Cranky cards

NameImageRarityTypeCostDescription
BottlecapSpecialSkillclockworkchar:Trinket. clockworkchar:Part: Gain 8 (12) Block.
Bouncy BallSpecialSkillclockworkchar:Trinket. clockworkchar:Part: Deal 12 (16) damage to a random enemy.
Little CrankySpecialSkillclockworkchar:Trinket. clockworkchar:Part: clockworkchar:Wind_Up 8 (12).
Rare CoinSpecialSkillclockworkchar:Trinket. clockworkchar:Part: clockworkchar:Actuate 3 (4) times.
SawbladeSpecialSkillUnplayable clockworkchar:Part: Deal 6 damage to ALL enemies and increase this damage by 3 (5).
RustCurseCurseUnplayable. clockworkchar:Part: clockworkchar:Spin 4.
DefendBasicSkill1Gain 5 (8) Block.
StrikeBasicAttack1Deal 6 (9) damage.
TwistBasicSkill1clockworkchar:Wind_Up 8 (12). clockworkchar:Actuate. clockworkchar:Part: clockworkchar:Wind_Up 3 (6).
WaddleBasicAttack0clockworkchar:Spin 4: Deal 7 (9) damage. clockworkchar:Spin 4: Gain 6 (8) Block.
AccelerateCommonSkill1Draw 1 (2) card(s). clockworkchar:Spin 6: Add a Sawblade into your hand.
BlurrierCommonSkill1Gain 7 (8) Block. clockworkchar:Spin 4 (3): Gain 7 (8) Block.
DisorientCommonSkill0clockworkchar:Spin 3 (2): Apply 2 Weak. clockworkchar:Spin 3 (2): Apply 2 Vulnerable.
Hasty SweepCommonAttack2Deal 8 (9) damage twice. clockworkchar:Spin 3: Exhaust up to 2 (3) cards in your draw pile.
Jack-in-a-BoxCommonAttack1clockworkchar:Wind_Up 4 (5). Deal 9 (12) damage.
Let 'er RipCommonAttack2Deal 16 (18) damage. Draw 2 (3) cards. Discard 2 (3) cards.
Lost CogCommonAttack1Deal 7 (9) damage. If the last card you played this combat clockworkchar:Spun, deal 7 (9) damage again.
MendCommonSkill0clockworkchar:Actuate. clockworkchar:Attune 1 (2) card(s) at random.
Metal SheetCommonSkill1Gain 8 (11) Block. clockworkchar:Part: Gain 4 (6) Block.
Quick FixCommonAttack0Deal 4 (7) damage. clockworkchar:Actuate.
Ready UpCommonSkill1clockworkchar:Wind_Up 10 (14). Next turn, gain [E].
RearrangeCommonAttack1Deal 9 (12) damage. Swap the positions of a card in your discard pile and a card in your draw pile.
Scatter NailsCommonAttack0Deal 3 (5) damage to ALL enemies. At the start of their turn, they lose 1 (2) HP.
SolderCommonSkill1Gain 8 (10) Block. clockworkchar:Wind_Up 3 (5).
Swift StompsCommonAttack1Deal 4 (5) damage. clockworkchar:Spin 2: Deal 4 (5) damage. clockworkchar:Spin 2: Deal 4 (5) damage.
TinkerCommonSkill2Gain 6 (10) Block. clockworkchar:Attune your hand.
Twisting StrikeCommonAttack1Deal 5 (8) damage to a random enemy. Put a card from your discard pile into your hand.
Unleash RageCommonAttack1Deal 8 (11) damage. clockworkchar:Part: Next turn, gain 3 (4) temporary Strength.
WhirlCommonAttack1Deal 3 damage to ALL enemies twice. clockworkchar:Spin 2: Draw 1 (2) card(s).
As Far as it GoesUncommonSkill1Gain 4 (7) Block. Shuffle any number of cards from your discard pile into your draw pile.
CogwheelsUncommonPower1Gain 3 (4) clockworkchar:Cogwheels.
Crunch BatteryUncommonPower1clockworkchar:Wind_Up 5. Gain 1 (2) Strength.
Dazzling DeviceUncommonSkill1(Innate.)clockworkchar:Equip a clockworkchar:Torch. Exhaust.
Emergency StopUncommonAttack2Deal 28 (35) damage. Cannot bring enemies below 1 HP. End your turn.
Extendo GripUncommonAttack2Deal 12 (15) damage to ALL enemies. clockworkchar:Wind_Up 8 (10).
FidgetUncommonSkillRetain. Unplayable clockworkchar:Part: clockworkchar:Wind_Up 1 (2).
Fix-upUncommonSkill1(Innate.)clockworkchar:Equip a clockworkchar:Screwdriver. Exhaust.
Flying CogsUncommonAttack1Activate and discard all clockworkchar:Parts in your hand. Deal 4 (6) damage and draw a card for each card discarded.
Fool Me TwiceUncommonAttack1Deal 8 (10) damage 1 time. clockworkchar:Spin 4: Increase this card's hits by 1 this combat.
FutureproofingUncommonSkill1Draw 2 (3) cards. clockworkchar:Part: Draw 2 cards and Retain them.
Gather PartsUncommonAttack2Deal 16 (18) damage. If Fatal, heal 6 (9) HP and Exhaust.
Greased CogsUncommonPower1Whenever you clockworkchar:Spin, gain 3 (4) Block.
GyroscopeUncommonSkillUnplayable clockworkchar:Part: clockworkchar:Spin 2 to deal 8 (12) damage to a random enemy and Retain this.
Kinetic ServoUncommonSkill2Gain 12 (15) Block. Whenever you are attacked this turn, clockworkchar:Wind_Up 3 (4).
Mecha ManoeuvreUncommonSkill1Gain 8 (11) Block. clockworkchar:Spin 4 (3): Gain [E].
MesmeriseUncommonSkill2Apply 1 clockworkchar:Dizzy to ALL enemies. Gain 5 (10) Block. Exhaust.
Munch BatteryUncommonPower1clockworkchar:Wind_Up 5. Gain 1 (2) Dexterity.
New WinderUncommonSkill1(Innate.)clockworkchar:Equip an clockworkchar:Allen_Key. Exhaust.
Peep the Haul!UncommonPower2At (Now and at) the end of your turn, shuffle 1 random clockworkchar:Trinket into your draw pile.
Potential EnergyUncommonSkill3 (2)For every 5 clockworkchar:Charge you have, clockworkchar:Spin 1 to gain [E].
Precise TuningUncommonAttack1Deal 7 (9) damage. Draw 4 (5) cards. Discard all cards drawn this way that aren't clockworkchar:Attuned.
Read InstructionsUncommonPower1 (0)clockworkchar:Spin 5: Gain 1 clockworkchar:Proficiency.
ReassembleUncommonSkill1The next 3 times you draw a clockworkchar:Part, gain 5 (7) Block and draw 1 card.
RejigUncommonSkill1clockworkchar:Spin 5: Gain 3 (4) Strength.
ResonanceUncommonSkill0Gain 5 Block. clockworkchar:Spin 4: Increase this card's Block by 4 (6) this combat.
RewinderUncommonSkillRetain. Unplayable clockworkchar:Part: clockworkchar:Spin 3 (2) to Retain another card.
Rotational ChaosUncommonSkill1Add a Sawblade into your hand. clockworkchar:Spin 8 (4): Play the top 2 cards of your draw pile. Exhaust.
SalvageUncommonAttack2Deal 14 (15) damage. (Choose 1 of 2 Tools to) clockworkchar:Equip a random Tool (not a random Tool).
SynchroniseUncommonSkill1 (0)clockworkchar:Attune an Attack or Skill. clockworkchar:Spin 8: Add a copy of it into your hand. Exhaust.
Teddy BearUncommonSkill1Gain 4 (5) Block. Can be clockworkchar:Integrated any number of times.
ToolerangUncommonAttack1Deal 9 damage. clockworkchar:Attune this card 2 (3) times.
Vexing GlareUncommonPower1Whenever clockworkchar:Parts are activated, deal 3 (4) damage to ALL enemies.
WhirUncommonSkill0(clockworkchar:Spin 2: Draw !clockworkchar:m3! cards.)Repeat 3 (2) times: clockworkchar:Spin 2: Draw 1 card.
Worm GearUncommonSkill0clockworkchar:Spin 2: Scry 2. Draw 1 card. If it's a clockworkchar:Part, activate it (!M! times) and repeat this, otherwise discard it.
AdvanceRareSkill0Draw 1 card. clockworkchar:Spin 6 (4): Gain [E] and add a copy of this card into your hand with 2 extra clockworkchar:Spin cost. Exhaust.
Boosted BlowRareAttack2 (1)clockworkchar:Let_Go: Deal damage equal to 2 times clockworkchar:Charge spent.
Cog SurgeRareAttack1Deal 12 damage. clockworkchar:Spin 4: Gain 1 Artifact. Exhaust. (not Exhaust.)
CrankRareSkill2clockworkchar:Wind_Up 25 (35). clockworkchar:Part: clockworkchar:Wind_Up 5. Exhaust.
Dangerous DeterrentRareSkill1Lose 4 (2) HP. Add 3 Sawblades into your hand. Exhaust.
Diligent WorkRarePowerXAt the start of your turn, clockworkchar:Actuate X (X+!M!) times.
EfficiencyRarePower3 (2)When clockworkchar:Parts are activated, activate them an additional time.
InertiaRarePower1Whenever you clockworkchar:Wind_Up, you have 4 (6) additional Strength until you next clockworkchar:Spin. clockworkchar:Wind_Up 1.
Machinic ModificationRarePower1Choose a card. Permanently give it clockworkchar:Wind_Up 2 (4). Fleeting.
Many MovementsRareAttack0clockworkchar:Spin 2 for each: Deal 4 (6) damage. Gain 4 (7) Block. Apply 2 Weak. Apply 2 Vulnerable. Draw 1 card.
MasterworkRareSkill0clockworkchar:Spin 30 (25): clockworkchar:Attune your hand, draw pile, and discard pile.
Perpetual FormRarePower3Enter clockworkchar:Perpetual. Gain 8 (12) clockworkchar:Cogwheels.
Pitch PointRareAttack0Deal 4 damage. (clockworkchar:Wind_Up !M!.)Whenever you clockworkchar:Spin, return this from the discard pile to your hand.
ReinforceRareSkill0clockworkchar:Let_Go: Gain 1 Plated Armor per 4 (3) clockworkchar:Charge spent.
ScannerRarePower2 (1)After you play a card, clockworkchar:Attune it.
TipRareAttack1Deal 10 (12) damage. clockworkchar:Spin 6: Enemy loses 2 (3) Strength. Exhaust.
Wear and TearRareAttack2Deal 7 damage 3 times. clockworkchar:Part: Gain 1 (2) Strength. Exhaust.

Cranky relics

NameImageTierPoolDescriptionFlavor
Salvaged HandStarterClockwork_brown_colorAt the start of combat, clockworkchar:Wind_Up8."It's my dominant hand, but I can't say it's my favourite." - Cranky
Scrap MetalCommonClockwork_brown_colorStart each combat with 1 additional clockworkchar:Cogwheel.Picking stuff up from the floor, eh? Suit yourself.
Swiss Army KnifeCommonClockwork_brown_colorclockworkchar:Attune the first card in each future card reward.Passed down from great grandcrank, to grandcrank, to crank, and now bestowed upon you. Use it for good.
Belt DriveUncommonClockwork_brown_colorWhenever you play 4Skills in a row, draw 2 cards.Who doesn't love a bit o' wearable tech?
Seven Segment DisplayUncommonClockwork_brown_colorAt the end of your turn, for every 5clockworkchar:Charge you have stored, deal 1 damage to ALL enemies.88
Instruction BookletRareClockwork_brown_colorStart each combat with 1clockworkchar:Proficiency.Trust me, don't just "skip to the good bits".
Oil CanisterRareClockwork_brown_colorAt the start of combat, shuffle 2 random clockworkchar:Trinkets into your draw pile."Yum!" - Cranky
Diamond-Tipped DrillBossClockwork_brown_colorReplaces SalvagedHand. Whenever you play a card, clockworkchar:Wind_Up1.Most commonly found at y-level 12.
Floppy DiskBossClockwork_brown_colorUp to 50clockworkchar:Charge is now conserved between combats. Starts with 20clockworkchar:Charge stored.Stores over a million bytes!
GearboxBossClockwork_brown_colorThe first time you clockworkchar:Wind_Up each turn, gain [E] .This one may have fallen apart.
Torque WrenchShopClockwork_brown_colorUnplayableclockworkchar:Parts can now be played. Whenever you play a card, activate its clockworkchar:Part effect.Can dismantle even the grumpiest Crankies.

Cranky potions

NameImageRarityDescription
Hand in a JarCommonWindUp25.
Spare NailsUncommonChoose 1 of 2 Tools to Equip.Attune all cards in your hand.
SpinnerRareShuffle 2Sawblades into your draw pile. Whenever you draw a Sawblade this combat, draw 1 card.

Cranky keywords

NameDescription
ActuateActivate the effect of your equipped Tool. Spanner is the default Tool.
Allen KeyTool. 1Block,1 damage, adds 2 additional damage to your next attack.
AttunedAttuned cards Actuate after they're played or their part effect is activated.
BatteryThe next time you try to Spin without enough charge, a Battery will be consumed to supply that much charge.
ChargeA secondary resource, displayed above energy. Gained by WindingUp.
CogwheelsCogwheels passively grant Charge at the start of your turn.
DizzyWhen attacked, creatures lose 1 Strength for that turn per stack of Dizzy.
EquipActuate twice, then replace your Tool with a new one.
IntegrateAttune a card at a Rest Site.
Let GoSpin ALL charge to perform an action.
OceanJar escapee.
PartParts are cards which activate to perform an effect if in your hand at the end of your turn.
PerpetualIn this Stance, you can play cards with Charge (8 Charge per [E] ). When you start your turn in this Stance, lose [E] [E] .
ProficiencyProficiency increases the damage and Block of Tools.
ScrewdriverTool. 3Block,1 damage.
SpannerTool. 1Block,3 damage.
SpinSpend charge to perform an action.
TorchTool. 1Block,0 damage, increases the damage dealt by Tools to the enemy damaged by 1 for the turn.
TrinketTrinkets are Ethereal,Unplayable, and draw a card when drawn.
Wind UpTurn your winder, gaining some amount of charge.

Cranky augments

NameRarityDescription
FamiliarCommonReduces Block and damage by 20%. Attuned.
GearRareWindsUp2.
ElectricUncommonIncreases cost by 1. Sets Spin cost to 0.

Cranky creatures

NameImageTypeHP
CrankyPlayer68-75