Name | Image | Rarity | Type | Cost | Description |
---|
Bottlecap | | Special | Skill | | clockworkchar:Trinket. clockworkchar:Part: Gain 8 (12) Block. |
Bouncy Ball | | Special | Skill | | clockworkchar:Trinket. clockworkchar:Part: Deal 12 (16) damage to a random enemy. |
Little Cranky | | Special | Skill | | clockworkchar:Trinket. clockworkchar:Part: clockworkchar:Wind_Up 8 (12). |
Rare Coin | | Special | Skill | | clockworkchar:Trinket. clockworkchar:Part: clockworkchar:Actuate 3 (4) times. |
Sawblade | | Special | Skill | | Unplayable clockworkchar:Part: Deal 6 damage to ALL enemies and increase this damage by 3 (5). |
Rust | | Curse | Curse | | Unplayable. clockworkchar:Part: clockworkchar:Spin 4. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Twist | | Basic | Skill | 1 | clockworkchar:Wind_Up 8 (12). clockworkchar:Actuate. clockworkchar:Part: clockworkchar:Wind_Up 3 (6). |
Waddle | | Basic | Attack | 0 | clockworkchar:Spin 4: Deal 7 (9) damage. clockworkchar:Spin 4: Gain 6 (8) Block. |
Accelerate | | Common | Skill | 1 | Draw 1 (2) card(s). clockworkchar:Spin 6: Add a Sawblade into your hand. |
Blurrier | | Common | Skill | 1 | Gain 7 (8) Block. clockworkchar:Spin 4 (3): Gain 7 (8) Block. |
Disorient | | Common | Skill | 0 | clockworkchar:Spin 3 (2): Apply 2 Weak. clockworkchar:Spin 3 (2): Apply 2 Vulnerable. |
Hasty Sweep | | Common | Attack | 2 | Deal 8 (9) damage twice. clockworkchar:Spin 3: Exhaust up to 2 (3) cards in your draw pile. |
Jack-in-a-Box | | Common | Attack | 1 | clockworkchar:Wind_Up 4 (5). Deal 9 (12) damage. |
Let 'er Rip | | Common | Attack | 2 | Deal 16 (18) damage. Draw 2 (3) cards. Discard 2 (3) cards. |
Lost Cog | | Common | Attack | 1 | Deal 7 (9) damage. If the last card you played this combat clockworkchar:Spun, deal 7 (9) damage again. |
Mend | | Common | Skill | 0 | clockworkchar:Actuate. clockworkchar:Attune 1 (2) card(s) at random. |
Metal Sheet | | Common | Skill | 1 | Gain 8 (11) Block. clockworkchar:Part: Gain 4 (6) Block. |
Quick Fix | | Common | Attack | 0 | Deal 4 (7) damage. clockworkchar:Actuate. |
Ready Up | | Common | Skill | 1 | clockworkchar:Wind_Up 10 (14). Next turn, gain [E]. |
Rearrange | | Common | Attack | 1 | Deal 9 (12) damage. Swap the positions of a card in your discard pile and a card in your draw pile. |
Scatter Nails | | Common | Attack | 0 | Deal 3 (5) damage to ALL enemies. At the start of their turn, they lose 1 (2) HP. |
Solder | | Common | Skill | 1 | Gain 8 (10) Block. clockworkchar:Wind_Up 3 (5). |
Swift Stomps | | Common | Attack | 1 | Deal 4 (5) damage. clockworkchar:Spin 2: Deal 4 (5) damage. clockworkchar:Spin 2: Deal 4 (5) damage. |
Tinker | | Common | Skill | 2 | Gain 6 (10) Block. clockworkchar:Attune your hand. |
Twisting Strike | | Common | Attack | 1 | Deal 5 (8) damage to a random enemy. Put a card from your discard pile into your hand. |
Unleash Rage | | Common | Attack | 1 | Deal 8 (11) damage. clockworkchar:Part: Next turn, gain 3 (4) temporary Strength. |
Whirl | | Common | Attack | 1 | Deal 3 damage to ALL enemies twice. clockworkchar:Spin 2: Draw 1 (2) card(s). |
As Far as it Goes | | Uncommon | Skill | 1 | Gain 4 (7) Block. Shuffle any number of cards from your discard pile into your draw pile. |
Cogwheels | | Uncommon | Power | 1 | Gain 3 (4) clockworkchar:Cogwheels. |
Crunch Battery | | Uncommon | Power | 1 | clockworkchar:Wind_Up 5. Gain 1 (2) Strength. |
Dazzling Device | | Uncommon | Skill | 1 | (Innate.)clockworkchar:Equip a clockworkchar:Torch. Exhaust. |
Emergency Stop | | Uncommon | Attack | 2 | Deal 28 (35) damage. Cannot bring enemies below 1 HP. End your turn. |
Extendo Grip | | Uncommon | Attack | 2 | Deal 12 (15) damage to ALL enemies. clockworkchar:Wind_Up 8 (10). |
Fidget | | Uncommon | Skill | | Retain. Unplayable clockworkchar:Part: clockworkchar:Wind_Up 1 (2). |
Fix-up | | Uncommon | Skill | 1 | (Innate.)clockworkchar:Equip a clockworkchar:Screwdriver. Exhaust. |
Flying Cogs | | Uncommon | Attack | 1 | Activate and discard all clockworkchar:Parts in your hand. Deal 4 (6) damage and draw a card for each card discarded. |
Fool Me Twice | | Uncommon | Attack | 1 | Deal 8 (10) damage 1 time. clockworkchar:Spin 4: Increase this card's hits by 1 this combat. |
Futureproofing | | Uncommon | Skill | 1 | Draw 2 (3) cards. clockworkchar:Part: Draw 2 cards and Retain them. |
Gather Parts | | Uncommon | Attack | 2 | Deal 16 (18) damage. If Fatal, heal 6 (9) HP and Exhaust. |
Greased Cogs | | Uncommon | Power | 1 | Whenever you clockworkchar:Spin, gain 3 (4) Block. |
Gyroscope | | Uncommon | Skill | | Unplayable clockworkchar:Part: clockworkchar:Spin 2 to deal 8 (12) damage to a random enemy and Retain this. |
Kinetic Servo | | Uncommon | Skill | 2 | Gain 12 (15) Block. Whenever you are attacked this turn, clockworkchar:Wind_Up 3 (4). |
Mecha Manoeuvre | | Uncommon | Skill | 1 | Gain 8 (11) Block. clockworkchar:Spin 4 (3): Gain [E]. |
Mesmerise | | Uncommon | Skill | 2 | Apply 1 clockworkchar:Dizzy to ALL enemies. Gain 5 (10) Block. Exhaust. |
Munch Battery | | Uncommon | Power | 1 | clockworkchar:Wind_Up 5. Gain 1 (2) Dexterity. |
New Winder | | Uncommon | Skill | 1 | (Innate.)clockworkchar:Equip an clockworkchar:Allen_Key. Exhaust. |
Peep the Haul! | | Uncommon | Power | 2 | At (Now and at) the end of your turn, shuffle 1 random clockworkchar:Trinket into your draw pile. |
Potential Energy | | Uncommon | Skill | 3 (2) | For every 5 clockworkchar:Charge you have, clockworkchar:Spin 1 to gain [E]. |
Precise Tuning | | Uncommon | Attack | 1 | Deal 7 (9) damage. Draw 4 (5) cards. Discard all cards drawn this way that aren't clockworkchar:Attuned. |
Read Instructions | | Uncommon | Power | 1 (0) | clockworkchar:Spin 5: Gain 1 clockworkchar:Proficiency. |
Reassemble | | Uncommon | Skill | 1 | The next 3 times you draw a clockworkchar:Part, gain 5 (7) Block and draw 1 card. |
Rejig | | Uncommon | Skill | 1 | clockworkchar:Spin 5: Gain 3 (4) Strength. |
Resonance | | Uncommon | Skill | 0 | Gain 5 Block. clockworkchar:Spin 4: Increase this card's Block by 4 (6) this combat. |
Rewinder | | Uncommon | Skill | | Retain. Unplayable clockworkchar:Part: clockworkchar:Spin 3 (2) to Retain another card. |
Rotational Chaos | | Uncommon | Skill | 1 | Add a Sawblade into your hand. clockworkchar:Spin 8 (4): Play the top 2 cards of your draw pile. Exhaust. |
Salvage | | Uncommon | Attack | 2 | Deal 14 (15) damage. (Choose 1 of 2 Tools to) clockworkchar:Equip a random Tool (not a random Tool). |
Synchronise | | Uncommon | Skill | 1 (0) | clockworkchar:Attune an Attack or Skill. clockworkchar:Spin 8: Add a copy of it into your hand. Exhaust. |
Teddy Bear | | Uncommon | Skill | 1 | Gain 4 (5) Block. Can be clockworkchar:Integrated any number of times. |
Toolerang | | Uncommon | Attack | 1 | Deal 9 damage. clockworkchar:Attune this card 2 (3) times. |
Vexing Glare | | Uncommon | Power | 1 | Whenever clockworkchar:Parts are activated, deal 3 (4) damage to ALL enemies. |
Whir | | Uncommon | Skill | 0 | (clockworkchar:Spin 2: Draw !clockworkchar:m3! cards.)Repeat 3 (2) times: clockworkchar:Spin 2: Draw 1 card. |
Worm Gear | | Uncommon | Skill | 0 | clockworkchar:Spin 2: Scry 2. Draw 1 card. If it's a clockworkchar:Part, activate it (!M! times) and repeat this, otherwise discard it. |
Advance | | Rare | Skill | 0 | Draw 1 card. clockworkchar:Spin 6 (4): Gain [E] and add a copy of this card into your hand with 2 extra clockworkchar:Spin cost. Exhaust. |
Boosted Blow | | Rare | Attack | 2 (1) | clockworkchar:Let_Go: Deal damage equal to 2 times clockworkchar:Charge spent. |
Cog Surge | | Rare | Attack | 1 | Deal 12 damage. clockworkchar:Spin 4: Gain 1 Artifact. Exhaust. (not Exhaust.) |
Crank | | Rare | Skill | 2 | clockworkchar:Wind_Up 25 (35). clockworkchar:Part: clockworkchar:Wind_Up 5. Exhaust. |
Dangerous Deterrent | | Rare | Skill | 1 | Lose 4 (2) HP. Add 3 Sawblades into your hand. Exhaust. |
Diligent Work | | Rare | Power | X | At the start of your turn, clockworkchar:Actuate X (X+!M!) times. |
Efficiency | | Rare | Power | 3 (2) | When clockworkchar:Parts are activated, activate them an additional time. |
Inertia | | Rare | Power | 1 | Whenever you clockworkchar:Wind_Up, you have 4 (6) additional Strength until you next clockworkchar:Spin. clockworkchar:Wind_Up 1. |
Machinic Modification | | Rare | Power | 1 | Choose a card. Permanently give it clockworkchar:Wind_Up 2 (4). Fleeting. |
Many Movements | | Rare | Attack | 0 | clockworkchar:Spin 2 for each: Deal 4 (6) damage. Gain 4 (7) Block. Apply 2 Weak. Apply 2 Vulnerable. Draw 1 card. |
Masterwork | | Rare | Skill | 0 | clockworkchar:Spin 30 (25): clockworkchar:Attune your hand, draw pile, and discard pile. |
Perpetual Form | | Rare | Power | 3 | Enter clockworkchar:Perpetual. Gain 8 (12) clockworkchar:Cogwheels. |
Pitch Point | | Rare | Attack | 0 | Deal 4 damage. (clockworkchar:Wind_Up !M!.)Whenever you clockworkchar:Spin, return this from the discard pile to your hand. |
Reinforce | | Rare | Skill | 0 | clockworkchar:Let_Go: Gain 1 Plated Armor per 4 (3) clockworkchar:Charge spent. |
Scanner | | Rare | Power | 2 (1) | After you play a card, clockworkchar:Attune it. |
Tip | | Rare | Attack | 1 | Deal 10 (12) damage. clockworkchar:Spin 6: Enemy loses 2 (3) Strength. Exhaust. |
Wear and Tear | | Rare | Attack | 2 | Deal 7 damage 3 times. clockworkchar:Part: Gain 1 (2) Strength. Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Salvaged Hand | | Starter | Clockwork_brown_color | At the start of combat, clockworkchar:Wind_Up8. | "It's my dominant hand, but I can't say it's my favourite." - Cranky |
Scrap Metal | | Common | Clockwork_brown_color | Start each combat with 1 additional clockworkchar:Cogwheel. | Picking stuff up from the floor, eh? Suit yourself. |
Swiss Army Knife | | Common | Clockwork_brown_color | clockworkchar:Attune the first card in each future card reward. | Passed down from great grandcrank, to grandcrank, to crank, and now bestowed upon you. Use it for good. |
Belt Drive | | Uncommon | Clockwork_brown_color | Whenever you play 4Skills in a row, draw 2 cards. | Who doesn't love a bit o' wearable tech? |
Seven Segment Display | | Uncommon | Clockwork_brown_color | At the end of your turn, for every 5clockworkchar:Charge you have stored, deal 1 damage to ALL enemies. | 88 |
Instruction Booklet | | Rare | Clockwork_brown_color | Start each combat with 1clockworkchar:Proficiency. | Trust me, don't just "skip to the good bits". |
Oil Canister | | Rare | Clockwork_brown_color | At the start of combat, shuffle 2 random clockworkchar:Trinkets into your draw pile. | "Yum!" - Cranky |
Diamond-Tipped Drill | | Boss | Clockwork_brown_color | Replaces SalvagedHand. Whenever you play a card, clockworkchar:Wind_Up1. | Most commonly found at y-level 12. |
Floppy Disk | | Boss | Clockwork_brown_color | Up to 50clockworkchar:Charge is now conserved between combats. Starts with 20clockworkchar:Charge stored. | Stores over a million bytes! |
Gearbox | | Boss | Clockwork_brown_color | The first time you clockworkchar:Wind_Up each turn, gain [E] . | This one may have fallen apart. |
Torque Wrench | | Shop | Clockwork_brown_color | Unplayableclockworkchar:Parts can now be played. Whenever you play a card, activate its clockworkchar:Part effect. | Can dismantle even the grumpiest Crankies. |
Name | Description |
---|
Actuate | Activate the effect of your equipped Tool. Spanner is the default Tool. |
Allen Key | Tool. 1Block,1 damage, adds 2 additional damage to your next attack. |
Attuned | Attuned cards Actuate after they're played or their part effect is activated. |
Battery | The next time you try to Spin without enough charge, a Battery will be consumed to supply that much charge. |
Charge | A secondary resource, displayed above energy. Gained by WindingUp. |
Cogwheels | Cogwheels passively grant Charge at the start of your turn. |
Dizzy | When attacked, creatures lose 1 Strength for that turn per stack of Dizzy. |
Equip | Actuate twice, then replace your Tool with a new one. |
Integrate | Attune a card at a Rest Site. |
Let Go | Spin ALL charge to perform an action. |
Ocean | Jar escapee. |
Part | Parts are cards which activate to perform an effect if in your hand at the end of your turn. |
Perpetual | In this Stance, you can play cards with Charge (8 Charge per [E] ). When you start your turn in this Stance, lose [E] [E] . |
Proficiency | Proficiency increases the damage and Block of Tools. |
Screwdriver | Tool. 3Block,1 damage. |
Spanner | Tool. 1Block,3 damage. |
Spin | Spend charge to perform an action. |
Torch | Tool. 1Block,0 damage, increases the damage dealt by Tools to the enemy damaged by 1 for the turn. |
Trinket | Trinkets are Ethereal,Unplayable, and draw a card when drawn. |
Wind Up | Turn your winder, gaining some amount of charge. |