 | Ethereal. Deal 35 damage (to ALL enemies). Exhaust. |
Sentry Wave |  | Special | Skill | 0 | Apply 1 Weak. (guardianmod:Brace 2.)Place a Sentry Blast (*Blast+) into guardianmod:Stasis. Exhaust. |
Shadow Guise |  | Special | Skill | 0 | Retain. Gain 5 (8) Block. Exhaust. |
Shadow Strike |  | Special | Attack | 0 | Retain. Deal 7 (10) damage. Exhaust. |
Spike |  | Special | Attack | 0 | Deal 4 (6) damage. bronze:Encode. bronze:Compile - Gain 4 (6) Thorns. |
Tock |  | Special | Skill | 2 (1) | Next turn, gain a Headcrush. |
Viper Essence |  | Special | Power | 0 | Ethereal. sneckomod:Offclass. Gain 1 (2) Strength. |
Ward |  | Special | Skill | 0 | Gain 3 (5) Block. Exhaust. |
Memento |  | Special | Curse | 0 | Retain. Apply 1 Vulnerable to EVERYONE. |
Sapped |  | Special | Curse | 0 | collector:Pyre. When drawn, lose [E]. Exhaust. Cannot be removed from your deck. |
Scatterbrained |  | Special | Curse | 1 | At the end of your turn, if this is in your hand, add a copy of it to your discard pile. Exhaust. |
Aged |  | Curse | Curse | | Unplayable. Ethereal. At the end of your turn, add a Void to the top of your draw pile. |
Bewildered |  | Curse | Curse | | Unplayable. Ethereal. When drawn, sneckomod:Muddle your hand. |
Flawed |  | Curse | Curse | 1 | At the end of your turn, transform all cards in hand into random Status cards. Exhaust. |
Haunted |  | Curse | Curse | | Ethereal. Unplayable. Whenever another card is Exhausted when this is in hand, take 2 damage. |
Icky |  | Curse | Curse | 1 | Gain a Slimed. Exhaust. |
Impending Doom |  | Curse | Curse | | Unplayable. If this is hermit:Dead_On at the end of your turn, deal 13 damage to EVERYONE. |
Afterthought |  | Uncommon | Skill | 0 | Put a card from your discard pile to the bottom of your draw pile. It costs 0 until played (this combat). |
Automa-Beam |  | Uncommon | Attack | 1 | Deal 17 (21) damage to ALL enemies. Place a Void on top of your draw pile. Exhaust. |
Blood Barrage |  | Uncommon | Attack | 1 | Deal 2 damage 5 (6) times. Exhaust. |
Chrono-Boost |  | Uncommon | Power | 1 | Gain 2 (3) Strength for every 12th card you play. |
Clobbering Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain Block equal to unblocked damage dealt. |
Curiosity |  | Uncommon | Power | 2 | Whenever you play a Power, gain 1 (2) Strength. |
Donu Beam |  | Uncommon | Attack | 2 | Remove all Block from the enemy, then gain that much Block. Deal 10 (14) damage twice. |
Ether Step |  | Uncommon | Attack | 1 | Exhaust 1 card. Draw 1 (2) card(s). Deal 10 (13) damage. |
Flail |  | Uncommon | Attack | 1 | Deal 4 (6) damage to ALL enemies 2 times. Gain 1 Artifact. Exhaust. |
Ghost Shield |  | Uncommon | Skill | 1 | Ethereal. Afterlife.Gain!B!Block.Gain!M!Blur. |
Goop Spray |  | Uncommon | Skill | 1 | Apply 8 (10) expansioncontent:Goop and 2 Weak (to ALL enemies). |
Guardian Whirl |  | Uncommon | Attack | 1 | Deal 5 (6) damage to ALL enemies 2 times. If you have at least 10 Block, hits 2 more times. |
Living Wall |  | Uncommon | Skill | 2 | Gain 14 (18) Block. Apply 6 (8) expansioncontent:Goop to attackers this turn. |
Peek Pages |  | Uncommon | Skill | 1 | Shuffle 3 (4) Insights into your draw pile. Exhaust. |
Resilient Plate |  | Uncommon | Skill | 0 | Reduce each of your debuffs by 2. Exhaust. (not Exhaust.) |
Revitalize |  | Uncommon | Power | 1 | Gain 3 (4) expansioncontent:Regen. expansioncontent:Chant: Gain 4 (5) Regen instead. |
Shaper's Blessing |  | Uncommon | Power | 2 | Gain 2 (3) Strength and 4 (5) expansioncontent:Plated Armor. |
Somber Shield |  | Uncommon | Skill | 1 | expansioncontent:Pyre. Gain 9 (12) Block. Next turn, gain a copy of the Exhausted card. |
Vicious Mockery |  | Uncommon | Skill | 1 | Gain 5 (8) Vigor. Apply 2 (3) Weak. |
Whirling Flame |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Put a card from your discard pile on top of your draw pile. |
Beat Of Death |  | Rare | Power | 2 | Whenever you play a card, deal 2 (3) damage to ALL enemies. |
Bloodthirst |  | Rare | Attack | 2 | Deal 20 (25) damage. If Fatal, obtain a random potion and Exhaust this card. |
Body Crash |  | Rare | Attack | 1 (0) | Gain 6 Block. Deal damage equal to your Block. |
Double Act |  | Rare | Skill | 3 (2) | At the start of your next turn, draw cards and gain [E] an additional time. Exhaust. |
Hexaburn |  | Rare | Attack | 2 | Deal 4 damage to a random enemy 6 times. Exhaust. (not Exhaust.) |
Invincible |  | Rare | Power | 1 | Gain 10 (5) expansioncontent:Invincible. If you already had expansioncontent:Invincible, it lasts another turn instead. |
Last Stand |  | Rare | Power | 3 | Remove all Debuffs. Gain 6 (9) Strength. |
Pandemonium |  | Rare | Power | 2 (1) | At the start of your turn, play a random card in your discard pile. |
Prepare Crush |  | Rare | Skill | 2 | Next turn, gain SLIME CRUSH (*CRUSH+), [E] [E] [E] ([E]) and 3 (5) Strength. Exhaust. |
Quick Study |  | Rare | Skill | 1 | Choose 1 of 3 (Upgraded) Boss cards to gain. It costs 0 until played. Exhaust. |
Reverie |  | Rare | Power | 3 (2) | At the start of your turn, put one of the top 3 cards of your discard pile into your hand. |
Study the Spire |  | Rare | Power | 3 | Gain a random (Upgraded) Boss card (not card)at the start of your next 3 turns. They cost 0. |
The Evil Within |  | Rare | Power | 0 | Whenever you apply 5 debuffs, deal 10 (14) damage to ALL enemies. |
Virus |  | Rare | Skill | 1 (0) | Exhaust up to 5 cards, shuffle a Major Beam into the draw pile for each card exhausted. Exhaust. |
YOU ARE MINE! |  | Rare | Skill | 2 | Apply 3 (5) Weak, 3 (5) Vulnerable, and 6 (10) expansioncontent:Doom to ALL enemies. Exhaust. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Float |  | Basic | Skill | 0 | Draw a card. (You may choose to hexamod:Retract or) hexamod:Advance. |
Kindle |  | Basic | Skill | 1 | If (hexamod:Ignite) the current Ghostflame is not Ignited, hexamod:Ignite it (not is not Ignited, hexamod:Ignite it). |
Sear |  | Basic | Attack | 1 | Ethereal. Afterlife. Deal 6 (8) damage. Apply 6 (8) Soulburn. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Fifth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, Upgrade a random card for every 13 unupgraded in deck. |
First Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, heal 8 HP. |
Fourth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain an additional Potion reward. |
Second Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain 18 additional Gold. |
Sixth Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, increase your Max HP by 2 . |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Sneaky Teakwood Match |  | Special | Skill | 0 | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Third Seal |  | Special | Power | 2 (1) | Ethereal hexamod:Seal. At the end of combat, gain an additional normal card reward. |
Advancing Guard |  | Common | Skill | 1 | Gain 8 (11) Block. hexamod:Advance. |
Backtrack Smack |  | Common | Attack | 1 | Deal 7 (9) damage twice. hexamod:Retract. |
Burning Touch |  | Common | Skill | 1 | Apply 8 (12) hexamod:Soulburn, twice if the enemy has hexamod:Soulburn. |
Devour Flame |  | Common | Skill | 0 | If the previous Ghostflame is Ignited, hexamod:Retract and gain 9 (12) Block. |
Firestarter |  | Common | Attack | 1 | Deal 6 (8) damage and apply 6 (8) hexamod:Soulburn to ALL enemies. |
Fleeting Flash |  | Common | Skill | 1 (0) | hexamod:Ignite the current Ghostflame, then hexamod:Extinguish it. |
Haunting Echo |  | Common | Attack | 1 | Deal 8 (11) damage. If the current Ghostflame is Ignited, hexamod:Ignite it again. |
Heat Metal |  | Common | Attack | 1 | Deal 4 (5) damage. Apply 4 (5) hexamod:Soulburn. Apply 1 (2) Vulnerable. |
Hexaguard |  | Common | Skill | 1 | Ethereal. Afterlife. Draw 2 cards. Gain 6 (9) Block. |
Nightmare Guise |  | Common | Skill | 1 | Ethereal. Afterlife. Gain 3 Block. GainaShadowGuise (Guise+). |
Nightmare Strike |  | Common | Attack | 1 | Ethereal. Afterlife. Deal 3 damage. GainaShadowStrike (Strike+). |
Phantom Fireball |  | Common | Attack | 0 | Deal 4 (6) damage. If the enemy has Soulburn, detonate it (all but 1). |
Shield of Night |  | Common | Skill | 2 | Gain 12 (15) Block. Scry 3 (4). Exhaust discarded Ethereal cards. |
Specter's Wail |  | Common | Attack | 1 | Ethereal. Afterlife.Deal 4 (6) damagetoALLenemies twice. |
Stoke the Fire |  | Common | Skill | 1 | Gain 7 (10) Block. For each Ignited Ghostflame, Upgrade a random card in your hand. |
Strike from Beyond |  | Common | Attack | 0 | Deal 4 (7) damage. Draw an Ethereal card from your draw pile. |
Sword of Night |  | Common | Attack | 2 | Deal 14 (18) damage. Scry 3 (4). Exhaust discarded Ethereal cards. |
Thermal Transfer |  | Common | Attack | 1 | Deal 7 (10) damage. If the enemy has Soulburn, gain 6 (8) Block. |
Bad Omen |  | Uncommon | Skill | 0 | (Retain.)Choose a Ghostflame type to change the current one into. Exhaust. |
Bright Ritual |  | Uncommon | Skill | 1 (0) | Reset the Wheel. Gain [E] and draw 1 for each Ghostflame hexamod:Extinguished. Exhaust. |
Burning Question |  | Uncommon | Skill | 2 | Ethereal. Afterlife. Gain 3 (4) Strength. Gain1Dexterity. |
Catch Up |  | Uncommon | Skill | 1 | hexamod:Ignite the previous Ghostflame 2 times. Exhaust. (not Exhaust.) |
Charged Barrage |  | Uncommon | Skill | 1 | Apply 6 (8) hexamod:Soulburn. Repeat for each Ignited Ghostflame. |
Devil's Dance |  | Uncommon | Power | 2 (1) | Whenever you hexamod:Retract, draw a card. |
Divider |  | Uncommon | Attack | 1 | Deal 3 (5) damage. Repeat for each Ignited Ghostflame. |
Eerie Expedition |  | Uncommon | Skill | 1 (0) | Ethereal. Afterlife.Add 1 randomAfterlifecardtoyourdrawpile and another to your hand. |
Empowered Flame |  | Uncommon | Power | 1 | Gain 2 (3) hexamod:Intensity. |
Extra Crispy |  | Uncommon | Power | 1 | Whenever hexamod:Soulburn detonates on an enemy, apply 12 (16) hexamod:Soulburn to them after detonation. |
Fast Forward |  | Uncommon | Skill | 1 | Draw 2 (3) cards. hexamod:Advance. |
Flames from Beyond |  | Uncommon | Skill | 2 | Ethereal. Afterlife.Apply 10 (13) SoulburntoALLenemies twice. |
Flare Flick |  | Uncommon | Attack | 2 | Deal 10 (14) damage. hexamod:Ignite the current Ghostflame and (. Choose to hexamod:Retract or) hexamod:Advance. |
Floatwork |  | Uncommon | Power | 1 | Ethereal. Afterlife. Gain 1 Dexterity. Gain 3 (4) PlatedArmor. |
Ghost Lash |  | Uncommon | Attack | 1 | Ethereal. Afterlife.Deal 10 (12) damage. Deal 3 (4) additional damage for each other Ethereal card in hand. |
Ghost Shield |  | Uncommon | Skill | 1 | Ethereal. Afterlife. Gain 1 expansioncontent:Blur. Gain 6 (9) Block. |
Haunted Hand |  | Uncommon | Skill | 1 | Ethereal. Afterlife. Draw 1 (2) card(s). Drawcardsuntilyoudrawanon-Etherealcard. |
Heat Crush |  | Uncommon | Attack | 2 | Deal 12 (16) damage. Damage is increased by enemy's Soulburn. |
Heat Shield |  | Uncommon | Skill | 2 | Gain Block equal to Soulburn on the enemy, then delay its Soulburn by 1 turn. Exhaust. (not Exhaust.) |
Incineration |  | Uncommon | Attack | 2 | Deal 4 damage and apply 4 hexamod:Soulburn 3 (4) times. |
Living Bomb |  | Uncommon | Skill | 0 | Apply 4 (7) hexamod:Soulburn. When it detonates, it affects ALL enemies. |
Naughty Spirit |  | Uncommon | Skill | 0 | Apply 4 (6) hexamod:Soulburn. If the current Ghostflame is hexamod:Ignited, return this card to your hand and hexamod:Retract. |
Nightmare Vision |  | Uncommon | Skill | 0 | Hexamod:Retract. expansioncontent:Exhume an (!M!) Ethereal card(s). Exhaust. |
Opposing Action |  | Uncommon | Skill | 0 | hexamod:Retract. Gain [E] [E] ([E]). Exhaust. |
Power from Beyond |  | Uncommon | Skill | 1 | Ethereal. Afterlife. Gain [E] ([E]) next turn. [#e087a4]Draw[] 2 [#e087a4]cards[] [#e087a4]next[] [#e087a4]turn.[] |
Premonition |  | Uncommon | Skill | 1 | Choose a card type, then play a random card of that type in your draw pile. Exhaust. (not Exhaust.) |
Radiant Reverb |  | Uncommon | Attack | 1 | Deal 11 (14) damage. Remove the target's hexamod:Soulburn to gain 3 (4) hexamod:Intensity. |
Rain of Embers |  | Uncommon | Attack | X | Deal 5 damage and apply 1 Weak X (X+1) times. |
Rewind |  | Uncommon | Skill | 0 | hexamod:Retract. Fetch a (!M!) card(s) from your discard pile. Exhaust. |
Seventh Eye |  | Uncommon | Skill | 1 (0) | Fetch a card from your draw pile. Switch to a random Ghostflame. Exhaust. |
Spectral Grace |  | Uncommon | Attack | 1 | Discard 2 cards. Deal 14 (18) damage. |
Step Through |  | Uncommon | Attack | 1 | Deal 8 (11) damage. Draw 1 card for each Ignited Ghostflame. |
Time of Need |  | Uncommon | Skill | 1 (0) | Retain. Gain a random Power card. It costs 1 less until played. Exhaust. |
Whisper from Beyond |  | Uncommon | Attack | 1 | Deal 10 (12) damage. Whenever a card is Exhausted this turn, apply 5 (7) hexamod:Soulburn to the enemy. |
Worthy Sacrifice |  | Uncommon | Skill | 0 | Exhaust 2 cards. If they are Attack or Skill, transform them to the opposite type (and Upgrade them). |
Doomsday |  | Rare | Power | 1 | The next time all (at least) 6 (5) Ghostflames are Ignited, take an extra turn. |
Ether Step |  | Rare | Attack | 1 | Ethereal. Afterlife. Exhaust 1 card. Draw 1 (2) card(s). Deal 10 (13) damage. |
Forked Flame |  | Rare | Attack | 1 | Deal 5 (8) damage. hexamod:Ignite the previous, then the next Ghostflames. |
Gifts from Beyond |  | Rare | Power | 2 (1) | At the start of your turn, add 1 random hexamod:Afterlife card to your hand. |
Here and Now |  | Rare | Power | 1 (0) | At the start of your turn, gain [E] . At the end of your turn, hexamod:Extinguish the current Ghostflame. |
Incorporeal |  | Rare | Skill | 0 | hexamod:Retract. Lose 6 (3) HP. Gain 1 Intangible. Exhaust. |
Infernal Form |  | Rare | Power | 3 | (Gain 2 hexamod:Intensity.)At the start of your turn, gain 2 hexamod:Intensity. |
Instant Inferno |  | Rare | Skill | 1 | Retain. Apply 12 (21) hexamod:Soulburn. Switch to and hexamod:Ignite the Inferno Ghostflame. Exhaust. |
Into Shadow |  | Rare | Power | 2 | Ethereal. (not Ethereal.) Whenever you hexamod:Retract, your next card is free to play and Exhausts. |
Lingering Shades |  | Rare | Skill | 1 | hexamod:Retract. Apply 11 (16) hexamod:Soulburn. Return all Ethereal cards in your discard pile to your hand. |
Poltergeist |  | Rare | Power | 1 | Whenever you play an Ethereal card, a random enemy loses 6 (8) HP. |
Searing Wound |  | Rare | Skill | 1 | ALL enemies lose HP equal to their Soulburn. Exhaust. (not Exhaust.) |
Time Warp |  | Rare | Attack | 0 | Deal 5 (7) damage. Whenever you Advance or Retract, return this from the discard pile. |
Turn It Up |  | Rare | Skill | 0 | (Retain.)Gain 3 temp. hexamod:Intensity. Gain 3 temp. Strength. Gain 3 temp. Dexterity. |
Unleash Spirits |  | Rare | Attack | 2 | Deal 10 (13) damage to a random enemy. Repeat for each card Exhausted last turn. |
Unlimited Power |  | Rare | Skill | 4 (3) | hexamod:Ignite all Ghostflames in order. Exhaust. |
Volcano Visage |  | Rare | Power | 1 | Whenever you Ignite a Ghostflame, apply 5 (7) hexamod:Soulburn to ALL enemies. |
Augmenter |  | Special | Power | 0 | Lose 3 HP. Gain 3 (5) Strength. |
Bear |  | Special | Attack | 2 | Gain 10 (13) Block. Remove the enemy's Block. Deal 10 (13) damage. |
Bonfire Spirits |  | Special | Skill | 0 | collector:Pyre. Heal 4 (6) HP. If the Exhausted card was Rare, raise your Max HP by 1. |
Cleric |  | Special | Skill | 1 | collector:Pyre. Gain 10 (14) expansioncontent:Temp_HP. |
Designer-In-Spire |  | Special | Power | 2 | Gain 6 (9) expansioncontent:Temp_HP. collector:Torchhead gains "Draw 1 card." |
Endgame |  | Special | Skill | 5 (4) | Remove the enemy's Invincible buff and Stun them. Exhaust. |
Face Trader |  | Special | Skill | 0 | Add 2 (3) random cards of any color into your hand. They become Ethereal. |
Jouster |  | Special | Attack | 1 | Deal 12 (15) damage. If there's only one foe, gain 12 (15) Block. |
Living Wall |  | Special | Skill | 1 (0) | collector:Pyre. Gain a random Upgraded card. It costs 0 until played. |
Merchant |  | Special | Skill | 2 | Add 4 (6) random Colorless cards into your hand. They cost 0 this turn. |
N'Loth |  | Special | Skill | 0 | collector:Pyre. Add a random Rare card into your hand. It costs 1 less (0). |
Pointy |  | Special | Attack | 1 | Deal 6 (8) damage twice. Draw 1 card. |
Ranwid |  | Special | Power | 1 (0) | Gain an additional Potion and Card reward at the end of combat. |
Romeo |  | Special | Skill | 1 | Your next Attack costs 0 and deals 5 (8) additional damage. |
Scrap Ooze |  | Special | Skill | 1 | collector:Pyre. Lose 3 HP. Add 2 (3) random Attacks into your hand. They cost 0 this turn. |
Soulless Husk |  | Special | Power | 1 | This foe doesn't have a unique Collectible yet! Gain 1 (2) Strength and Dexterity. |
Spire Shield |  | Special | Power | 0 | Gain 3 (4) Dexterity. |
Spire Spear |  | Special | Power | 0 | Gain 3 (4) Strength. |
Ssserpent |  | Special | Attack | 1 | Deal 20 (26) damage. Add a Doubt into your hand. |
Vagrant |  | Special | Skill | 0 | Gain 2 (3) collector:Reserve. Add a Shame into your hand. |
Woman in Blue |  | Special | Power | 1 (0) | Gain a random Potion. Lose ALL Potions at the end of combat. |
Acid Slime |  | Common | Skill | 0 | Add 1 (2) random 0 cost card(s) into your hand. |
Blue Slaver |  | Common | Attack | 1 | Deal 6 (10) damage. Apply 1 Weak. Double the enemy's Weak. |
Byrd |  | Common | Attack | 1 | Deal 1 (2) damage 5 times. |
Centurion |  | Common | Skill | 2 | Gain 10 (14) Block. Gain 1 (2) Dexterity. |
Chosen |  | Common | Skill | 1 | Apply 2 (3) Weak. If the enemy does not intend to attack, apply 3 (5) Vulnerable. |
Cultist |  | Common | Power | 1 (0) | collector:Pyre. Gain 1 Strength at the start of your next 3 turns. |
Darklings |  | Common | Attack | 1 | collector:Pyre. Deal 8 (12) damage. expansioncontent:Exhume a Collected card. |
Fat Gremlin |  | Common | Attack | 0 | Deal 4 (5) damage. Apply 1 (2) Weak. |
Fungi Beast |  | Common | Skill | 1 | Apply 2 (3) Vulnerable. Apply 1 Vulnerable to ALL enemies. |
Gremlin Wizard |  | Common | Skill | 0 | Next turn, gain 4 (8) Vigor and 1 collector:Reserve. |
Jaw Worm |  | Common | Skill | 2 | Gain 12 (15) Block. Gain 1 (2) Strength. |
Louse |  | Common | Skill | 0 | Gain 1 bronze:Blur. The next time you receive unblocked attack damage, gain 7 (10) Block. |
Mad Gremlin |  | Common | Skill | 0 | Gain 3 (5) Temporary Strength. |
Mystic |  | Common | Skill | 0 | Gain 4 (6) expansioncontent:Temp_HP. |
Orb Walker |  | Common | Attack | 1 | Deal 14 (18) damage. Add 2 (3) Embers into your hand. |
Red Slaver |  | Common | Skill | 1 | Enemy loses 9 (14) Strength this turn. |
Repulsor |  | Common | Skill | 0 | collector:Pyre. Draw 2 (3) cards. |
Shelled Parasite |  | Common | Power | 1 | Gain 4 (6) expansioncontent:Plated Armor. |
Shield Gremlin |  | Common | Skill | 0 | Gain 6 (9) Block. |
Snake Plant |  | Common | Attack | 2 | Deal 7 (9) damage 3 times. |
Sneaky Gremlin |  | Common | Attack | 0 | Deal 6 (10) damage. Draw 1 card. |
Snecko |  | Common | Skill | 0 | Draw 3 (5) cards. sneckomod:Muddle your hand. |
Spheric Guardian |  | Common | Skill | 1 (0) | Gain 2 expansioncontent:Blur. |
Spike Slime |  | Common | Skill | 1 | Gain 8 (10) Block. Whenever you are attacked this turn, deal 3 (5) damage back. |
Spiker |  | Common | Power | 1 | Gain 5 (8) Thorns. |
Spire Growth |  | Common | Skill | 1 | Enemy takes 10 (15) damage at the end of each of its turns. |
The Maw |  | Common | Attack | 3 | Deal 32 (41) damage. |
Thieves |  | Common | Skill | 1 | Take 5 (8) less damage from attacks this turn. |
Writhing Mass |  | Common | Skill | 1 | Scry 3 (5). Play the top card of your draw pile. |
Book of Stabbing |  | Uncommon | Power | 1 | Whenever you deal unblocked attack damage, apply 2 (3) collector:Doom. |
Bronze Orb |  | Uncommon | Attack | 1 | Gain 5 (7) Block. Deal 5 (7) damage. The top card of your draw pile costs 0 until played. |
Dagger |  | Uncommon | Attack | 1 | Lose 3 (2) HP. Deal 20 (24) damage. |
Gremlin Leader |  | Uncommon | Skill | 1 | Add 2 (3) random Gremlin Collectibles into your hand. |
Gremlin Nob |  | Uncommon | Power | 2 (1) | Whenever you play a Skill, gain 2 Vigor. |
Lagavulin |  | Uncommon | Skill | 1 | ALL enemies lose 1 (2) Strength. |
Mushroom |  | Uncommon | Attack | 1 | Deal 5 (6) damage. Apply 3 (4) Weak or Vulnerable at random. |
Nemesis |  | Uncommon | Skill | 2 (1) | Gain 1 Intangible. |
Reptomancer |  | Uncommon | Power | 1 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 3 (4) Poison to a random enemy." |
Sentry |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Apply 1 (2) Weak. Repeat if there is a Sentry in your exhaust pile. |
Taskmaster |  | Uncommon | Attack | 2 | Apply 10 (13) collector:Doom. Deal 10 (13) damage. Gain 1 (2) Strength. |
Tick |  | Uncommon | Skill | 1 (0) | Next turn, gain a Tock. |
Torch Head |  | Uncommon | Skill | 1 (0) | Add a random Torchhead Call into your hand. It costs 0 this turn. |
Transient |  | Uncommon | Power | 1 | Gain 6 (9) Strength. Die in 6 turns. |
Ouroboros |  | Rare | Skill | 0 | collector:Pyre. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. Gain 3 (5) Temporary_HP. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Goto |  | Basic | Skill | 1 | Draw 1 (2) card(s). bronze:Encode. bronze:Compile - Next turn, draw 1 (2) card(s). |
Replicate |  | Basic | Attack | 0 | Deal 5 (7) damage.   When Encoded, add a copy to your discard pile. bronze:Encode. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Bit Shift |  | Common | Skill | 0 | (Retain.)Choose an Encoded card to return to your hand. It gains Retain. Exhaust. |
Branch |  | Common | Attack | 1 | Deal 7 (9) damage or gain 6 (8) Block. The option not chosen is bronze:Encoded. Exhaust. |
Bug Barrage |  | Common | Attack | 1 | Gain 2 Wounds. bronze:Cycle each Status, dealing 5 (7) damage for each. |
Buggy Mess |  | Common | Skill | 1 (0) | bronze:Insert a Dazed. Gain 1 [E] . bronze:Encode. |
Cleanse |  | Common | Attack | 1 | Deal 10 (14) damage. Exhaust a random Status card in your draw pile. |
Cut Through |  | Common | Attack | 1 | Deal 5 (7) damage. Scry 2 (3). bronze:Encode. bronze:Compile - Draw 1 card. |
Delayed Guard |  | Common | Skill | 0 | Next turn, gain 7 (10) Block. bronze:Encode. |
Deprecate |  | Common | Skill | 0 | Apply 1 (2) Weak. bronze:Encode. |
Fine Tuning |  | Common | Skill | 0 | (Retain.)Increase all numbers on Encoded cards by 1 except cost. Exhaust. |
Frontload |  | Common | Skill | 2 | Gain 8 (11) Block. bronze:Encode. bronze:Compile - Function gains Retain. |
Invalidate |  | Common | Skill | 0 | Apply 1 (2) Vulnerable. bronze:Encode. |
Oil Spill |  | Common | Attack | 1 | Deal 4 (5) damage and apply 4 (5) Poison. bronze:Encode. bronze:Compile Error - bronze:Insert a Slimed. |
Overheat |  | Common | Attack | 2 | Deal 18 (22) damage. Remove the next Compile Error you would Encode. |
Piercing Shot |  | Common | Attack | 1 | Deal 6 (8) damage to ALL enemies. bronze:Encode. |
Robo-Chop |  | Common | Attack | 1 | Deal 9 (10) damage. Next turn, draw 1 (2) additional card(s). |
Safeguard |  | Common | Skill | 0 | Gain 4 (6) Block. bronze:Encode. |
Sticky Shield |  | Common | Skill | 1 | Retain. Gain 11 (14) Block. bronze:Insert 1 Slimed. |
Turbo |  | Common | Skill | 0 | Gain [E] [E] ([E]). Add a Void into your discard pile. |
Wild Strike |  | Common | Attack | 1 | Deal 12 (17) damage. bronze:Insert a Wound. |
Allocate |  | Uncommon | Skill | 1 (0) | Gain [E] for each Status in your draw pile. |
Backtrace |  | Uncommon | Attack | 0 | Innate. Â Deal 8 (12) damage. bronze:Encode. bronze:Compile Error - Function Exhausts. |
Blockchain |  | Uncommon | Skill | 1 | Gain 1 bronze:Blur. bronze:Encode.(bronze:Compile - Gain 1 bronze:Blur.) |
Boost |  | Uncommon | Skill | 2 | Gain 6 Block. bronze:Encode. bronze:Compile - Gain 2 (3) Strength. |
Bronze Armor |  | Uncommon | Skill | 0 | Gain 1 Artifact. bronze:Encode. bronze:Compile Error - ALL enemies gain 12 (8) Block. |
Bronze Orb |  | Uncommon | Attack | 1 | Innate. Deal 8 (12) damage. bronze:Encode a random card with Encode in your draw pile. Exhaust. |
Class Default |  | Uncommon | Power | 1 (0) | Next 2 times you create a Function, bronze:Encode a copy of current card in the first slot. |
Clean Code |  | Uncommon | Power | 1 | (Innate.)Remove the next 3 Compile Errors you would Encode. |
Constructor |  | Uncommon | Skill | 1 | Gain 5 (7) Block.   When Encoded as the first card, increase its Block by 5 (7). bronze:Encode. |
Copy Paste |  | Uncommon | Skill | 1 | Play a copy of each Encoded card. They do not Encode. Exhaust. (not Exhaust.) |
Digital Carnage |  | Uncommon | Attack | 2 | Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - Function is Ethereal. |
Flail |  | Uncommon | Attack | 2 | Deal 7 (8) damage to ALL enemies 2 times. Gain 1 (2) Artifact. Exhaust. |
Follow Through |  | Uncommon | Attack | 1 | Gain 4 (6) Block. Deal 7 (9) damage. If the last played card was a Function, play this again. |
For Loop |  | Uncommon | Skill | X | The next card you bronze:Encode causes X (X+1) additional copies to also be bronze:Encoded. Exhaust. |
Force Shield |  | Uncommon | Skill | 4 | Costs 1 less [E] for each Function created this combat. Gain 12 (16) Block. |
Fortify |  | Uncommon | Attack | 2 | Deal 8 damage. bronze:Encode. bronze:Compile - Gain 2 (3) Dexterity. |
Fragment |  | Uncommon | Attack | 1 | Gain 4 (5) Block. Deal 4 (5) damage. bronze:Encode. |
Get Latest |  | Uncommon | Skill | 1 (0) | Gain a random card with bronze:Encode, it costs 0 until played. Exhaust. |
Infinite Beams |  | Uncommon | Power | 1 | At the start of each turn, gain a Minor Beam (*Beam+). |
Infinite Loop |  | Uncommon | Attack | 1 | Deal 6 damage. bronze:Encode. bronze:Compile - Gain a copy of this and increase its damage by 2 (4). |
It's a Feature |  | Uncommon | Power | 1 | Whenever you draw or Exhaust a Status card, gain 3 (4) Block. |
Iterate |  | Uncommon | Attack | 1 | Deal 2 damage 3 (4) times. bronze:Encode. |
Max Output |  | Uncommon | Power | 1 (0) | Draw 3 cards. At the start of each turn, draw 1 additional card and bronze:Insert 1 Dazed. |
Merge Conflict |  | Uncommon | Attack | 2 | Deal 14 damage. The next time you bronze:Encode a card, bronze:Encode a copy of it. Exhaust. (not Exhaust.) |
Null Pointer |  | Uncommon | Attack | 1 | Gain 12 (15) Block. Deal 12 (15) damage. bronze:Encode. bronze:Compile Error - Function is Unplayable. |
Optimize |  | Uncommon | Power | 0 | Upgrade the next 3 (5) cards you bronze:Encode that can be upgraded. |
Philosophize |  | Uncommon | Skill | 1 | Gain 1 Strength. bronze:Encode. bronze:Compile Error - ALL enemies gain 2 (1) Strength. |
Recursive Strike |  | Uncommon | Attack | 2 | Deal 6 (9) damage 2 times. bronze:Encode 2 copies of Strike (*Strike+). |
Refactor |  | Uncommon | Skill | 1 | Scry 4. Exhaust all Status cards discarded. Gain 4 (6) Block for each Status card exhausted. |
Repair |  | Uncommon | Skill | 1 | Gain 4 Block. bronze:Encode. bronze:Compile - Heal 7 (10) HP. |
Repulsor |  | Uncommon | Power | 2 (1) | When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
Return |  | Uncommon | Skill | 1 | Put a card from your discard pile on top of your draw pile. Next turn, gain [E] ([E]). |
Separator |  | Uncommon | Attack | 1 | Deal 6 (8) damage.   When bronze:Encoded in the middle, increase its damage by 6 (8). bronze:Encode. |
Terminator |  | Uncommon | Skill | 1 (0) | bronze:Encode. bronze:Compile - If this is the last card of the Function, it gains 'Play this again'. |
Undervolt |  | Uncommon | Skill | 1 | ALL enemies lose 2 (3) Strength. Gain 2 Burns. Exhaust. |
Assembly |  | Rare | Skill | 1 | Scry 5 (8). bronze:Encode all Encodable cards discarded (in selected order). Exhaust. |
Break |  | Rare | Attack | 1 | Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - Gain a Dazed, Slimed, Wound, Burn, Void. |
Burn Out |  | Rare | Attack | 1 | Deal 6 (9) damage to a random enemy for ALL of your Status cards, then Exhaust them. Exhaust. |
Cultist Strike |  | Rare | Attack | 2 (1) | Deal 6 damage. bronze:Encode. bronze:Compile - Increase this card's damage by 1 permanently. |
Dev Tools |  | Rare | Skill | 1 (0) | Retain. Gain Debug, Batch, Decompile, or Byte Shift. Exhaust. |
Find and Replace |  | Rare | Skill | 0 | Fetch a card from your draw or discard pile. Add a Dazed where it was. (not Add a Dazed where it was.) Exhaust. |
Format |  | Rare | Skill | X | bronze:Encode X (X+1) copies of Fragment. Gain [E]. Exhaust. |
Full Release |  | Rare | Skill | 1 (0) | bronze:Encode. bronze:Compile - Function becomes a Power with 'At the start of your turn...' |
HYPER BEAM |  | Rare | Attack | 1 | Deal 25 (35) damage to ALL enemies. Put 5 Void on top of your draw pile. |
Library |  | Rare | Power | 3 (2) | At the start of your turn, gain a random card with bronze:Encode, it costs 0 until played. |
Mutator |  | Rare | Power | 1 | (Retain.)Gain 2 Strength. Transform a Status into a copy of this. |
Sentient Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you draw a Function, increase all numbers on it by 1 except for cost. |
Ship It |  | Rare | Attack | 1 | Deal 5 (7) damage. Repeat for every Status card in your exhaust pile. |
Spaghetti Code |  | Rare | Skill | 2 (1) | Choose 1 of 3 random cards to bronze:Encode. Repeat until you create a Function. Exhaust. |
Summon Orb |  | Rare | Power | 2 | Whenever you create or play a Function, gain 3 (4) Block and deal 3 (4) damage to a random enemy. |
Thunder Wave |  | Rare | Attack | 2 | Deal 12 (16) damage to ALL enemies. Gain 1 guardianmod:Buffer. Exhaust. |
Virus |  | Rare | Attack | 1 | Deal 4 (6) damage. Discard your hand and gain a Minor Beam (*Beam+) for each card discarded. Exhaust. |
Corrosive Spit |  | Basic | Skill | 1 (0) | Apply 6 slimeboundmod:Goop. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Split |  | Basic | Skill | 1 (0) | slimeboundmod:Split into a slimeboundmod:Guerilla_Slime. slimeboundmod:Command. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Tackle |  | Basic | Attack | 1 | Deal 13 (17) damage. Take 3 damage. |
Combo Tackle |  | Common | Attack | 2 | Deal 12 (19) damage. Take 3 damage. Gain a random "Tackle" card. It costs 0 this turn. |
Double Lick |  | Common | Skill | 0 | Apply 4 slimeboundmod:Goop 2 times. (Draw a card.)Exhaust. |
Goop Spray |  | Common | Skill | 1 | Apply 5 (8) slimeboundmod:Goop and 1 Weak to ALL enemies. |
Haunting Lick |  | Common | Skill | 0 | Apply 1 Vulnerable and 4 slimeboundmod:Goop. (Draw a card.)Exhaust. |
It Looks Tasty |  | Common | Attack | 1 | Deal 8 (10) damage. slimeboundmod:Consume - Gain a Lick (*Lick+). |
Leech Energy |  | Common | Attack | 1 | Deal 5 (8) damage. slimeboundmod:Consume - Gain [E] and draw 1 card. |
Leeching Strike |  | Common | Attack | 1 | Deal 5 (8) damage. slimeboundmod:Consume - Gain Block equal to the enemy's slimeboundmod:Goop. |
Living Wall |  | Common | Skill | 2 | Gain 12 (15) Block. Apply 4 (6) slimeboundmod:Goop to attackers this turn. |
Opening Tackle |  | Common | Attack | 1 | Deal 12 (15) damage. Take 3 damage. slimeboundmod:Consume - Apply 2 (3) Vulnerable. |
Press the Attack |  | Common | Attack | 1 | Deal 9 damage. slimeboundmod:Command (twice). |
Reformation |  | Common | Skill | 1 | Gain 8 (11) Block. Put a card from your discard pile on top of the draw pile. |
Roll Through |  | Common | Attack | 1 | Deal 6 (7) damage to ALL enemies. You do not take damage from the next 2 (3) "Tackle" cards. |
Schlurp |  | Common | Skill | 1 | Apply 7 slimeboundmod:Goop. Gain 1 (2) Lick(s). |
Slime Spikes |  | Common | Skill | 1 | Gain 7 (9) Block and 3 (4) temporary Thorns. |
Spear Tackle |  | Common | Attack | 1 | Deal 11 (13) damage. Take 3 damage. Draw 2 (3) cards. |
Split: Bruiser |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Bruiser_Slime. slimeboundmod:Command 2 (3) times. |
Split: Guerilla |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Guerilla_Slime. slimeboundmod:Command 2 (3) times. |
Split: Leeching |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Leeching_Slime. slimeboundmod:Command 2 (3) times. |
Split: Mire |  | Common | Skill | 1 | slimeboundmod:Split into a slimeboundmod:Mire_Slime. slimeboundmod:Command 2 (3) times. |
Chomp |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Reduce the cost of a random "Tackle" in your hand to 0 this turn (combat). |
Divide & Conquer |  | Uncommon | Attack | 1 | Deal 10 (15) damage to a random enemy for each Slime. slimeboundmod:Absorb all Slimes. Exhaust. |
Equalize |  | Uncommon | Attack | 2 | Deal 8 (12) damage. Heal 4 (6) HP. slimeboundmod:Consume - Play this twice. Exhaust. |
Flame Tackle |  | Uncommon | Attack | 2 | Deal 18 (22) damage. Take 3 damage. Your "Tackle" cards deal 5 (7) more damage this combat. |
Forward Tackle |  | Uncommon | Attack | 2 | Deal 18 (22) damage. Take 3 damage. slimeboundmod:Command twice (three times). |
Gluttony |  | Uncommon | Power | 1 | (Innate.)The first time you slimeboundmod:Consume each turn, gain a Lick. |
Goop Armor |  | Uncommon | Power | 1 | Gain 3 (4) Block whenever you slimeboundmod:Consume. |
Grow |  | Uncommon | Power | 2 (1) | Lose 1 Slime slot in exchange for 2 Strength and 2 Dexterity. |
Growth Punch |  | Uncommon | Attack | 1 | Gain 4 (5) Block. Deal 4 (5) damage. slimeboundmod:Consume - Increase this card's effects by 4 (5) this combat. |
Hungry Tackle |  | Uncommon | Attack | 1 | Deal 12 (16) damage. Take 3 damage. expansioncontent:Exhume a random "Lick" card. |
Just Desserts |  | Uncommon | Attack | 1 | Deal 5 (8) damage to ALL enemies. expansioncontent:Exhume 2 random "Lick" cards. |
Lead By Example |  | Uncommon | Power | 1 | The first (!M!) card(s) you play each turn that targets enemies also slimeboundmod:Commands (slimeboundmod:Command). |
Level Up |  | Uncommon | Power | 1 | Gain 2 (3) slimeboundmod:Potency. |
Mega-Lick |  | Uncommon | Skill | 0 | Apply 1 Weak and 4 slimeboundmod:Goop to ALL enemies. (Draw a card.)Exhaust. |
Nibble and Lick |  | Uncommon | Attack | 0 | Deal 4 damage. Gain a Lick. (Draw a card.)Exhaust. |
Pile On! |  | Uncommon | Attack | 2 | Deal 8 damage. slimeboundmod:Command ALL Slimes (twice). |
Prepare |  | Uncommon | Skill | 2 | Gain 10 (15) Block. Next turn, gain [E] and draw 2 cards. Exhaust. |
Protect the Boss |  | Uncommon | Power | 1 (0) | Prevent the next time you would be damaged by an enemy attack, slimeboundmod:Absorbing your leading Slime instead. |
Quick Snack |  | Uncommon | Skill | 0 | Draw 1 (2) card(s). Exhaust a card. Gain Licks equal to its cost. Exhaust. |
Rain of Goop |  | Uncommon | Skill | 1 | Apply 4 slimeboundmod:Goop to a random enemy 3 (4) times. |
Recklessness |  | Uncommon | Power | 1 | Your "Tackle" cards deal 7 (11) more damage to enemies, and 1 more damage to you. |
Recollect |  | Uncommon | Skill | 1 | Gain 8 (11) Block. expansioncontent:Exhume a random "Lick" card. |
Replication |  | Uncommon | Skill | 1 (0) | Choose a card. Put a copy on top of your draw pile. Exhaust. |
Repurpose |  | Uncommon | Skill | 0 | slimeboundmod:Absorb - Split into a random slimeboundmod:Specialist. (slimeboundmod:Command.)Exhaust. |
Sampling Lick |  | Uncommon | Skill | 0 | Apply 4 slimeboundmod:Goop. Gain 4 Block. (Draw a card.)Exhaust. |
Serve & Protect |  | Uncommon | Skill | 1 | Gain 10 (15) Block and 1 bronze:Blur for each Slime. slimeboundmod:Absorb all Slimes. Exhaust. |
Slime Brawl |  | Uncommon | Skill | 3 (2) | Play the top card of your draw pile. Repeat for each of your spawned Slimes. Exhaust. |
Slime Tap |  | Uncommon | Skill | 0 | slimeboundmod:Absorb - Gain [E] ([E]) and draw 2 cards. Exhaust. |
Split: Specialist |  | Uncommon | Skill | 1 | Choose 1 of 3 slimeboundmod:Specialist to slimeboundmod:Split into. (slimeboundmod:Command.)Exhaust. |
Spreading Slime |  | Uncommon | Power | 2 | Effects that apply slimeboundmod:Goop apply 2 (3) more. |
Tongue Lash |  | Uncommon | Attack | 1 | Deal 6 damage. Deals 2 (3) additional damage for each Exhausted "Lick" card. |
Vicious Tackle |  | Uncommon | Attack | 2 | Deal 17 (24) damage. Take 3 damage. This gains twice the damage bonus from slimeboundmod:Goop. |
Consult Playbook |  | Rare | Skill | 2 (1) | Gain 3 random "Tackle" cards. They cost 1 less this combat. Exhaust. |
Douse in Slime |  | Rare | Skill | 3 (2) | Apply 14 slimeboundmod:Goop. The next Attack used on this enemy does not remove slimeboundmod:Goop. |
Duplicated Form |  | Rare | Power | 3 | (Gain [E] each turn.)The first card each turn that targets enemies is played twice. |
Glop Chop |  | Rare | Attack | 2 | Deal 12 damage. slimeboundmod:Split into a random Slime (slimeboundmod:Specialist). slimeboundmod:Command 2 (3) times. |
Leech Life |  | Rare | Attack | 2 | Ethereal. Deal 8 (10) damage. Heal HP equal to unblocked damage. Exhaust. |
Liquidate |  | Rare | Skill | 0 | Lose 2 Strength. Gain 2 (3) slimeboundmod:Potency. |
Mass Feed |  | Rare | Attack | 2 | Deal 10 (12) damage to ALL enemies. If Fatal, raise your Max HP by 2 (3). Exhaust. |
Mass Repurpose |  | Rare | Skill | 0 | slimeboundmod:Absorb ALL Slimes. Split into a random slimeboundmod:Specialist for each. (slimeboundmod:Command them.) Exhaust. |
Minion Master |  | Rare | Power | 1 | (Innate.)Whenever you play a card with slimeboundmod:Command, slimeboundmod:Command again. |
One-Two Combo |  | Rare | Attack | 0 | Deal 4 damage. slimeboundmod:Command (twice). When you slimeboundmod:Split, return this from the discard pile to your hand. |
Ooze Bath |  | Rare | Skill | 1 | Apply 6 (9) slimeboundmod:Goop to target enemy at the start of each of its turns. Exhaust. |
Overexert |  | Rare | Power | 1 | Gain 5 slimeboundmod:Potency. (slimeboundmod:Command twice.)2 turns from now, slimeboundmod:Absorb all Slimes. |
Prepare: Crush |  | Rare | Skill | 2 | Next turn, gain SLIME CRUSH (*CRUSH+), [E] [E] [E] ([E]) and 3 (5) Strength. Exhaust. |
Rally the Troops |  | Rare | Attack | 1 | Deal 7 (9) damage. The next 2 (3) cards played this turn trigger a slimeboundmod:Command. |
Recycling |  | Rare | Power | 1 | (Innate.)At the start of your turn, expansioncontent:Exhume a random "Lick" card. |
Shape of Puddle |  | Rare | Skill | 2 (1) | Ethereal. Gain 1 Intangible. Exhaust. |
Slime Slap |  | Rare | Attack | 2 (1) | Deal 8 damage. Does not remove slimeboundmod:Goop. |
Teamwork |  | Rare | Skill | X | slimeboundmod:Command X times. Gain 5 (8) Block X times. |
Waste Not |  | Rare | Skill | 2 | expansioncontent:Exhume all "Lick" cards. Exhaust. (not Exhaust.) |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Gremlin Dance |  | Basic | Attack | 1 | Deal 6 (9) damage. Has a bonus effect based on which Gremlin you are. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Tag Team |  | Basic | Skill | 0 | (Retain.)gremlin:Swap to a living Gremlin of your choice. |
Bulk Up |  | Common | Skill | 1 | Gain 4 (6) expansioncontent:Temp_HP. gremlin:Swap to gremlin:Fat_Gremlin. |
Cat Scratch |  | Common | Attack | 1 | Deal 2 damage 3 (4) times. |
Change-o! |  | Common | Skill | 1 | Gain 8 (10) Block and 1 (2) gremlin:Wiz. |
Flex |  | Common | Skill | 0 | Gain 2 (4) temporary Strength. |
For The Leader! |  | Common | Attack | 1 | Deal 8 (11) damage. Gain 1 (2) temporary Strength. |
Glimmer |  | Common | Attack | 1 | Deal 2 (3) damage. Gain 2 (Upgraded) Wards. |
Glitter Guard |  | Common | Skill | 1 | Gain 2 (Upgraded) Wards. gremlin:Swap to gremlin:Shield_Gremlin. |
Gremlin Arms |  | Common | Skill | 0 | Trigger your current Gremlin's Bonus (twice), then gremlin:Swap to a living Gremlin of your choice. |
Irritability |  | Common | Skill | 1 | Gain 6 (8) Block. Gain 3 (5) temporary Thorns. gremlin:Swap to gremlin:Mad_Gremlin. |
Jeer |  | Common | Attack | 1 | Deal 7 (11) damage. If the enemy has a debuff, gain 2 (4) expansioncontent:Temp_HP. |
Patsy |  | Common | Skill | 0 | Gain 4 (6) Block. gremlin:Swap to the next Gremlin. |
Pinprick |  | Common | Attack | 0 | (When drawn, expansioncontent:Echo this.)Deal 1 damage. Draw a card. Exhaust. |
Pour Salt |  | Common | Attack | 1 | Deal 4 damage. If the enemy is Weak, remove a stack to gain 2 (3) Shivs. |
Presto! |  | Common | Attack | 1 | Deal 9 (11) damage. Gain 1 (2) gremlin:Wiz. |
Pretaliation |  | Common | Attack | 1 | Deal 6 (8) damage twice. Enemy attacks you for 3 (1) damage. |
Shank Stone |  | Common | Skill | | Unplayable. Whenever you draw this card, gain 2 (3) Shivs. |
Tadah! |  | Common | Skill | 0 | Gain a (an Upgraded) Ward. gremlin:Swap to gremlin:Gremlin_Wizard. |
Toe Stub |  | Common | Attack | 1 | Deal 5 (8) damage. If the enemy is Weak, apply 2 (3) Vulnerable. |
Tricksy |  | Common | Skill | 1 | Draw 4 (6) cards, then discard any that are not Attacks. gremlin:Swap to gremlin:Sneaky_Gremlin. |
Twist The Knife |  | Common | Attack | 1 | Deal 5 (7) damage. Gain 1 (Upgraded) Shiv. |
Aggressive Defense |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Whenever you gain Block this turn, the enemy loses 3 (4) HP. |
Arms Theft |  | Uncommon | Skill | 2 | Apply 1 (2) Weak. gremlin:Steal 1 (2) Strength. Exhaust. |
Astound |  | Uncommon | Skill | 0 | Gain 5 (7) Block. If you have 3 or more gremlin:Wiz, gain 2 (Upgraded) Wards. |
Bubble Barrier |  | Uncommon | Skill | 1 (0) | Whenever you play a card this turn, gain 2 Block. |
Burly Blow |  | Uncommon | Attack | 2 | Deal 4 (6) damage. Repeat for each stack of Weak. |
Counter Strike |  | Uncommon | Attack | 1 | Deal 8 (10) damage. If the enemy intends to attack, trigger your current Gremlin's Bonus 2 (3) times. |
Dagger Dance |  | Uncommon | Attack | 1 | Deal 3 damage to ALL enemies 2 (3) times. |
Dazzle |  | Uncommon | Attack | 1 | Deal 9 (13) damage. If you have 3 or more gremlin:Wiz, gremlin:Steal 2 Strength. Exhaust. |
Edible Armor |  | Uncommon | Skill | 1 (0) | Convert your Block into expansioncontent:Temp_HP. Exhaust. |
Enthusiasm |  | Uncommon | Power | 2 (1) | Whenever you gremlin:Swap, draw a card. |
Exacerbate |  | Uncommon | Attack | 2 (1) | Deal 8 damage. Whenever you apply Weak to this enemy, they lose 3 HP. Exhaust. |
Feel The Audience |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Gain 1 gremlin:Wiz for each one that intends to attack. |
Fury |  | Uncommon | Attack | 3 | Costs 1 less [E] for every 2 Strength you have. Deal 5 (7) damage 3 times. |
Gremlin Offensive |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Gain a (an Upgraded) Gremlin Offensive. Exhaust. |
Gremlin Toss |  | Uncommon | Attack | 1 (0) | Gain 3 expansioncontent:Temp_HP. Deal damage equal to your current Block and Temp HP. |
Infinite Blocks |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, gain a Ward. |
Irksome Blow |  | Uncommon | Attack | 1 | Deal 5 damage. Strength affects this card 4 (6) times. |
Kablamo! |  | Uncommon | Attack | 2 | Deal 4 (6) damage to ALL enemies twice. This attack does not consume gremlin:Wiz. |
Makeshift Armor |  | Uncommon | Power | 1 | (Gain !M! Artifact.)Every time you play 7 attacks, gain 1 Artifact. |
Mockery |  | Uncommon | Skill | 1 | Apply 1 (2) Weak. If the enemy has 3 or more Weak, gain 9 (12) Block. |
Party Stick |  | Uncommon | Skill | | Ethereal. (not Ethereal.)Unplayable. Whenever you gremlin:Swap, gain [E] |
Pickpocket |  | Uncommon | Attack | 2 | Deal 9 (13) damage. Target loses 2 (3) Strength this turn, twice. Gain 5 (10) Gold. Exhaust. |
Pin Needle |  | Uncommon | Attack | 1 | Deal 8 (10) damage. bronze:Insert 2 (Upgraded) Pinpricks. Exhaust. |
Polish |  | Uncommon | Power | 1 | Shivs deal 2 (3) additional damage. Wards grant 2 (3) additional Block. |
Proper Tools |  | Uncommon | Attack | 2 | Deal 5 (8) damage. If the enemy intends to attack, gain 3 (4) Wards. Otherwise, gain 3 (4) Shivs. |
Rage Break |  | Uncommon | Skill | 2 | (Gain !B! Block.)Double your Strength. Exhaust. |
Raid |  | Uncommon | Skill | 1 | Draw a card for each living Gremlin. Discard 3 (2) cards. |
Revel |  | Uncommon | Skill | 3 (2) | Gain [E] for each living Gremlin. |
Rhythm |  | Uncommon | Skill | 1 (0) | gremlin:Swap to the next Gremlin. Fetch a Basic card from your draw pile. It costs 0 this turn. |
Scatter! |  | Uncommon | Skill | 2 (1) | The next time you would lose HP, instead gremlin:Swap to a random Gremlin. Exhaust. |
Sharpen Blades |  | Uncommon | Skill | 2 | (Draw a card.)Reduce the cost of all Attacks in your hand to 0 this turn. |
Show of Hands |  | Uncommon | Skill | 1 | (Draw a card.)Gain 2 Block for every card in your hand. |
Sleeve Of Aces |  | Uncommon | Attack | 1 | Deal 4 (5) damage. Gain 1 (Upgraded) Shiv for each stack of gremlin:Wiz you have. |
Stupend |  | Uncommon | Attack | 1 | Gain 7 (9) Block. Deal 7 (9) damage. Block is affected by gremlin:Wiz. |
Whiz |  | Uncommon | Skill | 1 | Gain 1 (2) gremlin:Wiz. Next turn, gain a (an Upgraded) Bang. Exhaust. |
Wizardry |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, gain 1 gremlin:Wiz. |
Broken Shin |  | Rare | Skill | 2 | Apply gremlin:Agony for every 4 (3) stacks of Weak the target has. Exhaust. |
Conga Line |  | Rare | Power | 2 | (Innate.)At the start of your turn, gain [E] and gremlin:Swap to the next Gremlin. |
Duplicate |  | Rare | Skill | 2 | Choose an Attack. expansioncontent:Echo it 2 times. These Echoes cost 1 less. Exhaust. (not Exhaust.) |
Encore |  | Rare | Power | 1 | Gain 3 gremlin:Wiz. gremlin:Wiz deals 4 (6) more damage. |
Erupt |  | Rare | Skill | 1 | Gain 5 (7) temporary Strength. Exhaust. |
Fairy Dust |  | Rare | Skill | 1 (0) | Gain 2 Wards and draw 2 cards. Exhaust. |
Flip Out |  | Rare | Attack | 1 | Deal 11 (15) damage. Whenever you would gain Block this turn, instead deal that much damage to ALL enemies. |
Flurry |  | Rare | Attack | 1 (0) | Deal 3 damage for each card played this turn. Exhaust. |
Heckle |  | Rare | Power | 2 (1) | Whenever you apply a debuff to an enemy, gain 2 expansioncontent:Temp_HP. |
NOB |  | Rare | Power | 4 | Gain 20 (30) expansioncontent:Temp_HP. Mutate into Gremlin gremlin:Nob until you run out of Temp HP. |
Necromancy |  | Rare | Skill | 1 | Requires 3 gremlin:Wiz. Consume all gremlin:Wiz to resurrect a random Gremlin with 10 (13) HP. Exhaust. |
Second Volley |  | Rare | Attack | 2 | Deal 4 (6) damage. Gain a (an Upgraded) Shiv for each card played this turn, or until your hand is full. |
Shadow Shiv |  | Rare | Power | 3 (2) | Whenever you play an Attack that doesn't Exhaust, gain a Shiv. |
Show Stopper |  | Rare | Attack | 0 | Can only be played if you have exactly 7 gremlin:Wiz. Deal 3 damage to ALL enemies 5 (6) times. |
Target Wounds |  | Rare | Power | 1 | Deal 3 (5) additional damage to Weakened enemies. |
Unforgiving |  | Rare | Power | 3 (2) | You cannot lose Strength. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Snek Bite |  | Basic | Attack | 1 | Deal 8 (9) damage. sneckomod:Muddle a (!M!) card(s). |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Tail Whip |  | Basic | Attack | 2 | Deal 10 (12) damage. sneckomod:Overflow: Apply 1 (2) Weak and Vulnerable. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? |  | Special | Skill | | (Upgraded) Unidentified Character Card. |
??? 0-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? 1-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? 2-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? 3-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Basic |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Block |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Boss |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? C Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? C Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Colorless |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Dexterity |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Draw |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Exhaust |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? R Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? R Power |  | Special | Power | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? R Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Strength |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Strike |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? U Attack |  | Special | Attack | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? U Power |  | Special | Power | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? U Skill |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Vulnerable |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? Weak |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
??? X-Cost |  | Special | Skill | | This card shouldn't be encountered in a run. If you're reading this, you've probably encountered a bug. Please report this to a mod dev. |
Soul Roll |  | Special | Skill | 0 | Retain. Gain 3 (6) Block. sneckomod:Muddle a card. Exhaust. |
Amass |  | Common | Skill | 3 | Gain 12 (16) Block. Gains additional Block equal to the total [E] cost of your hand. |
Behold! |  | Common | Attack | 1 | Deal 6 (9) damage. sneckomod:Overflow: Gain 2 Shivs. |
Beyond Armor |  | Common | Skill | 1 | Gain 5 (8) Block. Put 2 random sneckomod:Offclass cards from your draw pile into your hand. sneckomod:Gift: Common. |
Cower |  | Common | Skill | 2 | Gain 14 (18) Block. Add a Hole Up (*Up+) to your hand. Exhaust. |
Crystal Boomerang |  | Common | Skill | 1 | Put a card from the discard pile into your hand. If it's sneckomod:Offclass, gain 5 (8) Block. |
Dice Block |  | Common | Skill | 1 | Gain 5 (7) Block. sneckomod:Overflow: Gain 5 (7) Block again. |
Dice Crush |  | Common | Attack | 2 | Deal 18 (22) damage. sneckomod:Overflow: Draw 2 cards. |
Iron Fang |  | Common | Attack | 1 | Deal 6 (9) damage and apply 1 Weak to ALL enemies. |
Laser Eyes |  | Common | Attack | 3 | Deal 15 (20) damage. Gain [E]. |
Lil' Guardian |  | Common | Skill | 1 | Gain 7 (9) Block. Whenever you play a card that costs 2 or more, play this from your hand. |
Medusa |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 3 (4) sneckomod:Venom. sneckomod:Gift: Common Debuff. |
Nope |  | Common | Skill | 1 | Gain 7 (10) Block. Exhaust a card. If it had a color, gain a random card of the same class. |
Otherworldly Slash |  | Common | Attack | 1 | Deal 7 (9) damage. If you played an sneckomod:Offclass card this turn, deal 7 (9) damage again. sneckomod:Gift: Common. |
Power Shot |  | Common | Attack | 0 | Deal 5 (7) damage. Whenever you play a Power, return this from the discard pile to your hand. |
Quick Move |  | Common | Skill | 1 | Gain 7 (10) Block. sneckomod:Overflow: Apply 1 Vulnerable to ALL enemies. |
Save For Later |  | Common | Attack | 1 | Deal 8 (11) damage. Retain 1 (2) card(s) at the end of your turn. |
Snake Rake |  | Common | Attack | 1 | Deal 10 (13) damage. sneckomod:Muddle the highest-cost card in your hand. |
Wide Sting |  | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. Upgrade all sneckomod:Offclass cards in your hand. sneckomod:Gift: Common. |
Belittle |  | Uncommon | Skill | 1 | Enemy loses 9 (12) HP for each unique debuff they have. sneckomod:Gift: Uncommon Debuff. |
Blunder Guard |  | Uncommon | Power | 0 | Whenever you play a card that costs 3+, gain 6 (8) Block and 2 (3) Strength. |
Cheap Stock |  | Uncommon | Power | 1 | At the start of your turn, sneckomod:Muddle the (!M!) highest cost card(s) in your hand. |
Combo String |  | Uncommon | Attack | 1 | Deal 7 (9) damage for each sneckomod:Offclass card played this turn. sneckomod:Gift: Uncommon. |
Deception |  | Uncommon | Skill | 1 | Gain 7 (11) Block. Add a Shockwave to your hand. Exhaust. |
Defensive Flair |  | Uncommon | Skill | 1 | Gain 8 (9) Block, increased by 2 (3) for each sneckomod:Offclass card in your hand. sneckomod:Gift: Uncommon. |
Dice Boulder |  | Uncommon | Skill | 0 | Gain 7 (8) Block. Increase this card's Block by 4 (5) and cost by 1 this combat. |
Dragon's Hoard |  | Uncommon | Power | 3 | Ethereal. (not Ethereal.) Gain 3 Strength. Gain 3 Dexterity. |
Flash in the Pan |  | Uncommon | Skill | 2 | Gain 13 (16) Block. Discard your hand. Draw that many cards next turn. |
Gilded Shield |  | Uncommon | Skill | 1 | Gain 8 (11) Block. sneckomod:Muddle this, then return it to your hand. |
Jackpot |  | Uncommon | Skill | 3 | Retain. Gain [E] [E] ([E]). Exhaust. |
Lacerate |  | Uncommon | Attack | 1 | Deal 11 damage. Whenever this enemy is debuffed this turn they gain 3 (4) sneckomod:Venom. sneckomod:Gift: Crippling Cloud. |
Latch On |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Add a Viper Essence to your hand. |
Lucky Break |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Draw 1 card for each 2+ cost card in hand. |
Makeshift Blade |  | Uncommon | Attack | 1 | Deal 12 (16) damage. If the target has at least 3 (2) debuffs, draw 3 cards. sneckomod:Gift: Debuff. |
Marked Card |  | Uncommon | Skill | 0 | Retain. sneckomod:Muddle a (!M!) card(s). It (They) will always be cheaper. Exhaust. |
Mesmerize |  | Uncommon | Skill | 3 | ALL enemies lose 2 (3) Strength. sneckomod:Muddle a card. Exhaust. |
Mint Condition |  | Uncommon | Skill | 1 | sneckomod:Overflow: Gain 3 (4) Strength. |
Overwhelming |  | Uncommon | Power | 1 (0) | The first time you shuffle your deck each turn, gain [E] and draw 1 card. |
Rain of Dice |  | Uncommon | Attack | 1 | Deal 6 (8) damage. sneckomod:Muddle a card, then add Rain of Dice (*Dice+) to your hand. Exhaust. |
Risky Sword |  | Uncommon | Attack | 1 | Deal 8 (10) Damage. When sneckomod:Muddled, increase this card's damage by 8 (10) for this combat. |
Roundabout Swing |  | Uncommon | Attack | 1 | Deal 11 (14) damage. Put a card in hand on top of your draw pile. Draw 2 additional cards next turn. |
Serpent Idol |  | Uncommon | Skill | 1 (0) | Choose 1 of 3 random sneckomod:Offclass cards to gain. It costs 0 this turn. Exhaust. |
Serpent's Nest |  | Uncommon | Power | 1 | Whenever you play a Power, deal 9 (12) damage to ALL enemies. sneckomod:Gift: Uncommon Power. |
Serpentscale |  | Uncommon | Attack | 1 | Deal 9 damage. Gain 1 expansioncontent:Plated Armor. sneckomod:Overflow: Gain 3 (4) Plated Armor instead. |
Shift |  | Uncommon | Skill | 1 | Draw 3 (4) cards and sneckomod:Muddle them. |
Slither Through |  | Uncommon | Attack | 2 | Deal 14 (18) damage. Reduce the cost of sneckomod:Offclass cards in your hand by 1 this turn. sneckomod:Gift: Uncommon. |
Soul Draw |  | Uncommon | Skill | 1 (0) | Gain 2 random sneckomod:Offclass cards. They gain Retain. Exhaust. |
Throwing Cards |  | Uncommon | Skill | X | Add X copies of FTL (*FTL+) to your hand. Gain [E]. Exhaust. |
Tooth And Claw |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain a (an Upgraded) Shiv for each unique color in your hand. sneckomod:Gift: Uncommon. |
Trash Can |  | Uncommon | Power | 0 | (Innate.)At the start of your turn, you may Exhaust a card. |
Tsunami |  | Uncommon | Power | 1 | sneckomod:Overflow effects also grant 4 (5) Block. |
Unending Supply |  | Uncommon | Power | 2 | (Innate.)At the start of each turn, gain an gremlin:Echo of a random sneckomod:Offclass card. |
Whack! |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Add a Wallop (*Wallop+) to your hand. Exhaust. |
Wide Angle |  | Uncommon | Attack | 3 | Retain. Deal 18 (24) damage to ALL enemies. |
Blunderbus |  | Rare | Attack | 1 | Deal 8 (11) damage to ALL enemies. Repeat for every 3+ cost card in hand. |
Cobra Coil |  | Rare | Attack | 4 | Deal 20 (24) damage. Apply 10 (12) Constricted. sneckomod:Gift: Rare Attack. |
Danger Noodle |  | Rare | Attack | 1 | Deal 14 (18) damage. sneckomod:Muddle a card. sneckomod:Gift: 3+ cost. |
Discount Sale |  | Rare | Skill | 0 | Draw 2 cards. sneckomod:Muddle a (!M!) card(s). Exhaust. |
Exotic Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.)At the end of your turn, gain 1 Strength for each unique color played. sneckomod:Gift: Rare. |
Final Strike |  | Rare | Attack | 1 | Deal 9 (12) damage. Repeat for each unique Strike played this combat. sneckomod:Gift: Strike. |
Fountain |  | Rare | Power | 1 | sneckomod:Overflow effects also apply 4 (6) sneckomod:Venom to a random enemy. |
Glittering Gambit |  | Rare | Power | | Unplayable. (Ethereal.) Cannot be removed from your deck. sneckomod:Gift: Upgraded Rare and 150 Gold. |
Inert Blade |  | Rare | Attack | 0 | Deal 10 (13) damage. If this costs... 1+: Draw 3 (4) cards. 2+: Gain 3 (4) Strength. 3+: Gain [E] ([E]). |
Mud Shield |  | Rare | Power | 1 | Whenever you sneckomod:Muddle a card, gain 2 (3) Block. |
Perpetual Serpent |  | Rare | Attack | 2 | Deal 20 (25) damage. sneckomod:Overflow: Gain [E] [E]. |
Queen of Pentacles |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you apply a debuff to an enemy, gain 4 Block. sneckomod:Gift: Debuff. |
Restock |  | Rare | Skill | 1 (0) | Discard your hand. Draw 6 cards, then sneckomod:Muddle your hand. Exhaust. |
Serpentine Sleuth |  | Rare | Power | 3 | Ethereal. Whenever you play a Power, gain [E] ([E]). sneckomod:Gift: Rare Power. |
Snake Eyes |  | Rare | Skill | 1 | This turn, your next (2) sneckomod:Offclass card(s) is (are) played twice. sneckomod:Gift: Rare Skill. |
Soul Exchange |  | Rare | Skill | 1 (0) | Retain. sneckomod:Muddle your hand. Exhaust. |
Trash to Treasure |  | Rare | Skill | 1 | Gain 9 Block. Exhaust a card. Gain [E] equal to its cost. Exhaust. (not Exhaust.) |
Typhoon Fang |  | Rare | Attack | 1 | Deal 12 (16) damage. sneckomod:Overflow: This turn, whenever you sneckomod:Overflow, play a copy of this card. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Fuel the Fire |  | Basic | Skill | 1 | collector:Pyre. Next turn, gain 2 collector:Reserve (and draw a card). |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
You Are Mine! |  | Basic | Skill | 2 | Apply 1 Weak. Apply 1 Vulnerable. Apply 6 (8) collector:Doom. |
Arrogance |  | Common | Skill | 1 | Gain 7 (9) Block. Your next Attack this turn also applies 4 (5) collector:Doom. |
Ashen Strike |  | Common | Attack | 1 | Deal 10 (13) damage. Gain an Ember. |
Bramblespar Kindling |  | Common | Skill | | Unplayable. When Exhausted, add a Burning Strike (*Strike+) into your hand. |
Condemn |  | Common | Skill | 1 | Apply 1 (2) Vulnerable. Apply 5 (6) collector:Doom. |
Deathmark |  | Common | Attack | 2 | Deal 7 (9) damage. Next turn, enemy loses HP equal to twice the unblocked damage dealt. |
Flash |  | Common | Skill | 1 | collector:Pyre. Choose Trip (*Trip+) or Blind (*Blind+) to gain. Exhaust. |
Inevitable Demise |  | Common | Attack | 1 | Deal 9 (12) damage. Prevent the next time collector:Doom would be removed from the target. |
Ironbark Kindling |  | Common | Skill | | Unplayable. (Retain.) When Exhausted, gain 9 Block. |
It Matters Not |  | Common | Skill | 2 | Gain 13 (17) Block. Increase ALL enemy Weak and Vulnerable by 1. |
Jaded Jabs |  | Common | Attack | 3 | collector:Pyre. Deal 15 (17) damage. Gain Shivs equal to Pyred card's cost + 1 (2). |
Misdirect |  | Common | Skill | 0 | Gain 2 (4) Block. Next turn, gain 1 collector:Reserve. |
Mystery Weaving |  | Common | Skill | 0 | Gain 9 (12) Block. Grants 2 less Block for each other card in your hand. |
Roast |  | Common | Attack | 0 | collector:Pyre. Deal 4 (7) damage. |
Scorching Ray |  | Common | Attack | X | Deal 8 (11) damage to a random enemy X times. |
Somber Shield |  | Common | Skill | 1 | collector:Pyre. Gain 6 (9) Block. Next turn, gain a copy of the Exhausted card. |
Spirit Leech |  | Common | Attack | 2 | Deal 13 (15) damage. If the enemy is collector:Afflicted, gain 11 (13) Block. |
Sucker Punch |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 1 (2) Weak. |
Torchbearer |  | Common | Skill | 2 | Gain 10 (14) expansioncontent:Temp_HP. Exhaust. |
Wildfire |  | Common | Attack | 1 | Deal 4 (6) damage for each unique debuff on the enemy. |
Billow |  | Uncommon | Skill | 3 | Gain 18 (23) Block. Next turn, add Bellow into your hand. |
Binding Call |  | Uncommon | Power | 2 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 2 (3) collector:Doom to a random enemy." |
Black Bindings |  | Uncommon | Skill | 1 | Apply 2 Weak, then apply 2 (4) collector:Doom for each unique debuff on the enemy. |
Bonfire |  | Uncommon | Skill | 2 | collector:Pyre. Gain 12 (16) Block. Next turn, gain 1 collector:Reserve. |
Brain Drain |  | Uncommon | Skill | 0 | Enemy loses 6 (7) HP. Add their Collected card into your hand (and Upgrade it). Exhaust. |
Can't Touch This |  | Uncommon | Power | 2 | Gain 2 (3) Dexterity. When you fully block an attack, apply 2 collector:Doom to the attacker. |
Cursed Wail |  | Uncommon | Skill | 2 | ALL enemies lose 9 (11) Strength this turn. collector:Afflicted enemies lose 1 (2) Strength. Exhaust. |
Darkwillow Kindling |  | Uncommon | Skill | | Unplayable. (Retain.)When Exhausted, gain 2 collector:Reserve next turn. |
Double Trouble |  | Uncommon | Skill | 1 | Gain 6 (9) Block. Your next Collected card this turn is played twice. |
Empower |  | Uncommon | Power | X | Gain X Strength at the start of your next 2 (3) turns. |
Feel My Pain |  | Uncommon | Power | 1 | Whenever you Exhaust a card, a random enemy loses 4 (5) HP. |
Finalize |  | Uncommon | Skill | 4 | When the enemy dies, heal 6 (8) HP. Apply 24 (28) collector:Doom. Exhaust. |
Flame Lash |  | Uncommon | Attack | 1 | collector:Pyre. Deal 8 (12) damage, then add Pyred card's damage to this. |
Fleeting Embers |  | Uncommon | Skill | 1 | collector:Pyre. Gain 5 (8) Block. Add 2 Embers into your hand. |
Forgery |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Choose 1 of 2 (3) cards from your Collected pile to gain a copy of. |
Greenpyre Locus |  | Uncommon | Skill | 1 | Choose 1 of 3 Collected cards to add into your hand. Add 2 (3) copies of it into your Collected pile. |
Heat Wave |  | Uncommon | Attack | 0 | Deal 5 (8) damage to ALL enemies. Gain an Ember. |
Hoard |  | Uncommon | Skill | 1 | collector:Pyre. Draw 2 (3) cards. This turn, they Retain. |
Hurting |  | Uncommon | Attack | 1 | Ethereal. Deal 10 (13) damage. If this card is Exhausted, gain a Greater Hurting (*Hurting+). |
I'll Take That |  | Uncommon | Attack | 1 | Steal up to 10 (13) of the enemy's Block. Deal 10 (13) damage. |
Inflict Agony |  | Uncommon | Attack | 2 | Deal 12 (18) damage. If the enemy is not collector:Afflicted, apply 2 Weak and Vulnerable. |
Karma |  | Uncommon | Power | 1 | At the end of your turn, gain 2 (3) Block. If an enemy is collector:Afflicted, gain 2 (3) more. |
Lantern Flare |  | Uncommon | Skill | 2 | collector:Pyre. Apply 12 (15) collector:Doom. Enemy gains 3 (4) more at the end of each of its turns. |
Mini-Curse |  | Uncommon | Skill | 0 | collector:Pyre. Apply 1 Weak and Vulnerable (to ALL enemies). |
Oakbrim Kindling |  | Uncommon | Skill | | Unplayable. When Exhausted, draw 2 (3) cards. |
Raging Call |  | Uncommon | Power | 2 | Gain 6 (7) expansioncontent:Temp_HP. collector:Torchhead gains "Deal 3 (5) damage to ALL enemies.". |
Rotwood Kindling |  | Uncommon | Skill | | Unplayable. When Exhausted, apply 2 (3) Vulnerable and 4 (6) collector:Doom to ALL enemies. |
Seed of Doubt |  | Uncommon | Skill | 0 | Apply 3 collector:Doom. Whenever a card is Exhausted when this is in hand, increase its Doom by 1 (2). |
Sever Soul |  | Uncommon | Attack | 2 | Exhaust all non-Attack cards in your hand. Deal 16 (22) damage. |
Shadow Daggers |  | Uncommon | Attack | 1 | Deal 3 (5) damage for each Collected card played this combat. Exhaust. |
Soulforge |  | Uncommon | Skill | 1 | Draw a card from your Collected pile. Gain 1 (2) Upgraded copy (copies) of it. Exhaust. |
Suffering |  | Uncommon | Power | 1 | Whenever you apply Weak or Vulnerable to an enemy, also apply 2 (3) collector:Doom to them. |
Void Armor |  | Uncommon | Skill | 1 | EVERYONE gains 10 (13) Block and 1 bronze:Blur. |
Whirling Flame |  | Uncommon | Attack | 2 | Deal 15 (19) damage to ALL enemies. Put a card from your discard pile on top of your draw pile. |
Coffin Nail |  | Rare | Attack | 0 | Deal 6 (8) damage. When Exhausted, return it to your hand next turn with 6 (8) more damage. |
Dark Apotheosis |  | Rare | Skill | 1 (0) | Upgrade the Collected pile for the rest of combat. Exhaust. |
Dark Lord Form |  | Rare | Power | 4 | At the start of your turn, play You Are Mine (*Mine+) on a random enemy. |
Darkstorm |  | Rare | Skill | 2 | Gain a Blightning. Shuffle 2 (4) more into your draw pile. Exhaust. |
Dragon's Trove |  | Rare | Skill | 0 | collector:Pyre. Draw 2 cards from your Collected pile. Gain 1 (2) collector:Reserve. Exhaust. |
Fiend Fire |  | Rare | Attack | 2 | Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust. |
Finger of Death |  | Rare | Skill | 4 | Only collector:Reserves may be spent on this. Apply 60 collector:Doom (to ALL enemies). |
Goodbye |  | Rare | Skill | 2 (1) | Double the enemy's collector:Doom. Exhaust. |
Hoarder's Strike |  | Rare | Attack | 2 | Deal 16 (20) damage. Play the top card of your Collected pile. |
Omen |  | Rare | Power | 2 (1) | Whenever you play a Collected card, gain 1 Strength. |
Protecting Call |  | Rare | Power | 2 | Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Gain 2 (3) Block." |
Pyromancy |  | Rare | Power | 2 (1) | collector:Pyre. At the start of your turn, gain 1 collector:Reserve. |
Receive Tribute |  | Rare | Skill | 0 | collector:Pyre. Choose 1 of 2 (4) Boss cards to gain. It gains Retain. Exhaust. |
Shooting Star |  | Rare | Power | 3 (2) | The first time you collector:Pyre an Attack each turn, gain a copy of it. It costs 0 until played. |
Stash Away |  | Rare | Skill | X | Gain 4 (6) Block X times. Next turn, gain X collector:Reserve. Exhaust. |
Sunbloom Kindling |  | Rare | Skill | | Unplayable. When Exhausted, gain 2 (3) Strength and add 2 Embers into your hand. |
Thorn Whip |  | Rare | Attack | 1 | Deal 6 (8) damage and apply 3 (4) hermit:Bruise to ALL enemies. Gain a Shiv. |
Whomp |  | Rare | Attack | 2 | Deal 12 (15) damage. Gain 12 (15) expansioncontent:Temp_HP. Exhaust. |
Berserker's Shout |  | Basic | Skill | 0 | Gain 3 (6) Vigor. Enter champ:Berserker. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Defensive Shout |  | Basic | Skill | 0 | Gain 4 (8) champ:Counter. Enter champ:Defensive. |
Execute |  | Basic | Attack | 2 | Deal 6 (9) damage 2 times. [fist_icon] champ:Finisher |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Champion's Crown |  | Special | Skill | 0 | Choose a Stance to Enter. Trigger its Skill champ:Bonus (twice). |
Adrenal Armor |  | Common | Skill | 1 | Gain 7 (9) Block. Gain 2 (3) temporary Strength. |
Bob and Weave |  | Common | Skill | 1 | Gain 4 (6) Block. Gain 4 (5) Vigor. Enter champ:Berserker. |
Bring It On |  | Common | Skill | 1 | Gain 7 (9) Block. Gain 7 (9) champ:Counter. [fist_icon] champ:Finisher |
Chain Lash |  | Common | Attack | 0 | Deal 3 (5) damage. This turn, your Skill champ:Bonus effects are increased by 2 (3). |
Circumvent |  | Common | Skill | 1 | Gain 7 (10) Block. Draw 2 cards. Discard 2 cards. Defensive champ:Combo: Don't discard cards. |
Crownarang |  | Common | Attack | 1 | Deal 8 (10) damage. Berserker champ:Combo: Draw 2 (3) cards. |
En Garde |  | Common | Skill | 1 | Gain 7 (10) Block. If your Block is broken this turn, gain 7 (10) Block next turn. |
Encircle |  | Common | Attack | 1 | Deal 5 (8) damage to ALL enemies. Draw 1 card for each enemy hit. |
Endure |  | Common | Skill | 1 | Enter champ:Defensive. Gain 7 (10) Block, increased by Strength. |
Flash Strike |  | Common | Attack | 1 | Deal 6 (9) damage. Defensive champ:Combo: Gain 5 (7) champ:Counter and 5 (7) Block. |
Headbutt |  | Common | Attack | 1 | Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile. |
Perfecter Strike |  | Common | Attack | 2 | Deal 8 damage. Deals 2 (3) additional damage for ALL your "Strike" cards. |
Piledriver |  | Common | Attack | 2 | Deal 10 (14) damage. Apply 2 Vulnerable. Apply 2 Weak. [fist_icon] champ:Finisher |
Precise Thrust |  | Common | Attack | 1 | Deal 6 (8) damage. Berserker champ:Combo: Deal 6 (8) damage. Defensive champ:Combo: Gain 6 (8) Block. |
Rapid Strikes |  | Common | Attack | 1 | Deal 4 (6) damage 2 times. A random "Strike" card in your hand costs 0 this turn. |
Rising Strike |  | Common | Attack | 1 | Deal 8 (11) damage. If the last played card this combat was a champ:Finisher, deal 8 (11) damage again. |
Stance Dance |  | Common | Skill | 0 | Choose a Stance to Enter. Trigger its Skill champ:Bonus (twice). |
Taunt |  | Common | Skill | 0 | Apply 1 (1) Weak and 1 Vulnerable (to ALL enemies). |
Tornado Punch |  | Common | Attack | 2 | Deal 12 (14) damage to ALL enemies. Defensive champ:Combo: Gain 7 (9) Block for each enemy hit. |
All Out |  | Uncommon | Skill | 1 | Exhaust. Perform 2 (3) times without exiting your Stance:[fist_icon] champ:Finisher |
Arena Preparation |  | Uncommon | Skill | 1 (0) | Gain 2 random Skills. They gain Retain. Exhaust. |
Backstep |  | Uncommon | Skill | 1 | Gain 7 (10) Block, increased by Vigor. |
Battle Plan |  | Uncommon | Skill | 0 | Enter champ:Defensive. Gain 2 (4) Block. Scry 3 (4). |
Challenge |  | Uncommon | Attack | 2 | Gain 8 (11) Block. Deal 8 (11) damage. If the target has Strength, repeat these effects once. |
Crooked Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Does not consume Vigor. [fist_icon] champ:Finisher |
Death Blow |  | Uncommon | Attack | 2 | Deal 12 (15) damage to ALL enemies. Gain 8 (10) Vigor. Exhaust. |
Double Style |  | Uncommon | Power | 2 (1) | *Skill champ:Bonuses grant 2 more Vigor and champ:Counter. |
Enraged Bash |  | Uncommon | Attack | 1 | Deal 7 (10) damage. Berserker champ:Combo: This card hits an additional time this combat. |
Face Slap |  | Uncommon | Attack | 1 | Deal 8 (10) damage. Berserker champ:Combo: Apply 2 (3) Vulnerable. |
Fan of Knives |  | Uncommon | Attack | 1 | Deal 4 (6) damage to ALL enemies. Berserker champ:Combo: Deals damage twice. |
Fancy Footwork |  | Uncommon | Skill | 0 | Enter a Stance you aren't in. The next champ:Finisher this turn deals 10 (15) damage to ALL enemies. |
Flurry of Strikes |  | Uncommon | Attack | 1 | Deal 6 (9) damage. The next "Strike" card you play this turn is played twice. |
Good Clean Fight |  | Uncommon | Power | 1 | *Berserker champ:Combo: Gain 2 (3) Strength. Defensive champ:Combo: Gain 2 (3) Dexterity. |
Gut Punch |  | Uncommon | Attack | 1 | Deal 8 (12) damage. Any Stance champ:Combo: Enter champ:Ultimate Stance for 1 turn. Exhaust. |
Hone Blade |  | Uncommon | Power | 1 | Your "Strike" cards deal 3 (4) more damage. |
Iron Fortress |  | Uncommon | Power | 2 | Gain 2 Dexterity. At the end of each turn, gain 3 (5) Block. |
Lariat |  | Uncommon | Skill | X | Gain 5 (7) Block X times. Trigger your Stance's Skill champ:Bonus X times. |
Moment of Truth |  | Uncommon | Skill | 0 | Retain. Draw 1 (2) card(s). [fist_icon] champ:Finisher |
Parry |  | Uncommon | Skill | 2 | Gain 8 (12) Block. Gain 4 (6) champ:Counter. If champ:Counter is used this turn, gain another Riposte Strike. |
Preemptive Strike |  | Uncommon | Attack | 1 (0) | Deal damage equal to your champ:Counter to ALL enemies. Lose half. Defensive champ:Combo: Don't. |
Reckless Strike |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain 1 Strength. Enter champ:Berserker. Exhaust. (not Exhaust.) |
Refreshment |  | Uncommon | Skill | 1 | *Berserker champ:Combo: Gain [E] [E] ([E]), then Exhaust this. Defensive champ:Combo: Draw 3 (4) cards. |
Rope-a-dope |  | Uncommon | Skill | 2 | Gain 12 Block. Next turn, gain [E] ([E]) and draw 2 cards. [fist_icon] champ:Finisher |
Set A Trap |  | Uncommon | Skill | 1 | Gain 6 (8) Block. Defensive champ:Combo: Apply 2 (3) Weak to ALL enemies. |
Shatter |  | Uncommon | Attack | 2 | Deal 10 (13) damage. Any Stance champ:Combo: Apply 1 (2) Weak and Vulnerable. |
Sigil of Victory |  | Uncommon | Skill | 1 | Trigger your current Stance's Skill champ:Bonus 3 (4) times. |
Skillful Dodge |  | Uncommon | Skill | 1 | Gain 4 (5) Block. Gain 4 (5) champ:Counter. Defensive champ:Combo: Increase these effects by 3 (4) this combat. |
Technical Jig |  | Uncommon | Power | 1 | Whenever you enter a Stance, gain 3 (4) Block. |
Vicious Mockery |  | Uncommon | Skill | 1 | Gain 5 (6) Vigor. Apply 1 (2) Weak. Trigger your Stance's Skill champ:Bonus. |
Wind Up |  | Uncommon | Skill | 0 | Choose a Stance to Enter. Fetch a champ:Finisher from your draw pile. Exhaust. (not Exhaust.) |
Cheap Shot |  | Rare | Attack | 2 (1) | Deal 5 damage. If the enemy is a Boss, deal damage two more times. If not, hermit:Stun it. Exhaust. |
Clobbering Strike |  | Rare | Attack | 1 | Deal 6 (9) damage. Gain Block equal to unblocked damage dealt. |
Dancing Master |  | Rare | Power | 2 (1) | The first time you use a champ:Finisher each turn, gain [E] and draw 1 card. |
Devastate |  | Rare | Attack | 5 | Deal 6 (9) damage 3 times. Costs 1 less [E] for each Finisher played this combat. |
Enchant Crown |  | Rare | Skill | 1 (0) | Choose a card. It costs 0 this combat. Exhaust. |
Enchant Shield |  | Rare | Skill | 1 (0) | Choose a card. Increase its Block by 8 for this combat. Exhaust. |
Enchant Sword |  | Rare | Skill | 1 (0) | Choose a card. Increase its damage by 8 for this combat. Exhaust. |
Gladiator Form |  | Rare | Power | 3 | At the start of each turn, gain 1 (2) Vigor for every 3 Vigor spent last turn. Then do the same for champ:Counter. |
Hold Firm |  | Rare | Skill | 2 | Gain 10 (13) Block. Gain 10 (13) champ:Counter. Gain 1 bronze:Blur. |
Ignore Pain |  | Rare | Skill | 2 (1) | Your HP cannot be reduced until your next turn. Exhaust. [fist_icon] champ:Finisher |
Improvising |  | Rare | Power | 2 (1) | Enter a random Stance at the start of your turn if not in a Stance. Trigger Skill champ:Bonus 2 times entering Stances. |
Last Stand |  | Rare | Power | 1 | Once you get below 50% HP, remove all debuffs and gain 6 (9) Strength. |
Masterful Slash |  | Rare | Attack | 2 | Deal 9 (12) damage. At the start of your next turn, gain Vigor equal to unblocked damage dealt. |
Murder Strike |  | Rare | Attack | 2 | Retain. Deal 6 (9) damage. When you use a Skill, this deals 2 (3) more damage this combat. |
Shield Throw |  | Rare | Attack | 2 (1) | Deal damage equal to your Block, twice. |
Steel Edge |  | Rare | Attack | X | Deal 6 (9) damage X times. Perform X times, at least once: [fist_icon] champ:Finisher |
Strike of Genius |  | Rare | Power | 2 | At the start of your turn, gain a random (Upgraded) "Strike" gremlin:Echo. It costs 0 until played. |
Sword Throw |  | Rare | Attack | 1 | Deal 8 (11) damage 2 times. Gain 2 Weak. Berserker champ:Combo: Don't gain Weak. |
Triple Strike |  | Rare | Attack | 2 | Deal 6 (9) damage. Gain 2 (Upgraded) Strike gremlin:Echoes. They cost 0 and trigger Skill champ:Bonuses. |
Ultimate Stance |  | Rare | Skill | 1 (0) | During your next turn, you are in champ:Ultimate Stance. Exhaust. |
Curl Up |  | Basic | Skill | 1 | Place a random (not random)card from (in) your hand into guardianmod:Stasis. guardianmod:Brace 10 (12). |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Twin Slam |  | Basic | Attack | 1 | Deal 5 (7) damage. Gain a Second Slam (*Slam+). [ guardianmod:Socket ]([ guardianmod:Socket ]) |
Charge Core |  | Common | Attack | 1 | Deal 10 (15) damage. Place this into guardianmod:Stasis. guardianmod:Tick - Draw a card. guardianmod:Volatile. |
Charge Up |  | Common | Skill | 1 | Gain 7 (9) Block. Next turn, gain 2 (3) temporary Strength. [ guardianmod:Socket ] |
Crystal Ray |  | Common | Attack | 2 | Deal 12 (16) damage. Deals 2 (3) additional damage for each guardianmod:Gem in your deck. |
Fragmented Gem |  | Common | Skill | 0 | guardianmod:Gem. Gain a Crystal Shiv. |
Incinerate |  | Common | Attack | 1 | Deal 8 damage. guardianmod:Accelerate (twice). [ guardianmod:Socket ] |
Piercing Hide |  | Common | Skill | 1 | Gain 7 (9) Block and 2 (3) temporary Thorns. guardianmod:Brace 3 (4). [ guardianmod:Socket ] |
Planning |  | Common | Skill | 0 | Place the top 2 cards of your draw pile into guardianmod:Stasis. [ guardianmod:Socket ]([ guardianmod:Socket ]) |
Poly Beam |  | Common | Attack | 1 | Deal 2 damage to a random enemy 4 (5) times. |
Priming Shot |  | Common | Attack | 1 | Deal 8 (10) damage. guardianmod:Brace 4 (6). [ guardianmod:Socket ] |
Recover |  | Common | Skill | 1 | Gain 5 (8) Block. guardianmod:Brace 3 (4). Place a card from your discard pile into guardianmod:Stasis. |
Reroute |  | Common | Attack | 1 | Deal 9 (12) damage. Place the next card you play this turn into guardianmod:Stasis. [ guardianmod:Socket ] |
Roll Attack |  | Common | Attack | 2 | Deal 16 (20) damage. If in Defensive Mode, affects ALL enemies. Otherwise, guardianmod:Brace 8. [ guardianmod:Socket ] |
Ruby |  | Common | Skill | 0 | guardianmod:Gem. Gain 2 temporary Strength. |
Sapphire |  | Common | Skill | 0 | guardianmod:Gem. guardianmod:Brace 4. |
Shield Charger |  | Common | Skill | 2 | Place this into guardianmod:Stasis. guardianmod:Tick - guardianmod:Brace 4 (6) and gain 10 (12) Block. guardianmod:Volatile. |
Strike for Strike |  | Common | Attack | 1 | Deal 13 (17) damage. Enemy attacks you for 3 damage. [ guardianmod:Socket ] |
Suspension |  | Common | Skill | 0 | Gain 2 (5) Block. Place a card in your hand into guardianmod:Stasis. [ guardianmod:Socket ] |
Temporal Shield |  | Common | Skill | 1 | Gain 8 (11) Block. guardianmod:Accelerate. |
Temporal Strike |  | Common | Attack | 1 | Deal 7 (10) damage. Gain [E] if you have a card in guardianmod:Stasis. [ guardianmod:Socket ] |
Tourmaline |  | Common | Skill | 0 | guardianmod:Gem. Gain 4 temporary Thorns. |
Walker Claw |  | Common | Attack | 2 | Deal 5 damage 3 (4) times. |
Amber |  | Uncommon | Skill | 0 | guardianmod:Gem. guardianmod:Accelerate. |
Amethyst |  | Uncommon | Skill | 0 | guardianmod:Gem. ALL enemies lose 2 Strength this turn. |
Ancient Power |  | Uncommon | Skill | 1 | Gain 3 (4) Temporary Strength and Dexterity. [ guardianmod:Socket ] |
Aquamarine |  | Uncommon | Skill | 0 | guardianmod:Gem. Gain a Crystal Ward. |
Clone |  | Uncommon | Skill | 1 | Choose a card. Place a copy of that card into guardianmod:Stasis. (guardianmod:Accelerate.)Exhaust. |
Emerald |  | Uncommon | Skill | 0 | guardianmod:Gem. Gain 2 temporary Dexterity. |
Emergency |  | Uncommon | Skill | 0 | guardianmod:Accelerate ALL cards in guardianmod:Stasis (twice). Exhaust. |
Evasive Protocol |  | Uncommon | Power | 1 | Whenever you enter Defensive Mode, reduce each of your debuffs by 1 (2). guardianmod:Brace 6 (9). |
Floating Orbs |  | Uncommon | Power | 1 | Whenever you play a 0-Cost card, deal 3 (4) damage to a random enemy. |
Garnet |  | Uncommon | Skill | 0 | guardianmod:Gem. Apply 1 Vulnerable to ALL enemies. |
Guardian Whirl |  | Uncommon | Attack | 1 | Deal 4 damage to ALL enemies 2 times. If you have 16 or more Block, deal damage 2 (3) more times. |
Harden |  | Uncommon | Power | 1 | Gain 4 (6) expansioncontent:Plated Armor. |
Multi-Beam |  | Uncommon | Attack | X | Deal 6 (8) damage to ALL enemies X times. guardianmod:Tick - Increase this card's damage by 2 (3). |
Onyx |  | Uncommon | Skill | 0 | guardianmod:Gem. Reduce each of your debuffs by 1. |
Orb Support |  | Uncommon | Attack | 2 | Deal 9 (12) damage. guardianmod:Brace for unblocked damage dealt. Exhaust. |
Orbwalk |  | Uncommon | Power | 2 | Gain 3 Strength. guardianmod:Tick - Gain 1 Strength. guardianmod:Volatile. (not guardianmod:Volatile.) |
Overload |  | Uncommon | Skill | 1 | Draw 2 (3) Cards. Reduce each of your debuffs by 1. |
Preprogram |  | Uncommon | Skill | 0 | Look at the top 4 (7) cards of your draw pile. Choose one and place it into guardianmod:Stasis. [ guardianmod:Socket ] |
Prismatic Barrier |  | Uncommon | Skill | 1 | Gain 2 (3) Block for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ] |
Prismatic Spray |  | Uncommon | Attack | 1 | Deal 3 (4) damage for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ] |
Refracted Beam |  | Uncommon | Attack | 2 | Deal 4 damage 4 (5) times. Can be upgraded any number of times. For each Upgrade +1: [ guardianmod:Socket ] |
Repulsor |  | Uncommon | Power | 1 (0) | When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
Resilient Plate |  | Uncommon | Skill | 1 | Reduce each of your debuffs by 2. guardianmod:Brace 8. Exhaust. (not Exhaust.) |
Sentry Blast |  | Uncommon | Attack | 0 | Deal 5 (7) damage. Place a Sentry Wave (*Wave+) into guardianmod:Stasis. Exhaust. |
Shield Spikes |  | Uncommon | Skill | 2 | Gain 12 (16) Block. Gain 3 (4) Thorns if in Defensive Mode. guardianmod:Brace 8. |
Spiker Protocol |  | Uncommon | Power | 1 | Whenever you enter Defensive Mode, gain 2 (3) Thorns. guardianmod:Brace 6 (9). |
Stasis Strike |  | Uncommon | Attack | 2 | Deal 16 (20) damage. Gain 1 Stasis Slot. |
Time Bomb |  | Uncommon | Attack | 2 | Deal 14 (18) damage to ALL enemies. guardianmod:Accelerate ALL cards in Stasis. Exhaust. |
Time Capacitor |  | Uncommon | Power | 1 (0) | Gain 1 Stasis Slot. |
Time Sifter |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, guardianmod:Accelerate. |
Vent Steam |  | Uncommon | Skill | 1 | Apply 2 (3) Vulnerable to ALL enemies. [ guardianmod:Socket ] [ guardianmod:Socket ] |
Ancient Construct |  | Rare | Power | 3 (2) | Gain 1 Artifact. At the start of your turn, if you have no Artifact, gain 1 Artifact. |
Bauble Burst |  | Rare | Attack | 2 | Deal 10 damage. Perform 3 times: [ guardianmod:Socket ]([ guardianmod:Socket ]) |
Body Crash |  | Rare | Attack | 2 | Gain 5 (8) Block. Deal damage equal to your Block. |
Citrine |  | Rare | Skill | 0 | guardianmod:Gem. Gain [E]. |
Compile Package |  | Rare | Skill | 0 | Choose a (an Upgraded) guardianmod:Package to place into guardianmod:Stasis. Exhaust. |
Construction Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) Gain 2 guardianmod:Buffer. At the start of each turn, if you have 1+ guardianmod:Buffer, gain 1 Strength. |
Exploit Gems |  | Rare | Skill | 0 | Draw a card. [ guardianmod:Socket ] [ guardianmod:Socket ]([ guardianmod:Socket ]) |
Fierce Bash |  | Rare | Attack | 2 | Deal 16 damage. Place this into guardianmod:Stasis. guardianmod:Tick - Increase this card's damage by 1 (2). |
Future Plans |  | Rare | Power | 1 | (Innate.)At the end of your turn, place up to 1 card in your hand in guardianmod:Stasis. |
Gem Cannon |  | Rare | Attack | 2 (1) | Deal 16 damage. Activate ALL of your guardianmod:Gems. Exhaust. |
Gem Finder |  | Rare | Power | 2 (1) | Ethereal. At the end of combat, you may add a random guardianmod:Gem to your deck. |
Giga Beam |  | Rare | Attack | 3 | Deal 36 (40) damage to ALL enemies. Strength affects this card 2 (4) times. Skip your next turn. |
Laser Turret |  | Rare | Attack | 1 | Deal 5 (7) damage. Place this into guardianmod:Stasis. guardianmod:Stasis lasts 4 turns. guardianmod:Tick - Deal 5 (7) damage to a random enemy. |
Opal |  | Rare | Skill | 0 | guardianmod:Gem. Draw a card. |
Revenge Protocol |  | Rare | Power | 2 | Whenever you enter Defensive Mode, gain 2 (3) Strength. At the start of your turn, guardianmod:Brace 4 (6). |
Speed Boost |  | Rare | Skill | 1 (0) | guardianmod:Accelerate 3 times. |
Spheric Shield |  | Rare | Skill | 2 | Gain 10 (14) Block. Enter guardianmod:Defensive Mode. Exhaust. |
Stasis Engine |  | Rare | Power | 2 | (Innate.)When you play the 3rd 0-cost card in a single turn, gain [E] and draw a card. |
Stasis Field |  | Rare | Skill | 1 | Gain 6 (8) Block. Place this card into Stasis. |
Covet |  | Basic | Skill | 0 | Discard 1 card. Draw 1 (2) card(s). Discarded Curses are Exhausted. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Snapshot |  | Basic | Attack | 1 | Deal 6 (8) damage. hermit:Dead_On: Gain Block equal to the unblocked damage dealt. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Body Armor |  | Common | Skill | 1 | Discard a card. Gain 5 (7) Block. If it was a non-Attack, gain 5 (7) Block again. |
Called Shot |  | Common | Attack | 0 | (Retain.)Deal 5 (7) damage. If the last card played this turn triggered Dead On, draw a card. |
Coalescence |  | Common | Skill | 1 | Gain 6 (9) Block. Retain up to 2 (3) cards this turn. |
Dive |  | Common | Skill | 1 | Gain 8 (10) Block. hermit:Dead_On: Gain 1 (2) expansioncontent:Plated Armor. |
Feint |  | Common | Skill | 0 | Gain 3 (5) Block. Apply 2 (3) hermit:Bruise to ALL enemies. |
Glare |  | Common | Skill | 0 | (Retain.)Apply 1 Weak and Vulnerable. |
Headshot |  | Common | Attack | 1 | Deal 7 (9) damage. hermit:Dead_On: Deal double damage. |
High-Caliber |  | Common | Attack | 1 | Deal 6 (9) damage. Add a Strike+2 (*Strike+3) to your hand. Exhaust. |
Hole Up |  | Common | Skill | 1 | Gain 12 (16) Block. Gain 2 Weak. |
Itchy Trigger |  | Common | Attack | 1 | Deal 7 (9) damage. hermit:Dead_On: Reduce the cost of a random card in your hand by 1 (2) this turn. |
Low Profile |  | Common | Skill | 1 | Gain 7 (9) Block. Gains 4 (5) additional Block for each of your debuffs. |
Manifest |  | Common | Skill | 2 | Gain 16 (20) Block. Add a Decay to your hand. |
Misfire |  | Common | Attack | 1 | Deal 11 (15) damage. Shuffle a Clumsy into your draw pile. |
Pistol Whip |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 3 (5) hermit:Bruise. |
Quickdraw |  | Common | Attack | 1 | Deal 9 (11) damage. Draw 2 (3) cards. Next turn, draw 1 less card. |
Roulette |  | Common | Attack | 2 | Deal 16 (20) damage. Discard your hand. Draw that many cards. |
Spray n' Pray |  | Common | Attack | 1 | Deal 4 (5) damage to a random enemy 3 times. Shuffle a Doubt into your draw pile. |
Tracking Shots |  | Common | Attack | 1 | hermit:Concentrate. Deal 4 (6) damage twice. |
Vantage |  | Common | Skill | 1 | Gain 8 (9) Block. hermit:Dead_On: Draw and Upgrade a (!M!) card(s). |
Wide Open |  | Common | Attack | 1 | Deal 6 (8) damage. Apply 1 (2) Vulnerable. |
Brawl |  | Uncommon | Power | 2 | At the start of your turn, apply 3 (5) hermit:Bruise to ALL enemies. |
Cheat |  | Uncommon | Skill | 1 | Play one of the top 3 (5) cards in your draw pile. hermit:Dead_On: Also trigger its hermit:Dead_On effect. |
Combo |  | Uncommon | Power | 1 | Put the first (!M!) hermit:Dead_On card(s) triggered each turn back into your hand. |
Cursed Weapon |  | Uncommon | Attack | 1 (0) | Lose 2 HP. Deal 10 damage. Cursed Weapons permanently deal 1 more damage. Exhaust. |
Dead Man's Hand |  | Uncommon | Skill | 1 (0) | Discard your hand. Add the 3 rarest cards from your draw pile to your hand. |
Deadeye |  | Uncommon | Attack | 1 | Deal 5 (6) damage. hermit:Dead_On: Gain 2 (3) Strength. |
Desperado |  | Uncommon | Attack | 1 | Deal 10 (12) damage. Double this card's damage this combat. It costs 1 more. |
Determination |  | Uncommon | Power | 1 | (Innate.)Whenever a debuff is applied to you, gain 1 Strength. |
Enervate |  | Uncommon | Attack | 1 | Deal 7 (10) damage. hermit:Dead_On: Gain [E] and draw a card. |
Eye Of The Storm |  | Uncommon | Skill | 1 (0) | hermit:Concentrate. Gain Energy up to your maximum. Exhaust. |
Flash Powder |  | Uncommon | Skill | 1 | Gain 5 Block. ALL enemies lose 1 (2) Strength. Exhaust. |
Fully Loaded |  | Uncommon | Skill | 0 | (Retain.)Put ALL Strikes and Defends from your draw pile to your hand. Exhaust. |
Gestalt |  | Uncommon | Skill | 2 | Gain 2 hermit:Rugged. Gain 2 (1) Vulnerable. Exhaust. |
Ghostly Presence |  | Uncommon | Skill | 1 | Gain 8 (10) Block. hermit:Dead_On: Apply 1 (2) Weak to ALL enemies. |
Golden Bullet |  | Uncommon | Attack | 3 | Deal 18 (24) damage. If Fatal, permanently reduce this card's cost by 1. Exhaust. |
Grudge |  | Uncommon | Attack | 1 | Deal 9 damage to ALL enemies. Deals 2 (3) more for ALL your Curse cards. |
Horror |  | Uncommon | Skill | 1 | Apply 3 (5) hermit:Bruise to ALL enemies. hermit:Bruise does not wear off this turn. |
Lone Wolf |  | Uncommon | Skill | 1 (0) | Choose a card. It costs 0 this turn. Discard the rest of your hand. |
Luck of the Draw |  | Uncommon | Skill | 1 | Draw cards until their total cost is 3 (4) or more. |
Maintenance |  | Uncommon | Skill | 1 | *Strikes deal 3 (4) more damage this combat. Gain 1 (2) Dexterity. This costs 1 more this combat. |
Malice |  | Uncommon | Attack | 2 | Exhaust a card. Deal 16 (20) damage. If you Exhaust a Curse, deal 16 (20) damage to ALL enemies instead. |
Midnight |  | Uncommon | Skill | 1 | Gain 12 (15) Block. Add an Impending Doom to your hand. |
No Holds Barred |  | Uncommon | Attack | 2 | Deal 19 (23) damage and apply 5 (6) hermit:Bruise to ALL enemies. Gain 1 less [E] next turn. |
Ricochet |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Repeat on a random enemy for each hermit:Dead_On effect this turn. |
Scavenge |  | Uncommon | Skill | 1 | Gain 4 (5) expansioncontent:Plated Armor. hermit:Dead_On: Gain 5 (10) Gold. Exhaust. |
Shadow Cloak |  | Uncommon | Power | 1 | Whenever you draw or Exhaust a Curse card, gain 4 (6) Block. |
Short Fuse |  | Uncommon | Attack | 3 | Deal 18 (22) damage. Costs 1 less [E] per Strike or Defend played this turn. |
Showdown |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Play all Strikes in your hand. |
Smoking Barrel |  | Uncommon | Power | 1 | Whenever you trigger a hermit:Dead_On effect, your next attack deals 3 (4) more damage. |
Snipe |  | Uncommon | Skill | 0 | (hermit:Concentrate.)Your next hermit:Dead_On effect this turn triggers twice. Exhaust. |
Spite |  | Uncommon | Skill | 2 | Exhaust all Unplayable cards in your hand. Gain 8 (10) Block. Draw 3 (4) cards. |
Take Aim |  | Uncommon | Power | 1 | (hermit:Concentrate.)At the start of your turn, hermit:Concentrate. |
Take Cover |  | Uncommon | Skill | X | Add a 0-cost Defend (*Defend+) to your hand and Upgrade it X times. Exhaust. |
Virtue |  | Uncommon | Skill | 0 | Retain. Reduce each of your debuffs by 1 (2). |
Adapt |  | Rare | Power | 3 (2) | At the start of your turn, you can Exhaust a card to gain 8 Block. |
Black Wind |  | Rare | Attack | 2 (1) | Ethereal. Deal damage equal to your missing HP. Exhaust. |
Dead Or Alive |  | Rare | Attack | X | Deal 8 (11) damage X times. If Fatal, get a hermit:Bounty. Exhaust. |
Dissolve |  | Rare | Skill | 2 | Gain 18 (25) Block. Block is not removed at the start of your next 2 turns. Exhaust. |
Eternal Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) First 4 playable cards drawn at the start of each turn cost 1 less that turn. |
Fatal Desire |  | Rare | Power | 1 | (Innate.)At the start of your turn, draw 2 cards and add an Injury to your hand. |
Final Canter |  | Rare | Attack | 0 | Retain. Deal 10 (13) damage for each Curse in hand. Exhaust. |
From Beyond |  | Rare | Skill | 1 | For each card in your exhaust pile, a random enemy loses 5 (7) HP. |
Gambit |  | Rare | Skill | 1 | Put 2 (3) random Attacks from your discard pile into your hand. They cost 1 less this turn. Exhaust. |
Heroic Bravado |  | Rare | Skill | 1 | Ethereal. Gain 1 hermit:Rugged. Increase the cost of this card by 2 (1) this combat. |
High Noon |  | Rare | Power | 1 (0) | Whenever you play a Strike or Defend, draw a card. |
Magnum |  | Rare | Attack | 1 | Discard 6 cards. For each card, deal 6 (8) damage. |
Overwhelming Power |  | Rare | Power | 1 | Gain [E] [E] [E]. Draw 3 (4) cards. Whenever you end your turn with 0 Energy, lose 4 (3) HP. |
Purgatory |  | Rare | Attack | 3 | Ethereal. Deal 24 (30) damage to ALL enemies. |
Reprieve |  | Rare | Skill | 2 | Ethereal. Heal 10 (13) HP. Exhaust. |
Roughhouse |  | Rare | Attack | 3 | Deal 24 (30) damage. hermit:Dead_On: Gain 20 (24) Block. |
Roundhouse Kick |  | Rare | Attack | 2 | Deal 13 (18) damage to ALL enemies. hermit:Stun any that don't intend to attack. Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Mesmerising Pendant |  | Deprecated | Snecko_cyan | Gain [E] at the start of your turn. sneckomod:Muddled cards can't cost 0. | Dazzling dirt. |
Super Snecko Eye |  | Deprecated | | Replaces SneckoEye. At the start of your turn, draw 4 additional cards. Start each combat Confused. | 0121012 |
Tiny Bowler Hat |  | Deprecated | | At the start of combat, add a StudytheSpire card to your hand. It costs 0. | Whosoever controls the hat, controls the Spire. |
Bronze Core |  | Starter | The_bronze_automaton | The first time you create a Function each combat, gain [E] . | Replace once every 50,000 years. |
Bronze Gear |  | Starter | Guardian | At the start of each combat, gain GearUp. Guardian starts the run with a random common Gem. | Protection where you need it most. |
Champion's Crown |  | Starter | The_champ_gray | At the start of combat, choose to enter champ:Defensive or champ:BerserkerStance. | A WINNER IS YOU! |
Emerald Torch |  | Starter | The_collector | Start each combat with 1collector:Reserve. | The fires of greed never fade. |
Heart of Goo |  | Starter | Slimebound | Whenever you slimeboundmod:Consume, heal 2 HP, up to 8 each combat. | I feel so funky. |
Mob Leader's Staff |  | Starter | Gremlin | At the start of each combat, gain [E] , draw 1 card, and Swap to the next Gremlin. | Among gremlin mobs, the one with the best horn maintains complete command over the troupe, until another one manages to steal it. |
Old Locket |  | Starter | Hermit_yellow | At the start of each combat, add a Memento into your hand. | There's a faded picture inside. |
Snecko Soul |  | Starter | Snecko_cyan | At the start of each combat, add SoulRoll to your hand. | 0...3...2...2...1 |
Spirit Brand |  | Starter | Hexa_ghost_purple | The first time you Ignite a Ghostflame each turn, gain 4Block. | A bound protector. |
Baalor's Lordly Plate |  | Common | Guardian | Whenever you guardianmod:Brace,Brace 1 more. | One can never have enough armor. |
Bag of Tricks |  | Common | The_collector | At the start of each combat, draw 2 Collected cards. | Tricky. |
Berserker's Guide |  | Common | The_champ_gray | At the start of your turn, gain 3Vigor. | The text is illegible. |
Black Powder |  | Common | Hermit_yellow | Whenever you trigger a hermit:Dead_On effect, deal 2 damage to ALL enemies. | Handle with care. |
Brass Tacks |  | Common | | At the end of your turn, gain 2Block. | The luster on these tacks never seems to fade. |
Goop Dweller |  | Common | Slimebound | At the start of combat, slimeboundmod:Split into a slimeboundmod:BruiserSlime. | He followed me home. Can I keep it? |
Hexx Talisman |  | Common | | At the start of combat, apply 1Weak and Vulnerable to a random enemy. | "When I put this on, my rate of toe-stubbing increased drastically. I think it works!" - Ranwid |
Jar of TOBSCo |  | Common | Hexa_ghost_purple | Start each combat with 1hexamod:Intensity. | A little extra heat makes everything better. |
Loaded Die |  | Common | Snecko_cyan | Whenever a card is sneckomod:Muddled, gain 1Block. | Cheese-stuffed. |
Pick of Rhapsody |  | Common | Guardian | You can now Mine for 2guardianmod:Gems at Rest Sites, you may choose to add them to your deck. (up to 3 times). | With as many gemstones that litter the Spire, it is hard to imagine anyone so unlucky to have needed this Pick to aid them. |
Protective Goggles |  | Common | The_bronze_automaton | If you end your turn with no Encoded cards, gain 4Block. | Look closely. |
Recycler |  | Common | Hexa_ghost_purple | The first time an non-Status and non-Curse Ethereal card is Exhausted each combat, add a copy to your hand that costs 0 until played. | One day, it shall be recycled too. |
Seal of Approval |  | Common | Snecko_cyan | Upon pickup, choose 1 of 5 Uncommon sneckomod:OffclassPowers to obtain. | I'm The Ironclad and this is my favorite Relic in the Spire. -Merchant Advertising Pamphlet |
Silver Bullet |  | Common | The_bronze_automaton | At the start of each combat, add a copy of PiercingShot to your hand. It costs 0 . | Spirewolves are long gone. |
Slimy Skull |  | Common | Slimebound | Whenever you apply slimeboundmod:Goop, apply an additional 1slimeboundmod:Goop. | A Snecko skull in absolutely awful condition. Unclean and slimy, dirt and grime stick to it like glue. |
Stone of Nomakk |  | Common | Slimebound | At the start of combat, gain 1slimeboundmod:Potency. | When presented to one of your Goop Gang, it seems to make the blob dance. |
Tricky's Bolster-Rod |  | Common | | The first time you play a Power card each combat, gain 6Block and 1Strength. | Backed by the study of a thousand books. Knowledge is power! |
Wound Poker |  | Common | Gremlin | At the end of each turn, deal 4 damage to each Weakened enemy. | Does it hurt when I do this? |
Arumba's Pocket Sentry |  | Uncommon | | Every 3 turns, apply 1Weak to ALL enemies. | Sentry Mode active. Target acquired. No hard feelings. |
Black Candle |  | Uncommon | | UnplayableCurse cards can now be played. Whenever you play an UnplayableCurse card, Exhaust it and lose 1 HP. | The flame shines even brighter from within the darkness. |
Blank Card |  | Uncommon | | At the start of each combat, add an gremlin:Echo of a random non-Curse,non-Status card from your deck to your hand. It costs 0. | Card Mimic. |
Bottled Black Hole |  | Uncommon | Guardian | Upon pickup, choose a card. Start each combat with this card in guardianmod:Stasis. | Somewhere, something incredible is waiting to be known. |
Broken Tooth |  | Uncommon | | Whenever you defeat an Elite encounter, heal 7 HP and gain 35 Gold. | Appears too large to have come from a human jaw... |
Cable Spool |  | Uncommon | The_bronze_automaton | Encode a copy of the first Encodable card you play each combat. | Tangled... |
Deca's Washers |  | Uncommon | | At the start of the first 3 turns of each combat, draw an additional card. | It is unclear why Deca collects these. |
Defensive Thesis |  | Uncommon | The_champ_gray | champ:DefensiveStance'schamp:FinisherBonus grants 3 more Block. | Pro tip: Don't get hit. |
Fragmentation Grenade |  | Uncommon | Gremlin | Damage dealt to random enemies is increased by 3. | Nobody dares to ask where the Gremlin got it from. |
Impeccable Pecs |  | Uncommon | Gremlin | Whenever you gain Strength, gain an equal amount of Temporary_HP. Start each combat with 1Strength. | Glorious. |
Jade Ring |  | Uncommon | The_collector | Enemies take 6 more damage from collector:Doom. | Jade is the symbol of honesty. |
Jeremiah's Banner |  | Uncommon | Slimebound | At the start of combat, gain 1 Slime slot and slimeboundmod:Split into a random Slime. | You and ooze army. |
Magic Mallet |  | Uncommon | Gremlin | Whenever you apply Weak, gain 1Wiz, up to 3 times per turn. | Stubs toes twice as hard. |
Olexa's Shield |  | Uncommon | Hexa_ghost_purple | Power cards are counted towards the progression of Searing and CrushingGhostflames. | Protection on-demand. |
Sleeved Ace |  | Uncommon | Snecko_cyan | At the start of each combat, gain a MarkedCard. | We're all aces. |
Slime Soup |  | Uncommon | | When you enter a Rest Site, begin the next combat with a Prepare card that costs 0. | Tastes awful, but incredibly healthy. |
Soul-lit Lamp |  | Uncommon | The_collector | Upon pickup, gain 3Essence. At the start of combat, add an Ember into your hand. | A ghoulish decoration. The crackles of fire are replaced by buzzing wails. |
Spyglass |  | Uncommon | Hermit_yellow | If you end your turn hermit:Concentrated, gain an additional [E] next turn . | Property of Kestin Highfin. |
Straight Razor |  | Uncommon | Hermit_yellow | Whenever you remove or Transform a card from your deck, heal 15 HP. | For a cleaner shave... |
Wizard Hat |  | Uncommon | Gremlin | Whenever you consume Wiz, remove a debuff at random. | The accompanying robes have long since been stolen. |
Bottled Brain |  | Rare | The_collector | Upon pickup, Upgrade a card in your Collection. Start combats with it on top of your Collected pile. | Collected from a wizard's laboratory. |
Charred Glove |  | Rare | Hermit_yellow | Whenever you draw a Curse, your next attack deals 3 more damage. | Parts of the glove still glow with otherworldly cinders. |
Cryo Chamber |  | Rare | Guardian | At the start of each combat, gain 1 Stasis slot. Whenever a card enters guardianmod:Stasis,Upgrade it. | Things always seem better coming out than they did going in. |
Deflecting Bracers |  | Rare | | At the start of your turn, gain champ:Counter equal to half the amount of expired Block. | If you thought blocking was good then... |
Dueling Glove |  | Rare | | After using a single-target Attack, if the target has no Vulnerable, apply 1Vulnerable. | Count from ten... |
Frost Primer |  | Rare | The_bronze_automaton | All Functions you create gain Retain. | 22 ounces of the chemical compound Ar22, shelf life: 22 years. Best stored in a mahogany fridge. |
Gelatinous Cube |  | Rare | | The first 2 times you draw a Status or Curse each turn, draw 1 card. If the card was a Void, gain [E]. | Hey, it stuck to your body. |
Gemstone Gun |  | Rare | | Upon pickup, choose 3guardianmod:Gems. At the start of each combat, gain a card with Retain,Exhaust, and each chosen Gem socketed. | Bang! Bang! Bang! Hey, I matched three! |
Gladiators Manual |  | Rare | The_champ_gray | Whenever you play a champ:Combo, a champ:Finisher, and enter a Stance in the same turn, gain 1Strength and Dexterity. | Try everything - something will stick. |
Gremlin Bomb |  | Rare | Gremlin | Whenever a Gremlin dies, deal 30 damage to ALL enemies. | Gremlins have an uncanny knack for finding dangerous things. Sometimes, they even survive looting them. |
Gremlin Gravestone |  | Rare | Gremlin | Dead Gremlins can be Resurrected at Rest Sites as a Free Action. | Where do gremlins go when they die? Not bloody far enough. |
Horseshoe |  | Rare | Hermit_yellow | Whenever you gain Weak,Frail or Vulnerable, gain 1 less. | Lucky charm. Somebody is gonna be missing this. |
Incense |  | Rare | | You cannot gain Weak,Vulnerable or Frail while you are Weak,Vulnerable or Frail. | An antiquated form of mental clarification. |
Mallet |  | Rare | The_bronze_automaton | At the start of each combat, add 2 copies of FineTuning+ to your hand. | That's it! I'm gettin me mallet! |
Prickly Shields |  | Rare | | Whenever you gain Block, deal 2 damage to a random enemy. | Gremlins use whatever scraps they can find as weapons or armor. Some serve as both. |
Red Candle |  | Rare | Hexa_ghost_purple | Whenever you apply hexamod:Soulburn, apply 3 additional hexamod:Soulburn. | Fire BURNS... |
Red Scarf |  | Rare | Hermit_yellow | Whenever you apply a new debuff to an enemy, gain 3Block. | It's warm and fuzzy. |
Ring of the Snek |  | Rare | Snecko_cyan | Whenever you activate 3sneckomod:Overflow effects, apply 1Weak and Vulnerable to a random enemy. | Illegible, unreadable, due by Thursday. |
Rye Stalk |  | Rare | | Whenever you lose HP during enemy turn, draw 1 card. | Still in mint condition, despite being chewed on for so long. |
Signature Finisher |  | Rare | The_champ_gray | Upon pickup, choose a champ:Finisher. This Finisher costs 0, can be used without a Stance, and never causes your Stance to be exited. | And now, it's time for my ULTIMATE MOVE! |
Six-Point Brand |  | Rare | | Whenever you play 6 cards, gain an gremlin:Echo of a basic Strike. It costs 0. | Fire, fire, fire, fire, fire, FIRE! |
Slimed Tail |  | Rare | Slimebound | Whenever you Split, gain 3Block. | A fake tail to trick enemies during combat, completely covered in slime. |
Sneaky Teakwood Match |  | Rare | Hexa_ghost_purple | The first time you hexamod:Ignite each turn, you can choose whether to hexamod:Advance or hexamod:Retract. | Lights on any surface! |
Soul Stone |  | Rare | Hexa_ghost_purple | Whenever you Exhaust3 cards, hexamod:Ignite the current Ghostflame. | A soul would liven this thing up! |
Spectre's Hand |  | Rare | The_champ_gray | Whenever you enter a Stance, gain an gremlin:Echo of a basic Strike or Defend. It costs 0. | Some victories stay with you. |
Supply Scroll |  | Rare | | At the start of your 3rd turn, gain [E] [E] and draw 2 cards. | A surprisingly detailed inventory of the mob's various bits and bobbles. |
The Bagpipes |  | Rare | | Whenever you apply new Weak or Vulnerable to an enemy, increase the amount applied by 1. | This dreaded instrument is said to have driven Kublai the Great mad. |
Thimble Helm |  | Rare | The_collector | Start each combat with 3Temporary_HP. While you have Temporary_HP, cards grant 1 additional Block. | Worn by the Spire's miniest heroes. |
Unidentified Egg |  | Rare | Snecko_cyan | Whenever you add an sneckomod:Offclass card to your deck, Upgrade it. Upon pickup, Upgrade2 random sneckomod:Offclass cards. | What will hatch? Pay $1000 to see. |
Wizard Staff |  | Rare | Gremlin | Wiz deals 7 additional damage. | The pride and joy of every Gremlin Wizard, this staff is a frequent target of theft by rival mobs. |
Bandit Contract |  | Special | | At the start of the 3rd boss combat, Red Mask Bandits will assist you. | An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Bandit Contract+ |  | Special | | At the start of the 3rd boss combat, Red Mask Bandits will assist you. | An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Black Knight's Helm |  | Special | The_champ_gray | The first time you enter each Stance each combat: champ:Defensive : Gain 2Dexterity and lose 1Strength.champ:Berserker : Gain 2Strength and lose 1Dexterity. | Only a flesh wound. |
Bottled Code |  | Special | The_bronze_automaton | Upon pickup, choose a card with Encode. Start each combat with this card Encoded. | Actually, I have code for that exact thing... |
Broken Wing Statue |  | Special | | The cultists that worship the Awakened One will be interested in this... | A broken hunk of a once-magnificent statue. |
Burden of Knowledge |  | Special | | Upon pickup, loseALLHeartBlessings and 10 Max HP. Permanently UpgradeALL cards EVERYWHERE. Start combats with 1 less Strength and Dexterity. | The truth hurts. |
Coat of Many Faces |  | Special | | Upon pickup, gain Cultist Headpiece, Face Of Cleric, N'loth's Hungry Face, Gremlin Visage, and Ssserpent Head. | It was Steve, and Bill, and Ian, and Fred, and John... |
Emerald Heart Blessing |  | Special | | Start Boss combats with 1Dexterity. | The heart is everything. |
Extra Cursed Bell |  | Special | | Upon pickup, obtain a unique Curse and 3 Common relics. | You think you hear it echoing, but can never confirm it. |
Extra Cursed Key |  | Special | | Gain [E] the first time you draw a Curse each turn. Whenever you open a non-Boss chest, obtain an Injury. | Locked away for good reason. |
Greed Ooze |  | Special | Slimebound | At the start of combat, spawn GreedOoze (can be revived if Absorbed). At Rest Sites, GreedOoze will take 50 of your souls, increasing its damage by 1. | A friend found in the Spire who devours souls. |
Gremlin Sack |  | Special | | Upon pickup, add 6 cards to your deck from the Match Game. | The Gremlin and his bodyguard were no match for you. |
Inner Strength |  | Special | The_champ_gray | Start each combat with 1Strength. | It's about the gigantic sword in your heart. |
Knowing Skull |  | Special | | At the start of each combat, you may wish for Souls, Potions, or a Colorless card at the price of HP. | Put me down! |
Mystical Octahedron |  | Special | Snecko_cyan | Upon pickup, choose a card that has an sneckomod:Overflow effect. Whenever you play it, gain 4Block and activate its Overflow effect, even if you don't have more than 5 cards in hand. | It appears weighted toward one side. |
Neow's Blessing |  | Special | | Upon pickup, increase your Maximum HP by 100. Increase your Maximum HP by 100 at the start of each Act. Lose all your Potion slots. Draw 1 less card and lose [E] at the start of your turn. | Ease your rage. Be as tough and unyielding as the Spire itself. |
New Challenger |  | Special | | Start each combat in a random Champ Stance. | Can you take the crown? |
Paradox Artifact |  | Special | | At the start of each turn, add a random card with Encode to your hand and give it Ethereal. | You've never seen a coding frenzy like this before. |
Quantum Chamber |  | Special | Guardian | Upon pickup, choose a card. Start each combat with this card removed from your deck. At the start of your 4th turn, return it and 2 copies of it to your hand. | You get the chicken by hatching the egg, not by smashing it. |
Ruby Heart Blessing |  | Special | | Start Boss combats with 1Strength. | The heart is strong. |
Sapphire Heart Blessing |  | Special | | Start Boss combats with 10TemporaryHP. | The heart is pleased. |
Scrap Ooze |  | Special | Slimebound | At the start of combat, spawn ScrapOoze (can be revived if Absorbed). At Rest Sites, you can donate a card to the ScrapOoze, modifying its damage: +1 damage for Uncommons+2 damage for Rares-1 damage for Commons -2 damage for Curses | |
Sharpened Fragment |  | Special | | During Elite and Boss combats, whenever you play a Power card, gain 1Strength. | Once a broken statue - now a makeshift weapon. |
Teleport Stone |  | Special | | You may skip any number of rooms the next time you move, but cannot move into a Boss Room. | Never leave home without it. |
The Broken Seal |  | Special | Hexa_ghost_purple | Upon pickup, raise your Max HP by 10, then heal all of your HP. Start each combat with 2Strength,2Dexterity, and 2hexamod:Intensity. You can not receive TheBrokenSeal and other seals again. | Unlimited, unrestrained, unquenchable power. |
The Heart's Malice |  | Special | | Enemies in your first 3 combats will flee in terror. | The malice of corruption bestowed by the Heart. |
Wheel of Change |  | Special | | At each Rest Site, you may spin the wheel once. Choosing to collect its reward uses up this relic. | No one gets two spins, he says. |
Young Snecko |  | Special | | Deals 9 damage to a random enemy and sneckomod:Muddles2 random (not 0 cost, X, or Unplayable) cards in your hand at the start of your turn. | Bewilderingly adorable. |
Amulet of Unyielding |  | Boss | The_champ_gray | Whenever you spend Vigor, gain 1Strength for every 8Vigor spent. | Strength once thought fleeting flows through you as if it had always been there. |
Black Heart of Goo |  | Boss | Slimebound | Replaces Heart of Goo. Whenever you slimeboundmod:Consume, heal 3 HP, up to 15 each combat. | The Secret of the Ooze. |
Blocked Chakra |  | Boss | The_collector | Gain [E] at the start of your turn. You don't draw from your Collected pile until your 4th turn. | One pulled muscle is all it takes. |
Clasped Locket |  | Boss | Hermit_yellow | Replaces OldLocket. First time you draw a Curse each turn, Exhaust it and draw 2 cards. Upon pickup, obtain 2Injuries. | It won't open anymore. |
Dented Plate |  | Boss | Hermit_yellow | While your HP is at or below 50%, gain [E] and draw 1 card at the start of your turn. | Several bullets are still lodged inside. |
Electromagnetic Coil |  | Boss | The_bronze_automaton | Functions are now made up of 4 cards. | An inefficient but entertaining power source. |
Forbidden Fruit |  | Boss | | Upon pickup, choose and obtain one Common, Uncommon, and Rare card from all available. Then, obtain a Sapped. | This species of fruit looks completely unfamiliar. |
Gremlin Leader's Voucher |  | Boss | Gremlin | Gain [E] at the start of your turn. Upon pickup, permanentlyloseaGremlin. | IOU 1 Gremlin |
Guardian Gear |  | Boss | Guardian | Replaces Bronze Gear. At the start of combat, gain GearUp. Whenever you enter DefensiveMode, gain [E] and draw 2 cards. | Replace every 3,000 floors. |
Hecktoplasm |  | Boss | | Gain [E] at the start of your turn. You can no longer gain Souls. Breaking Keys costs no Souls. | This blob of slime seems to pulse with the energy of hundreds of souls. No wonder no one wanted it. |
Idol of Retromation |  | Boss | | At the start of your turn, reduce the cost of a random card that costs at least 1 in your hand by 1 for this turn. | Often called the Idol of Reto for short. |
Libra |  | Boss | Hexa_ghost_purple | Choose any number of your Strikes and Defends to Transform into their opposite type. | Balance in all things. |
Lucky Horseshoe |  | Boss | Snecko_cyan | Upon pickup, choose 1 of 3Characters. Choose 3Upgraded Uncommon cards and 2 Rare cards to add to your deck. All combats drop an additional card reward of the chosen character's cards. | Make your own luck. |
Makeshift Battery |  | Boss | The_bronze_automaton | Gain [E] and add a Slimed into your discard pile at the start of your turn. | It's an 8.9 volt. |
Mark of the Ether |  | Boss | Hexa_ghost_purple | Replaces Spirit Brand. Whenever you Ignite a Ghostflame, gain 4Block. | Let's see if we can do... better. |
Mob Leader's Crown |  | Boss | Gremlin | Replaces MobLeader'sStaff. The first time you shuffle your draw pile each turn, gain [E] , draw 1 card, and Swap to the next Gremlin. | The fancier the symbol of office, the more likely it is to be stolen. |
Obsidian Scales |  | Boss | Guardian | At the start of combat, gain 3Thorns. Whenever you are debuffed or gain a debuff, gain 1Thorns. | Stain the sky black with your blood. Retaliate against all who struck out at you. |
Platinum Core |  | Boss | The_bronze_automaton | Replaces Bronze Core. The first 3 Functions you create each combat cost 0 until played. | Changelog: Improved user experience. |
Power Armor |  | Boss | The_champ_gray | Gain [E] at the start of your turn. Your maximum Vigor and champ:Counter is 10. | Bought used. |
Prismatic Torch |  | Boss | The_collector | Replaces Emerald Torch. At the start of each combat, add an Ember into your hand and gain 1collector:Reserve. The first time you Exhaust an Ember each turn, gain 1collector:Reserve. | The ever-changing flames reflect fortune's favor. |
Rough Diamond |  | Boss | | The first time you play a Rare card each turn, gain [E] . Upon pickup, obtain a Rare card reward. | With the mines demolished, even this tarnished stone is valuable. |
Short Statue |  | Boss | Gremlin | The first time a Gremlin would die each combat, heal it to 75% of your Max HP instead. | It is surprising how well it works. |
Shotglass |  | Boss | Hermit_yellow | First 2 times you use a potion each combat, gain a random potion. You can only use 2 potions each combat. | Any liquid placed inside changes into something else. |
Snake-Charmer's Flute |  | Boss | Snecko_cyan | sneckomod:Muddled cards can't cost 3. | Sssssss... |
Super Snecko Soul |  | Boss | Snecko_cyan | Replaces Snecko Soul. At the start of each combat and every other turn, gain a SoulRoll. On other turns, draws an additional card at the start of your turn and sneckomod:Muddles it. | 3120231321230320 |
Tarr Blob |  | Boss | Slimebound | Gain [E] at the start of your turn. At the start of combat, lose 1 Slime slot. | The bad kind of Slime. |
Victorious Crown |  | Boss | The_champ_gray | Replaces Champion's Crown. Start each combat in champ:UltimateStance, which lasts for 3 turns. | Conglaturation!! You are the greatest winner. |
Wander Bots |  | Boss | Guardian | At the start of each combat, lose 1 Stasis slot. Gain [E] at the start of your turn. | These drones find the most wonderful salvage, but require processing power to maintain. |
Xanatos' Icy Charm |  | Boss | Hexa_ghost_purple | Gain [E] at the start of your turn. Start each combat with 1 less hexamod:Intensity, and receive no hexamod:Intensity from the InfernoGhostflame. | I feel... cold. |
Barbell |  | Shop | | Whenever you enter a Rest Site, if you have at least 10 Upgradable cards in your deck, Upgrade one at random. | 1000 reps? Psh. I can do 1001. |
Bottled Anomaly |  | Shop | | Upon pickup, choose a card. At the start of each combat, remove it from your draw pile. At the start of turn 3, add it into your hand. It costs 0 for the turn. | Swirling and swirling and finally breaking. |
Bronze Idol |  | Shop | | Status cards may now be played for useful effects. | An ancient, weaponised antivirus - who knows who made it, and why? |
Dolphin's Style Guide |  | Shop | The_champ_gray | If you end your turn while in no Stance, draw 1 additional card next turn. | Author: Renowned explorer and pugilist Dolphin K. Mist. |
Donu's Washers |  | Shop | The_bronze_automaton | At the start of combat, gain [E] [E] and add 1Void into your draw pile. | It is rather clear why Donu collects these. |
Fuel Canister |  | Shop | | At the end of your turn, Retain the lowest-cost card in your hand. | Disgusting. |
Krampian Coal |  | Shop | The_collector | When you would draw from an empty Collected pile, add a LuckyWick to your hand. | "Intriguing! But why only specific chimneys?" - Ranwid |
Pet Ghost |  | Shop | Hermit_yellow | Prevent your first lethal HP loss each combat. | Poor guy. |
Pilot's Codex |  | Shop | Guardian | At the end of your first 3 turns, if your guardianmod:Stasis slots aren't full, choose 1 of 3 cards to place into guardianmod:Stasis. | Designs and diagrams of the Spire's earliest manually-driven prototypes, by Master Pilot David. |
Protective Gear |  | Shop | Slimebound | Reduce the damage you take from slimeboundmod:Tackles by 3. | The best defense is a good offense. |
Rare Booster Box |  | Shop | Snecko_cyan | Upon pickup, obtain an sneckomod:OffclassRare card. | Mint condition. |
Sack of Gems |  | Shop | Guardian | Upon pickup, you may choose up to 5 random guardianmod:Gems to add to your deck. | Ooh... shiny! |
Soul of Chaos |  | Shop | Hexa_ghost_purple | The second SearingGhostflame becomes a MayhemGhostflame.MayhemGhostflame activates when you end your turn on it. Ignition:Scryn and then play the top card of your draw pile, n is modified by Intensity. | Mayhem, made manifest. |
Stolen Merchandise |  | Shop | Gremlin | Whenever you Swap, gain an Echo of a random Colorless card. At the start of combat, the Merchant gains 2Strength. | "Blasted, thieving Gremlins!". |
Tag Teamwork |  | Shop | Gremlin | Whenever you draw TagTeam, draw another card. Upon pickup, add two copies of TagTeam to your deck. | Teamwork makes the dream work. |
The Contract |  | Shop | The_collector | Upon pickup, gain 10Essence. | Sign in blood. |