Name | Image | Rarity | Type | Cost | Description |
---|
Ambush | | Basic | Attack | 1 | Apply 1 (2) Vulnerable. Then deal 5 (7) damage. Norma 3: This Attack will moonworks:Pierce. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. Norma 1: +1 Block. Norma 3: +1 Block. |
Long-Distance Shot | | Basic | Attack | 0 | Deal 3 (5) moonworks:Piercing Damage. Draw this card whenever you generate a Norma level. Norma 3: Draw 1 card if this effect has uses. Uses: 2 (3). |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. Norma 2: +1 damage. Norma 4: +2 damage. |
Air Strike | | Special | Attack | 2 | Deal 20 (30) moonworks:Splash Damage to ALL enemies. Purge. Purge. |
Big Rocket Cannon | | Special | Attack | 1 | Deal 10 (15) damage to ALL enemies. Shuffle 1 Air Strike (*Strike+) into your draw pile. Purge. Purge. |
Evil Spy Work Execution | | Special | Attack | 0 | Autoplay. Deal 4 (6) damage to ALL enemies. Draw 1 card. Purge. Purge. |
Lulu's Luckiest Egg | | Special | Skill | 1 | Gain 5 Block 2 (3) times. Draw 2 (3) cards. Gain 2 (3) temporary Dexterity. |
Magical Inferno | | Special | Attack | 0 | Deal 5 (7) moonworks:Splash Damage to ALL enemies. Gain 5 (7) Vigor. Exhaustive 0. |
Magical Massacre | | Special | Attack | 0 | The healthiest enemy loses 8 (12) HP and max HP. Gain 5 (7) moonworks:Steady. Exhaustive 0. |
Magical Revenge | | Special | Attack | 0 | Deal 25 (33) % of your missing HP as moonworks:Revenge Damage with 33 (50) % moonworks:Life_Steal. (Deals 0 damage.) Exhaustive 0. |
Star Blasting Light | | Special | Skill | 0 | Apply 3 (4) to 5 (7) moonworks:Blasting_Light to ALL enemies. Purge. Norma X: +X moonworks:Blasting_Light. Purge. |
Truly Golden Egg | | Special | Skill | 1 | Gain 7 (14) Block. Add 1 of 3 random Attack cards to your hand, it costs 0 this turn. |
Assault | | Common | Attack | 1 | Deal 7 (9) moonworks:Piercing Damage. Norma 2: The Pierce effect will be twice as strong. |
Beast Witch | | Common | Attack | 1 | Deal 5 damage. Gain 2 (3) temporary Strength. Norma 2: +2 damage. |
Blue Crow | | Common | Attack | 1 | (Retain. Retain.)Deal 6 damage. Gain 2 Block. Gains +2 Block for each Attack in your hand. |
Cloud of Seagulls | | Common | Attack | 1 | Deal 2 moonworks:Fixed Damage to a random target (enemy) 2 (3) times. Add 1 Jonathan Rush (*Rush+) to your hand. Norma 2: Draw 1 card. |
Completion Reward | | Common | Attack | 2 (1) | Deals damage for every card played this combat. (Deals 0 damage.) Norma 2: +6 damage. |
Delta Field | | Common | Skill | 1 | ALL enemies gain 1 Vulnerable and lose 1 (2) temporary Strength. |
Deploy Bits | | Common | Skill | 1 | Gain a total of 10 (14) randomly distributed Block and Vigor. Norma 4: Bit distribution is now moonworks:Optimized. |
Desperate Modification | | Common | Attack | 1 | Deal 8 (10) damage. If the enemy intends to attack you, gain 12 (16) Block and Exhaust instead. |
Evil Spy Work Preparation | | Common | Skill | 1 | Shuffle 3 (4) Evil Spy Work Execution into your draw pile. |
Extraordinary Specs | | Common | Skill | 1 (0) | Gain 4 temporary Strength and Dexterity. Draw 1 card. Exhaust. Exhaust. |
Golden Egg | | Common | Skill | 1 | Gain 7 (10) Block. Shuffle a random Attack into your draw pile. Norma 2: Add the card to your hand instead. |
I'm On Fire! | | Common | Skill | 1 | Gain 10 (14) Vigor and 1 Vulnerable. Norma 4: -10 Vigor, gain double damage this turn. |
Indiscriminate Fire | | Common | Attack | X | Deal 7 (10) damage to ALL enemies X times. Shuffle 2 Dazed into your draw pile. Norma 2: Shuffle 1 less Dazed into your draw pile. |
Jonathan Rush | | Common | Attack | 0 | Autoplay. Deal 3 damage to a random enemy. Increase the damage of ALL Jonathan Rush cards this combat by 2 (3). |
Lulu's Lucky Egg | | Common | Skill | 1 | Gain 5 Block. Trigger 1 of 3 effects: Draw 2 (3) cards. Gain Block 2 (3) times instead. Gain 2 (3) temporary Dexterity. |
Nice Present | | Common | Skill | 0 | Draw 2 (3) cards. Exhaust. Norma 2: Drawn cards will Retain this turn. Exhaust. |
Quick Restoration | | Common | Skill | 1 | Gain 3 (5) Block 2 times. Norma 3: -1 Block, but gain Block +1 time. |
Rainbow-Colored Circle | | Common | Skill | 1 (0) | Convert 6 Block into moonworks:Steady. Norma 2: +4 Block Conversion and Optimize. |
Rbits | | Common | Skill | 0 | Gain 3 (5) Block. Gain 2 (3) moonworks:Steady. |
Saki's Cookie | | Common | Skill | 0 | Heal 2 (3) HP. Exhaust. Norma 4: Also draw 1 card. Exhaust. |
Unforgiving Avenger | | Common | Attack | 2 | Deal 12 (14) moonworks:Revenge Damage. Apply 1 (2) Weak. Norma 2: +2 damage. |
White Christsmasher | | Common | Attack | 1 | Deal 4 (6) damage twice. If you are holding Red & Blue, this instead hits ALL enemies. |
Angel Hand | | Uncommon | Skill | 1 | Retain. Retain. Gain 10 (14) Block. On retain, this card changes into Devil Hand. |
Awakening Of Talent | | Uncommon | Attack | 2 | Deal 7 (10) damage. Gain 7 (10) Block. Draw 1 card. If this kills an enemy, gain [E]. Norma 4: Gain [E]. |
Backdoor Trade | | Uncommon | Skill | 1 (0) | Gain 1 moonworks:Norma. Exhaust. Norma 5: Don't exhaust, draw 2 cards. Exhaust. |
Beyond Hell | | Uncommon | Skill | 1 | Gain 2 (3) Vigor for every 5 missing HP. Exhaust. Norma 5: Gain Vigor for every 3 missing HP instead. Exhaust. |
Big Bang Bell | | Uncommon | Skill | 1 | Apply 10 (15) Big Bang Bell. Draw this card whenever you generate a Norma level. Exhaust. Norma 3: +5 base amount. Exhaust. |
Big Magnum | | Uncommon | Skill | 1 | Exhaust 1 card. Gain 4 Vigor. Increase this card's Vigor gain by 4 (6) this combat. Can be upgraded 5 times. |
Binding Chains | | Uncommon | Skill | 1 | Target loses 6 (8) Strength this turn and gains 1 (2) Vulnerable. moonworks:Splash. Exhaust. Exhaust. |
Bloodlust | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 4. In Hand: Upon attacking, gain 2 (3) temporary Strength for ALL attacks you make this turn. |
Cast Off | | Uncommon | Skill | 1 (0) | Lose all Block. Gain Vigor equal to the amount of Block lost. Exhaust. Norma 2: Gain 5 moonworks:Steady. Exhaust. |
Cooking Time | | Uncommon | Attack | 1 | Everyone heals 3 (5) HP. Deals damage equal to the amount healed. Exhaust. Norma 3: +3 HP healed. Exhaust. |
Dash! | | Uncommon | Skill | 0 | Gain [E] ([E]). Exhaust. Norma 2: Gain 5 Block. Exhaust. |
Devil Hand | | Uncommon | Attack | 1 | Retain. Retain. Deal 10 (14) damage. On retain, this card changes into Angel Hand. |
Dinner | | Uncommon | Skill | 1 | Apply 3 (4) Regen to ALL targets. Exhaust. Norma 2: Gain Block equal to the amount of Regen applied. Exhaust. |
Extended Photon Rifle | | Uncommon | Attack | X | Deal 0 damage X times. Strength is 3 (4) times more effective for this card. |
Final Battle | | Uncommon | Power | 1 (0) | For the next 10 turns, everyone's attacks deal double damage. |
Final Surgery | | Uncommon | Attack | 2 | Deal 12 (16) damage. If the enemy has Vulnerable or moonworks:Overheat, deal 12 (16) damage again. |
Flamethrower | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 12. In Hand: Upon playing a card, deal 2 (3) moonworks:Fixed Damage to an enemy. |
Forced Revival | | Uncommon | Skill | 0 | Heal 4 (6) HP. Gain [E] ([E]). Gain 2 Weak. Exhaust. Norma 3: -1 Weak. Exhaust. |
Full Speed Alicianrone | | Uncommon | Attack | 1 | Deal 8 (11) damage. Next turn, draw 2 additional cards. Norma 3: Deal damage to ALL enemies instead. |
Heat 300% | | Uncommon | Skill | 1 | Apply 2 (3) moonworks:Overheat. Exhaust. Norma 2: Overheat will apply a 50% bonus instead. Exhaust. |
Holy Night | | Uncommon | Power | 1 | (Innate. Innate.)Once per turn, you may spend [E] to draw 2 cards. Norma 3: Uses per turn becomes unlimited. |
Immovable Object | | Uncommon | Skill | 1 | Gain 30 (40) Block. Gain 2 moonworks:Immobile. Exhaust. Exhaust. |
Intelligence Officer | | Uncommon | Skill | 1 | Scry 3 (5) then For Each... Attack: Gain 3 Vigor. Skill: Gain 3 moonworks:Steady. Other: Draw 1 card. |
Lucky Charm | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3 (4). In Hand: Gain [E] at the beginning of your turn. On Play: Discard and use up to 3 [E] to regain moonworks:Gift_Uses. |
Miracle Walker | | Uncommon | Skill | | moonworks:Transformative Each time this card transforms, it costs 0 that turn. (Transformed cards will be upgraded.)Norma 5: Transformed Attack and Skill cards will not exhaust. |
Mix Phenomenon | | Uncommon | Skill | 1 | Restore the moonworks:Gift_Uses of 1 random (not random)gift card and shuffle it into your draw pile. Draw 1 card. Exhaust. Exhaust. |
Out Of Ammo | | Uncommon | Power | 2 (1) | Whenever you have either no cards, or only moonworks:Gift and Unplayable Status cards, in your hand during your turn, draw a card. |
Poppo The Snatcher | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3 (4). In Hand: If an enemy attempts to buff, the buff is applied to you instead. |
Poppoformation | | Uncommon | Skill | 1 | The next 2 (3) times each enemy makes an intent, apply Weak, Frail, or Vulnerable based on the intent. |
Present For You | | Uncommon | Skill | 1 | Choose 1 effect: Shuffle 1 (2) moonworks:Gift card(s) into your draw pile. Shuffle 1 (2) moonworks:Trap card(s) into your draw pile. Exhaust. Exhaust. |
Protagonist's Privilege | | Uncommon | Attack | 2 | Deal 16 (20) damage. Draw 2 cards. If both cards drawn are the same type, repeat this effect next turn. Norma 2: Heal 3 (4) HP if unblocked damage was dealt. |
Raging Madness | | Uncommon | Power | 1 | (Innate. Innate.)Whenever you receive unblocked damage, gain 2 Strength. Norma 3: Gain twice the Strength. |
Red & Blue | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3. In Hand: Gain 4 (6) Vigor and 4 (6) moonworks:Steady at the beginning of your turn. |
Red Bean Ice Cream | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 2 (3). In Hand: Gain 2 temporary Strength. On Play: Exhaust. On Exhaust: Heal 5 HP. Exhaust. |
Reproduction of Records | | Uncommon | Skill | 2 | (Retain. Retain.)Add a copy of the 3 most recent cards in your discard pile to your hand. Exhaust. Norma 4: Gain [E]. Exhaust. |
Scrambled Eve | | Uncommon | Skill | 1 | (Shuffle your discard pile into your draw pile.)Discard any number of cards, then draw that many plus 0. Norma 1: Draw +1 card. Norma 3: Draw +1 card |
Sealed Memories | | Uncommon | Skill | 1 | (Retain. Retain.)Convert up to 1 card in your hand into a moonworks:Memory. Retain your hand this turn. |
Stiff Crystal | | Uncommon | Skill | 1 | Gain 1 moonworks:Crystallize. Gain 1 (7) Block. Exhaust. Norma 1: +4 Block. Exhaust. |
Sweet Battle | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3 (4). On Draw/Retain: Heal 2 HP. |
Tactical Retreat | | Uncommon | Skill | 2 | Gain 10 (13) Block. Next turn, gain [E] and 6 (8) Block. Norma 2: +2 Block both turns. |
Treasure Thief | | Uncommon | Skill | 1 (0) | Once per turn, when you damage this target, draw 1 card. Exhaust. Norma 3: Effect works twice per turn instead. Exhaust. |
Unlucky Charm | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3 (4). In Hand: Any debuffs applied to you are applied to ALL enemies. |
Unpaid Work | | Uncommon | Skill | 1 (0) | The next card you play which does not purge and costs more than 0 will refund it's cost. Exhaust. Exhaust. |
Windy Enchantment | | Uncommon | Skill | | Retain. moonworks:Gift_Uses 3 (4). On Draw: Draw 2 cards. On Retain: Draw 1 card. |
x1 Big Rocket | | Uncommon | Attack | 2 | Deal 12 (15) damage. Increase this card's damage by 6 (9) this combat. Can be Upgraded to x16. |
Accel Hyper | | Rare | Skill | 1 | This turn, your next Attack and Skill are played twice. Exhaust. Exhaust. (not Exhaust. Exhaust.) |
Accelerator | | Rare | Power | 2 | Gain 1 (2) Accelerator. Norma 5: Optional: Spend [E] to also Upgrade all newly created cards. |
Another Ultimate Weapon | | Rare | Power | X | Gain X (X+1) Strength and 5X (5(X+1)) Block. Norma X: +X Strength and +5X Block. |
Blazing! | | Rare | Power | 3 | At the start of your turn, apply 6 moonworks:Blasting_Light to ALL enemies and increase this amount by 3 (6). |
Chef, Please Help Me! | | Rare | Attack | 1 | Deal 10 (14) moonworks:Revenge Damage. Deals double damage every 3 times HP is lost this combat. |
Crystal Barrier | | Rare | Power | 3 | Block is not removed at the start of your turn. Gain 4 (6) Plated Armor. |
Dark Side of Business | | Rare | Skill | 2 | Lose all Norma. Choose 1 of 3 (upgraded) moonworks:Magical cards with charges equal to the amount of Norma lost. Exhaust. Exhaust. |
Encore | | Rare | Power | 3 (2) | The last card you play each turn has it's effect repeated at the start of your turn. |
Evil Mastermind | | Rare | Skill | 2 | (Innate. Innate.)Trigger the effect of ALL your Trap cards on random enemies, excluding other Evil Masterminds. Exhaust. Exhaust. |
Gamble! | | Rare | Attack | 1 (0) | (Retain. Retain.)A random target dies. |
Go Away | | Rare | Skill | 3 | Ethereal. Ethereal. (not Ethereal. Ethereal.) The target is moonworks:Stunned for a turn. Exhaust. Exhaust. |
Leap Through Spacetime | | Rare | Power | 2 (1) | Choose one effect: You can borrow Energy from your next turn. You can borrow Cards from your next turn. |
Melting Memories | | Rare | Power | 2 | Lose all Norma. The first card you play each turn is Converted into a moonworks:Memory (then upgraded). Regain 1 lost Norma per turn. |
Metallic Monocoque | | Rare | Skill | | Retain. moonworks:Gift_Uses 3 (4). In Hand: Whenever you would lose HP, lose 5 (6) less for all attacks in that turn. |
Plushie Master | | Rare | Skill | 1 | Apply 4 (6) moonworks:Plushie_Marks to random enemies. Norma 2: +2 Marks. |
Reflective Shell | | Rare | Power | 3 (2) | Prevent the next time you would lose HP. Gain Vigor equal to the damage you would have taken. |
Rival | | Rare | Power | 2 (1) | The healthiest enemy becomes your moonworks:Rival. |
Rocket Cannon | | Rare | Attack | 0 | Deal 7 (10) damage. Shuffle 1 Big Rocket Cannon (*Cannon+) into your draw pile. Norma 2: Shuffle an additional card. |
Shield Counter | | Rare | Skill | 1 | Gain 15 (20) Block. Gain 1 moonworks:Shield_Counter. Exhaust. Norma 3: moonworks:Shield_Counter will rollover. Exhaust. |
Sink Or Swim | | Rare | Power | 1 (0) | Gain [E] [E] at the start of every turn. Gain 3 Weak and Frail. |
Star Blasting Fuse | | Rare | Skill | 2 | Apply moonworks:Invisible_Bomb. Shuffle this card into your draw pile. When you draw this card, ALL enemies with moonworks:Invisible_Bomb lose 30 (40) HP. |
Subspace Tunnel | | Rare | Skill | 2 (1) | Choose a card in any pile. Move that card to your hand and put this card where it was. The card this swaps with costs 0 this turn. |
Wanted | | Rare | Skill | 1 | (Retain. Retain.)Apply 1 moonworks:Wanted. Exhaust. Exhaust. |
We Are Waruda | | Rare | Skill | 1 (0) | Remove all debuffs from ALL targets. Apply all removed debuffs to one target. Exhaust. Exhaust. |
Whimsical Windmill | | Rare | Power | 1 | (Innate. Innate.)At the beginning of your turn, gain energy for each enemy who attacked you last turn. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Broken Bomb | | Starter | White_ice_color | Add 1StarBlastingLight to your hand each time you generate moonworks:Norma. Note: By default, every 10thSkill you play raises your Norma by 1. | This looks dangerous. |
Homemark | | Starter | White_ice_color | Start every combat with Norma0. Right click when out of combat to spend 120Gold to permanently raise this effect, up to a maximum of 5. | It tastes like orange juice. Strange. |
Bonus Panel | | Common | White_ice_color | Whenever you generate moonworks:Norma, gain 1 energy. | Tiny, but stars are stars. Part 3 of a series, can you collect them all? |
Heal Panel | | Common | White_ice_color | Whenever you generate moonworks:Norma, heal 2 HP. | Recommended by 0 out of 1 doctors wearing lab coats. Part 1 of a series, can you collect them all? |
Home Panel | | Common | White_ice_color | moonworks:Norma levels require 2 less cards to achieve. | If you get homesick, just step on it. Part 2 of a series, can you collect them all? |
A Truly Golden Egg | | Uncommon | White_ice_color | Upon pickup, obtain a unique version of Lulu'sLuckyEgg and GoldenEgg that have stronger effects. | It's one in a million. |
Bottled Orange | | Uncommon | White_ice_color | Upon pickup, choose a card. Whenever you generate moonworks:Norma, move this card to your hand. | 100% Orange. Juicer sold separately. |
Damage Panel | | Uncommon | White_ice_color | Whenever you generate moonworks:Norma, deal 7 damage to ALL enemies. | "Ouch! What did I just step on?" Part 4 of a series, can you collect them all? |
Draw Panel | | Uncommon | White_ice_color | Whenever you generate moonworks:Norma, draw 1 card. | Imagine only being able to hold 3 cards in your hand... Part 5 of a series, can you collect them all? |
Fleeting Butterfly | | Uncommon | White_ice_color | The first card you play each combat is converted into a moonworks:Memory. | Take a picture, it'll last longer. |
Little Gull | | Uncommon | White_ice_color | At the beginning of your turn, and every time you play a JonathanRush or CloudofSeagulls, deal 2 to 7 damage to a random enemy. | His favourite number is 7. |
Scorching Sun | | Uncommon | White_ice_color | Whenever an attack deals unblocked damage, apply 1moonworks:Blasting_Light. | CAUTION: HOT |
Searchlight | | Uncommon | White_ice_color | At the start of each combat, apply 2moonworks:Overheat to the healthiest enemy. | It sees all. |
Spare Bit | | Uncommon | White_ice_color | Upon pickup, obtain 2DeployBits. All DeployBits now increase bits by 2 when played each combat. | Not to be confused with a Sign Bit. |
Strange Present | | Rare | White_ice_color | At the end of turn 5, apply 4Vulnerable and Weak to ALL enemies. | "I wonder what's inside?" |
SB Bomb | | Boss | White_ice_color | Add 1StarBlastingLight to your hand each time you generate moonworks:Norma. Every 12thcard you play raises your Norma by 1 instead. | Don't drop this. |
Golden Die | | Shop | White_ice_color | Increase the Uses of your positive Gift cards by 50%. | Sadly, unable to roll zeros or sevens. |
Name | Description |
---|
Auto Consume | The card's effect is automatically activated and the card is immediately purged. This does not count as playing the card. |
Auto Effect | This effect is automatically activated and does not count as playing the card. |
Blast Off! | Increases by the amount of damage received. At the start of your next turn, the target loses Blastoff and takes damage equal to it's amount |
Blasting Light | Blasted creatures lose both HP and Max HP at the start of their turn. Each turn, the blast worsens, but the worse the blast is the more likely it is to wear off. |
moonworks:Crystallize | Negates a debuff. Block is retained for a turn when a debuff is negated. |
moonworks:Degraded | This card's base damage and block values are reduced by up to 3 each time it is drawn. The base values will not reduce lower than 1. |
moonworks:Divergence | Divergence from the main timeline results in things not going back exactly the way you remembered them. Attempting to Leap with high Divergence may result in permanentunwantedeffects. |
moonworks:Fixed | This card is affected by PlushieMark and Buffer, but unaffected by Strength,Dexterity,Weak,Frail,Vulnerable, and mostother powers. |
moonworks:Fragile | This card has a 1in3 chance of automaticallyexhausting when drawn. |
Free Draw | If you do not draw this card at the start of combat, add it to your hand. |
moonworks:Gift | This card's primary effects are active while in your hand. A Gift may also have an additional effects with triggers. |
Gift Uses | Gift cards Retain while they have uses, and immediately Exhaust when they are out. One use is consumed when a Gift card's primary effect triggers. |
moonworks:Immobile | Block is not removed at the start of your turn, but you may only play Attack cards if they are Ranged. |
Invisible Bomb | Causes the target to lose HP each time a StarBlastingFuse is drawn. |
Life Steal | Heal HP when dealing unblocked damage. |
moonworks:Magical | Magical cards are created by spending NormaLevels and gain charges for each Level spent. One Norma is regained each time a Magical card expends a charge. |
moonworks:Memory | A converted Memory is removed from play, but it's effect autoplayed at no cost when other cards of the sametype are played. A turn based cooldown relative to it's original cost is then applied. |
moonworks:Norma | Cards may have listed bonus effects at specific Norma levels. |
moonworks:Optimized | This card gives only as much Block as needed, determined by your current block and the intent of your enemies. The remaining amount will be given as Vigor. |
moonworks:Overheat | Attacks to this target will Pierce. If this target has no Block, they take 30% more damage from attacks. |
moonworks:Piercing | If this Attack damages the enemy's Block, they lose an equal amount of HP. |
Plushie Mark | If a target is hit for 7 or less damage, raise the damage to 7 and Pierce. If no Pierce was performed, gain 3 temporary HP. One mark consumed per hit. |
moonworks:Ranged | Ranged attacks do not trigger Thorns and can be played while Immobile. |
moonworks:Reduced | This card's base values are lowered by 1. |
moonworks:Reset | This card resets its conditional effect when played. |
moonworks:Revenge | This effect is 50% stronger if used on the last enemy who attacked you. |
moonworks:Rival | Attacks against your Rival deal 10% additional damage. Increases by 10% if your Rival attacked you last turn. |
Shield Counter | Any attack you fully block is reflected onto the attacker. If you still have Block at the end of the turn and rollover is applied, you do not lose ShieldCounter. |
moonworks:Special | This card can not be obtained from normal card-drops. |
moonworks:Splash | The primary target takes the full effect. ALL OTHER targets take half the amount. |
moonworks:Steady | Gain more Block the next time a Block gaining card is played. |
moonworks:Stunned | A stunned target does nothing this turn. |
Temporal Anchor | Your TemporalAnchor allows you to rewind your personalstate to when it was created. All other entities are unaffected. A TemporalAnchor will undergo Divergence the longer you take between creating it and rewinding to it. |
moonworks:Transformative | This card Transforms when drawn or retained. |
moonworks:Trap | This card's effect ignores Artifact. |
moonworks:Voiding | Lose 1 energy when you draw this card. |
moonworks:Wanted | This turn, the Wanted enemy becomes the target of all attacks and negative effects. The Wanted enemy will not injure itself by default. |
moonworks:Withering | This card immediately exhausts, regardless of where it is. |