Downfall cards

NameImageRarityTypeCostDescription
BatchSpecialSkill0Create a Function immediately out of the cards currently Encoded. Exhaust. (not Exhaust.)
BellowSpecialSkill1 (0)Ethereal. Apply collector:Doom equal to unused Block last turn. Exhaust.
BlightningSpecialAttack0Apply 6 (8) collector:Doom. Deal 6 (8) damage. Draw 1 card from your Collected pile. Exhaust.
Branch: AttackSpecialAttack1Deal 7 (9) damage. bronze:Encode.
Branch: BlockSpecialSkill1Gain 6 (8) Block. bronze:Encode.
Burning StrikeSpecialAttack1Deal 14 (15) damage. Draw a (!M!) card(s).
Byte ShiftSpecialSkill0(Retain.)Return all Encoded cards to your hand. They gain Retain. Exhaust.
Council's JusticeSpecialAttack1Deal 6 (10) damage, increased by 3 (4) for each Exhausted Apparition. Exhaust.
Crystal ShivSpecialAttack0Deal 4 (6) damage. Exhaust.
Crystal WardSpecialSkill0Gain 3 (5) Block. Exhaust.
Darkling DuoSpecialSkill1slimeboundmod:Split into a slimeboundmod:Darkling_Slime 2 (3) times. Exhaust.
Dazing PulseSpecialAttack1Gain 7 (9) Block Deal 7 (9) damage. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Dazed.
DebugSpecialSkill0Remove all Compile Error effects from Encoded cards. Exhaust.
DecompileSpecialSkill0(Retain.)Exhaust all Encoded cards. Gain [E] and draw a card for each card Exhausted. Exhaust.
EmberSpecialSkill1Retain. Exhaust. When Exhausted, gain 1 (2) Strength.
ExplodeSpecialSkill1Apply 15 (20) hexamod:Soulburn to ALL enemies. bronze:Encode. bronze:Compile Error - bronze:Insert 2 Burn.
Finishing StrikeSpecialAttack1Retain. Deal 6 (9) damage. [fist_icon] champ:Finisher
Gear UpSpecialSkill1Retain. guardianmod:Brace 10 (15). Exhaust.
Greater HurtingSpecialAttack2Ethereal. Deal 20 (26) damage. If this card is Exhausted, gain a Greatest Hurting (*Hurting+).
Greatest HurtingSpecialAttack3Ethereal. Deal 30 (39) damage. If this card is Exhausted, gain an Ember.
HeadcrushSpecialAttack3Deal 70 (100) damage to ALL enemies.
Knowing SkullSpecialSkill0Ethereal. Spend HP to Wish for Souls, Potions, or a Colorless card. Exhaust.
LickSpecialSkill0Apply 4 (6) slimeboundmod:Goop. Exhaust - slimeboundmod:Buried.
Lucky WickSpecialAttack0Gain 3 (4) Block. Deal 3 (4) damage.
Minor BeamSpecialAttack0Deal 5 (7) damage. bronze:Encode.
Package: AncientsSpecialSkill0Gain an Overload (*Overload+), Ancient Power (*Power+), and Ancient Construct (*Construct+). Exhaust.
Package: BronzeSpecialSkill0Gain a Giga Beam (*Beam+), Orb Support (*Support+), and Resilient Plate (*Plate+). Exhaust.
Package: DefectSpecialSkill0Gain a Reroute (*Reroute+), Preprogram (*Preprogram+), and Time Capacitor (*Capacitor+). Exhaust.
Package: OrbwalkerSpecialSkill0Gain an Orbwalk (*Orbwalk+), Walker Claw (*Claw+), and Incinerate (*Incinerate+). Exhaust.
Package: SentrySpecialSkill0Gain a Sentry Blast (*Blast+) and two Sentry Waves (*Waves+). Exhaust.
Package: ShapesSpecialSkill0Gain a Time Bomb (*Bomb+), Spiker Protocol (*Protocol+), and Repulsor (*Repulsor+). Exhaust.
Package: SphericSpecialSkill0Gain a Spheric Shield (*Shield+), Floating Orbs (*Orbs+), and Metallicize (*Metallicize+). Exhaust.
Proto-BeamSpecialAttack2Deal 5 damage 1 (2) times. bronze:Encode. bronze:Compile - Gain 1 (2) Strength.
Proto-ShieldSpecialSkill2Gain 10 Block. bronze:Encode. bronze:Compile - Gain 4 (6) Plated Armor and bronze:Insert 2 Dazed.
SLIME CRUSH!!!SpecialAttack4Ethereal. Deal 35 damage (to ALL enemies). Exhaust.
Sentry WaveSpecialSkill0Apply 1 Weak. (guardianmod:Brace 2.)Place a Sentry Blast (*Blast+) into guardianmod:Stasis. Exhaust.
Shadow GuiseSpecialSkill0Retain. Gain 6 (9) Block. Exhaust.
Shadow StrikeSpecialAttack0Retain. Deal 7 (10) damage. Exhaust.
SpikeSpecialAttack0Deal 4 (6) damage. bronze:Encode. bronze:Compile - Gain 4 (6) Thorns.
TockSpecialSkill2 (1)Next turn, gain a Headcrush.
WardSpecialSkill0Gain 3 (5) Block. Exhaust.
Impending DoomSpecialCurseUnplayable. If this is hermit:Dead_On at the end of your turn, deal 13 damage to EVERYONE.
MementoSpecialCurse0Retain. Apply 1 Vulnerable to EVERYONE.
AgedCurseCurseUnplayable. Ethereal. At the end of your turn, add a Void to the top of your draw pile.
BewilderedCurseCurseUnplayable. Ethereal. When drawn, sneckomod:Muddle your hand.
FlawedCurseCurse1At the end of your turn, transform all cards in hand into random Status cards. Exhaust.
HauntedCurseCurseEthereal. Unplayable. When drawn, add Ethereal to all cards in your hand.
IckyCurseCurse1Gain a Slimed. Exhaust.
SappedCurseCurse1collector:Pyre. Exhaust. Cannot be removed from your deck.
ScatterbrainedCurseCurse2At the end of your turn, if this is in your hand, add a copy of it to your discard pile. Exhaust.
Automa-BeamUncommonAttack2Deal 26 (34) damage to ALL enemies. Next turn, lose [E]. Exhaust.
AwakenUncommonPower2When you would die, or at the end of combat, heal 8 (12) HP instead and lose this buff.
Chrono-BoostUncommonPower2Gain 2 Strength (. Gain 2 Strength) for every 12th card you play.
Guardian WhirlUncommonAttack2Requires 10 Block. Deal 4 (6) damage to ALL enemies 4 times. Exhaust.
HexaburnUncommonPower2In 3 (2) turns, deal 6 damage to a random enemy 6 times. Scales with Strength.
InvincibleUncommonPower2 (1)Gain 10 expansioncontent:Invincible. If you already had expansioncontent:Invincible, it lasts another turn instead.
Last StandUncommonPower2Remove all Debuffs. Gain 1 Strength. If you are below half HP, Gain (Heal !M! and gain) 2 Strength.
Prepare CrushUncommonSkill2Gain 10 (15) Block. Next turn, gain [E] [E] [E] and SLIME CRUSH. Exhaust.
Shaper's BlessingUncommonPower2Choose - Gain 2 (3) Strength or 5 (8) Plated Armor.
YOU ARE MINE!UncommonSkill2Remove Block from, and apply 3 (5) Weak and Vulnerable to ALL enemies. Exhaust.
Quick StudyRareSkill1Choose 1 of 3 (Upgraded) Boss cards to gain. It costs 0 until played. Exhaust.
Study the SpireRarePower3Gain a random (Upgraded) Boss card (not card)at the start of your next 3 turns. They cost 0.
The Evil WithinRareAttack1Deal 10 (12) damage. Gain a random (Upgraded) Boss card. It costs 0 until played. Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
FloatBasicSkill0Draw a card. (You may choose to hexamod:Retract or) hexamod:Advance.
KindleBasicSkill1If (hexamod:Ignite) the current Ghostflame is not Ignited, hexamod:Ignite it (not is not Ignited, hexamod:Ignite it).
SearBasicAttack1Ethereal. Afterlife.Deal 6 (8) damage. Apply 6 (8) Soulburn.
StrikeBasicAttack1Deal 6 (9) damage.
Fifth SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, Upgrade a random card for every 13 unupgraded in deck.
First SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, heal 8 HP.
Fourth SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, gain an additional Potion reward.
Second SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, gain 15 additional Gold.
Sixth SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, increase your Max HP by 2 .
Third SealSpecialPower2 (1)Ethereal hexamod:Seal. At the end of combat, gain an additional normal card reward.
Advancing GuardCommonSkill1Gain 8 (11) Block. hexamod:Advance.
Backtrack SmackCommonAttack1Deal 7 (9) damage twice. hexamod:Retract.
Burning TouchCommonSkill1Apply 8 (12) hexamod:Soulburn, twice if the enemy has hexamod:Soulburn.
Devour FlameCommonSkill0hexamod:Retract. If you hexamod:Retracted onto an hexamod:Ignited Ghostflame, gain 9 (12) Block.
FirestarterCommonAttack1Deal 6 (8) damage and apply 6 (8) hexamod:Soulburn to ALL enemies.
Fleeting FlashCommonSkill1 (0)hexamod:Ignite the current Ghostflame, then hexamod:Extinguish it.
Haunting EchoCommonAttack1Deal 9 (12) damage. If the current Ghostflame is Ignited, hexamod:Ignite it again.
Heat MetalCommonAttack1Deal 4 (5) damage. Apply 4 (5) hexamod:Soulburn. Apply 1 (2) Vulnerable.
HexaguardCommonSkill1Ethereal. Afterlife.Draw 2 cards. Gain 6 (9) Block.
Nightmare GuiseCommonSkill1Ethereal. Afterlife. Gain 2 Block. GainaShadowGuise (Guise+).
Nightmare StrikeCommonAttack1Ethereal. Afterlife. Deal 3 damage. GainaShadowStrike (Strike+).
Phantom FireballCommonAttack0Deal 4 (6) damage. If the enemy has Soulburn, detonate it (all but 1).
Shield of NightCommonSkill2Gain 12 (15) Block. Scry 3 (4). Exhaust discarded Ethereal cards.
Specter's WailCommonAttack1Ethereal. Afterlife.Deal 4 (6) damagetoALLenemies twice.
Stoke the FireCommonSkill1Gain 7 (10) Block. For each Ignited Ghostflame, Upgrade a random card in your hand.
Strike from BeyondCommonAttack0Deal 4 (7) damage. Draw 1 Ethereal card from your draw pile.
Sword of NightCommonAttack2Deal 14 (18) damage. Scry 3 (4). Exhaust discarded Ethereal cards.
Thermal TransferCommonAttack1Deal 7 (10) damage. If the enemy has Soulburn, gain 6 (8) Block.
Bad OmenUncommonSkill0(Retain.)Choose a Ghostflame type to change the current one into. Exhaust.
Bright RitualUncommonSkill1 (0)Gain [E] and draw 1 card for each Ignited Ghostflame, then hexamod:Extinguish them. Exhaust.
Burning QuestionUncommonSkill2Ethereal. Afterlife. Gain 3 (5) Strength. Gain1Dexterity.
Catch UpUncommonSkill1hexamod:Ignite the previous Ghostflame 2 times. Exhaust. (not Exhaust.)
Charged BarrageUncommonSkill1Apply 6 (8) hexamod:Soulburn. Repeat for each Ignited Ghostflame.
Devil's DanceUncommonPower2 (1)Whenever you hexamod:Retract, draw a card.
DividerUncommonAttack1Deal 3 (5) damage. Repeat for each Ignited Ghostflame.
Eerie ExpeditionUncommonSkill1 (0)Ethereal. Afterlife.Add 1 randomAfterlifecardtoyourdrawpile and another to your hand.
Empowered FlameUncommonPower1Gain 3 (4) hexamod:Intensity.
Extra CrispyUncommonPower1Whenever hexamod:Soulburn detonates on an enemy, apply 9 (12) hexamod:Soulburn to them after detonation.
Fast ForwardUncommonSkill1Draw 2 (3) cards. hexamod:Advance.
Flames from BeyondUncommonSkill2Ethereal. Afterlife.Apply 10 (13) SoulburntoALLenemies twice.
Flare FlickUncommonAttack2Deal 10 (14) damage. hexamod:Ignite the current Ghostflame and (. Choose to hexamod:Retract or) hexamod:Advance.
FloatworkUncommonPower1Ethereal. Afterlife. Gain 1 Dexterity. Gain 3 (5) PlatedArmor.
Ghost LashUncommonAttack1Ethereal. Afterlife.Deal 10 (12) damage. Deal 3 (4) additional damage for each other Ethereal card in hand.
Ghost ShieldUncommonSkill1Ethereal. Afterlife. Gain 1 Blur. Gain 6 (9) Block.
Haunted HandUncommonSkill1Ethereal. Afterlife. Draw 1 (2) card(s). Drawcardsuntilyoudrawanon-Etherealcard.
Heat CrushUncommonAttack2Deal 12 (16) damage. Damage is increased by enemy's Soulburn.
Heat ShieldUncommonSkill2Gain Block equal to Soulburn on the enemy, then delay its Soulburn by 1 turn. Exhaust. (not Exhaust.)
IncorporealUncommonSkill0hexamod:Retract. Lose 5 (3) HP. Gain 1 Intangible. Exhaust.
Living BombUncommonSkill0Apply 4 (7) hexamod:Soulburn. When it detonates, it affects ALL enemies.
Naughty SpiritUncommonSkill0Apply 6 (9) hexamod:Soulburn. If the current Ghostflame is hexamod:Ignited, return this card to your hand. hexamod:Retract.
Nightmare VisionUncommonSkill0Hexamod:Retract. expansioncontent:Exhume an (!M!) Ethereal card(s). Exhaust.
Opposing ActionUncommonSkill0hexamod:Retract. Gain [E] ([E]).
Power from BeyondUncommonSkill1Ethereal. Afterlife. Gain [E] ([E]) next turn. [#e087a4]Draw[] 2 [#e087a4]cards[] [#e087a4]next[] [#e087a4]turn.[]
PremonitionUncommonSkill1Choose a card type, (not,)then (,) play a random card of that type in your draw pile. Exhaust. (not Exhaust.)
Radiant ReverbUncommonAttack1Deal 10 (12) damage. Remove the target's hexamod:Soulburn to gain 2 (3) hexamod:Intensity.
Rain of EmbersUncommonAttackXDeal 5 damage and apply 1 Weak X (X+1) times.
RewindUncommonSkill0hexamod:Retract. Fetch a (!M!) card(s) from your discard pile. Exhaust.
Seventh EyeUncommonSkill1 (0)Fetch a card from your draw pile. Switch to a random Ghostflame. Exhaust.
Spectral GraceUncommonAttack1Discard 2 cards. Deal 14 (18) damage.
Step ThroughUncommonAttack1Deal 8 (11) damage. Draw 1 card for each Ignited Ghostflame.
Time of NeedUncommonSkill1 (0)Retain. Gain a random Power card. It costs 1 less until played. Exhaust.
Whisper from BeyondUncommonAttack1Deal 10 (12) damage. Whenever a card is Exhausted this turn, apply 5 (7) hexamod:Soulburn to the enemy.
Worthy SacrificeUncommonSkill0Exhaust 2 cards. If they are Attack or Skill, transform them to the opposite type (and Upgrade them).
DoomsdayRarePower1The next time all (at least) 6 (5) Ghostflames are Ignited, take an extra turn.
Ether StepRareAttack1Ethereal. Afterlife. Exhaust 1 card. Draw 1 (2) card(s). Deal 10 (13) damage.
Forked FlameRareAttack1Deal 5 (8) damage. hexamod:Ignite the previous, then the next Ghostflames.
Gifts from BeyondRarePower2 (1)At the start of your turn, add 1 random hexamod:Afterlife card to your hand.
Here and NowRarePower1 (0)At the start of your turn, gain [E] . At the end of your turn, hexamod:Extinguish the current Ghostflame.
IncinerationRareAttack2Deal 5 damage and apply 5 hexamod:Soulburn 3 (4) times.
Infernal FormRarePower3(Gain 2 hexamod:Intensity.)At the start of your turn, gain 2 hexamod:Intensity.
Instant InfernoRareSkill1Retain. Apply 12 (21) hexamod:Soulburn. Switch to and hexamod:Ignite the Inferno Ghostflame. Exhaust.
Into ShadowRarePower2Ethereal. (not Ethereal.) Whenever you hexamod:Retract, your next card is free to play and Exhausts.
Lingering ShadesRareSkill1hexamod:Retract. Apply 11 (16) hexamod:Soulburn. Return all Ethereal cards in your discard pile to your hand.
PoltergeistRarePower1Whenever you play an Ethereal card, a random enemy loses 6 (8) HP.
Searing WoundRareSkill1ALL enemies lose HP equal to their Soulburn. Exhaust. (not Exhaust.)
Time WarpRareAttack0Deal 5 (7) damage. Whenever you Advance or Retract, return this from the discard pile.
Turn It UpRareSkill0(Retain.)Gain 3 temp. hexamod:Intensity. Gain 3 temp. Strength. Gain 3 temp. Dexterity.
Unleash SpiritsRareAttack2Deal 10 (13) damage to a random enemy. Repeat for each card Exhausted last turn.
Unlimited PowerRareSkill4 (3)hexamod:Ignite all Ghostflames in order. Exhaust.
Volcano VisageRarePower1Whenever you Ignite a Ghostflame, apply 5 (7) hexamod:Soulburn to ALL enemies.
AugmenterSpecialPower0Lose 3 HP. Gain 3 (5) Strength.
BearSpecialAttack2Gain 10 (13) Block. Remove the enemy's Block. Deal 10 (13) damage.
Bonfire SpiritsSpecialSkill0collector:Pyre. Heal 4 (6) HP. If the Exhausted card was Rare, raise your Max HP by 1.
ClericSpecialSkill1collector:Pyre. Gain 10 (14) expansioncontent:Temp_HP.
Designer-In-SpireSpecialPower2Gain 6 (9) expansioncontent:Temp_HP. collector:Torchhead gains "Draw 1 card."
EndgameSpecialSkill5 (4)Remove the enemy's Invincible buff and Stun them. Exhaust.
Face TraderSpecialSkill0Add 2 (3) random cards of any color into your hand. They become Ethereal.
JousterSpecialAttack1Deal 12 (15) damage. If there's only one foe, gain 12 (15) Block.
Living WallSpecialSkill1 (0)collector:Pyre. Gain a random Upgraded card. It costs 0 until played.
MerchantSpecialSkill2Add 4 (6) random Colorless cards into your hand. They cost 0 this turn.
N'LothSpecialSkill0collector:Pyre. Add a random Rare card into your hand. It costs 1 less (0).
PointySpecialAttack1Deal 6 (8) damage twice. Draw 1 card.
RanwidSpecialPower1 (0)Gain an additional Potion and Card reward at the end of combat.
RomeoSpecialSkill1Your next Attack costs 0 and deals 5 (8) additional damage.
Scrap OozeSpecialSkill1collector:Pyre. Lose 3 HP. Add 2 (3) random Attacks into your hand. They cost 0 this turn.
Soulless HuskSpecialPower1This foe doesn't have a unique Collectible yet! Gain 1 (2) Strength and Dexterity.
Spire ShieldSpecialPower0Gain 3 (4) Dexterity.
Spire SpearSpecialPower0Gain 3 (4) Strength.
SsserpentSpecialAttack1Deal 20 (26) damage. Add a Doubt into your hand.
VagrantSpecialSkill0Gain 2 (3) collector:Reserve. Add a Shame into your hand.
Woman in BlueSpecialPower1 (0)Gain a random Potion. Lose ALL Potions at the end of combat.
Acid SlimeCommonSkill0Add 1 (2) random 0 cost card(s) into your hand.
Blue SlaverCommonAttack1Deal 6 (10) damage. Apply 1 Weak. Double the enemy's Weak.
ByrdCommonAttack1Deal 1 (2) damage 5 times.
CenturionCommonSkill2Gain 10 (14) Block. Gain 1 (2) Dexterity.
ChosenCommonSkill1Apply 2 (3) Weak. If the enemy does not intend to attack, apply 3 (5) Vulnerable.
CultistCommonPower1 (0)collector:Pyre. Gain 1 Strength at the start of your next 3 turns.
DarklingsCommonAttack1collector:Pyre. Deal 8 (12) damage. expansioncontent:Exhume a Collected card.
Fat GremlinCommonAttack0Deal 4 (5) damage. Apply 1 (2) Weak.
Fungi BeastCommonSkill1Apply 2 (3) Vulnerable. Apply 1 Vulnerable to ALL enemies.
Gremlin WizardCommonSkill0Next turn, gain 4 (8) Vigor and 1 collector:Reserve.
Jaw WormCommonSkill2Gain 12 (15) Block. Gain 1 (2) Strength.
LouseCommonSkill0Gain 1 bronze:Blur. The next time you receive unblocked attack damage, gain 7 (10) Block.
Mad GremlinCommonSkill0Gain 3 (5) Temporary Strength.
MysticCommonSkill0Gain 4 (6) expansioncontent:Temp_HP.
Orb WalkerCommonAttack1Deal 14 (18) damage. Add 2 (3) Embers into your hand.
Red SlaverCommonSkill1Enemy loses 9 (14) Strength this turn.
RepulsorCommonSkill0collector:Pyre. Draw 2 (3) cards.
Shelled ParasiteCommonPower1Gain 4 (6) Plated Armor.
Shield GremlinCommonSkill0Gain 6 (9) Block.
Snake PlantCommonAttack2Deal 7 (9) damage 3 times.
Sneaky GremlinCommonAttack0Deal 6 (10) damage. Draw 1 card.
SneckoCommonSkill0Draw 3 (5) cards. sneckomod:Muddle your hand.
Spheric GuardianCommonSkill1 (0)Gain 2 expansioncontent:Blur.
Spike SlimeCommonSkill1Gain 8 (10) Block. Whenever you are attacked this turn, deal 3 (5) damage back.
SpikerCommonPower1Gain 5 (8) Thorns.
Spire GrowthCommonSkill1Enemy takes 10 (15) damage at the end of each of its turns.
The MawCommonAttack3Deal 32 (41) damage.
ThievesCommonSkill1Take 5 (8) less damage from attacks this turn.
Writhing MassCommonSkill1Scry 3 (5). Play the top card of your draw pile.
Book of StabbingUncommonPower1Whenever you deal unblocked attack damage, apply 2 (3) collector:Doom.
Bronze OrbUncommonAttack1Gain 5 (7) Block. Deal 5 (7) damage. The top card of your draw pile costs 0 until played.
DaggerUncommonAttack1Lose 3 (2) HP. Deal 20 (24) damage.
Gremlin LeaderUncommonSkill1Add 2 (3) random Gremlin Collectibles into your hand.
Gremlin NobUncommonPower2 (1)Whenever you play a Skill, gain 2 Vigor.
LagavulinUncommonSkill1ALL enemies lose 1 (2) Strength.
MushroomUncommonAttack1Deal 5 (6) damage. Apply 3 (4) Weak or Vulnerable at random.
NemesisUncommonSkill2 (1)Gain 1 Intangible.
ReptomancerUncommonPower1Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 3 (4) Poison to a random enemy."
SentryUncommonAttack1Deal 8 (10) damage. Apply 1 (2) Weak. Repeat if there is a Sentry in your exhaust pile.
TaskmasterUncommonAttack2Apply 10 (13) collector:Doom. Deal 10 (13) damage. Gain 1 (2) Strength.
TickUncommonSkill1 (0)Next turn, gain a Tock.
Torch HeadUncommonSkill1 (0)Add a random Torchhead Call into your hand. It costs 0 this turn.
TransientUncommonPower1Gain 6 (9) Strength. Die in 6 turns.
OuroborosRareSkill0collector:Pyre. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. Gain 3 (5) Temporary_HP.
DefendBasicSkill1Gain 5 (8) Block.
GotoBasicSkill1Draw 1 (2) card(s). bronze:Encode. bronze:Compile - Next turn, draw 1 (2) card(s).
ReplicateBasicAttack0Deal 5 (7) damage.   When Encoded, add a copy to your discard pile. bronze:Encode.
StrikeBasicAttack1Deal 6 (9) damage.
Bit ShiftCommonSkill0(Retain.)Choose an Encoded card to return to your hand. It gains Retain. Exhaust.
BranchCommonAttack1Deal 7 (9) damage or gain 6 (8) Block. The option not chosen is bronze:Encoded. Exhaust.
Bug BarrageCommonAttack1Gain 1 Wound. bronze:Cycle each Status, dealing 7 (10) damage for each.
Buggy MessCommonSkill1 (0)bronze:Insert a Dazed. Gain 1 [E] . bronze:Encode.
CleanseCommonAttack1Deal 9 (12) damage. Exhaust a random Status card in your draw pile.
Cut ThroughCommonAttack1Deal 5 (7) damage. Scry 2 (3). bronze:Encode. bronze:Compile - Draw 1 card.
Delayed GuardCommonSkill0Next turn, gain 7 (10) Block. bronze:Encode.
DeprecateCommonSkill0Apply 1 (2) Weak. bronze:Encode.
Fine TuningCommonSkill0(Retain.)Increase all numbers on Encoded cards by 1 except cost. Exhaust.
FrontloadCommonSkill2Gain 8 (11) Block. bronze:Encode. bronze:Compile - Function gains Retain.
InvalidateCommonSkill0Apply 1 (2) Vulnerable. bronze:Encode.
Oil SpillCommonAttack1Deal 4 (5) damage and apply 4 (5) Poison. bronze:Encode. bronze:Compile Error - bronze:Insert a Slimed.
OverheatCommonAttack2Deal 18 (24) damage. Remove the next Compile Error you would Encode.
Piercing ShotCommonAttack1Deal 6 (8) damage to ALL enemies. bronze:Encode.
Robo-ChopCommonAttack1Deal 9 (10) damage. Next turn, draw 1 (2) additional card(s).
SafeguardCommonSkill1Gain 7 (9) Block. bronze:Encode.
Sticky ShieldCommonSkill1Gain 11 (14) Block. bronze:Insert 1 Slimed.
TurboCommonSkill0Gain [E] [E] ([E]). Add a Void into your discard pile.
Wild StrikeCommonAttack1Deal 12 (17) damage. bronze:Insert a Wound.
AllocateUncommonSkill1 (0)Gain [E] for each Status in your draw pile.
BacktraceUncommonAttack0Innate.   Deal 8 (12) damage. bronze:Encode. bronze:Compile Error - Function Exhausts.
BlockchainUncommonSkill1Gain 1 bronze:Blur. bronze:Encode.(bronze:Compile - Gain 1 bronze:Blur.)
BoostUncommonSkill2Gain 6 Block. bronze:Encode. bronze:Compile - Gain 2 (3) Strength.
Bronze ArmorUncommonSkill0Gain 1 Artifact. bronze:Encode. bronze:Compile Error - ALL enemies gain 12 (8) Block.
Bronze OrbUncommonAttack1Innate. Deal 8 (12) damage. bronze:Encode a random card with Encode in your draw pile. Exhaust.
Class DefaultUncommonPower1 (0)Next 2 times you create a Function, bronze:Encode a copy of current card in the first slot.
ConstructorUncommonSkill1Gain 5 (7) Block.   When Encoded as the first card, increase its Block by 5 (7). bronze:Encode.
Copy PasteUncommonSkill1Play a copy of each Encoded card. They do not Encode. Exhaust. (not Exhaust.)
Cultist StrikeUncommonAttack1Deal 6 (9) damage. bronze:Encode. bronze:Compile - Increase this card's damage by 1 permanently.
FlailUncommonAttack2Deal 7 (8) damage to ALL enemies 2 times. Gain 1 (2) Artifact. Exhaust.
Follow ThroughUncommonAttack1Gain 4 (6) Block. Deal 7 (9) damage. If the last played card was a Function, play this again.
For LoopUncommonSkillXThe next card you bronze:Encode causes X (X+1) additional copies to also be bronze:Encoded. Exhaust.
Force ShieldUncommonSkill3Costs 1 less [E] for each Function created this combat. Gain 12 (16) Block.
FortifyUncommonAttack2Deal 8 damage. bronze:Encode. bronze:Compile - Gain 2 (3) Dexterity.
FragmentUncommonAttack1Gain 4 (5) Block. Deal 4 (5) damage. bronze:Encode.
Get LatestUncommonSkill1 (0)Gain a random card with bronze:Encode, it costs 0 until played. Exhaust.
Infinite BeamsUncommonPower1At the start of each turn, gain a Minor Beam (*Beam+).
It's a FeatureUncommonPower1(Innate.)Whenever you draw a Curse or Status card, gain 1 temporary Strength and Dexterity.
IterateUncommonAttack1Deal 2 damage 3 (4) times. bronze:Encode.
Max OutputUncommonPower1 (0)Draw 3 cards. At the start of each turn, draw 1 additional card and bronze:Insert 1 Dazed.
Merge ConflictUncommonAttack2Deal 14 damage. The next time you bronze:Encode a card, bronze:Encode a copy of it. Exhaust. (not Exhaust.)
Null PointerUncommonAttack1Gain 12 (15) Block. Deal 12 (15) damage. bronze:Encode. bronze:Compile Error - Function is Unplayable.
OptimizeUncommonPower0Upgrade the next 3 (5) cards you bronze:Encode that can be upgraded.
PhilosophizeUncommonSkill1Gain 1 Strength. bronze:Encode. bronze:Compile Error - ALL enemies gain 2 (1) Strength.
Recursive StrikeUncommonAttack2Deal 6 (9) damage 2 times. bronze:Encode 2 copies of Strike (*Strike+).
RefactorUncommonSkill1Scry 4. Exhaust all cards discarded. Gain 4 (6) Block for each Status card exhausted.
RepairUncommonSkill1Gain 4 Block. bronze:Encode. bronze:Compile - Heal 7 (10) HP.
RepulsorUncommonPower2 (1)When you draw the first Status or Curse card each turn, Exhaust it and draw a card.
ReturnUncommonSkill1Put a card from your discard pile on top of your draw pile. Next turn, gain [E] ([E]).
SeparatorUncommonAttack1Deal 6 (8) damage.   When bronze:Encoded in the middle, increase its damage by 6 (8). bronze:Encode.
TerminatorUncommonSkill1 (0)bronze:Encode. bronze:Compile - If this is the last card of the Function, it gains 'Play this again'.
UndervoltUncommonSkill1ALL enemies lose 2 (3) Strength. Gain 2 Burns. Exhaust.
AssemblyRareSkill1Scry 5 (8). bronze:Encode all Encodable cards discarded (in selected order). Exhaust.
BreakRareAttack1Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - bronze:Insert a Burn, a Wound, and a Slimed.
Burn OutRareAttack1Deal 6 (9) damage to a random enemy for ALL of your Status cards, then Exhaust them. Exhaust.
Clean CodeRarePower1(Innate.)Remove the next 3 Compile Errors you would Encode.
Dev ToolsRareSkill0Retain. Gain Debug, Batch, Decompile, or Byte Shift. Exhaust. (not Exhaust.)
Digital CarnageRareAttack2Deal 15 (20) damage. bronze:Encode. bronze:Compile Error - Function is Ethereal.
Find and ReplaceRareSkill0Fetch a card from your draw or discard pile. Add a Dazed where it was. (not Add a Dazed where it was.) Exhaust.
FormatRareSkillXbronze:Encode X (X+1) copies of Fragment. Gain [E]. Exhaust.
Full ReleaseRareSkill2 (1)bronze:Encode. bronze:Compile - Function becomes a Power with 'At the start of your turn...'
HYPER BEAMRareAttack1Deal 25 (35) damage to ALL enemies. Put 5 Void on top of your draw pile.
Infinite LoopRareAttack1Deal 6 damage. bronze:Encode. bronze:Compile - Gain a copy of this and increase its damage by 2 (4).
LibraryRarePower3 (2)At the start of your turn, gain a random card with bronze:Encode, it costs 0 until played.
MutatorRarePower1(Retain.)Gain 1 Strength. Transform a Status into a copy of this.
Sentient FormRarePower3Ethereal. (not Ethereal.) Whenever you draw a Function, increase all numbers on it by 1 except for cost.
Ship ItRareAttack1Deal 5 damage. Deals 2 (3) additional damage for ALL of your Status cards.
Spaghetti CodeRareSkill2 (1)Choose 1 of 3 random cards to bronze:Encode. Repeat until you create a Function. Exhaust.
Summon OrbRarePower2Whenever you create or play a Function, gain 4 (6) Block and deal 4 (6) damage to a random enemy.
Thunder WaveRareAttack3Deal 18 (24) damage to ALL enemies. Gain 1 guardianmod:Buffer. Exhaust.
VirusRareAttack1Retain. Deal 5 (7) damage. Transform all cards in hand into Minor Beam (*Beam+). Exhaust.
Corrosive SpitBasicSkill1 (0)Apply 6 slimeboundmod:Goop.
DefendBasicSkill1Gain 5 (8) Block.
SplitBasicSkill1 (0)slimeboundmod:Split into a random Slime.
StrikeBasicAttack1Deal 6 (9) damage.
TackleBasicAttack1Deal 12 (16) damage. Take 3 damage.
Combo TackleCommonAttack2Deal 12 (19) damage. Take 3 damage. Gain a random "Tackle" card. It costs 0 this turn.
Double LickCommonSkill0Apply 4 slimeboundmod:Goop 2 times. (Draw a card.)Exhaust.
Goop SprayCommonSkill1Apply 5 (8) slimeboundmod:Goop and 1 Weak to ALL enemies.
Haunting LickCommonSkill0Apply 1 Vulnerable and 4 slimeboundmod:Goop. (Draw a card.)Exhaust.
It Looks TastyCommonAttack1Deal 8 (10) damage. slimeboundmod:Consume - Gain a Lick (*Lick+).
Leech EnergyCommonAttack1Deal 5 (8) damage. slimeboundmod:Consume - Gain [E] and draw 1 card.
Leeching StrikeCommonAttack1Deal 5 (8) damage. slimeboundmod:Consume - Gain Block equal to the enemy's slimeboundmod:Goop.
Living WallCommonSkill2Gain 12 (15) Block. Apply 4 (6) slimeboundmod:Goop to attackers this turn.
Opening TackleCommonAttack1Deal 12 (15) damage. Take 3 damage. slimeboundmod:Consume - Apply 2 (3) Vulnerable.
Press the AttackCommonAttack1Deal 9 damage. slimeboundmod:Consume - slimeboundmod:Command (twice).
ReformationCommonSkill1Gain 8 (11) Block. Put a card from your discard pile on top of the draw pile.
Roll ThroughCommonAttack1Deal 6 (7) damage to ALL enemies. You do not take damage from the next 2 (3) "Tackle" cards.
SchlurpCommonSkill1Apply 7 slimeboundmod:Goop. Gain 1 (2) Lick(s).
Slime SpikesCommonSkill1Gain 7 (9) Block and 3 (4) temporary Thorns.
Spear TackleCommonAttack1Deal 11 (13) damage. Take 3 damage. Draw 2 (3) cards.
Split: BruiserCommonSkill1slimeboundmod:Split into a slimeboundmod:Bruiser_Slime. slimeboundmod:Command 2 (3) times. Exhaust.
Split: GuerillaCommonSkill1slimeboundmod:Split into a slimeboundmod:Guerilla_Slime. slimeboundmod:Command 2 (3) times. Exhaust.
Split: LeechingCommonSkill1slimeboundmod:Split into a slimeboundmod:Leeching_Slime. slimeboundmod:Command 2 (3) times. Exhaust.
Split: MireCommonSkill1slimeboundmod:Split into a slimeboundmod:Mire_Slime. slimeboundmod:Command 2 (3) times. Exhaust.
ChompUncommonAttack1Deal 8 (10) damage. Reduce the cost of a random "Tackle" in your hand to 0 this turn (combat).
Divide & ConquerUncommonAttack1Deal 10 (15) damage to a random enemy for each Slime. slimeboundmod:Absorb all Slimes. Exhaust.
EqualizeUncommonAttack2Deal 8 (12) damage. Heal 4 (6) HP. slimeboundmod:Consume - Play this twice. Exhaust.
Flame TackleUncommonAttack2Deal 18 (22) damage. Take 3 damage. Your "Tackle" cards deal 5 (7) more damage this combat.
Forward TackleUncommonAttack2Deal 18 (22) damage. Take 3 damage. slimeboundmod:Command twice (three times).
GluttonyUncommonPower1(Innate.)The first time you slimeboundmod:Consume each turn, gain a Lick.
Goop ArmorUncommonPower1Gain 3 (4) Block whenever you slimeboundmod:Consume.
GrowUncommonPower2 (1)Lose 1 Slime slot in exchange for 2 Strength and 2 Dexterity.
Growth PunchUncommonAttack1Gain 4 (5) Block. Deal 4 (5) damage. slimeboundmod:Consume - Increase this card's effects by 4 (5) this combat.
Hungry TackleUncommonAttack1Deal 12 (16) damage. Take 3 damage. expansioncontent:Exhume a random "Lick" card.
Just DessertsUncommonAttack1Deal 5 (8) damage to ALL enemies. expansioncontent:Exhume 2 random "Lick" cards.
Lead By ExampleUncommonPower1The first (!M!) card(s) you play each turn that targets enemies also slimeboundmod:Commands (slimeboundmod:Command).
Level UpUncommonPower1Gain 1 (2) slimeboundmod:Potency.
Mega-LickUncommonSkill0Apply 1 Weak and 4 slimeboundmod:Goop to ALL enemies. (Draw a card.)Exhaust.
Nibble and LickUncommonAttack0Deal 4 damage. Gain a Lick. (Draw a card.)Exhaust.
Pile On!UncommonAttack2Deal 8 damage. slimeboundmod:Command ALL slimes (twice).
PrepareUncommonSkill2Gain 10 (15) Block. Next turn, gain [E] and draw 2 cards. Exhaust.
Protect the BossUncommonPower1 (0)Prevent the next time you would be damaged by an enemy attack, slimeboundmod:Absorbing your leading Slime instead.
Quick SnackUncommonSkill0Draw 1 (2) card(s). Exhaust a card. Gain Licks equal to its cost. Exhaust.
Rain of GoopUncommonSkill1Apply 4 slimeboundmod:Goop to a random enemy 3 (4) times.
RecklessnessUncommonPower1Your "Tackle" cards deal 7 (11) more damage to enemies, and 1 more damage to you.
RecollectUncommonSkill1Gain 8 (11) Block. expansioncontent:Exhume a random "Lick" card.
ReplicationUncommonSkill1 (0)Choose a card. Put a copy on top of your draw pile. Exhaust.
RepurposeUncommonSkill0slimeboundmod:Absorb - Split into a random slimeboundmod:Specialist. (slimeboundmod:Command.)Exhaust.
Sampling LickUncommonSkill0Apply 4 slimeboundmod:Goop. Gain 4 Block. (Draw a card.)Exhaust.
Serve & ProtectUncommonSkill1Gain 10 (15) Block and 1 bronze:Blur for each Slime. slimeboundmod:Absorb all Slimes. Exhaust.
Slime BrawlUncommonSkill3 (2)Play the top card of your draw pile. Repeat for each of your spawned Slimes. Exhaust.
Slime TapUncommonSkill0slimeboundmod:Absorb - Gain [E] ([E]) and draw 2 cards. Exhaust.
Split: SpecialistUncommonSkill1Choose 1 of 3 slimeboundmod:Specialist to slimeboundmod:Split into. (slimeboundmod:Command.)Exhaust.
Spreading SlimeUncommonPower2Effects that apply slimeboundmod:Goop apply 2 (3) more.
Tongue LashUncommonAttack1Deal 6 damage. Deals 2 (3) additional damage for each Exhausted "Lick" card.
Vicious TackleUncommonAttack2Deal 17 (24) damage. Take 3 damage. This gains twice the damage bonus from slimeboundmod:Goop.
Consult PlaybookRareSkill2 (1)Gain 4 random "Tackle" cards. They cost 1 less this combat. Exhaust.
Douse in SlimeRareSkill3 (2)Apply 14 slimeboundmod:Goop. The next Attack used on this enemy does not remove slimeboundmod:Goop.
Duplicated FormRarePower3(Gain [E] each turn.)The first card each turn that targets enemies is played twice.
Glop ChopRareAttack2Deal 12 damage. slimeboundmod:Split into a random Slime (slimeboundmod:Specialist). slimeboundmod:Command 2 (3) times.
Leech LifeRareAttack2Ethereal. Deal 8 (10) damage. Heal HP equal to unblocked damage. Exhaust.
LiquidateRareSkill0Unplayable if you have negative Strength. Lose 2 Strength. Gain 2 (3) slimeboundmod:Potency.
Mass FeedRareAttack2Deal 10 (12) damage to ALL enemies. If Fatal, raise your Max HP by 3 (4). Exhaust.
Mass RepurposeRareSkill1slimeboundmod:Absorb ALL Slimes. Split into a random slimeboundmod:Specialist for each. (slimeboundmod:Command them.) Exhaust.
Minion MasterRarePower2(Innate.)Whenever you play a card with slimeboundmod:Command, slimeboundmod:Command again.
One-Two ComboRareAttack0Deal 3 damage. (slimeboundmod:Command.)When you slimeboundmod:Split, return this from the discard pile to your hand.
Ooze BathRareSkill1Apply 6 (9) slimeboundmod:Goop to target enemy at the start of each of its turns. Exhaust.
OverexertRarePower1Gain 4 slimeboundmod:Potency. (slimeboundmod:Command twice.)2 turns from now, slimeboundmod:Absorb all Slimes.
Prepare: CrushRareSkill2Next turn, gain SLIME CRUSH (*CRUSH+), [E] [E] [E] ([E]) and 3 Strength. Exhaust.
Rally the TroopsRareAttack1Deal 7 (9) damage. The next 2 (3) cards played this turn trigger a slimeboundmod:Command.
RecyclingRarePower1(Innate.)At the start of your turn, expansioncontent:Exhume a random "Lick" card.
Shape of PuddleRareSkill3 (2)Gain 1 Intangible. Exhaust.
Slime SlapRareAttack2 (1)Deal 8 damage. Does not remove slimeboundmod:Goop.
TeamworkRareSkillXslimeboundmod:Command X times. Gain 5 (8) Block X times.
Waste NotRareSkill2expansioncontent:Exhume all "Lick" cards. Exhaust. (not Exhaust.)
DefendBasicSkill1Gain 5 (8) Block.
Gremlin DanceBasicAttack1Deal 6 (9) damage. Has a bonus effect based on which Gremlin you are.
StrikeBasicAttack1Deal 6 (9) damage.
Tag TeamBasicSkill0(Retain.)gremlin:Swap to a living Gremlin of your choice.
Bubble BarrierCommonSkill1 (0)Whenever you play a card this turn, gain 2 Block.
Bulk UpCommonSkill1Gain 5 (7) expansioncontent:Temp_HP. gremlin:Swap to gremlin:Fat_Gremlin.
Cat ScratchCommonAttack1Deal 2 damage 3 (4) times.
Change-o!CommonSkill1Gain 8 (10) Block and 1 (2) gremlin:Wiz.
Dagger DanceCommonAttack1Deal 3 damage to ALL enemies 2 (3) times.
FlexCommonSkill0Gain 2 (4) temporary Strength.
GlimmerCommonAttack1Deal 1 (2) damage. Gain 2 (Upgraded) Wards.
Glitter GuardCommonSkill1Gain 2 (Upgraded) Wards. gremlin:Swap to gremlin:Shield_Gremlin.
Gremlin ArmsCommonSkill1Gain a random assortment of 2 (3) Shivs and Wards.
IrritabilityCommonSkill1Gain 6 (8) Block. Gain 3 (5) temporary Thorns. gremlin:Swap to gremlin:Mad_Gremlin.
JeerCommonAttack1Deal 7 (11) damage. If the enemy has a debuff, gain 2 (4) expansioncontent:Temp_HP.
PatsyCommonSkill0Gain 4 (6) Block. gremlin:Swap to the next Gremlin.
PinprickCommonAttack0(When drawn, expansioncontent:Echo this.)Deal 1 damage. Draw a card. Exhaust.
Pour SaltCommonAttack1Deal 4 damage. If the enemy is Weak, remove a stack to gain 2 (3) Shivs.
Presto!CommonAttack1Deal 7 (11) damage. Gain 1 (2) gremlin:Wiz.
PretaliationCommonAttack2Deal 20 (27) damage if the enemy intends to attack. Deal 5 damage otherwise.
Tadah!CommonSkill1 (0)expansioncontent:Echo a random Skill. It costs 0 until played. gremlin:Swap to gremlin:Gremlin_Wizard.
Toe StubCommonAttack1Deal 5 (8) damage. If the enemy is Weak, apply 2 (3) Vulnerable.
TricksyCommonSkill1Draw 4 (6) cards, then discard any that are not Attacks. gremlin:Swap to gremlin:Sneaky_Gremlin.
Twist The KnifeCommonAttack1Deal 6 (7) damage. Gain 1 (Upgraded) Shiv.
Aggressive DefenseUncommonAttack1Deal 6 (8) damage. Whenever you gain Block this turn, the enemy loses 3 (4) HP.
Arms TheftUncommonSkill2gremlin:Steal 1 (2) Strength. Exhaust.
AstoundUncommonSkill0Gain 3 (5) Block. If you have 3 or more gremlin:Wiz, gain 2 (Upgraded) Wards.
Burly BlowUncommonAttack2Deal 4 (5) damage.Repeat for each stack of Weak.
Counter StrikeUncommonAttack1Deal 8 (10) damage. If the enemy intends to attack, gain 2 (Upgraded) Wards.
DazzleUncommonAttack1Deal 9 (13) damage. If you have 3 or more gremlin:Wiz, gremlin:Steal 2 Strength. Exhaust.
Edible ArmorUncommonSkill1 (0)Convert your Block into expansioncontent:Temp_HP.
EnthusiasmUncommonPower2 (1)Whenever you gremlin:Swap, draw a card.
Feel The AudienceUncommonAttack1Deal 8 (11) damage to ALL enemies. Gain 1 gremlin:Wiz for each one that intends to attack.
FlurryUncommonAttack1 (0)Deal 3 damage for each card played this turn. Exhaust.
For The Leader!UncommonAttack1Deal 8 (11) damage. Gain 1 (2) temporary Strength.
Gremlin OffensiveUncommonAttack1Deal 6 (9) damage. Gain a (an Upgraded) Gremlin Offensive. Exhaust.
Gremlin TossUncommonAttack1(Gain !M! expansioncontent:Temp_HP.)Deal damage equal to your current Block and Temp HP.
HeckleUncommonPower3 (2)Whenever you apply a debuff to an enemy, gain 2 expansioncontent:Temp_HP.
Infinite BlocksUncommonPower1(Innate.)At the start of your turn, gain a Ward.
Irksome BlowUncommonAttack0Deal 1 damage. Strength affects this card 4 (6) times.
Kablamo!UncommonAttack2Deal 13 (17) damage to ALL enemies. This attack does not consume gremlin:Wiz.
Makeshift ArmorUncommonPower1(Gain !M! Artifact.)Every time you play 7 attacks, gain 1 Artifact.
MockeryUncommonSkill1Apply 1 (2) Weak. If the enemy has 3 or more Weak, gain 10 (13) Block.
Party StickUncommonSkillEthereal. (not Ethereal.)Unplayable. Whenever you gremlin:Swap, gain [E]
PickpocketUncommonAttack1gremlin:Steal all Artifact. Deal 9 (13) damage. Exhaust.
Pin NeedleUncommonAttack1Deal 8 (10) damage. bronze:Insert 2 (Upgraded) Pinpricks. Exhaust.
PolishUncommonPower1Shivs deal 2 (3) additional damage. Wards grant 2 (3) additional Block.
Proper ToolsUncommonAttack2Deal 5 (8) damage. If the enemy intends to attack, gain 3 Wards. Otherwise, gain 3 Shivs.
Rage BreakUncommonSkill2(Gain !B! Block.)Double your Strength. Exhaust.
RaidUncommonSkill1Draw a card for each living Gremlin. Discard 3 (2) cards.
RevelUncommonSkill3 (2)Gain [E] for each living Gremlin.
RhythmUncommonSkill1 (0)gremlin:Swap to the next Gremlin. Fetch a Basic card from your draw pile. It costs 0 this turn.
Scatter!UncommonSkill2 (1)The next time you would lose HP, instead gremlin:Swap to a random Gremlin. Exhaust.
Shank StoneUncommonSkillUnplayable. Whenever you draw this card, gain 2 (3) Shivs.
Sharpen BladesUncommonSkill2(Draw a card.)Reduce the cost of all Attacks in your hand to 0 this turn.
Show of HandsUncommonSkill1(Draw a card.)Gain 2 Block for every card in your hand.
Sleeve Of AcesUncommonAttack1Deal 4 (5) damage. Gain 1 (Upgraded) Shiv for each stack of gremlin:Wiz you have.
StupendUncommonAttack1Gain 6 (8) Block. Deal 6 (8) damage. Block is affected by gremlin:Wiz.
WhizUncommonSkill1Gain 1 (2) gremlin:Wiz. Next turn, gain a (an Upgraded) Bang. Exhaust.
WizardryUncommonPower1(Innate.)At the start of your turn, gain 1 gremlin:Wiz.
Broken ShinRareSkill0Apply gremlin:Agony for every 4 (3) stacks of Weak the target has. Exhaust.
Conga LineRarePower2(Innate.)At the start of your turn, gain [E] and gremlin:Swap to the next Gremlin.
DuplicateRareSkill2Choose an Attack. expansioncontent:Echo it 2 times. These Echoes cost 1 less. Exhaust. (not Exhaust.)
EncoreRarePower1Gain 3 gremlin:Wiz. Whenever you consume gremlin:Wiz, deal 5 (7) damage to ALL enemies.
EruptRareSkill1Gain 5 (7) temporary Strength. Exhaust.
ExacerbateRareAttack2Deal 8 (12) damage. gremlin:Cripple the enemy. Exhaust.
Fairy DustRareSkill1 (0)Gain 2 Wards and draw 2 cards. Exhaust.
Flip OutRareAttack1Deal 11 (15) damage. Whenever you would gain Block this turn, instead deal that much damage to ALL enemies.
FuryRareAttack3Costs 1 less [E] for every 2 Strength you have. Deal 5 (7) damage 3 times.
NOBRarePower4Gain 20 (30) expansioncontent:Temp_HP. Mutate into Gremlin gremlin:Nob until you run out of Temp HP.
NecromancyRareSkill1Requires 3 gremlin:Wiz. Consume all gremlin:Wiz to resurrect a random Gremlin with 10 (13) HP. Exhaust.
Second VolleyRareAttack2Deal 6 damage. Gain a (an Upgraded) Shiv for each card played this turn.
Shadow ShivRarePower3 (2)Whenever you play an Attack that doesn't Exhaust, gain a Shiv.
Show StopperRareAttack0Can only be played if you have exactly 7 gremlin:Wiz. Deal 0 (2) damage to ALL enemies 5 times.
Target WoundsRarePower1Deal 3 (5) additional damage to Weakened enemies.
UnforgivingRarePower3 (2)You cannot lose Strength.
??? BasicBasicSkill(Upgraded) Unidentified Basic Card.
DefendBasicSkill1Gain 5 (8) Block.
Snek BiteBasicAttack1Deal 7 (9) damage. sneckomod:Muddle the (!M!) highest-cost card(s) in your hand.
StrikeBasicAttack1Deal 6 (9) damage.
Tail WhipBasicAttack2Deal 10 (13) damage. Apply 0 (1) - 2 Weak. Apply 0 (1) - 2 Vulnerable.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
???CommonSkill(Upgraded) Unidentified Character Card.
??? 1-CostCommonSkill(Upgraded) Unidentified 1 Cost Card.
??? BlockCommonSkill(Upgraded) Unidentified Block Card.
??? C AttackCommonAttack(Upgraded) Unidentified Common Attack Card.
??? C SkillCommonSkill(Upgraded) Unidentified Common Skill Card.
??? DrawCommonSkill(Upgraded) Unidentified Draw Card.
Dice BlockCommonSkill2Gain 10 (14) - 15 (19) Block.
Dice CrushCommonAttack2Deal 12 (16) - 18 (22) damage.
Iron FangCommonAttack1Gain 3 (5) - 9 (11) Block. Deal 3 (5) - 9 (11) damage.
NopeCommonSkill0sneckomod:Snekproof. Exhaust a card. Gain a random card of the same class.(It costs 1 less.)
Quick MoveCommonSkill1Gain 8 (10) Block. sneckomod:Muddle the (!M!) highest-cost card(s) in your hand.
Snake RakeCommonAttack1Deal 9 (12) damage. Draw 0 (1) - 2 cards. sneckomod:Muddle the highest-cost card in your hand.
Soul DrawCommonSkill0sneckomod:Snekproof. Gain 2 (3) random sneckomod:Offclass cards. Exhaust.
Soul RollCommonSkill0sneckomod:Snekproof. sneckomod:Muddle your hand.(Draw 1 card.)
Wide StingCommonAttack2 (1)Deal 7 - 12 damage to ALL enemies. Upgrade all sneckomod:Offclass cards in your hand.
??? 0-CostUncommonSkill(Upgraded) Unidentified 0 Cost Card.
??? 2-CostUncommonSkill(Upgraded) Unidentified 2 Cost Card.
??? ColorlessUncommonSkill(Upgraded) Unidentified Colorless Card.
??? DexterityUncommonSkill(Upgraded) Unidentified Dexterity Card.
??? ExhaustUncommonSkill(Upgraded) Unidentified Exhaust Card.
??? StrengthUncommonSkill(Upgraded) Unidentified Strength Card.
??? StrikeUncommonAttack(Upgraded) Unidentified Strike Card.
??? U AttackUncommonAttack(Upgraded) Unidentified Uncommon Attack Card.
??? U PowerUncommonPower(Upgraded) Unidentified Uncommon Power Card.
??? U SkillUncommonSkill(Upgraded) Unidentified Uncommon Skill Card.
??? VulnerableUncommonSkill(Upgraded) Unidentified Vulnerable Card.
??? WeakUncommonSkill(Upgraded) Unidentified Weak Card.
??? X-CostUncommonSkill(Upgraded) Unidentified X Cost Card.
Cheap StockUncommonPower2 (1)At the start of your turn, reduce the cost of the highest cost sneckomod:Offclass card in your hand by 1.
Defensive FlairUncommonSkill1Gain 8 (10) Block, increased by 1 (2) for each sneckomod:Offclass card in your hand.
Dice BoulderUncommonAttack2Deal 1 (7) - 27 (30) damage. Can be Upgraded any number of times.
Improvised AttackUncommonAttack1Deal 9 (12) damage. Gain a random sneckomod:Offclass Attack and sneckomod:Muddle it.
Improvised GuardUncommonSkill1Gain 8 (11) Block. Gain a random sneckomod:Offclass Skill and sneckomod:Muddle it.
MemorizeUncommonSkill0sneckomod:Snekproof. Fleeting. (Retain.) Choose a card which started Unidentified. sneckomod:Identify it.
Mix It Up!UncommonAttack1*Transform your Potions. Deal 5 damage 2 (3) times. Exhaust.
Rain of DiceUncommonAttack1Deal 6 (9) - 12 (15) damage to a random enemy. sneckomod:Muddle this, then return this to your hand.
RotationUncommonSkill0sneckomod:Snekproof. Discard all sneckomod:Offclass cards. Draw that many cards (plus !M!).
Serpent IdolUncommonSkill1 (0)sneckomod:Snekproof. Choose 1 of 3 random sneckomod:Offclass cards to gain. It costs 0 this turn. Exhaust.
ShiftUncommonSkill0sneckomod:Snekproof. Transform all sneckomod:Offclass cards in your hand.(They cost 1 less.)
Slither StrikeUncommonAttack1Deal 9 (12) damage. Reduce the cost of sneckomod:Offclass cards in your hand by 1 this turn.
Snake SapUncommonAttack1sneckomod:Snekproof. Deal 1 - 3 (4) damage. Gain 1 - 3 (4) [E] . Exhaust.
Snek BeamUncommonAttack1Deal damage to ALL enemies equal to the number of Unidentified cards in your deck. Exhaust. (not Exhaust.)
Soul CleanseUncommonSkill0sneckomod:Snekproof. sneckomod:Muddle your hand. Cards sneckomod:Muddled this way cannot cost 3. Exhaust. (not Exhaust.)
Trash to TreasureUncommonSkill0sneckomod:Snekproof. Exhaust a card. Gain [E] equal to its cost. Exhaust. (not Exhaust.)
??? 3-CostRareSkill(Upgraded) Unidentified 3 Cost Card.
??? BossRareSkill(Upgraded) Unidentified Colorless Boss card.
??? R AttackRareAttack(Upgraded) Unidentified Rare Attack Card.
??? R PowerRarePower(Upgraded) Unidentified Rare Power Card.
??? R SkillRareSkill(Upgraded) Unidentified Rare Skill Card.
Danger NoodleRareAttack2Deal 9 (12) damage. Repeat this for each sneckomod:Offclass card in your hand, then Exhaust those cards.
Exotic FormRarePower3sneckomod:Snekproof. (not sneckomod:Snekproof.) Whenever you play an sneckomod:Offclass card, draw 1 card.
Glittering GambitRareSkill0sneckomod:Snekproof. Gain -10 (0) - 30 Gold. Exhaust.
Master EyeRarePower2 (1)Become Confused. Draw 2 additional cards each turn.
More Power!RarePower1 (0)Obtain an additional Upgraded Unidentified card reward at the end of combat.
Mud ShieldRarePower2(Innate.)Whenever you Muddle a card, gain 2 Block.
Pure LuckRareSkill0sneckomod:Snekproof. Gain sneckomod:Lucky until the end of turn. Exhaust. (not Exhaust.)
RestockRareSkill1 (0)sneckomod:Snekproof. Discard your hand. Draw 5-10 cards. Exhaust.
Soul ExchangeRareSkill0sneckomod:Snekproof. Draw 1 (!M!) card(s), Choose a card, then Transform your hand to that card's class.
TransmogrifyRareSkill1 (0)Choose 1 of 2 Relics to lose. Obtain a random Relic of the same rarity. Exhaust.
Unending SupplyRarePower1 (0)At the start of each turn, gain a random sneckomod:Offclass card.
Unlimited RollsRarePower1(Innate.)At the start of your turn, gain a Soul Roll with Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
Fuel the FireBasicSkill1collector:Pyre. Next turn, gain 2 collector:Reserve (and draw a card).
StrikeBasicAttack1Deal 6 (9) damage.
You Are Mine!BasicSkill2Apply 1 Weak. Apply 1 Vulnerable. Apply 5 (8) collector:Doom.
ArroganceCommonSkill1Gain 7 (9) Block. Your next Attack this turn also applies 3 (4) collector:Doom.
Ashen StrikeCommonAttack1Deal 10 (13) damage. Gain an Ember.
Bramblespar KindlingCommonSkillUnplayable. When Exhausted, add a Burning Strike (*Strike+) into your hand.
CondemnCommonSkill1Apply 1 (2) Vulnerable. Apply 4 (5) collector:Doom.
DeathmarkCommonAttack2Deal 7 (9) damage. Next turn, enemy loses HP equal to twice the unblocked damage dealt.
FlashCommonSkill1collector:Pyre. Choose Trip (*Trip+) or Blind (*Blind+) to gain. Exhaust.
ForgeryCommonAttack1Deal 8 (10) damage. Choose 1 of 2 (3) cards from your Collected pile to gain a copy of.
Inevitable DemiseCommonAttack1Deal 9 (12) damage. Prevent the next time collector:Doom would be removed from the target.
Ironbark KindlingCommonSkillUnplayable. (Retain.) When Exhausted, gain 8 Block.
It Matters NotCommonSkill2Gain 12 (16) Block. Increase ALL enemy Weak and Vulnerable by 1.
Jaded JabsCommonAttack3collector:Pyre. Deal 15 damage. Gain Shivs equal to Pyred card's cost + 1 (2).
MisdirectCommonSkill0Gain 2 (5) Block. Next turn, gain 1 collector:Reserve.
RoastCommonAttack0collector:Pyre. Deal 6 (9) damage.
Scorching RayCommonAttackXDeal 8 (11) damage to a random enemy X times.
Somber ShieldCommonSkill1collector:Pyre. Gain 6 (9) Block. Next turn, gain a copy of the Exhausted card.
Spirit LeechCommonAttack2Deal 12 (14) damage. If the enemy is collector:Afflicted, gain 10 (12) Block.
Sucker PunchCommonAttack1Deal 7 (9) damage. Apply 1 (2) Weak.
TorchbearerCommonSkill2Gain 10 (14) expansioncontent:Temp_HP. Exhaust.
WildfireCommonAttack1Deal 4 (6) damage for each unique debuff on the enemy.
BillowUncommonSkill3Gain 20 (25) Block. Next turn, add Bellow into your hand.
Binding CallUncommonPower2Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Apply 2 (3) collector:Doom to a random enemy."
Black BindingsUncommonSkill1Apply 2 Weak, then apply 2 (4) collector:Doom for each unique debuff on the enemy.
BonfireUncommonSkill2collector:Pyre. Gain 16 (20) Block. Next turn, gain 1 collector:Reserve.
Brain DrainUncommonSkill0Enemy loses 6 (7) HP. Add their Collected card into your hand (and Upgrade it). Exhaust.
Can't Touch ThisUncommonPower1Gain 1 (2) Dexterity. When you fully block an attack, apply 2 collector:Doom to the attacker.
Cursed WailUncommonSkill2ALL enemies lose 8 (10) Strength this turn. collector:Afflicted enemies lose 1 (2) Strength. Exhaust.
Darkwillow KindlingUncommonSkillUnplayable. (Retain.)When Exhausted, gain 2 collector:Reserve next turn.
Double TroubleUncommonSkill1Gain 6 (9) Block. Your next Collected card this turn is played twice.
EmpowerUncommonPowerXGain X Strength at the start of your next 2 (3) turns.
Feel My PainUncommonPower1Whenever you Exhaust a card, a random enemy loses 3 (4) HP.
FinalizeUncommonSkill4When the enemy dies, heal 6 (8) HP. Apply 24 (28) collector:Doom. Exhaust.
Flame LashUncommonAttack1collector:Pyre. Deal 8 (12) damage, then add Pyred card's damage to this.
Fleeting EmbersUncommonSkill1collector:Pyre. Gain 5 (8) Block. Add 2 Embers into your hand.
Greenpyre LocusUncommonSkill0Choose 1 of 3 Collected cards to add into your hand. Add 2 (3) copies of it into your Collected pile.
Heat WaveUncommonAttack0Deal 4 (7) damage to ALL enemies. Gain an Ember.
HoardUncommonSkill1collector:Pyre. Draw 2 (3) cards. This turn, they Retain.
HurtingUncommonAttack1Ethereal. Deal 10 (13) damage. If this card is Exhausted, gain a Greater Hurting (*Hurting+).
I'll Take ThatUncommonAttack1Steal up to 10 (13) of the enemy's Block. Deal 10 (13) damage.
Inflict AgonyUncommonAttack2Deal 12 (18) damage. If the enemy is not collector:Afflicted, apply 2 Weak and Vulnerable.
KarmaUncommonPower1At the end of your turn, gain 2 (3) Block. If an enemy is collector:Afflicted, gain 2 (3) more.
Mini-CurseUncommonSkill0collector:Pyre. Apply 1 Weak and Vulnerable (to ALL enemies).
Mystery WeavingUncommonSkill0Gain 8 (11) Block. Grants 2 less Block for each other card in your hand.
Oakbrim KindlingUncommonSkillUnplayable. When Exhausted, draw 2 (3) cards.
Raging CallUncommonPower2Gain 6 (7) expansioncontent:Temp_HP. collector:Torchhead gains "Deal 3 (5) damage to ALL enemies.".
Rotwood KindlingUncommonSkillUnplayable. When Exhausted, apply 2 (3) Vulnerable and 4 (6) collector:Doom to ALL enemies.
Seed of DoubtUncommonSkill0Apply 3 collector:Doom. Whenever a card is Exhausted when this is in hand, increase its Doom by 1 (2).
Sever SoulUncommonAttack2Exhaust all non-Attack cards in your hand. Deal 16 (22) damage.
Shadow DaggersUncommonAttack1Deal 4 (6) damage for each Collected card played this combat. Exhaust.
SoulforgeUncommonSkill0Draw a card from your Collected pile. Gain 1 (2) Upgraded copy (copies) of it. Exhaust.
Stash AwayUncommonSkillXGain 4 (6) Block X times. Next turn, gain X collector:Reserve. Exhaust.
SufferingUncommonPower1Whenever you apply Weak or Vulnerable to an enemy, also apply 2 (3) collector:Doom to them.
Void ArmorUncommonSkill1EVERYONE gains 9 (12) Block and 1 bronze:Blur.
Whirling FlameUncommonAttack2Deal 12 (16) damage to ALL enemies. Put a card from your discard pile on top of your draw pile.
Coffin NailRareAttack0Deal 6 (8) damage. When Exhausted, return it to your hand next turn with 6 (8) more damage.
Dark ApotheosisRareSkill1 (0)Upgrade the Collected pile for the rest of combat. Exhaust.
Dark Lord FormRarePower4At the start of your turn, play You Are Mine (*Mine+) on a random enemy.
DarkstormRareSkill2Gain a Blightning. Shuffle 2 (4) more into your draw pile. Exhaust.
Dragon's TroveRareSkill0collector:Pyre. Draw 2 cards from your Collected pile. Gain 1 (2) collector:Reserve. Exhaust.
Fiend FireRareAttack2Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust.
Finger of DeathRareSkill4Only collector:Reserves may be spent on this. Apply 50 collector:Doom (to ALL enemies).
GoodbyeRareSkill2 (1)Double the enemy's collector:Doom. Exhaust.
Hoarder's StrikeRareAttack2Deal 15 (20) damage. Play the top card of your Collected pile.
Lantern FlareRareSkill2collector:Pyre. Apply 12 (15) collector:Doom. Enemy gains 4 (5) more at the end of each of its turns.
OmenRarePower1(Innate.)Whenever you play a Collected card, gain 1 Strength.
Protecting CallRarePower2Gain 6 (8) expansioncontent:Temp_HP. collector:Torchhead gains "Gain 2 (3) Block."
PyromancyRarePower2 (1)collector:Pyre. At the start of your turn, gain 1 collector:Reserve.
Receive TributeRareSkill0collector:Pyre. Choose 1 of 2 (4) Boss cards to gain. It gains Retain. Exhaust.
Shooting StarRarePower3 (2)The first time you collector:Pyre an Attack each turn, gain a copy of it. It costs 0 until played.
Sunbloom KindlingRareSkillUnplayable. When Exhausted, gain 2 (3) Strength and add 2 Embers into your hand.
Thorn WhipRareAttack1Deal 6 (8) damage and apply 3 (4) hermit:Bruise to ALL enemies. Gain a Shiv.
WhompRareAttack2Deal 12 (15) damage. Gain 12 (15) expansioncontent:Temp_HP. Exhaust.
Berserker's ShoutBasicSkill0Gain 3 (6) Vigor. Enter champ:Berserker.
DefendBasicSkill1Gain 5 (8) Block.
Defensive ShoutBasicSkill0Gain 4 (8) champ:Counter. Enter champ:Defensive.
ExecuteBasicAttack2Deal 6 (9) damage 2 times. [fist_icon] champ:Finisher
StrikeBasicAttack1Deal 6 (9) damage.
Adrenal ArmorCommonSkill1Gain 7 (9) Block. Gain 2 (3) temporary Strength.
BackstepCommonSkill1Enter champ:Defensive. Gain 6 (9) Block, increased by Vigor.
Bob and WeaveCommonSkill1Gain 4 (6) Block. Gain 4 (5) Vigor. Enter champ:Berserker.
Bring It OnCommonSkill1Gain 8 (10) Block. Gain 8 (10) champ:Counter. [fist_icon] champ:Finisher
Chain LashCommonAttack0Deal 3 (5) damage. This turn, your Skill Bonus effects are increased by 2 (3).
CircumventCommonSkill1Gain 7 (10) Block. Draw 2 cards. Discard 2 cards.
CrownarangCommonAttack1Deal 8 (10) damage. Berserker champ:Combo: Draw 2 (3) Attacks.
En GardeCommonSkill1Gain 7 (10) Block. If your Block is broken this turn, gain 7 (10) Block next turn.
EncircleCommonAttack1Deal 7 (10) damage to ALL enemies. Trigger Skill Bonus for each enemy hit.
Fan of KnivesCommonAttack1Deal 5 (7) damage to ALL enemies. Berserker champ:Combo: Deals damage twice.
Flash StrikeCommonAttack1Deal 6 (8) damage. Defensive champ:Combo: Gain 4 (6) champ:Counter and 4 (6) Block.
Flurry of StrikesCommonAttack1Deal 6 (9) damage. The next "Strike" card you play this turn is played twice.
HeadbuttCommonAttack1Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile.
Perfecter StrikeCommonAttack2Deal 8 damage. Deals 2 (3) additional damage for ALL your "Strike" cards.
PiledriverCommonAttack2Deal 10 (14) damage. Apply 2 Vulnerable. Apply 2 Weak. [fist_icon] champ:Finisher
Precise ThrustCommonAttack1Deal 6 (8) damage. Berserker champ:Combo: Deal 6 (8) damage. Defensive champ:Combo: Gain 6 (8) Block.
Stance DanceCommonSkill0Choose a Stance to Enter. If you were already in that Stance, gain (Gain) a champ:Combo of that Stance.
TauntCommonSkill0Apply 1 (1) Weak and 1 Vulnerable (to ALL enemies).
Tornado PunchCommonAttack2Deal 12 (14) damage to ALL enemies. Defensive champ:Combo: Gain 7 (9) Block for each enemy hit.
All OutUncommonSkill1Exhaust. Perform 2 (3) times without exiting your Stance:[fist_icon] champ:Finisher
Arena PreparationUncommonSkill1 (0)Gain 2 random Skills. They gain Retain. Exhaust.
Battle PlanUncommonSkill0Gain 2 (4) Block. Scry 3 (4).
Berserker StyleUncommonPower1(Innate.)Enter champ:Berserker. champ:Berserker Skill Bonus grants 1 more Vigor.
ChallengeUncommonAttack2Gain 8 (11) Block. Deal 8 (11) damage. If the target has Strength, repeat these effects once.
Crooked StrikeUncommonAttack1Deal 6 (9) damage. Does not consume Vigor. [fist_icon] champ:Finisher
Death BlowUncommonAttack2Deal 12 (15) damage to ALL enemies. Gain 8 (10) Vigor. Exhaust.
Defensive StyleUncommonPower1(Innate.)Enter champ:Defensive. champ:Defensive Skill Bonus grants 1 more champ:Counter.
EndureUncommonSkill1Gain 8 (10) Block. This card's Block is increased by Strength instead of Dexterity (not instead of Dexterity).
Enraged BashUncommonAttack1Deal 7 (10) damage. Berserker champ:Combo: This card hits an additional time this combat.
Face SlapUncommonAttack1Deal 8 (10) damage. Berserker champ:Combo: Apply 2 (3) Vulnerable.
Fancy FootworkUncommonSkill0Enter a Stance you aren't in. The next champ:Finisher this turn deals 10 (15) damage to ALL enemies.
Good Clean FightUncommonPower1 (0)Gain 1 Strength. Gain 1 Dexterity.
Gut PunchUncommonAttack1Deal 8 (12) damage. Any Stance champ:Combo: Enter champ:Ultimate Stance for 1 turn. Exhaust.
Iron FortressUncommonPower2Gain 2 Dexterity. At the end of each turn, gain 3 (5) Block.
Moment of TruthUncommonSkill0Retain. Draw 1 (2) card(s). [fist_icon] champ:Finisher
ParryUncommonSkill2Gain 6 Block. Gain 10 (16) champ:Counter. If your champ:Counter is used this turn, Gain Riposte.
Preemptive StrikeUncommonAttack1 (0)Deal damage equal to your champ:Counter to ALL enemies. Lose half of your champ:Counter.
Rapid StrikesUncommonAttack1Deal 4 (6) damage 2 times. A "Strike" card in your hand costs 0 this turn.
Reckless StrikeUncommonAttack2Deal 18 damage. Gain 2 Strength. Lose 1 Dexterity. Exhaust. (not Exhaust.)
RefreshmentUncommonSkill1*Berserker champ:Combo: Gain [E] [E] ([E]), then Exhaust this. Defensive champ:Combo: Draw 3 (4) cards.
Reinforced BodyUncommonSkillXGain 7 (9) Block X times.
Rising StrikeUncommonAttack1Deal 8 (11) damage. If the last played card this combat was a champ:Finisher, deal 8 (11) damage again.
Rope-a-dopeUncommonSkill2Gain 12 Block. Next turn, gain [E] ([E]) and draw 2 cards. [fist_icon] champ:Finisher
Set A TrapUncommonSkill1Gain 6 (8) Block. Defensive champ:Combo: Apply 2 (3) Weak to ALL enemies.
ShatterUncommonAttack1Remove the enemy's Block (and Artifact). Deal 10 (12) damage.
Sigil of VictoryUncommonSkill0Trigger your current Stance's Skill Bonus 4 (6) times. Exhaust.
Skillful DodgeUncommonSkill1Gain 4 (5) Block. Gain 4 (5) champ:Counter. Defensive champ:Combo: Increase these effects by 3 (4) this combat.
Technical JigUncommonPower1Whenever you enter a Stance, gain 3 (4) Block.
Vicious MockeryUncommonSkill1Gain 5 (6) Vigor. Apply 1 (2) Weak.
Wind UpUncommonSkill0Choose a Stance to Enter. Fetch a champ:Finisher from your draw pile. Exhaust. (not Exhaust.)
Cheap ShotRareAttack2 (1)Deal 5 damage. If the enemy is a Boss, deal damage two more times. If not, hermit:Stun it. Exhaust.
ClobberRareAttack1Deal 6 (9) damage. Gain Block equal to unblocked damage dealt.
Dancing MasterRarePower2 (1)The first time you use a Finisher each turn, gain [E] and draw 1 card.
DevastateRareAttack5Deal 6 (9) damage 3 times. Costs 1 less [E] for each Finisher played this combat.
Enchant CrownRareSkill1 (0)Choose a card. It costs 0 this combat. Exhaust.
Enchant ShieldRareSkill1 (0)Choose a card. Increase its Block by 8 for this combat. Exhaust.
Enchant SwordRareSkill1 (0)Choose a card. Increase its damage by 8 for this combat. Exhaust.
Gladiator FormRarePower3At the start of each turn, gain 1 (2) Vigor for every 3 Vigor spent last turn. Then do the same for champ:Counter.
Hold FirmRareSkill2Gain 10 (13) Block. Gain 10 (13) champ:Counter. Gain 1 bronze:Blur.
Ignore PainRareSkill2 (1)Your HP cannot be reduced until your next turn. Exhaust.
ImprovisingRarePower1 (0)At the start of the turn, if you are not in a Stance, enter a random Stance.
Last StandRarePower1 (0)Once you get below 50% HP, remove all debuffs and gain 6 Strength.
Masterful SlashRareAttack2Deal 10 (13) damage. Gain a random (Upgraded) Skill. It costs 0.
Murder StrikeRareAttack2Retain. Deal 8 damage. When you use a Skill, this deals 2 (3) more damage this combat.
Shield ThrowRareAttack1 (0)Deal damage equal to your Block, twice. Gain 2 Frail. Defensive champ:Combo: Don't gain Frail.
Steel EdgeRareAttackXDeal 8 (11) damage X times. [fist_icon] champ:Finisher
Strike of GeniusRarePower2At the start of your turn, gain a random (Upgraded) "Strike". It costs 0 until played and gains Exhaust.
Sword ThrowRareAttack1Deal 8 (11) damage 2 times. Gain 2 Weak. Berserker champ:Combo: Don't gain Weak.
Triple StrikeRareAttack2Deal 6 (9) damage. Gain 2 (Upgraded) Strikes. They cost 0 and trigger Skill Bonuses. (not) Exhaust.
Ultimate StanceRareSkill1 (0)During your next turn, you are in champ:Ultimate Stance. Exhaust.
Curl UpBasicSkill1Place a random (not random)card from (in) your hand into guardianmod:Stasis. guardianmod:Brace 10 (12).
DefendBasicSkill1Gain 5 (8) Block.
StrikeBasicAttack1Deal 6 (9) damage.
Twin SlamBasicAttack1Deal 5 (7) damage. Gain a Second Slam (*Slam+). [ guardianmod:Socket ]([ guardianmod:Socket ])
Charge CoreCommonAttack1Deal 10 (15) damage. Place this into guardianmod:Stasis. guardianmod:Tick - Draw a card. guardianmod:Volatile.
Charge UpCommonSkill1Gain 7 (9) Block. Next turn, gain 2 (3) temporary Strength.
Crystal RayCommonAttack2Deal 12 (16) damage. Deals 2 additional damage for each guardianmod:Gem in your deck.
EmeraldCommonSkill0guardianmod:Gem. Gain 2 temporary Dexterity.
IncinerateCommonAttack1Deal 8 damage. guardianmod:Accelerate (twice). [ guardianmod:Socket ]
Piercing HideCommonSkill1Gain 7 (9) Block and 2 (3) temporary Thorns. guardianmod:Brace 3. [ guardianmod:Socket ]
PlanningCommonSkill0Place the top 2 cards of your draw pile into guardianmod:Stasis. [ guardianmod:Socket ]([ guardianmod:Socket ])
Priming ShotCommonAttack1Deal 8 (10) damage. guardianmod:Brace 4 (6). [ guardianmod:Socket ]
RecoverCommonSkill1Gain 5 (8) Block. guardianmod:Brace 3 (4). Place a card from your discard pile into guardianmod:Stasis.
RerouteCommonAttack1Deal 9 (12) damage. Place the next card you play this turn into guardianmod:Stasis. [ guardianmod:Socket ]
Roll AttackCommonAttack2Deal 16 (20) damage. If in Defensive Mode, affects ALL enemies. Otherwise, guardianmod:Brace 8. [ guardianmod:Socket ]
RubyCommonSkill0guardianmod:Gem. Gain 2 temporary Strength.
SapphireCommonSkill0guardianmod:Gem. guardianmod:Brace 4.
Shield ChargerCommonSkill2Place this into guardianmod:Stasis. guardianmod:Tick - guardianmod:Brace 4 (6) and gain 10 (12) Block. guardianmod:Volatile.
Strike for StrikeCommonAttack1Deal 13 (17) damage. Enemy attacks you for 3 damage. [ guardianmod:Socket ]
SuspensionCommonSkill0Gain 2 (5) Block. Place a card in your hand into guardianmod:Stasis. [ guardianmod:Socket ]
Temporal ShieldCommonSkill1Gain 8 (11) Block. guardianmod:Accelerate.
Temporal StrikeCommonAttack1Deal 7 (10) damage. Gain [E] if you have a card in guardianmod:Stasis. [ guardianmod:Socket ]
TourmalineCommonSkill0guardianmod:Gem. Gain 4 temporary Thorns.
Vent SteamCommonSkill1Apply 2 (3) Vulnerable to ALL enemies. [ guardianmod:Socket ] [ guardianmod:Socket ]
Walker ClawCommonAttack2Deal 5 damage 3 (4) times.
AmberUncommonSkill0guardianmod:Gem. guardianmod:Accelerate.
AmethystUncommonSkill0guardianmod:Gem. ALL enemies lose 2 Strength this turn.
Ancient PowerUncommonSkill1Gain 3 (4) Temporary Strength and Dexterity. [ guardianmod:Socket ]
AquamarineUncommonSkill0guardianmod:Gem. Gain a Crystal Ward.
CloneUncommonSkill1Choose a card. Place a copy of that card into guardianmod:Stasis. (guardianmod:Accelerate.)Exhaust.
EmergencyUncommonSkill0guardianmod:Accelerate until a card in guardianmod:Stasis leaves it. Exhaust. (not Exhaust.)
Evasive ProtocolUncommonPower1While in Defensive Mode, raise your Dexterity by 3 (5). At the start of your turn, guardianmod:Brace 3.
Floating OrbsUncommonPower1Whenever you play a 0-Cost card, deal 3 (5) damage to a random enemy.
Fragmented GemUncommonSkill0guardianmod:Gem. Gain a Crystal Shiv.
Future PlansUncommonPower1(Innate.)At the end of your turn, place up to 1 card in your hand in guardianmod:Stasis.
GarnetUncommonSkill0guardianmod:Gem. Apply 1 Vulnerable to ALL enemies.
Guardian WhirlUncommonAttack1Requires 20 or more Block. Deal 4 damage to ALL enemies 4 (5) times.
MetallicizeUncommonPower1At the end of your turn, gain 3 (4) Block.
Multi-BeamUncommonAttackXDeal 5 (7) damage to ALL enemies X times. guardianmod:Tick - Increase this card's damage by 1 (2).
OpalUncommonSkill0guardianmod:Gem. Draw a card.
Orb SupportUncommonAttack0Innate. Deal 8 (12) damage. Put a random card from your draw pile into guardianmod:Stasis. Exhaust.
OrbwalkUncommonPower2Gain 2 Strength. guardianmod:Tick - Gain 1 Strength. guardianmod:Volatile. (not guardianmod:Volatile.)
OverloadUncommonSkill1Draw 4 Cards. Next turn, draw 2 less cards.(Reduce each of your debuffs by 1.)
Poly BeamUncommonAttack1Deal 2 damage to a random enemy 4 (5) times.
PreprogramUncommonSkill0Look at the top 4 (7) cards of your draw pile. Choose one and place it into guardianmod:Stasis. [ guardianmod:Socket ]
Prismatic BarrierUncommonSkill1Gain 2 (3) Block for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ]
Prismatic SprayUncommonAttack1Deal 3 (4) damage for each guardianmod:Gem in this card. [ guardianmod:Socket ] [ guardianmod:Socket ] [ guardianmod:Socket ]
Refracted BeamUncommonAttack2Deal 3 damage 4 (5) times. Can be upgraded any number of times.
RepulsorUncommonPower2 (1)When you draw the first Status or Curse card each turn, Exhaust it and draw a card.
Resilient PlateUncommonSkill1Reduce each of your debuffs by 2. guardianmod:Brace 8. Exhaust. (not Exhaust.)
Sentry BlastUncommonAttack0Deal 5 (7) damage. Place a Sentry Wave (*Wave+) into guardianmod:Stasis. Exhaust.
Shield SpikesUncommonSkill2Gain 12 (16) Block. Gain 3 (4) Thorns if in Defensive Mode. Otherwise, guardianmod:Brace 8.
Spiker ProtocolUncommonPower1Gain 4 (6) Thorns while in Defensive Mode. At the start of your turn, guardianmod:Brace 3.
Stasis StrikeUncommonAttack2Deal 15 (20) damage. Gain 1 Stasis Slot.
Time BombUncommonAttack2Deal 14 (18) damage to ALL enemies. guardianmod:Accelerate ALL cards in Stasis. Exhaust.
Time CapacitorUncommonPower1 (0)Gain 1 Stasis Slot.
Ancient ConstructRarePower3(Gain 2 Artifact.)At the start of your turn, if you have no Artifact, gain 1 Artifact.
Bauble BurstRareAttack2Deal 10 damage. Perform 3 times: [ guardianmod:Socket ]([ guardianmod:Socket ])
Body CrashRareAttack2Gain 5 (8) Block. Deal damage equal to your Block.
CitrineRareSkill0guardianmod:Gem. Gain [E].
Compile PackageRareSkill0Choose one of three (Upgraded) guardianmod:Packages to gain. Exhaust.
Construction FormRarePower3Ethereal. (not Ethereal.) Gain 2 guardianmod:Buffer. At the start of each turn, if you have guardianmod:Buffer, gain 1 Strength.
Exploit GemsRareSkill0Draw a card. [ guardianmod:Socket ] [ guardianmod:Socket ]([ guardianmod:Socket ])
Fierce BashRareAttack3Deal 18 (24) damage. Place this into guardianmod:Stasis. guardianmod:Tick - Increase this card's damage by 2.
Gem CannonRareAttack2 (1)Exhaust ALL Gems, including Socketed ones. Deal 10 damage to a random enemy for each. Exhaust.
Gem FinderRarePower1 (0)At the end of combat, you may choose a Common guardianmod:Gem to add to your deck.
Giga BeamRareAttack3Deal 36 (40) damage to ALL enemies. Strength affects this card 2 (4) times. Skip your next turn.
Laser TurretRareAttack1Deal 5 (7) damage. Place this into guardianmod:Stasis. guardianmod:Stasis lasts 4 turns. guardianmod:Tick - Deal 5 (7) damage to a random enemy.
OnyxRareSkill0guardianmod:Gem. Reduce each of your debuffs by 1.
Revenge ProtocolRarePower1While in Defensive Mode, raise your Strength by 2 (3). At the start of your turn, guardianmod:Brace 4 (5).
Speed BoostRareSkill1(Retain.)guardianmod:Accelerate 3 times.
Spheric ShieldRareSkill2Gain 20 (25) Block. Enter guardianmod:Defensive Mode. Exhaust.
Stasis EngineRarePower2(Innate.)When you play the 3rd 0-cost card in a single turn, gain [E] and draw a card.
Stasis FieldRareSkill1Gain 6 (8) Block. Place this into Stasis When this leaves Stasis, gain 6 (8) Block.
Time SifterRarePower1(Innate.)At the start of your turn, guardianmod:Accelerate.
CovetBasicSkill0Discard 1 card. Draw 1 (2) card(s). Discarded Curses are Exhausted.
DefendBasicSkill1Gain 5 (8) Block.
SnapshotBasicAttack1Deal 6 (8) damage. hermit:Dead_On: Gain Block equal to the unblocked damage dealt.
StrikeBasicAttack1Deal 6 (9) damage.
Body ArmorCommonSkill1Discard a card. Gain 5 (7) Block. If it was a non-Attack, gain 5 (7) Block again.
Called ShotCommonAttack0(Retain.)Deal 5 (7) damage. If the last card played this turn triggered Dead On, draw a card.
CoalescenceCommonSkill1Gain 6 (9) Block. Retain up to 2 (3) cards this turn.
DiveCommonSkill1Gain 8 (10) Block. hermit:Dead_On: Gain 1 (2) Plated Armor.
FeintCommonSkill0Gain 3 (5) Block. Apply 2 (3) hermit:Bruise to ALL enemies.
GlareCommonSkill0(Retain.)Apply 1 Weak and Vulnerable.
HeadshotCommonAttack1Deal 7 (9) damage. hermit:Dead_On: Deal double damage.
High-CaliberCommonAttack1Deal 6 (9) damage. Add a Strike+2 (*Strike+3) to your hand. Exhaust.
Hole UpCommonSkill1Gain 12 (16) Block. Gain 2 Weak.
Itchy TriggerCommonAttack1Deal 7 (9) damage. hermit:Dead_On: Reduce the cost of a random card in your hand by 1 (2) this turn.
Low ProfileCommonSkill1Gain 7 (9) Block. Gains 4 (5) additional Block for each of your debuffs.
ManifestCommonSkill2Gain 16 (20) Block. Add a Decay to your hand.
MisfireCommonAttack1Deal 11 (15) damage. Shuffle a Clumsy into your draw pile.
Pistol WhipCommonAttack1Deal 6 (8) damage. Apply 3 (5) hermit:Bruise.
QuickdrawCommonAttack1Deal 9 (11) damage. Draw 2 (3) cards. Next turn, draw 1 less card.
RouletteCommonAttack2Deal 16 (20) damage. Discard your hand. Draw that many cards.
Spray n' PrayCommonAttack1Deal 4 (5) damage to a random enemy 3 times. Shuffle a Doubt into your draw pile.
Tracking ShotsCommonAttack1hermit:Concentrate. Deal 4 (6) damage twice.
VantageCommonSkill1Gain 8 (9) Block. hermit:Dead_On: Draw and Upgrade a (!M!) card(s).
Wide OpenCommonAttack1Deal 6 (8) damage. Apply 1 (2) Vulnerable.
BrawlUncommonPower2At the start of your turn, apply 3 (5) hermit:Bruise to ALL enemies.
CheatUncommonSkill1Play one of the top 3 (5) cards in your draw pile. hermit:Dead_On: Also trigger its hermit:Dead_On effect.
ComboUncommonPower1Put the first (!M!) hermit:Dead_On card(s) triggered each turn back into your hand.
Cursed WeaponUncommonAttack1 (0)Lose 2 HP. Deal 10 damage. Cursed Weapons permanently deal 1 more damage. Exhaust.
Dead Man's HandUncommonSkill1 (0)Discard your hand. Add the 3 rarest cards from your draw pile to your hand.
DeadeyeUncommonAttack1Deal 5 (6) damage. hermit:Dead_On: Gain 2 (3) Strength.
DesperadoUncommonAttack1Deal 10 (12) damage. Double this card's damage this combat. It costs 1 more.
DeterminationUncommonPower1(Innate.)Whenever a debuff is applied to you, gain 1 Strength.
EnervateUncommonAttack1Deal 7 (10) damage. hermit:Dead_On: Gain [E] and draw a card.
Eye Of The StormUncommonSkill1 (0)hermit:Concentrate. Gain Energy up to your maximum. Exhaust.
Flash PowderUncommonSkill1Gain 5 Block. ALL enemies lose 1 (2) Strength. Exhaust.
Fully LoadedUncommonSkill0(Retain.)Put ALL Strikes and Defends from your draw pile to your hand. Exhaust.
GestaltUncommonSkill2Gain 2 hermit:Rugged. Gain 2 (1) Vulnerable. Exhaust.
Ghostly PresenceUncommonSkill1Gain 8 (10) Block. hermit:Dead_On: Apply 1 (2) Weak to ALL enemies.
Golden BulletUncommonAttack3Deal 18 (24) damage. If Fatal, permanently reduce this card's cost by 1. Exhaust.
GrudgeUncommonAttack1Deal 9 damage to ALL enemies. Deals 2 (3) more for ALL your Curse cards.
HorrorUncommonSkill1Apply 3 (5) hermit:Bruise to ALL enemies. hermit:Bruise does not wear off this turn.
Lone WolfUncommonSkill1 (0)Choose a card. It costs 0 this turn. Discard the rest of your hand.
Luck of the DrawUncommonSkill1Draw cards until their total cost is 3 (4) or more.
MaintenanceUncommonSkill1*Strikes deal 3 (4) more damage this combat. Gain 1 (2) Dexterity. This costs 1 more this combat.
MaliceUncommonAttack2Exhaust a card. Deal 16 (20) damage. If you Exhaust a Curse, deal 16 (20) damage to ALL enemies instead.
MidnightUncommonSkill1Gain 12 (15) Block. Add an Impending Doom to your hand.
No Holds BarredUncommonAttack2Deal 19 (23) damage and apply 5 (6) hermit:Bruise to ALL enemies. Gain 1 less [E] next turn.
RicochetUncommonAttack1Deal 7 (9) damage. Repeat on a random enemy for each hermit:Dead_On effect this turn.
ScavengeUncommonSkill1Gain 4 (5) Plated Armor. hermit:Dead_On: Gain 5 (10) Gold. Exhaust.
Shadow CloakUncommonPower1Whenever you draw or Exhaust a Curse card, gain 4 (6) Block.
Short FuseUncommonAttack3Deal 18 (22) damage. Costs 1 less [E] per Strike or Defend played this turn.
ShowdownUncommonAttack1Deal 9 (12) damage. Play all Strikes in your hand.
Smoking BarrelUncommonPower1Whenever you trigger a hermit:Dead_On effect, your next attack deals 3 (4) more damage.
SnipeUncommonSkill0(hermit:Concentrate.)Your next hermit:Dead_On effect this turn triggers twice. Exhaust.
SpiteUncommonSkill2Exhaust all Unplayable cards in your hand. Gain 8 (10) Block. Draw 3 (4) cards.
Take AimUncommonPower1(hermit:Concentrate.)At the start of your turn, hermit:Concentrate.
Take CoverUncommonSkillXAdd a 0-cost Defend (*Defend+) to your hand and Upgrade it X times. Exhaust.
VirtueUncommonSkill0Retain. Reduce each of your debuffs by 1 (2).
AdaptRarePower3 (2)At the start of your turn, you can Exhaust a card to gain 8 Block.
Black WindRareAttack2 (1)Ethereal. Deal damage equal to your missing HP. Exhaust.
Dead Or AliveRareAttackXDeal 8 (11) damage X times. If Fatal, get a hermit:Bounty. Exhaust.
DissolveRareSkill2Gain 18 (25) Block. Block is not removed at the start of your next 2 turns. Exhaust.
Eternal FormRarePower3Ethereal. (not Ethereal.) First 4 playable cards drawn at the start of each turn cost 1 less that turn.
Fatal DesireRarePower1(Innate.)At the start of your turn, draw 2 cards and add an Injury to your hand.
Final CanterRareAttack0Retain. Deal 10 (13) damage for each Curse in hand. Exhaust.
From BeyondRareSkill1For each card in your exhaust pile, a random enemy loses 5 (7) HP.
GambitRareSkill1Put 2 (3) random Attacks from your discard pile into your hand. They cost 1 less this turn. Exhaust.
Heroic BravadoRareSkill1Ethereal. Gain 1 hermit:Rugged. Increase the cost of this card by 2 (1) this combat.
High NoonRarePower1 (0)Whenever you play a Strike or Defend, draw a card.
MagnumRareAttack1Discard 6 cards. For each card, deal 6 (8) damage.
Overwhelming PowerRarePower1Gain [E] [E] [E]. Draw 3 (4) cards. Whenever you end your turn with 0 Energy, lose 4 (3) HP.
PurgatoryRareAttack3Ethereal. Deal 24 (30) damage to ALL enemies.
ReprieveRareSkill2Ethereal. Heal 10 (13) HP. Exhaust.
RoughhouseRareAttack3Deal 24 (30) damage. hermit:Dead_On: Gain 20 (24) Block.
Roundhouse KickRareAttack2Deal 13 (18) damage to ALL enemies. hermit:Stun any that don't intend to attack. Exhaust.

Downfall relics

NameImageTierPoolDescriptionFlavor
Bronze CoreStarterThe_bronze_automatonThe first time you create a Function each combat, gain [E] .Replace once every 50,000 years.
Bronze GearStarterGuardianAt the start of each combat, gain GearUp. Guardian starts the run with a random common Gem.Protection where you need it most.
Champion's CrownStarterThe_champ_grayAt the start of combat, enter Defensive or BerserkerStance.A WINNER IS YOU!
Emerald TorchStarterThe_collectorStart each combat with 1collector:Reserve.The fires of greed never fade.
Heart of GooStarterSlimeboundWhenever you slimeboundmod:Consume, heal 2 HP, up to 8 each combat.I feel so funky.
Mob Leader's StaffStarterGremlinAt the start of each combat, gain [E] , draw 1 card, and Swap to the next Gremlin.Among gremlin mobs, the one with the best horn maintains complete command over the troupe, until another one manages to steal it.
Old LocketStarterHermit_yellowAt the start of each combat, add a Memento into your hand.There's a faded picture inside.
Snecko SoulStarterSnecko_cyanThe first time you play an sneckomod:Offclass card in a combat, gain [E] and draw a card.0...3...2...2...1
Spirit BrandStarterHexa_ghost_purpleThe first time you Ignite a Ghostflame each turn, gain 4Block.A bound protector.
Baalor's Lordly PlateCommonGuardianWhenever you guardianmod:Brace,Brace 1 more.One can never have enough armor.
Bag of TricksCommonThe_collectorAt the start of each combat, draw 2 Collected cards.Tricky.
Black PowderCommonHermit_yellowWhenever you trigger a hermit:Dead_On effect, deal 2 damage to ALL enemies.Handle with care.
Brass TacksCommonAt the end of your turn, gain 2 Block.The luster on these tacks never seems to fade.
Bronze IdolCommonStatus cards may now be played for useful effects.An ancient, weaponised antivirus - who knows who made it, and why?
Defensive ThesisCommonThe_champ_grayDefensive Stance's FinisherBonus grants 5 more Block.Pro tip: Don't get hit.
Dolphin's Style GuideCommonThe_champ_grayIf you end your turn while in no Stance, draw 1 additional card next turn.Author: Renowned explorer and pugilist Dolphin K. Mist.
Fragmentation GrenadeCommonGremlinDamage dealt to random enemies is increased by 3.Nobody dares to ask where the Gremlin got it from.
Goop DwellerCommonSlimeboundAt the start of combat, slimeboundmod:Split into a slimeboundmod:BruiserSlime.He followed me home. Can I keep it?
Hexx TalismanCommonAt the start of combat, apply 1Weak and Vulnerable to a random enemy."When I put this on, my rate of toe-stubbing increased drastically. I think it works!" - Ranwid
Jar of TOBSCoCommonHexa_ghost_purpleStart each combat with 1hexamod:Intensity.A little extra heat makes everything better.
Krampian CoalCommonThe_collectorWhen you would draw from an empty Collected pile, you instead draw a LuckyWick."Intriguing! But why only specific chimneys?" - Ranwid
Loaded DieCommonSnecko_cyanCards that choose random numbers have +1 minimum.Cheese-stuffed.
Pick of RhapsodyCommonGuardianYou can now Mine for 2guardianmod:Gems at Rest Sites (up to 3 times).With as many gemstones that litter the Spire, it is hard to imagine anyone so unlucky to have needed this Pick to aid them.
Protective GogglesCommonThe_bronze_automatonIf you end your turn with no Encoded cards, gain 4Block.Look closely.
RecyclerCommonHexa_ghost_purpleThe first time an non-Status and non-Curse Ethereal card is Exhausted each combat, add a copy to your hand that costs 0 until played.One day, it shall be recycled too.
Seal of ApprovalCommonSnecko_cyanUpon pickup, choose 1 of 3UnidentifiedCharacter cards to add to your deck. All future UnidentifiedCharacter cards found will be of this character.I'm The Ironclad and this is my favorite Relic in the Spire. -Merchant Advertising Pamphlet
Silver BulletCommonThe_bronze_automatonAt the start of each combat, add a copy of PiercingShot to your hand. It costs 0 .Spirewolves are long gone.
Slimy SkullCommonSlimeboundWhenever you apply slimeboundmod:Goop, apply an additional 1slimeboundmod:Goop.A Snecko skull in absolutely awful condition. Unclean and slimy, dirt and grime stick to it like glue.
Stone of NomakkCommonSlimeboundAt the start of combat, gain 2slimeboundmod:Potency.When presented to one of your Goop Gang, it seems to make the blob dance.
Tricky's Bolster-RodCommonThe first time you play a Power card each combat, gain 6Block and 1Strength.Backed by the study of a thousand books. Knowledge is power!
Arumba's Pocket SentryUncommonEvery 3 turns, apply 1Weak to ALL enemies.Sentry Mode active. Target acquired. No hard feelings.
Blank CardUncommonAt the start of each combat, add an gremlin:Echo of a random card from your deck to your hand. It costs 0 .Card Mimic.
Broken ToothUncommonWhenever you defeat an Elite encounter, heal 7 HP and gain 35 gold.Appears too large to have come from a human jaw...
Cable SpoolUncommonThe_bronze_automatonEncode a copy of the first Encodable card you play each combat.Tangled...
Deca's WashersUncommonAt the start of the first 3 turns of each combat, draw an additional card.It is unclear why Deca collects these.
Gelatinous CubeUncommonWhenever you draw a Status card, draw 1 card.Hey, it stuck to your body.
Impeccable PecsUncommonWhenever you gain Strength, gain an equal amount of Temporary_HP. Start each combat with 1Strength.Glorious.
Jade RingUncommonThe_collectorWhenever a collector:Doomed non-Minion enemy dies, gain 5 Souls.Jade is the symbol of honesty.
Jeremiah's BannerUncommonSlimeboundAt the start of combat, gain 1 Slime slot and slimeboundmod:Split into a random Slime.You and ooze army.
Magic MalletUncommonGremlinWhenever you apply Weak, gain 1Wiz, up to 3 times per turn.Stubs toes twice as hard.
Olexa's ShieldUncommonHexa_ghost_purplePower cards are counted towards the progression of Searing and CrushingGhostflames.Protection on-demand.
Pilot's CodexUncommonGuardianIf you end your turn with no cards in guardianmod:Stasis, choose 1 of 3 cards to place into guardianmod:Stasis.Designs and diagrams of the Spire's earliest manually-driven prototypes, by Master Pilot David.
Ring of the SnekUncommonSnecko_cyanAt the start of combat, apply 0-2Weak and Vulnerable to ALL enemies.Illegible, unreadable, due by Thursday.
Six-Point BrandUncommonWhenever you play 6 cards, deal 6 damage to a random enemy.Fire, fire, fire, fire, fire, FIRE!
Slime SoupUncommonWhen you enter a Rest Site, begin the next combat with a Prepare card that costs 0.Tastes awful, but incredibly healthy.
Soul-lit LampUncommonThe_collectorUpon pickup, gain 3Essence. At the start of combat, add an Ember into your hand.A ghoulish decoration. The crackles of fire are replaced by buzzing wails.
SpyglassUncommonHermit_yellowIf you end your turn hermit:Concentrated, gain an additional [E] next turn .Property of Kestin Highfin.
Straight RazorUncommonHermit_yellowWhenever you remove or Transform a card from your deck, heal 15 HP.For a cleaner shave...
Super Snecko EyeUncommonReplaces SneckoEye. At the start of your turn, draw 2 additional cards. Start each combat Confused. The first time you draw a card that costs 3 each combat, reduce its cost to 0.0121012
Wizard StaffUncommonGremlinWiz deals 7 additional damage.The pride and joy of every Gremlin Wizard, this staff is a frequent target of theft by rival mobs.
Wound PokerUncommonGremlinAt the end of each turn, deal 6 damage to each Weakened enemy.Does it hurt when I do this?.
Bottled BrainRareThe_collectorUpon pickup, Upgrade a card in your Collection. Start combats with it on top of your Collected pile.Collected from a wizard's laboratory.
Charred GloveRareHermit_yellowWhenever you draw a Curse, your next attack deals 3 more damage.Parts of the glove still glow with otherworldly cinders.
Cryo ChamberRareGuardianAt the start of each combat, gain 1 Stasis slot. Whenever a card enters guardianmod:Stasis,Upgrade it.Things always seem better coming out than they did going in.
Deflecting BracersRareAt the start of your turn, gain champ:Counter equal to half the amount of expired Block.If you thought blocking was good then...
Dueling GloveRareAfter using a single-target Attack, if the target has no Vulnerable, apply 1Vulnerable.Count from ten...
Frost PrimerRareThe_bronze_automatonAll Functions you create gain Retain.22 ounces of the chemical compound Ar22, shelf life: 22 years. Best stored in a mahogany fridge.
Gemstone GunRareUpon pickup, choose 3guardianmod:Gems. At the start of each combat, gain a card with Retain,Exhaust, and each chosen Gem socketed.Bang! Bang! Bang! Hey, I matched three!
Gladiators ManualRareThe_champ_grayWhenever you play a Combo, a Finisher, and enter a Stance in the same turn, gain 1Strength and Dexterity.Try everything - something will stick.
Gremlin BombRareGremlinWhenever a Gremlin dies, deal 30 damage to ALL enemies.Gremlins have an uncanny knack for finding dangerous things. Sometimes, they even survive looting them.
Gremlin GravestoneRareGremlinDead Gremlins can be Resurrected at Rest Sites as a Free Action.Where do gremlins go when they die? Not bloody far enough.
HorseshoeRareHermit_yellowWhenever you gain Weak,Frail or Vulnerable, gain 1 less.Lucky charm. Somebody is gonna be missing this.
IncenseRareYou cannot gain Weak,Vulnerable or Frail while you are Weak,Vulnerable or Frail.An antiquated form of mental clarification.
MalletRareThe_bronze_automatonAt the start of each combat, add 2 copies of FineTuning+ to your hand.That's it! I'm gettin me mallet!
Prickly ShieldsRareWhenever you gain Block, deal 2 damage to a random enemy.Gremlins use whatever scraps they can find as weapons or armor. Some serve as both.
Red CandleRareHexa_ghost_purpleWhenever you apply hexamod:Soulburn, apply 3 additional hexamod:Soulburn.Fire BURNS...
Red ScarfRareHermit_yellowWhenever you apply a new debuff to an enemy, gain 3Block.It's warm and fuzzy.
Rough DiamondRareWhenever you play a Rare card that cost 2 or more, gain [E] .With the mines demolished, even this tarnished stone is valuable.
Rye StalkRareWhenever you lose HP during enemy turn, draw 1 card.Still in mint condition, despite being chewed on for so long.
Signature FinisherRareThe_champ_grayUpon pickup, choose a Finisher. This Finisher costs 0, can be used without a Stance, and never causes your Stance to be exited.And now, it's time for my ULTIMATE MOVE!
Slimed TailRareSlimeboundWhenever you Split, gain 3Block.A fake tail to trick enemies during combat, completely covered in slime.
Snake-Charmer's FluteRareSnecko_cyansneckomod:Muddled cards can't cost 3.Sssssss...
Sneaky Teakwood MatchRareHexa_ghost_purpleThe first time you hexamod:Ignite each turn, you can choose whether to hexamod:Advance or hexamod:Retract.Lights on any surface!
Soul StoneRareHexa_ghost_purpleWhenever you Exhaust3 cards, hexamod:Ignite the current Ghostflame.A soul would liven this thing up!
Spectre's HandRareThe_champ_grayWhenever you enter a Stance, gain a basic Strike or Defend. It costs 0 and has Exhaust.Some victories stay with you.
Supply ScrollRareAt the start of your 3rd turn, gain [E] and draw 2 cards.A surprisingly detailed inventory of the mob's various bits and bobbles.
The BagpipesRareWhenever you apply Weak or Vulnerable, increase the amount applied by 1.This dreaded instrument is said to have driven Kublai the Great mad.
Thimble HelmRareThe_collectorStart each combat with 3Temporary_HP. While you have Temporary_HP, cards grant 1 additional Block.Worn by the Spire's miniest heroes.
Unidentified EggRareSnecko_cyanIdentifying becomes a free action. Unidentified cards in card rewards are Upgraded.What will hatch? Pay $1000 to see.
Wizard HatRareGremlinWhenever you consume Wiz, remove a debuff at random.The accompanying robes have long since been stolen.
Bandit ContractSpecialAt the start of the 3rd boss combat, Red Mask Bandits will assist you.An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives.
Bandit Contract+SpecialAt the start of the 3rd boss combat, Red Mask Bandits will assist you.An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives.
Black Knight's HelmSpecialThe_champ_grayThe first time you enter each Stance each combat: Defensive: Gain 2Dexterity and lose 1Strength.Berserker: Gain 2Strength and lose 1Dexterity.Only a flesh wound.
Bottled CodeSpecialThe_bronze_automatonUpon pickup, choose a card with Encode. Start each combat with this card Encoded.Actually, I have code for that exact thing...
Broken Wing StatueSpecialThe cultists that worship the Awakened One will be interested in this...A broken hunk of a once-magnificent statue.
Coat of Many FacesSpecialUpon pickup, gain Cultist Headpiece, Face Of Cleric, N'loth's Hungry Face, Gremlin Visage, and Ssserpent Head.It was Steve, and Bill, and Ian, and Fred, and John...
Emerald Heart BlessingSpecialStart Boss combats with 1Dexterity.The heart is everything.
Extra Cursed BellSpecialUpon pickup, obtain 2 of a unique Curse and 3 relics.You think you hear it echoing, but can never confirm it.
Extra Cursed KeySpecialGain [E] at the start of your turn. Whenever you open a non-Boss chest, obtain 2 random Curses.Locked away for good reason.
Greed OozeSpecialSlimeboundAt the start of combat, spawn GreedOoze (can be revived if Absorbed). At Rest Sites, GreedOoze will take 50 of your souls, increasing its damage by 1.A friend found in the Spire who devours souls.
Gremlin SackSpecialUpon pickup, add 6 cards to your deck from the Match Game.The Gremlin and his bodyguard were no match for you.
Inner StrengthSpecialThe_champ_grayStart each combat with 1Strength.It's about the gigantic sword in your heart.
Knowing SkullSpecialAt the start of each combat, you may wish for Souls, Potions , or a Colorless card at the price of HP.Put me down!
Mystical OctahedronSpecialSnecko_cyanUpon pickup, choose a card that selects a random number for its effects. This card always selects its maximum possible number.It appears weighted toward one side.
Neow's BlessingSpecialUpon pickup, increase your Maximum HP by 100. Increase your Maximum HP by 100 at the start of each Act. Lose all your Potion slots. Draw 1 less card and lose [E] at the start of your turn.Ease your rage. Be as tough and unyielding as the Spire itself.
New ChallengerSpecialStart each combat in a random Champ Stance.Can you take the crown?
Paradox ArtifactSpecialAt the start of each turn, add a random card with Encode to your hand and give it Ethereal.You've never seen a coding frenzy like this before.
Quantum ChamberSpecialGuardianUpon pickup, choose a card. Start each combat with this card removed from your deck. At the start of your 4th turn, return it and 2 copies of it to your hand.You get the chicken by hatching the egg, not by smashing it.
Ruby Heart BlessingSpecialStart Boss combats with 1Strength.The heart is strong.
Sapphire Heart BlessingSpecialStart Boss combats with 10TemporaryHP.The heart is pleased.
Scrap OozeSpecialSlimeboundAt the start of combat, spawn ScrapOoze (can be revived if Absorbed). At Rest Sites, you can donate a card to the ScrapOoze, modifying its damage: +1 damage for Uncommons+2 damage for Rares-1 damage for Commons -2 damage for Curses
Sharpened FragmentSpecialAt the start of each combat, gain a BloodySacrifice.Once a broken statue - now a makeshift weapon.
Teleport StoneSpecialYou may skip any number of rooms the next time you move, but cannot move into a Boss Room.Never leave home without it.
The Broken SealSpecialHexa_ghost_purpleUpon pickup, raise your Max HP by 10, then heal all of your HP. Start each combat with 2Strength,2Dexterity, and 2hexamod:Intensity. You can not receive TheBrokenSeal and other seals again.Unlimited, unrestrained, unquenchable power.
The Heart's MaliceSpecialEnemies in your first 3 combats will flee in terror.The malice of corruption bestowed by the Heart.
Wheel of ChangeSpecialAt each Rest Site, you may spin the wheel once. Choosing to collect its reward uses up this relic.No one gets two spins, he says.
Young SneckoSpecialDeals 5 damage to a random enemy at the start of your turn.Bewilderingly adorable.
Black Heart of GooBossSlimeboundReplaces Heart of Goo. Whenever you slimeboundmod:Consume, heal 3 HP, up to 15 each combat.The Secret of the Ooze.
Blocked ChakraBossThe_collectorGain [E] at the start of your turn. You don't draw from your Collected pile until your 4th turn.One pulled muscle is all it takes.
Clasped LocketBossHermit_yellowReplaces OldLocket. First time you draw a curse each turn, Exhaust it and draw 2 cards. Upon pickup, obtain 2Injuries.It won't open anymore.
Dented PlateBossHermit_yellowWhile your HP is at or below 50%, gain [E] and draw 1 card at the start of your turn.Several bullets are still lodged inside.
Electromagnetic CoilBossThe_bronze_automatonFunctions are now made up of 4 cards.An inefficient but entertaining power source.
Forbidden FruitBossUpon pickup, choose and obtain one Common, Uncommon, and Rare card from all available. Then, obtain a Necronomicurse.This species of fruit looks completely unfamiliar.
Gremlin Leader's VoucherBossGremlinGain [E] at the start of your turn. Upon pickup, permanentlyloseaGremlin.IOU 1 Gremlin
Guardian GearBossGuardianReplaces BronzeGear. Begin each combat in guardianmod:Defensive_Mode, which persists for 3 turns.Replace every 3,000 floors.
Idol of RetromationBossAt the start of your turn, reduce the cost of the most expensive card in your hand by 1 for this turn.Often called the Idol of Reto for short.
LibraBossHexa_ghost_purpleChoose any number of your Strikes and Defends to Transform into their opposite type.Balance in all things.
Lucky HorseshoeBossSnecko_cyanUpon pickup, choose 1 of 3UnidentifiedCharacter cards. Add 5 copies of it to your deck. All combats drop an additional card reward of the chosen character's cards.Make your own luck.
Makeshift BatteryBossGain [E] and add a Slimed into your discard pile at the start of your turn.It's an 8.9 volt.
Mark of the EtherBossHexa_ghost_purpleReplaces Spirit Brand. Whenever you Ignite a Ghostflame , gain 4Block.Let’s see if we can do... better.
Mob Leader's CrownBossGremlinReplaces MobLeader'sStaff. The first time you shuffle your draw pile each turn, gain [E] , draw 1 card, and Swap to the next Gremlin.The fancier the symbol of office, the more likely it is to be stolen.
Platinum CoreBossThe_bronze_automatonReplaces Bronze Core. The first 3 Functions you create each combat cost 0 until played.Changelog: Improved user experience.
Power ArmorBossThe_champ_grayGain [E] at the start of your turn. Your maximum Vigor and champ:Counter is 10.Bought used.
Prismatic TorchBossThe_collectorReplaces Emerald Torch. At the start of each combat, add an Ember into your hand and gain 1collector:Reserve. The first time you Exhaust an Ember each turn, gain 1collector:Reserve.The ever-changing flames reflect fortune's favor.
Short StatueBossGremlinThe first time a Gremlin would die each combat, heal it to 75% of your Max HP instead.It is surprising how well it works.
ShotglassBossHermit_yellowFirst 2 times you use a potion each combat, gain a random potion. You can only use 2 potions each combat.Any liquid placed inside changes into something else.
Super Snecko SoulBossSnecko_cyanReplaces Snecko Soul[]. The first time you play an sneckomod:Offclass each turn, gain [E] .3120231321230320
Tarr BlobBossSlimeboundGain [E] at the start of your turn. At the start of combat, lose 1 Slime slot.The bad kind of Slime.
Tiny Bowler HatBossAt the start of combat, add a StudytheSpire card to your hand. It costs 0.Whosoever controls the hat, controls the Spire.
Victorious CrownBossThe_champ_grayReplaces Champion'sCrown. Start each combat in champ:UltimateStance, which lasts for 1 turn.Conglaturation!! You are the greatest winner.
Wander BotsBossGuardianAt the start of each combat, lose 1 Stasis slot. Gain [E] at the start of your turn.These drones find the most wonderful salvage, but require processing power to maintain.
Xanatos' Icy CharmBossHexa_ghost_purpleGain [E] at the start of your turn. Start each combat with 1 less hexamod:Intensity, and receive no hexamod:Intensity from the InfernoGhostflame.I feel... cold.
BarbellShopWhenever you enter a Rest Site, if you have at least 10 Upgradable cards in your deck, Upgrade one at random.1000 reps? Psh. I can do 1001.
Berserker's GuideShopThe_champ_grayAt the start of your turn, gain 3Vigor.The text is illegible.
Bottled AnomalyShopUpon pickup, choose a card. At the start of each combat, remove it from your draw pile. At the start of turn 3, add it into your hand. It costs 0.Swirling and swirling and finally breaking.
Bottled Black HoleShopGuardianUpon pickup, choose a card. Start each combat with this card in guardianmod:Stasis.Somewhere, something incredible is waiting to be known.
Donu's WashersShopAt the start of combat, gain [E] [E] and add 1Void into your draw pile.It is rather clear why Donu collects these.
Fuel CanisterShopAt the end of your turn, Retain the highest-cost card in your hand.Disgusting.
Pet GhostShopHermit_yellowPrevent your first lethal HP loss each combat.Poor guy.
Protective GearShopSlimeboundReduce the damage you take from slimeboundmod:Tackles by 3.The best defense is a good offense.
Rare Booster BoxShopSnecko_cyanUpon pickup, obtain a UnidentifiedRare card of each card type.Mint condition.
Sack of GemsShopGuardianUpon pickup, add 5 random guardianmod:Gems to your deck.Ooh... shiny!
Sleeved AceShopSnecko_cyanAt the start of each combat, gain a PureLuck with Retain.We're all aces.
Soul of ChaosShopHexa_ghost_purpleThe second SearingGhostflame becomes a MayhemGhostflame.MayhemGhostflame activates when you end your turn on it. Ignition:Scryn and then play the top card of your draw pile, n is modified by Intensity.Mayhem, made manifest.
Stolen MerchandiseShopGremlinWhenever you Swap, gain an Echo of a random Colorless card. At the start of combat, the Merchant gains 2 Strength."Blasted, thieving Gremlins!".
Tag TeamworkShopGremlinWhenever you draw TagTeam, draw another card. Upon pickup, add two copies of TagTeam to your deck.Teamwork makes the dream work.
The ContractShopThe_collectorUpon pickup, gain 10Essence.Sign in blood.

Downfall potions

NameImageRarityDescription
Bottled DupeCommonSwap to a random Gremlin.
Ecto-CoolerCommonChoose 1 of 3 random Ethereal cards from any class to gain. It costs 0 this turn.
Jar of SlimeCommonApply 15Goop.
Machine OilCommonIncrease all numbers on Encoded cards by 1 except cost.
Potentially Potent PotionCommonDeal 1-40 damage.
Soul ExtractCommonApply 1Weak,1Vulnerable, and 6Doom.
Strategy PotionCommonChoose 1 of 2 cards which Enter a Stance to add to your hand (one for each Stance), it costs 0 this turn.
Temporal PotionCommonAccelerate all cards in Stasis2 times.
TonicCommonGain 1Rugged.
Alchyrical ElixirUncommonRemove all CompileError effects from the next Function you create, it costs 0 until played.
Black BileUncommonApply 6Bruise.
Bottled TechniqueUncommonTrigger your current Stance'sSkillBonus5 times.
Combustive FluidUncommonIgnite the current Ghostflame 3 times.
Eau de GremUncommonUse all 5 Gremlin Abilities 2 times.
Exotic BeverageUncommonReduce the cost of Offclass cards in your hand by 1.
Polishing OilUncommonGain 10Block. Enter DefensiveMode.
Reserve PotionUncommonGain 2Reserve.
Slimy ElixirUncommonWhenever an effect applies Goop this combat, apply 2 more.
Army in a BottleRareSplit into 3 random Slimes (Normal or Specialist).
Embalming OilsRareDouble the target's debuffs.
Gremlin In A JarRareResurrect a random Gremlin at 50% of your Max HP.
Inferno PotionRareYour Ghostflame effects affect All enemies this combat.
Kio's Clever ConcoctionRareChoose 1 of 3 random cards to Encode, repeat until you create a Function.
Liquid LuckRareGain Lucky for 1 turn.
Liquid VoidRarePut 1 card from your exhaust pile into your hand. It costs 0 this turn.
Quantum ElixirRareGain Stasis slots until you have 3. Repeat 3 times: choose 1 of 3 cards to place into Stasis.
StimpackRareEnter UltimateStance for 1 turns.

Downfall keywords

NameDescription
BlurDo not lose Block at the end of the turn.
CompileAn effect that triggers when this card is merged into a Function. Can be a negative effect, which is referred to as an 'Error'.
CycleDiscard a card, drawing a new card to replace it.
EncodeEncode a card. When 3 cards are Encoded, their effects (other than Encode) are merged into a Function that costs 1.
InsertShuffle a card into your draw pile.
TechniqueIf you are in a Stance, trigger its Skill Bonus.
FinisherRequires being in a Stance. After playing a Finisher, exit your Stance and trigger its Finisher bonus.
BerserkerStance.Skill Bonus: Gain 2Vigor.Finisher Effect: Gain 1Strength.
ComboExtra effect when played in the listed Stance.
CounterThe next time you take Attack damage, deal damage back.
DefensiveStance.Skill Bonus: Gain 3Counter.Finisher Effect: Gain 8Block.
FatigueLose HP. Restore Fatigued HP at the end of combat. You won't die from Fatigue .
GladiatorStance.Skill Bonus: Draw a card. Finisher Bonus: Next turn, draw 1 card and gain [E] . End your turn.
Ultimate StanceStance. Counts as both Defensive and BerserkerStances. If you leave this Stance before it expires, immediately re-enter it.
AfflictedCreatures are Afflicted when they are both Vulnerable and Weak.
DoomDoomed creatures lose HP at the start of their turn, then Doom is removed unless the creature is Afflicted (has both Weak and Vulnerable).
MegatherealMegathereal cards move to the exhaust pile when played and at the end of your turn, no matter where they are.
PyreRequires exhausting a card in hand in addition to paying its energy cost.
ReserveAn alternate type of Energy that is stored across turns.
Torch HeadWhile you have TemporaryHP, each Attack you play triggers Torchhead.
BlurBlock is not removed at the start of your turn.
BossYou may only play 1Boss card in a turn.
EchoAdd a copy of a card to you hand, it is Ethereal and Exhausts. Echoes cannot be Echoed.
ExhumePut a card from your exhaust pile into your hand.
InvincibleYou cannot lose more than a given amount of HP in a single turn. At the end of any round in which Invincible prevented HP loss, remove it.
ReclaimPut a card from your exhaust pile into your discard pile.
ShackledShackled creatures lose Strength for a turn.
Temporary HPUntil end of combat, prevents damage to HP.
TransformExhaust a card, replacing it with a different card.
AgonyCreatures in Agony deal 80% less damage with Attacks.
CrippleCrippled enemies can no longer lose Weak. At the end of their turn, they lose HP equal to their Weak.
EchoEchoes are copies of cards with Ethereal and Exhaust.
Fat GremlinAfter you play an attack, apply 1Weak to all targets.
Gremlin WizardAfter you play a skill, gain 1Wiz.
Mad GremlinGain 2TemporaryStrength when attacked.
Gremlin NobAt the start of your turn, add 1Bellow , SkullBash and Rush to your hand.
Shield GremlinAfter you play a skill, gain 2Block.
Sneaky GremlinAfter you play an attack, deal 3 damage to a random enemy.
StealTarget loses specified amount of resource. You gain the amount that was lost.
SwapSwitch places with another character. Does nothing if there is no valid target.
WizWhen you have at least three stacks of Wiz, Attacks will consume all stacks to deal 10 additional damage.
AccelerateReduce the turn counter of the right-most card in Stasis by 1.
Brace XReduce the HP loss required to trigger ModeShift by X.
BufferPrevent the next time you would lose HP.
Defensive ModeStance. While in Defensive Mode, you have 3Thorns, gain 10Block at the start of your turn, and your Block does not expire.
GemGems can be placed into Sockets in cards at a Rest Site. Cannot be Upgraded.
Package0-cost ExhaustingSkill that generates three cards inspired by a chosen Construct of the Spire.
SocketGems can be placed into this Socket at a Rest Site.
StasisA card in Stasis stays there for amount of turns equal to its cost plus 1. When it exits, it is returned to your hand and costs 0 until played.
TickWhen this card's Stasis turn counter is reduced...
VolatileWhen this card leaves Stasis, it Exhausts.
ConcentrationThe next DeadOn card played while Concentrated triggers its effect regardless of position. Wears off on turn end.
Dead OnDead On cards have a bonus effect when in the middle of your hand.
StunStunned enemies skip their turn.
BountyNormal Enemy: 15 gold. Elite Enemy: 40 gold. Boss: 100 gold.
BruiseBruised targets take more attack damage. Wears off on turn end.
RuggedReduces next instance of attack damage taken to 2.
ActiveThe Active Ghostflame can be Ignited by meeting its listed Ignition requirements.
AdvanceMove to the next Ghostflame. Moving onto a Ghostflame Extinguishes it.
AfterlifeThe purple effect will also trigger when this card is Exhausted.
BolsteringGhostflame.Ignites when a Power is played when you are on it. Ignition: When Ignited, gain 4Block and 1Strength.
CrushingGhostflame.Ignites when 2Skills are played when you are on it. Ignition: When Ignited, deal 6 damage to a random enemy.
ExtinguishAllows Ghostflame to become Ignited again, resetting its Ignition requirements.
IgniteTriggers the Ignition effect described on a Ghostflame.
IntensityIntensity increases the amount of damage, Soulburn, and Block applied by Ghostflames when Ignited.
RetractMove to the previous Ghostflame. Moving onto a Ghostflame Extinguishes it.
SealThe more you play a Seal card, the more likely you are to find others. If all 6 Seals have been played during a combat, obtain TheBrokenSeal and remove the 6 Seals from your deck.
SearingGhostflame.Ignites when 2Attacks are played when you are on it. Ignition: When Ignited, apply 6Soulburn to a random enemy, modified twicce by Intensity.
SoulburnAfter 3 turns, a Soulburned enemy loses HP, removing the Soulburn effect.
AbsorbManually recombine with your leading Slime, granting you 1 Strength.
Ancient SlimeAttacks for 3 and causes you to draw 1 card each turn.
Bronze SlimeAttacks for 10 to ALL enemies each turn, but skips every other attack.
Bruiser SlimeAttacks for 5 each turn.
BuriedBuried cards will always be chosen last for random Exhume effects.
CommandYour leading Slime attacks.
ConsumeBonus effect which activates when an Attack is used on an enemy who has Goop.
Cultist SlimeAttacks for 6 each turn, then increases its damage by 1.
Darkling SlimeAttacks for 3 each turn. When Commanded, other Darkling Slimes also attack.
Ghostflame SlimeAttacks for 3 and applies 5Soulburn each turn.
GoopThe next attack deals 1 more damage per Goop, removing all Goop and triggering any Consume effects.
Guerilla SlimeAttacks for 3 to ALL enemies each turn.
Insulting SlimeAttacks for 4 and applies 1Vulnerable each turn.
Leeching SlimeAttacks for 1 and grants you 3Block each turn.
Lick0-cost cards that apply Goop with a variety of secondary effects.
Mire SlimeAttacks for 2 and applies 2Goop each turn.
PotencyIncreases the damage of ALL of your Spawned Slimes. Secondary effects increase by 1 for every 2 Potency.
Spiky SlimeAttacks for 4 and grants you 4 Temporary Thorns each turn.
SlowReceives 10% more damage per card played in a turn.
SpecialistA unique slime with a more powerful effect than normal slimes.
Spire BossPowerful 0-cost cards, inspired by the bosses of the Spire.
SplitSpawn a Slime minion, who attacks at the start of each turn. If you have no empty slots, your oldest Slime is automatically Absorbed to make room, granting you 1 Strength.
TackleHigh-damage Attacks that also deal a small amount of damage to you.
Time SlimeAttacks for 4 and applies 1Weak each turn.
Torch Head SlimeAttacks for 6 each turn. Gains damage from your Strength.
IdentifyReplace an Unidentified card with its current random card permanently.
LuckyCards that choose a random number as part of their card text choose the maximum possible number. (Does not affect Muddle)
MuddleMuddling a card changes its cost this turn to between 0 and 3 at random.
OffclassAn Offclass card is any obtainable card from a class other than your own (including Colorless cards, Curses, and Statuses).
SnekproofSnekproof cards aren't affected by Confusion and cannot be Muddled.

Downfall creatures

NameImageTypeHP
The GremlinsPlayer14-16
The GuardianPlayer72-80
The Slime BossPlayer59-65
the AutomatonPlayer63-70
the ChampPlayer72-80
the CollectorPlayer59-65
the HermitPlayer68-75
the HexaghostPlayer59-66
the SneckoPlayer77-85
AugmenterElite200
Black KnightElite240
DOWNFALL_Neow4Life30HealBoss550
Face TraderElite100
Forgetful HeadElite50
Head of ChangeElite50
Head of GrowthElite50
LooterNormal44-48
LooterNormal44-48
MerchantNormal400
MerchantBoss300
NeowElite600
NeowBoss550
Old NeowBoss750
The DefectElite150
The DefectBoss75
The HermitElite144
The HermitBoss72
The IroncladElite160
The IroncladBoss80
The SilentElite140
The SilentBoss70
The WatcherElite144
The WatcherBoss72
The Woman in BlueElite120